Friends forever: Difference between revisions

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(Fixed a typo. Forver to forever.)
>Tuamir
(rules)
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These cards pair with just those with the same mechanic, and will not be folded into the larger “partner” pool when they are [[Rebranded card|rebranded to ''Magic'' IP cards]].<ref>{{TwitterRef|mtgaaron|1448667016986959879|author=[[Aaron Forsythe]]|title=These cards pair with just those with the same names mechanic|date=October 14, 2021}}</ref>
These cards pair with just those with the same mechanic, and will not be folded into the larger “partner” pool when they are [[Rebranded card|rebranded to ''Magic'' IP cards]].<ref>{{TwitterRef|mtgaaron|1448667016986959879|author=[[Aaron Forsythe]]|title=These cards pair with just those with the same names mechanic|date=October 14, 2021}}</ref>


==Rules==
{{CR|glossary|Friends forever}}
{{CR|Friends forever}}
==Rulings==
A [[player]] can have two [[commander (designation)|commander]]s if both have friends forever. Because both commanders start the game in the [[command zone]], the remaining [[library]] is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the [[battlefield]], you can return it to the command zone instead. The "[[commander tax]]", the additional cost of 2 for every time you've cast a commander from the command zone, applies individually. Combat damage dealt by each commander is similarly tracked individually. If either commander can deal 21 or more combat damage to a single player over the course of the game, that player loses.
A [[player]] can have two [[commander (designation)|commander]]s if both have friends forever. Because both commanders start the game in the [[command zone]], the remaining [[library]] is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the [[battlefield]], you can return it to the command zone instead. The "[[commander tax]]", the additional cost of 2 for every time you've cast a commander from the command zone, applies individually. Combat damage dealt by each commander is similarly tracked individually. If either commander can deal 21 or more combat damage to a single player over the course of the game, that player loses.



Revision as of 18:17, 20 April 2022

Friends forever
Keyword Ability
Type Static
Introduced Stranger Things
Last used Stranger Things
Reminder Text Friends forever (You can have two commanders if both have friends forever.)
Statistics
7 cards
{W/U} 14.3% {R/G} 14.3% {G/W} 14.3% {W/B} 14.3% {U/R} 14.3% {R/W} 14.3% {M} 14.3%
Scryfall Search
keyword:"Friends forever"

Friends forever is a keyword ability specifically used in the Commander format. Friends forever was introduced in Secret Lair Drop Series: Stranger Things and is a renamed Partner.[1]

Description

Friend Forever! is a slogan often used in the Stranger Things science fiction horror Netflix series that the cards with this keyword are modelled on.

These cards pair with just those with the same mechanic, and will not be folded into the larger “partner” pool when they are rebranded to Magic IP cards.[2]

Rules

Lua error in Module:CR at line 534: Glossary entry not found! Friends forever. Lua error in Module:CR at line 415: Index not found! Friends forever.

Rulings

A player can have two commanders if both have friends forever. Because both commanders start the game in the command zone, the remaining library is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the battlefield, you can return it to the command zone instead. The "commander tax", the additional cost of 2 for every time you've cast a commander from the command zone, applies individually. Combat damage dealt by each commander is similarly tracked individually. If either commander can deal 21 or more combat damage to a single player over the course of the game, that player loses.

If any card refers to your commander (or commanders in general), it means either one of the two.

Partner and Friends forever are not compatible.

References