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| last = Murders at Karlov Manor | | last = Murders at Karlov Manor | ||
| reminder = At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved. | | reminder = At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved. | ||
| stats = | | stats = {{stats|C=1|W=3|U=3|B=2|R=2|G=2}} | ||
}}'''Solved''' is a special [[keyword ability]] that can be found on [[Case]]s. Cases were introduced in ''[[Murders at Karlov Manor]]''. | }} | ||
'''Solved''' is a special [[keyword ability]] that can be found on [[Case]]s. Cases were introduced in ''[[Murders at Karlov Manor]]''. | |||
==Description== | ==Description== | ||
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Once a Case becomes solved, it stays solved until it leaves the battlefield. As long as it's solved, its "[[to solve]]" ability won't trigger again. A Case remains solved even if another player gains control of it. Cases don't lose their other abilities when they become solved. | Once a Case becomes solved, it stays solved until it leaves the battlefield. As long as it's solved, its "[[to solve]]" ability won't trigger again. A Case remains solved even if another player gains control of it. Cases don't lose their other abilities when they become solved. | ||
==Rules== | |||
{{CR+G}} | |||
==References== | ==References== |
Revision as of 03:39, 7 February 2024
Solved | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Murders at Karlov Manor |
Last used | Murders at Karlov Manor |
Reminder Text | Solved (At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.) |
Statistics |
13 cards 7.7% 23.1% 23.1% 15.4% 15.4% 15.4% |
Scryfall Search | |
keyword:"Solved" |
Solved is a special keyword ability that can be found on Cases. Cases were introduced in Murders at Karlov Manor.
Description
The meaning of "solved" differs based on what type of ability follows it.[1]
- "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
- "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
- "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."
Once a Case becomes solved, it stays solved until it leaves the battlefield. As long as it's solved, its "to solve" ability won't trigger again. A Case remains solved even if another player gains control of it. Cases don't lose their other abilities when they become solved.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Solved
- 1. A designation a Case may have, allowing its last ability to affect the game. See rule 719, “Case Cards.”
- 2. A keyword ability of Case cards that affects the game only if the Case has the solved designation. See rule 702.169, “Solved.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.169. Solved
- 702.169a Solved is a keyword ability found on Case cards. See rule 719, “Case Cards.” “Solved” is followed by ability text. Together, they represent a static ability, a triggered ability, or an activated ability.
- 702.169b For a static ability, “Solved — [Ability text]” means “As long as this Case is solved, [ability text].”
- 702.169c For a triggered ability, “Solved — [Ability text]” means “[Ability text]. This ability triggers only if this Case is solved.”
- 702.169d For an activated ability, “Solved — [Ability text]” means “[Ability text]. Activate only if this Case is solved.”
References
- ↑ Eric Levine (January 25, 2024). "Murders at Karlov Manor Release Notes". magicthegathering.com. Wizards of the Coast.