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*"Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." | *"Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." | ||
*"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." | *"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." | ||
*"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." | *"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {{1}} less to cast." | ||
Once a Case becomes solved, it stays solved until it leaves the battlefield. As long as it's solved, its "[[to solve]]" ability won't trigger again. A Case remains solved even if another player gains control of it. Cases don't lose their other abilities when they become solved. | Once a Case becomes solved, it stays solved until it leaves the battlefield. As long as it's solved, its "[[to solve]]" ability won't trigger again. A Case remains solved even if another player gains control of it. Cases don't lose their other abilities when they become solved. |
Revision as of 17:43, 26 January 2024
Solved | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Murders at Karlov Manor |
Last used | Murders at Karlov Manor |
Reminder Text | Solved (At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.) |
Scryfall Search | |
keyword:"Solved" |
Solved is a special keyword ability that can be found on Cases. Cases were introduced in Murders at Karlov Manor.
Description
The meaning of "solved" differs based on what type of ability follows it.[1]
- "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
- "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
- "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."
Once a Case becomes solved, it stays solved until it leaves the battlefield. As long as it's solved, its "to solve" ability won't trigger again. A Case remains solved even if another player gains control of it. Cases don't lose their other abilities when they become solved.
References
- ↑ Eric Levine (January 25, 2024). "Murders at Karlov Manor Release Notes". magicthegathering.com. Wizards of the Coast.