Time Travel: Difference between revisions
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==Description== | ==Description== | ||
For each [[suspend]]ed [[card]] you own and each [[permanent]] you [[control]] with a [[time counter]] on it you may add or remove a time counter. This way, cards with Suspend are accelerated, while cards with [[Vanishing]] stay around longer. | For each [[suspend]]ed [[card]] you own and each [[permanent]] you [[control]] with a [[time counter]] on it you may add or remove a time counter. This way, cards with Suspend are accelerated, while cards with [[Vanishing]] stay around longer, or the other way around if needed. | ||
Time travel acts like [[proliferate]] with the unbound selection of cards and counters, but it is modified to encapsulate suspended cards in exile. | |||
==References== | ==References== |
Revision as of 07:20, 22 July 2023
- This article is about the mechanic. For the storyline plot device see Time stream#Travels in time.
Time Travel | |
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Keyword Action | |
Introduced | Doctor Who |
Last used | Doctor Who |
Reminder Text | Time travel (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) |
Statistics |
2 cards 50% 50% |
Scryfall Search | |
keyword:"Time Travel" |
Time travel is a keyword action introduced in the Universes Beyond set Doctor Who. It allows players to manipulate the time counters on their cards.
Description
For each suspended card you own and each permanent you control with a time counter on it you may add or remove a time counter. This way, cards with Suspend are accelerated, while cards with Vanishing stay around longer, or the other way around if needed.
Time travel acts like proliferate with the unbound selection of cards and counters, but it is modified to encapsulate suspended cards in exile.