Reinforce: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Neoheart
No edit summary
>Neoheart
No edit summary
Line 6: Line 6:
| cost = yes
| cost = yes
| reminder = [Cost], Discard this card: Put N +1/+1 counters on target creature.
| reminder = [Cost], Discard this card: Put N +1/+1 counters on target creature.
| stats = {{stats|W=4|R=1|G=3|L=1}}
| stats = {{stats|W=4|R=1|G=4|L=1}}
}}
}}
'''Reinforce''' is an [[activated ability|activated]] [[keyword ability]] that functions only while the [[card]] with reinforce is in a player's [[hand]]. It was introduced in ''[[Morningtide]]''.<ref>{{DailyRef|making-magic/wait-theres-more-2008-01-14|But Wait, There's More|[[Mark Rosewater]]|January 14, 2008}}</ref> By 2010, it was considered a design failure.<ref>{{DailyRef|making-magic/essay-what-2010-11-08|Essay What|[[Mark Rosewater]]|November 8, 2010}}</ref> The mechanic is a [[modal]] mechanic that adds an overcosted combat trick mode, which despite the potential choices tends to be far too clear-cut as to when each side is relevant. The space of modal combat tricks was revisited in [[Bloodrush]], which had a stronger feel but nonetheless still had a lukewarm reception.
'''Reinforce''' is an [[activated ability|activated]] [[keyword ability]] that functions only while the [[card]] with reinforce is in a player's [[hand]]. It was introduced in ''[[Morningtide]]''.<ref>{{DailyRef|making-magic/wait-theres-more-2008-01-14|But Wait, There's More|[[Mark Rosewater]]|January 14, 2008}}</ref> By 2010, it was considered a design failure.<ref>{{DailyRef|making-magic/essay-what-2010-11-08|Essay What|[[Mark Rosewater]]|November 8, 2010}}</ref> The mechanic is a [[modal]] mechanic that adds an overcosted combat trick mode, which despite the potential choices tends to be far too clear-cut as to when each side is relevant. The space of modal combat tricks was revisited in [[Bloodrush]], which had a stronger feel but nonetheless still had a lukewarm reception.

Revision as of 16:29, 2 June 2021

Reinforce
Keyword Ability
Type Activated
Introduced Morningtide
Last used Modern Horizons 2
Reminder Text Reinforce N — [cost] ([Cost], Discard this card: Put N +1/+1 counters on target creature.)
Statistics
10 cards
{W} 40% {R} 10% {G} 40% {land symbol} 10%
Scryfall Search
keyword:"Reinforce"

Reinforce is an activated keyword ability that functions only while the card with reinforce is in a player's hand. It was introduced in Morningtide.[1] By 2010, it was considered a design failure.[2] The mechanic is a modal mechanic that adds an overcosted combat trick mode, which despite the potential choices tends to be far too clear-cut as to when each side is relevant. The space of modal combat tricks was revisited in Bloodrush, which had a stronger feel but nonetheless still had a lukewarm reception.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Reinforce
A keyword ability that lets a player put +1/+1 counters on a creature. See rule 702.77, “Reinforce.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.77. Reinforce
    • 702.77a Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”
    • 702.77b Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.

Examples

Example

Mosquito Guard {W}
Creature — Kithkin Soldier
1/1
First strike
Reinforce 1 — {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

References

  1. Mark Rosewater (January 14, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (November 8, 2010). "Essay What". magicthegathering.com. Wizards of the Coast.