Reinforce: Difference between revisions
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'''Reinforce''' is an [[activated ability|activated]] [[keyword ability]] that functions only while the [[card]] with reinforce is in a player's [[hand]]. It was introduced in ''[[Morningtide]]''.<ref>{{DailyRef|making-magic/wait-theres-more-2008-01-14|But Wait, There's More|[[Mark Rosewater]]|January 14, 2008}}</ref> By 2010, it was considered a design failure.<ref>{{DailyRef|making-magic/essay-what-2010-11-08|Essay What|[[Mark Rosewater]]|November 8, 2010}}</ref> | '''Reinforce''' is an [[activated ability|activated]] [[keyword ability]] that functions only while the [[card]] with reinforce is in a player's [[hand]]. It was introduced in ''[[Morningtide]]''.<ref>{{DailyRef|making-magic/wait-theres-more-2008-01-14|But Wait, There's More|[[Mark Rosewater]]|January 14, 2008}}</ref> By 2010, it was considered a design failure.<ref>{{DailyRef|making-magic/essay-what-2010-11-08|Essay What|[[Mark Rosewater]]|November 8, 2010}}</ref> The mechanic is a [[modal]] mechanic that adds an overcosted combat trick mode, which despite the potential choices tends to be far too clear-cut as to when each side is relevant. The space of modal combat tricks was revisited in [[Bloodrush]], which had a stronger feel but nonetheless still had a lukewarm reception. | ||
==Rules== | ==Rules== |
Revision as of 02:34, 3 March 2021
Reinforce | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Morningtide |
Last used | Morningtide |
Reminder Text | Reinforce N — [cost] (Discard this card: Put N +1/+1 counters on target creature.) |
Statistics |
7 cards 42.9% 14.3% 28.6% 14.3% |
Scryfall Search | |
keyword:"Reinforce" |
Reinforce is an activated keyword ability that functions only while the card with reinforce is in a player's hand. It was introduced in Morningtide.[1] By 2010, it was considered a design failure.[2] The mechanic is a modal mechanic that adds an overcosted combat trick mode, which despite the potential choices tends to be far too clear-cut as to when each side is relevant. The space of modal combat tricks was revisited in Bloodrush, which had a stronger feel but nonetheless still had a lukewarm reception.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Reinforce
- A keyword ability that lets a player put +1/+1 counters on a creature. See rule 702.77, “Reinforce.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.77. Reinforce
- 702.77a Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”
- 702.77b Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.
Examples
Example
Mosquito Guard
Creature — Kithkin Soldier
1/1
First strike
Reinforce 1 — (, Discard this card: Put a +1/+1 counter on target creature.)
References
- ↑ Mark Rosewater (January 14, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (November 8, 2010). "Essay What". magicthegathering.com. Wizards of the Coast.