Absorb: Difference between revisions
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==Description== | ==Description== | ||
Absorb was introduced in ''[[Future Sight]]''. By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the [[timeshifted]] <c>Lymph Sliver</c>. | Absorb was introduced in ''[[Future Sight]]''.<ref>{{DailyRef|making-magic/future-sight-design-handoff-document-2021-05-17|''Future Sight'' Design Handoff Document|[[Mark Rosewater]]|May 17, 2021}}</ref> By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the [[timeshifted]] <c>Lymph Sliver</c>. | ||
This mechanic was inspired by a mechanic [[Wizards of the Coast]] had made for the ''Star Wars Trading Card Game'' called ''Armor''.<ref name="Back 2">{{DailyRef|making-magic/back-future-sight-part-2-2020-08-10|Back to the ''Future Sight'', Part 2|[[Mark Rosewater]]|August 10, 2020}}</ref> | This mechanic was inspired by a mechanic [[Wizards of the Coast]] had made for the ''Star Wars Trading Card Game'' called ''Armor''.<ref name="Back 2">{{DailyRef|making-magic/back-future-sight-part-2-2020-08-10|Back to the ''Future Sight'', Part 2|[[Mark Rosewater]]|August 10, 2020}}</ref> | ||
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|<c>Lymph Sliver</c> {{4}}{{W}}<br>Creature {{-}} Sliver<br>3/3<br>All Sliver creatures have absorb 1. ''(If a source would deal damage to a Sliver, prevent 1 of that damage.)'' | |<c>Lymph Sliver</c> {{4}}{{W}}<br>Creature {{-}} Sliver<br>3/3<br>All Sliver creatures have absorb 1. ''(If a source would deal damage to a Sliver, prevent 1 of that damage.)'' | ||
}} | }} | ||
==References== | |||
{{reflist}} | |||
{{Mechanics|keyword}} | {{Mechanics|keyword}} |
Revision as of 05:40, 18 May 2021
Absorb | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Future Sight |
Last used | Future Sight |
Reminder Text | Absorb N (If a source would deal damage to this creature, prevent N of that damage.) |
Statistics |
1 card 100% |
Scryfall Search | |
keyword:"Absorb" |
Absorb is a damage prevention keyword ability, written as Absorb N, where N is any natural number. It prevents N damage from each single source that deals damage to the creature.
Description
Absorb was introduced in Future Sight.[1] By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the timeshifted Lymph Sliver.
This mechanic was inspired by a mechanic Wizards of the Coast had made for the Star Wars Trading Card Game called Armor.[2]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Absorb
- A keyword ability that prevents damage. See rule 702.64, “Absorb.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.64. Absorb
- 702.64a Absorb is a static ability. “Absorb N” means “If a source would deal damage to this creature, prevent N of that damage.”
- 702.64b Each absorb ability can prevent only N damage from any one source at any one time. It will apply separately to damage from other sources, or to damage dealt by the same source at a different time.
- 702.64c If an object has multiple instances of absorb, each applies separately.
Example
Example
Lymph Sliver
Creature — Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
References
- ↑ Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 10, 2020). "Back to the Future Sight, Part 2". magicthegathering.com. Wizards of the Coast.