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'''Frenzy''' is a triggered [[keyword ability]]. Frenzy was first featured in ''[[Future Sight]]''. For a long time, it was only printed on one card, the [[timeshifted]] <c>Frenzy Sliver</c>. In 2017, the ability reappeared on {{card|Garbage Elemental|Unstable|#=82a}}. | '''Frenzy''' is a triggered [[keyword ability]]. Frenzy was first featured in ''[[Future Sight]]''. For a long time, it was only printed on one card, the [[timeshifted]] <c>Frenzy Sliver</c>. In 2017, the ability reappeared on {{card|Garbage Elemental|Unstable|#=82a}}. | ||
This mechanic was made as a mechanic to encourage [[blocking]]. [[Mark Rosewater]] has tried to put frenzy in numerous sets, but [[Play Design]] is not a fan, stating that the play pattern is not that fun.<ref name="Back 2">{{DailyRef|making-magic/back-future-sight-part-2-2020-08-10|Back to the ''Future Sight'', Part 2|[[Mark Rosewater]]|August 10, 2020}}</ref> | This mechanic was made as a mechanic to encourage [[blocking]]. [[Mark Rosewater]] has tried to put frenzy in numerous sets, but [[Play Design]] is not a fan, stating that the play pattern is not that fun.<ref name="Back 2">{{DailyRef|making-magic/back-future-sight-part-2-2020-08-10|Back to the ''Future Sight'', Part 2|[[Mark Rosewater]]|August 10, 2020}}</ref><ref>{{DailyRef|making-magic/future-sight-design-handoff-document-2021-05-17|''Future Sight'' Design Handoff Document|[[Mark Rosewater]]|May 17, 2021}}</ref> | ||
==Rules== | ==Rules== | ||
{{CR+G}} | {{CR+G}} |
Revision as of 20:17, 18 May 2021
Frenzy | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Future Sight |
Last used | Unstable |
Reminder Text | Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.) |
Statistics |
2 cards 50% 50% |
Scryfall Search | |
keyword:"Frenzy" |
Frenzy is a triggered keyword ability. Frenzy was first featured in Future Sight. For a long time, it was only printed on one card, the timeshifted Frenzy Sliver. In 2017, the ability reappeared on Garbage Elemental (Unstable, #82a).
This mechanic was made as a mechanic to encourage blocking. Mark Rosewater has tried to put frenzy in numerous sets, but Play Design is not a fan, stating that the play pattern is not that fun.[1][2]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Frenzy
- A keyword ability that can make a creature better in combat. See rule 702.68, “Frenzy.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.68. Frenzy
- 702.68a Frenzy is a triggered ability. “Frenzy N” means “Whenever this creature attacks and isn’t blocked, it gets +N/+0 until end of turn.”
- 702.68b If a creature has multiple instances of frenzy, each triggers separately.
Examples
Example
Frenzy Sliver
Creature — Sliver
1/1
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
References
- ↑ Mark Rosewater (August 10, 2020). "Back to the Future Sight, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.