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{{Infobox keyword
{{Infobox keyword
| type = Static
| type = Static
| first = Alpha
| first_mech = Alpha
| first = Ninth Edition
| last = Evergreen
| last = Evergreen
| extra = (object)
| extra = [object or player]
| reminder = This card can only be attached to an (object).
| reminder = This card can only be attached to an [object or player].
| stats =806 cards<br/>{{u}}23% {{w}}21% {{b}}19% {{r}}17% {{g}}16% <br/>Artifact 0%, Multicolor 1%
| stats = {{stats|C=2|W=264|U=293|B=205|R=160|G=186|WU=16|UB=6|BR=3|RG=3|GW=11|WB=5|UR=3|BG=2|RW=2|GU=5|M=5}}
}}
}}


'''Enchant''' is a [[keyword ability]] that restricts what an [[Aura]] can [[target]] and be [[attach]]ed to. Aura is an [[enchantment]] [[subtype]].
'''Enchant''' is a [[keyword ability]] that restricts what an [[Aura]] can [[target]] and be [[attach]]ed to. Aura is an [[enchantment type]].


==Description==
==Description==
Up until ''[[Ninth Edition]]'' of the Core game, Auras were known as "[[local enchantment]]s". They said "Enchant ([[object]])" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their [[type]], which agonized [[R&D]]. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Now that the rules are in the actual [[Text box|Rules Box]], Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.
Up until ''[[Ninth Edition]]'' of the Core game, Auras were known as "[[local enchantment]]s". They said "Enchant ([[object]])" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their [[type]], which agonized [[R&D]].<ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Now that the rules are in the actual [[text box]], Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.


==Rules==
==Rules==
{{Keyword CR}}
{{CR+G}}


==Examples==
==Examples==
{{examples|text=''
{{examples
*<c>Holy Strength</c> - {{W}}<br>Enchantment {{-}} Aura<br>Enchant creature<br>Enchanted creature gets +1/+2.
|<c>Holy Strength</c> {{W}}<br>Enchantment {{-}} Aura<br>Enchant creature<br>Enchanted creature gets +1/+2.
*<c>Conquer</c> - {{3}}{{R}}{{R}}<br>Enchantment {{-}} Aura<br>Enchant land<br>You control enchanted land.
|<c>Conquer</c> {{3}}{{R}}{{R}}<br>Enchantment {{-}} Aura<br>Enchant land<br>You control enchanted land.
*<c>Warp Artifact</c> - {{B}}{{B}}<br>Enchantment {{-}} Aura<br>Enchant artifact<br>At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
|<c>Warp Artifact</c> {{B}}{{B}}<br>Enchantment {{-}} Aura<br>Enchant artifact<br>At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
*<c>Power Leak</c> - {{1}}{{U}}<br>Enchantment {{-}} Aura<br>Enchant enchantment<br>At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
|<c>Power Leak</c> {{1}}{{U}}<br>Enchantment {{-}} Aura<br>Enchant enchantment<br>At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
*<c>Animate Dead</c> {{1}}{{b}}<br>Enchantment Aura<br>Enchant creature card in a graveyard<br>When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.<br>Enchanted creature gets -1/-0.
|<c>Animate Dead</c> {{1}}{{B}}<br>Enchantment {{-}} Aura<br>Enchant creature card in a graveyard<br>When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.<br>Enchanted creature gets -1/-0.
}}
}}
==References==
==References==
{{Reflist}}
{{Reflist}}


{{Keywords and abilities}}
{{Mechanics|keyword}}

Latest revision as of 23:12, 19 February 2024

Enchant
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Ninth Edition (keyword)
Last used Evergreen
Reminder Text Enchant [object or player] (This card can only be attached to an [object or player].)
Statistics
1171 cards
{C} 0.2% {W} 22.5% {U} 25% {B} 17.5% {R} 13.7% {G} 15.9% {W/U} 1.4% {U/B} 0.5% {B/R} 0.3% {R/G} 0.3% {G/W} 0.9% {W/B} 0.4% {U/R} 0.3% {B/G} 0.2% {R/W} 0.2% {G/U} 0.4% {M} 0.4%
Scryfall Search
keyword:"Enchant"

Enchant is a keyword ability that restricts what an Aura can target and be attached to. Aura is an enchantment type.

Description

Up until Ninth Edition of the Core game, Auras were known as "local enchantments". They said "Enchant (object)" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their type, which agonized R&D.[1] Now that the rules are in the actual text box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Enchant
A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.5. Enchant
    • 702.5a Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
    • 702.5b For more information about Auras, see rule 303, “Enchantments.”
    • 702.5c If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
    • 702.5d Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

Examples

Example 1

Holy Strength {W}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.

Example 2

Conquer {3}{R}{R}
Enchantment — Aura
Enchant land
You control enchanted land.

Example 3

Warp Artifact {B}{B}
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Example 4

Power Leak {1}{U}
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Example 5

Animate Dead {1}{B}
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

References

  1. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.