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'''Enchant''' is a [[keyword ability]] that restricts what an [[Aura]] can target and be attached to. Up until ''[[Ninth Edition]]'' of the Core game, Auras were know as "[[Local enchantment|local enchantments]]". Local enchantments carried all the rules in their type, which agonized [[R&D]]. Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.
{{Infobox keyword
| type = Static
| first_mech = Alpha
| first = Ninth Edition
| last = Evergreen
| extra = [object or player]
| reminder = This card can only be attached to an [object or player].
| stats = {{stats|C=2|W=264|U=293|B=205|R=160|G=186|WU=16|UB=6|BR=3|RG=3|GW=11|WB=5|UR=3|BG=2|RW=2|GU=5|M=5}}
}}


{{CR|Magic 2010|*'''702.5.''' Enchant
'''Enchant''' is a [[keyword ability]] that restricts what an [[Aura]] can [[target]] and be [[attach]]ed to. Aura is an [[enchantment type]].
**'''702.5a''' Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
 
**'''702.5b''' For more information on Auras, see rule 303, “Enchantments.
==Description==
**'''702.5c''' If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Up until ''[[Ninth Edition]]'' of the Core game, Auras were known as "[[local enchantment]]s". They said "Enchant ([[object]])" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their [[type]], which agonized [[R&D]].<ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Now that the rules are in the actual [[text box]], Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.
**'''702.5d''' Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
}}


{{CR|Magic 2010|*'''303.''' Enchantments
==Rules==
**'''303.1.''' A player who has priority may cast an enchantment card from his or her hand during a main phase of his or her turn when the stack is empty. Casting an enchantment as a spell uses the stack. (See rule 601, “Casting Spells.”)
{{CR+G}}
**'''303.2.''' When an enchantment spell resolves, its controller puts it onto the battlefield under his or her control.
**'''303.3.''' Enchantment subtypes are always a single word and are listed after a long dash: “Enchantment — Shrine.” Each word after the dash is a separate subtype. Enchantment subtypes are also called enchantment types. Enchantments may have multiple subtypes. See rule 204.3g for the complete list of enchantment types.
**'''303.4.''' Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is restricted by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.
***'''303.4a''' An Aura spell requires a target, which is restricted by its enchant ability.
***'''303.4b''' If an Aura is enchanting an illegal object or player, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)
***'''303.4c''' An Aura can’t enchant itself, and an Aura that’s also a creature can’t enchant anything. If this occurs somehow, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)
***'''303.4d''' The object or player an Aura is attached to is called enchanted. The Aura is attached to, or “enchants,” that object or player.
***'''303.4e''' An Aura’s controller is separate from the enchanted object’s controller; the two need not be the same. Changing control of the object doesn’t change control of the Aura, and vice versa. Only the Aura’s controller can activate its abilities. However, if the Aura grants an ability to the enchanted object (with “gains” or “has”), the enchanted object’s controller is the only one who can activate that ability.
***'''303.4f''' If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
***'''303.4g''' If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner’s graveyard instead of entering the battlefield.
***'''303.4h''' If an effect attempts to attach an Aura on the battlefield to an object or player, that object or player must be able to be enchanted by it. If the object or player can’t be, the Aura doesn’t move.
}}


==Examples==
==Examples==
{{examples|text=''
{{examples
*<c>Holy Strength</c> - {{W}}<br>Enchantment {{-}} Aura<br>Enchant creature<br>Enchanted creature gets +1/+2.<br>
|<c>Holy Strength</c> {{W}}<br>Enchantment {{-}} Aura<br>Enchant creature<br>Enchanted creature gets +1/+2.
*<c>Psychic Venom</c> - {{1}}{{U}}<br>Enchantment {{-}} Aura<br>Enchant land<br>Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.<br>
|<c>Conquer</c> {{3}}{{R}}{{R}}<br>Enchantment {{-}} Aura<br>Enchant land<br>You control enchanted land.
*<c>Inertia Bubble</c> - {{1}}{{U}}<br>Enchantment {{-}} Aura<br>Enchant artifact<br>Enchanted artifact doesn't untap during its controller's untap step.<br>
|<c>Warp Artifact</c> {{B}}{{B}}<br>Enchantment {{-}} Aura<br>Enchant artifact<br>At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
*<c>Power Leak</c> - {{W}}<br>Enchantment {{-}} Aura<br>Enchant enchantment<br>At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.<br>
|<c>Power Leak</c> {{1}}{{U}}<br>Enchantment {{-}} Aura<br>Enchant enchantment<br>At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
|<c>Animate Dead</c> {{1}}{{B}}<br>Enchantment {{-}} Aura<br>Enchant creature card in a graveyard<br>When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.<br>Enchanted creature gets -1/-0.
}}
}}


{{rule-stub}}[[Category:Keywords]][[Category:Magic rules]]
==References==
{{Reflist}}
 
{{Mechanics|keyword}}

Latest revision as of 23:12, 19 February 2024

Enchant
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Ninth Edition (keyword)
Last used Evergreen
Reminder Text Enchant [object or player] (This card can only be attached to an [object or player].)
Statistics
1171 cards
{C} 0.2% {W} 22.5% {U} 25% {B} 17.5% {R} 13.7% {G} 15.9% {W/U} 1.4% {U/B} 0.5% {B/R} 0.3% {R/G} 0.3% {G/W} 0.9% {W/B} 0.4% {U/R} 0.3% {B/G} 0.2% {R/W} 0.2% {G/U} 0.4% {M} 0.4%
Scryfall Search
keyword:"Enchant"

Enchant is a keyword ability that restricts what an Aura can target and be attached to. Aura is an enchantment type.

Description

Up until Ninth Edition of the Core game, Auras were known as "local enchantments". They said "Enchant (object)" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their type, which agonized R&D.[1] Now that the rules are in the actual text box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Enchant
A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.5. Enchant
    • 702.5a Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
    • 702.5b For more information about Auras, see rule 303, “Enchantments.”
    • 702.5c If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
    • 702.5d Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

Examples

Example 1

Holy Strength {W}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.

Example 2

Conquer {3}{R}{R}
Enchantment — Aura
Enchant land
You control enchanted land.

Example 3

Warp Artifact {B}{B}
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Example 4

Power Leak {1}{U}
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Example 5

Animate Dead {1}{B}
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

References

  1. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.