Tempting offer: Difference between revisions
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| name = Tempting Offer | | name = Tempting Offer | ||
| first = Commander 2013 | | first = Commander 2013 | ||
| last = Commander | | last = MH3 Commander | ||
| reminder = [do something]. Each opponent may [do the same]. For each opponent who does, [do something again]. | | reminder = [do something]. Each opponent may [do the same]. For each opponent who does, [do something again]. | ||
| stats = | | stats = {{stats|W=1|U=1|B=1|R=1|G=1}} | ||
}} | }} | ||
'''''Tempting offer''''' is an [[ability word]] introduced in ''[[Commander 2013]]''. It only | '''''Tempting offer''''' is an [[ability word]] introduced in ''[[Commander 2013]]''. It has only appeared on [[sorceries]]. | ||
A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action. | ==Description== | ||
A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action. | |||
== | ===History=== | ||
{{ | ''Commander 2013'' featured a full [[cycle]]. | ||
{| class="wikitable" | |||
}} | !{{W}} | ||
!{{U}} | |||
!{{B}} | |||
!{{R}} | |||
!{{G}} | |||
|- | |||
|{{card|Tempt with Glory||C13}} | |||
|{{card|Tempt with Reflections||C13}} | |||
|{{card|Tempt with Immortality||C13}} | |||
|{{card|Tempt with Vengeance||C13}} | |||
|{{card|Tempt with Discovery||C13}} | |||
|} | |||
''[[MH3 Commander]]'' added a sixth card: {{card|Tempt with Mayhem}} ({{R}}) | |||
==Examples== | |||
{{examples|<c>Tempt with Glory</c> {{5}}{{W}}<br>Sorcery<br>''Tempting offer'' {{-}} Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.}} | |||
==Rulings== | ==Rulings== | ||
* Opponents decide in turn order whether or not they accept the offer, starting with the opponent on the left. Each opponent will know the decisions of previous opponents in turn order when making | * Opponents decide in turn order whether or not they accept the offer, starting with the opponent on the left. Each opponent will know the decisions of previous opponents in turn order when making their decision. | ||
* After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for the acting player a number of times equal to the number of opponents who accepted. | * After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for the acting player a number of times equal to the number of opponents who accepted. | ||
{{ | {{Mechanics|ability}} |
Latest revision as of 17:26, 31 May 2024
Tempting Offer | |
---|---|
Ability Word | |
Introduced | Commander 2013 |
Last used | MH3 Commander |
Typical Text | Tempting offer — [do something]. Each opponent may [do the same]. For each opponent who does, [do something again]. |
Statistics |
5 cards 20% 20% 20% 20% 20% |
Scryfall Search | |
keyword:"Tempting Offer" |
Tempting offer is an ability word introduced in Commander 2013. It has only appeared on sorceries.
Description
A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action.
History
Commander 2013 featured a full cycle.
Tempt with Glory | Tempt with Reflections | Tempt with Immortality | Tempt with Vengeance | Tempt with Discovery |
MH3 Commander added a sixth card: Tempt with Mayhem ()
Examples
Example
Tempt with Glory
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Rulings
- Opponents decide in turn order whether or not they accept the offer, starting with the opponent on the left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
- After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for the acting player a number of times equal to the number of opponents who accepted.