Detain: Difference between revisions
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{{Infobox action | {{Infobox action | ||
| icon = Duels Detain.png | |||
| first = Return to Ravnica | | first = Return to Ravnica | ||
| last = | | last = Assassin's Creed | ||
| reminder = Until your next turn, that permanent can't attack or block and its activated abilities can't be activated. | | reminder = Until your next turn, that permanent can't attack or block and its activated abilities can't be activated. | ||
| stats = | | stats = {{stats|W=4|U=3|WU=4}} | ||
| storm = 3 | | storm = 3 | ||
| storm_ref = <ref>{{DailyRef|making-magic/storm-scale-ravnica-and-return-ravnica-2016-05-02|Storm Scale: Ravnica and Return to Ravnica|[[Mark Rosewater]]|May 2, 2016}}</ref> | | storm_ref = <ref>{{DailyRef|making-magic/storm-scale-ravnica-and-return-ravnica-2016-05-02|Storm Scale: Ravnica and Return to Ravnica|[[Mark Rosewater]]|May 2, 2016}}</ref> | ||
}} | }} | ||
'''Detain''' is a [[keyword action]] that was introduced in ''[[Return to Ravnica]]'' as the guild mechanic of the [[Azorius]] guild.<ref>{{DailyRef|latest-developments/article-i-fun-see-also-subsections-f-j-and-v14k-2012-10-29|Article I: Fun (see also Subsections F, J, and V.14.k)|[[Dave Guskin]]|November 02, 2012}}</ref> | |||
==Description== | |||
Detain means: "Until your next turn, that permanent can't attack or block and its activated abilities can't be activated." In effect, for one round of turns, it is an <c>Arrest</c> or <c>Faith's Fetters</c> for any permanent. | |||
===History=== | |||
''[[Dragon's Maze]]'' added 2 cards with detain. More then ten years later it was reused on the ''[[Assassin's Creed]]'' card {{card|Tax Collector}}. | |||
==Rules== | ==Rules== | ||
{{ | {{CR+G}} | ||
==Rulings== | ==Rulings== | ||
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*If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. | *If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. | ||
*When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. | *When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. | ||
==Trivia== | |||
*While common as a static ability on Auras, four cards have outlined the rules text of Detain as their effect {{-}} {{Card|Linvala, Shield of Sea Gate}}, {{Card|Mythos of Vadrok}}, {{Card|Edifice of Authority}}, and {{Card|Academic Probation}}. | |||
==Examples== | ==Examples== | ||
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{{Ravnica mechanics}} | {{Ravnica mechanics}} | ||
{{Mechanics|action}} | |||
{{ |
Latest revision as of 05:34, 20 June 2024
Detain | |
---|---|
[[File:{{#setmainimage:Duels Detain.png}}|70x70px]] | |
Keyword Action | |
Introduced | Return to Ravnica |
Last used | Assassin's Creed |
Reminder Text | Detain (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) |
Storm Scale | 3[1] |
Statistics |
11 cards 36.4% 27.3% 36.4% |
Scryfall Search | |
keyword:"Detain" |
Detain is a keyword action that was introduced in Return to Ravnica as the guild mechanic of the Azorius guild.[2]
Description
Detain means: "Until your next turn, that permanent can't attack or block and its activated abilities can't be activated." In effect, for one round of turns, it is an Arrest or Faith's Fetters for any permanent.
History
Dragon's Maze added 2 cards with detain. More then ten years later it was reused on the Assassin's Creed card Tax Collector.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Detain
- A keyword action that temporarily stops a permanent from attacking, blocking, or having its activated abilities activated. See rule 701.29, “Detain.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 701.29. Detain
- 701.29a Certain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can’t attack or block and its activated abilities can’t be activated.
Rulings
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Trivia
- While common as a static ability on Auras, four cards have outlined the rules text of Detain as their effect — Linvala, Shield of Sea Gate, Mythos of Vadrok, Edifice of Authority, and Academic Probation.
Examples
Example
Lyev Skyknight
Creature — Human Knight
3/1
Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
References
- ↑ Mark Rosewater (May 2, 2016). "Storm Scale: Ravnica and Return to Ravnica". magicthegathering.com. Wizards of the Coast.
- ↑ Dave Guskin (November 02, 2012). "Article I: Fun (see also Subsections F, J, and V.14.k)". magicthegathering.com. Wizards of the Coast.