Absorb: Difference between revisions

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| reminder = If a source would deal damage to this creature, prevent N of that damage.
| reminder = If a source would deal damage to this creature, prevent N of that damage.
| storm = 8
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/109443486003/|title=Strangely Absorb is among by favorite mechanics. Can I get...|2015-01-29}}</ref>
| stats = {{stats|W=1}}
| stats = {{stats|W=1}}
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'''Absorb''' is a damage prevention [[keyword]] ability, written as Absorb N, where N is any natural number. It prevents N damage from each single source that deals damage to the creature. Absorb was introduced in ''[[Future Sight]]''.  By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the [[timeshifted]] <c>Lymph Sliver</c>.
'''Absorb''' is a damage prevention [[keyword]] ability, written as Absorb N, where N is any natural number. It prevents N damage from each single source that deals damage to the creature.  
==Rules==


= The Mimeoplasm =
==Description==
{| class="wikitable"
Absorb was introduced in ''[[Future Sight]]''.<ref name="Future">{{DailyRef|making-magic/future-sight-design-handoff-document-2021-05-17|''Future Sight'' Design Handoff Document|[[Mark Rosewater]]|May 17, 2021}}</ref> By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the [[timeshifted]] <c>Lymph Sliver</c>.
! colspan="2" |<big>The Mimeoplasm</big>
|-
| colspan="2" |
|-
! colspan="2" |Demographics
|-
!Birthplace
|[[Muraganda]]
|-
!Lifetime
|Unknown
|-
!Race
|[[Ooze]]
|-
! colspan="2" |Sources
|-
| colspan="2" |''[[Commander]]''
|}
The '''Mimeoplasm''' is a [[legendary]] [[ooze]] from [[Muraganda]]. It has the ability to absorb the power of already dead creatures to advance its own form.


Even if little is truly known of this bizzarre entity, every civilization of the plane is aware of its existence. It got its name from the fang druids, which calls it the Mimeoplasm, as it absorbs the traits of anything it engulfs. The Mimeoplasm is always followed in its roaming by the saurid warriors of the south, who believe it to be the key to a mysterious afterlife, and hope to see in it traces of their fallen loved ones. The elves of the tropics believe that the Mimeoplasm be part of nature's cycle, a way to channel death back into life; while the scarwitches hiss when it approaches, seeing it as the ultimate enemy of the world. Whether it's a natural process or a malevolent force, the Mimeoplasm never fails to command respect.  
This mechanic was inspired by a mechanic [[Wizards of the Coast]] had made for the ''Star Wars Trading Card Game'' called ''Armor''.<ref name="Back 2">{{DailyRef|making-magic/back-future-sight-part-2-2020-08-10|Back to the ''Future Sight'', Part 2|[[Mark Rosewater]]|August 10, 2020}}</ref> It ended up being a little too powerful and stalled the game too much to reuse in greater number.<ref name="Future"/> As such, when the effect was reused for <c>Shield of the Realm</c> in ''[[Dominaria]]'', it wasn't even made a keyword ability.
 
== In-game references ==
 
* The Mimeoplasm
 
== References ==
 
# [[The Mimeoplasm#cite%20ref-1|Jump up↑]] [[Doug Beyer]] (June 22, 2011). "Fifteen Commanders, Fifteen Tales". ''[[magicthegathering.com]]''. Wizards of the Coast.
# [[The Mimeoplasm#cite%20ref-2|Jump up↑]] [[Gavin Verhey]] (May 24, 2012). "Mimeoplasm Commander". ''[[magicthegathering.com]]''. Wizards of the Coast.
 
[[Special:Categories|Categories]]:
 
* [[:Category:Muraganda|Muraganda]]
* [[:Category:Characters|Characters]]
* [[:Category:Oozes|Oozes]]


==Rules==
{{CR+G}}
==Example==
==Example==
{{examples
{{examples
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{{Keywords and abilities}}
==References==
{{reflist}}
 
{{Mechanics|keyword}}

Latest revision as of 14:24, 27 February 2024

Absorb
Keyword Ability
Type Static
Introduced Future Sight
Last used Future Sight
Reminder Text Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Storm Scale 8[1]
Statistics
1 card
{W} 100%
Scryfall Search
keyword:"Absorb"

Absorb is a damage prevention keyword ability, written as Absorb N, where N is any natural number. It prevents N damage from each single source that deals damage to the creature.

Description

Absorb was introduced in Future Sight.[2] By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the timeshifted Lymph Sliver.

This mechanic was inspired by a mechanic Wizards of the Coast had made for the Star Wars Trading Card Game called Armor.[3] It ended up being a little too powerful and stalled the game too much to reuse in greater number.[2] As such, when the effect was reused for Shield of the Realm in Dominaria, it wasn't even made a keyword ability.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Absorb
A keyword ability that prevents damage. See rule 702.64, “Absorb.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.64. Absorb
    • 702.64a Absorb is a static ability. “Absorb N” means “If a source would deal damage to this creature, prevent N of that damage.”
    • 702.64b Each absorb ability can prevent only N damage from any one source at any one time. It will apply separately to damage from other sources, or to damage dealt by the same source at a different time.
    • 702.64c If an object has multiple instances of absorb, each applies separately.

Example

Example

Lymph Sliver {4}{W}
Creature — Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

References