Reach: Difference between revisions

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For design reasons, [[Mark Rosewater]] convinced [[R&D]] that they needed to keyword more abilities and then put them in a secondary color. The Rules Manager suggested adding Reach because it would greatly shrink the reminder text for flying.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187862315503/hey-maro-it-was-my-birthday-last-week-and-i-was|title=I was wondering if I could get any spicy trivia about the mechanic Reach.|September 21, 2019}}</ref>
For design reasons, [[Mark Rosewater]] convinced [[R&D]] that they needed to keyword more abilities and then put them in a secondary color. The Rules Manager suggested adding Reach because it would greatly shrink the reminder text for flying.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187862315503/hey-maro-it-was-my-birthday-last-week-and-i-was|title=I was wondering if I could get any spicy trivia about the mechanic Reach.|September 21, 2019}}</ref>


Reach was first keyworded in ''[[Future Sight]]'' and was introduced into core sets with ''[[Tenth Edition]]''.<ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Reach is primary in [[green]]. Lately, it also is appearing in [[red]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/123334184523/how-do-you-feel-about-the-red-giant-in-orgins|title=How do you feel about the red Giant in orgins having reach?|July 05, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/123140679358/does-red-have-reach-now|title=Does red have reach now?|July 03, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/138178341163/red-currently-is-secondary-in-reach-to-date|title=Can we expect red to get more tools in the future?|January 27, 2016}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/159585186023/is-reach-in-reds-pie-now|title=Is Reach in Red's pie now?|April 14, 2017}}</ref> Reach is tertiary in [[white]], mostly on [[archer]]s<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref>, but there have been no reach creatures that are white but not green since {{Card|Hundred-Handed One}}.
Reach was first keyworded in ''[[Future Sight]]'' and was introduced into core sets with ''[[Tenth Edition]]''.<ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Reach is primary in [[green]]. Lately, it also is appearing in [[red]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/123334184523/how-do-you-feel-about-the-red-giant-in-orgins|title=How do you feel about the red Giant in orgins having reach?|July 05, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/123140679358/does-red-have-reach-now|title=Does red have reach now?|July 03, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/138178341163/red-currently-is-secondary-in-reach-to-date|title=Can we expect red to get more tools in the future?|January 27, 2016}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/159585186023/is-reach-in-reds-pie-now|title=Is Reach in Red's pie now?|April 14, 2017}}</ref> Reach is tertiary in [[white]], mostly on [[archer]]s<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref>, but there has been a ten year gap between reach creatures that are white but not green from {{Card|Hundred-Handed One}} to <c>Escarpment Fortress</c> or <c>Craig Boone, Novac Guard</c>.  


''[[Ikoria: Lair of Behemoths]]'' introduced [[reach counter]]s.
''[[Ikoria: Lair of Behemoths]]'' introduced [[reach counter]]s.
<c>Petrifying Meddler</c> from ''[[Modern Horizons 3]]'' uses Reach to exemplify [[Eldrazi]] weirdness: Blue has no need for reach, as it has flying, but this blue-costed Eldrazi has it.<ref>{{TwitterRef|GavinVerhey|1792430636004954328|author=[[Gavin Verhey]]|title=Eldrazi are weird. So what's weird about this common Eldrazi? |date=May 20, 2024}}</ref> This marks it as an odd card that produces perfectly normal gameplay.


==="Secret" Reach===
==="Secret" Reach===
Reach is unusual in that it exists as an anti-keyword effect, specifically to counteract flying without overloading on flying itself. As the game evolved and certain sets resulted in more flying than usual, generally more reach creatures were printed, but without any sort of obvious indicator. R&D generally relies on creature type to avoid this, such as [[Spider]], [[Archer]], and some number of [[Giant]]s, but many other types can also have reach without much consistency. The combination of these two means that unless a player is well-versed in every card from a set, they may often run a flying creature into a bigger reach creature, with fans terming the latter having a form of "secret reach".
[[File:MTGA Reach visual.png|thumb|right|250px|A {{card|Spinewoods Armadillo||OTJ}} on the battlefield in ''[[Magic: The Gathering Arena]]'' displaying the reach visual aid.]]
Reach is unusual because it is an anti-keyword effect, specifically to counteract flying without overloading on flying itself. It also does not explicitly affect the flier itself, so the flier is free to attack as normal. As the game evolved and certain sets were designed with more flying than usual, generally more reach creatures were printed, but without any obvious indicator. R&D typically relies on creature type to avoid this, such as [[Spider]], [[Archer]], and some number of [[Giant]]s, but many other types can also have reach without much consistency. The combination of these two means that unless a player is well-versed in every creature in a set, they may perhaps run a flying creature into a bigger reach creature that would not be suspected of having reach normally, with fans terming the latter having a form of "secret reach".
 
On ''[[Magic: The Gathering Arena]]'', coinciding with the release of ''[[Outlaws of Thunder Junction]]'', a new larger reach graphic was added to make it more obvious to the active player which creatures have reach and thus reduce instances of "secret reach".<ref>{{WebRef|url=https://www.reddit.com/r/MagicArena/comments/1c0remn/been_watching_the_allaccess_streams_and_reach/kyz8c0p/|title=WotC_Jay: "We talk about this a lot internally. At a high level, we like changes that make the current battlefield state more obvious..."|date=April 10, 2024|publisher=Reddit}}</ref>


==Rules==
==Rules==
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*There are only two mono-black creatures that have reach {{-}} <c>Drider</c> and <c>Doom Weaver</c>.
*There are only two mono-black creatures that have reach {{-}} <c>Drider</c> and <c>Doom Weaver</c>.
**The mono-black planeswalker <c>Lolth, Spider Queen</c> can create creature tokens with reach.
**The mono-black planeswalker <c>Lolth, Spider Queen</c> can create creature tokens with reach.
*There is only one mono-blue creature with reach {{-}} <c>Petrifying Meddler</c>.
**Albeit it is colorless due to having [[Devoid]].
*[[Mark Rosewater]] believes reach is the keyword most underrated by players.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/734005601641873408|title=What's an evergreen keyword that you feel many players underrate?|November 14, 2023}}</ref>
*[[Mark Rosewater]] believes reach is the keyword most underrated by players.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/734005601641873408|title=What's an evergreen keyword that you feel many players underrate?|November 14, 2023}}</ref>



Latest revision as of 23:13, 24 June 2024

Reach
[[File:{{#setmainimage:Duels Reach symbol.png}}|70x70px]]
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Future Sight (keyword)
Last used Evergreen
Reminder Text Reach (This creature can block creatures with flying.)
Scryfall Search
keyword:"Reach"

Reach is an evergreen keyword ability that replaces the "[This creature] can block as though it had flying" ability seen on creatures such as Giant Spider.

History

The mechanic used to be known as the "Spider ability"[1], with Giant Spider in Alpha being the first card with Reach.

For design reasons, Mark Rosewater convinced R&D that they needed to keyword more abilities and then put them in a secondary color. The Rules Manager suggested adding Reach because it would greatly shrink the reminder text for flying.[2]

Reach was first keyworded in Future Sight and was introduced into core sets with Tenth Edition.[3] Reach is primary in green. Lately, it also is appearing in red.[4][5][6][7] Reach is tertiary in white, mostly on archers[8], but there has been a ten year gap between reach creatures that are white but not green from Hundred-Handed One to Escarpment Fortress or Craig Boone, Novac Guard.

Ikoria: Lair of Behemoths introduced reach counters.

Petrifying Meddler from Modern Horizons 3 uses Reach to exemplify Eldrazi weirdness: Blue has no need for reach, as it has flying, but this blue-costed Eldrazi has it.[9] This marks it as an odd card that produces perfectly normal gameplay.

"Secret" Reach

A Spinewoods Armadillo on the battlefield in Magic: The Gathering Arena displaying the reach visual aid.

Reach is unusual because it is an anti-keyword effect, specifically to counteract flying without overloading on flying itself. It also does not explicitly affect the flier itself, so the flier is free to attack as normal. As the game evolved and certain sets were designed with more flying than usual, generally more reach creatures were printed, but without any obvious indicator. R&D typically relies on creature type to avoid this, such as Spider, Archer, and some number of Giants, but many other types can also have reach without much consistency. The combination of these two means that unless a player is well-versed in every creature in a set, they may perhaps run a flying creature into a bigger reach creature that would not be suspected of having reach normally, with fans terming the latter having a form of "secret reach".

On Magic: The Gathering Arena, coinciding with the release of Outlaws of Thunder Junction, a new larger reach graphic was added to make it more obvious to the active player which creatures have reach and thus reduce instances of "secret reach".[10]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Reach
A keyword ability that allows a creature to block an attacking creature with flying. See rule 702.17, “Reach.” See also Flying.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.17. Reach
    • 702.17a Reach is a static ability.
    • 702.17b A creature with flying can’t be blocked except by creatures with flying and/or reach. (See rule 509, “Declare Blockers Step,” and rule 702.9, “Flying.”)
    • 702.17c Multiple instances of reach on the same creature are redundant.

Rulings

  • All cards that have or grant the Giant Spider ability will be receiving errata to change that ability to reach.
  • The interaction between creatures with flying and creatures such as Giant Spider will not change.
  • Some card interactions are changing:
    • Creatures with reach (and without flying) won't be able to block creatures that say they "can't be blocked except by creatures with flying," simply because those creatures don't have flying (and will no longer act as though they do). Cards affected by this change are Elven Riders, Silhana Ledgewalker, Treetop Bracers, Treetop Rangers, and Treetop Scout.
    • Creatures with reach (and without flying) will be able to block creatures that say they "can't be blocked by creatures with flying," for the same reason. Cards affected by this change are Dust Corona, Gnat Alley Creeper, Greater Stone Spirit, and Stone Spirit.
    • Talruum Piper, which says "All creatures with flying able to block Talruum Piper do so," will not force creatures with reach to block it.

Examples

Example

Giant Spider {3}{G}
Creature — Spider
2/4
Reach (This creature can block creatures with flying.)

Enchantments that grant just Reach

One creature

Trivia

References

External links