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A '''plane''' is a self-contained world or universe of any size found within the [[multiverse]] of ''[[Magic: The Gathering]]''. While planes can be governed by any conceivable set of rules and natural laws, or even indeed inconceivable ones, most planes visited in the storyline are comfortably similar to Earth.<ref>[https://web.archive.org/web/20140605030053/http://www.wizards.com/MAGIC/Multiverse/planes.aspx "Planes of Existence"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)</ref><ref>[http://magic.wizards.com/en/game-info/story/planes "Explore the Many Planes of Existence"], [[magicthegathering.com]], Wizards of the Coast.</ref>
A '''plane''' is a self-contained world or universe of any size found within the [[Multiverse]] of ''[[Magic: The Gathering]]''. While planes can be governed by any conceivable set of rules and natural laws, or even indeed inconceivable ones, most planes visited in the storyline are comfortably similar to Earth.<ref>[https://web.archive.org/web/20140605030053/http://www.wizards.com/MAGIC/Multiverse/planes.aspx "Planes of Existence"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)</ref><ref>[http://magic.wizards.com/en/game-info/story/planes "Explore the Many Planes of Existence"], [[magicthegathering.com]], Wizards of the Coast.</ref>
 
Most planes are spheres with an atmosphere and one or more suns and moons; they resemble planets. But there is no law of physics common to all planes of the Multiverse.<ref>{{DailyRef|ask-wizards-03132012-2012-03-13|Ask Wizards - March 2012|[[Wizards of the Coast]]|March, 2012}}</ref> Planes can be infinite expanses of matter, tiny specks of empty space, or logic-defying inversions of normal reality. A plane can contain an entire, sprawling universe or nothing at all.


==Card type==
==Card type==
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==Storyline==
==Storyline==
There are almost infinite planes in the multiverse, separated from each other by the space known as the [[Blind Eternities]], which is filled with chaotic energies, including [[Æther]] and [[mana]]. The inhabitants of most of these planes have no idea that theirs is not the only universe, or indeed the only world{{-}}generally only [[planeswalkers]] know that, and are able to travel intentionally between planes.<ref>{{DailyRef|feature/known-mutliverse-2008-03-19|The Known Mutliverse (sic)|[[Brady Dommermuth]]|March 19, 2008}}</ref><ref>{{DailyRef|savor-flavor/topic-potpourri-2009-08-12|Topic Potpourri|[[Doug Beyer]]|August 12, 2009}}</ref>
There are almost infinite planes in the multiverse, separated from each other by the space known as the [[Blind Eternities]], which is filled with chaotic energies, including [[Aether]] and [[mana]]. The inhabitants of most of these planes have no idea that theirs is not the only universe, or indeed the only world{{-}}generally only [[planeswalkers]] know that, and are able to travel intentionally between planes.<ref>{{DailyRef|feature/known-mutliverse-2008-03-19|The Known Mutliverse (sic)|[[Brady Dommermuth]]|March 19, 2008}}</ref><ref>{{DailyRef|savor-flavor/topic-potpourri-2009-08-12|Topic Potpourri|[[Doug Beyer]]|August 12, 2009}}</ref>


Although Planes are sometimes thought to be a separate world occupying the same universe as other planes, each plane is a separate universe in its own right, with few planes having multiple worlds, possibly with some inhabitable ones.<ref>{{DailyRef|savor-flavor/brooms-planes-and-valakuts-tales-inbox-2009-11-25|Brooms, Planes, and Valakuts: Tales from the Inbox|[[Doug Beyer]]|November 25, 2009}}</ref> In this case, with the exception of artificial planes, most if not all planes can be considered more akin to alternate realities, with Dominaria, being the center of Multiverse, being the prime reality. However these realities are usually very different from each other, suggesting that planeswalkers cannot planeswalk between planes that are too similar.
Although Planes are sometimes thought to be a separate world occupying the same universe as other planes, each plane is a separate universe in its own right, with few planes having multiple worlds, possibly with some inhabitable ones.<ref>{{DailyRef|savor-flavor/brooms-planes-and-valakuts-tales-inbox-2009-11-25|Brooms, Planes, and Valakuts: Tales from the Inbox|[[Doug Beyer]]|November 25, 2009}}</ref> In this case, with the exception of artificial planes, most if not all planes can be considered more akin to alternate realities, with Dominaria, being the center of Multiverse, being the prime reality. However these realities are usually very different from each other, suggesting that planeswalkers cannot planeswalk between planes that are too similar.

Revision as of 06:25, 29 December 2019

Plane
Card Type
Subtype Planar type
Scryfall Search
type:"Plane"

A plane is a self-contained world or universe of any size found within the Multiverse of Magic: The Gathering. While planes can be governed by any conceivable set of rules and natural laws, or even indeed inconceivable ones, most planes visited in the storyline are comfortably similar to Earth.[1][2]

Most planes are spheres with an atmosphere and one or more suns and moons; they resemble planets. But there is no law of physics common to all planes of the Multiverse.[3] Planes can be infinite expanses of matter, tiny specks of empty space, or logic-defying inversions of normal reality. A plane can contain an entire, sprawling universe or nothing at all.

Card type

Planechase introduced plane cards that represent specific locations on various planes. Each plane card has a subtype corresponding to the plane the location is found on. Plane cards are the size of two regular magic cards side by side.

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Plane
A card type seen only on nontraditional Magic cards in the Planechase casual variant. A plane card is not a permanent. See rule 311, “Planes.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 311. Planes
    • 311.1. Plane is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses plane cards. See rule 901, “Planechase.”
    • 311.2. Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a plane card would leave the command zone, it remains in the command zone.
    • 311.3. Plane subtypes are listed after a long dash, and may be multiple words: “Plane — Serra’s Realm.” All words after the dash are, collectively, a single subtype. Planar subtypes are called planar types. A plane can have only one subtype. See rule 205.3n for the complete list of planar types.
    • 311.4. A plane card may have any number of static, triggered, and/or activated abilities. As long as a plane card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
    • 311.5. The controller of a face-up plane card is the player designated as the planar controller. Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
    • 311.6. A face-up plane card that’s turned face down becomes a new object.
    • 311.7. Each plane card has a triggered ability that triggers “Whenever chaos ensues.” These are called chaos abilities. Each one is indicated by a chaos symbol to the left of the ability, though the symbol itself has no special rules meaning. This ability triggers if the chaos symbol is rolled on the planar die (see rule 901.9b), if a resolving spell or ability says that chaos ensues, or if a resolving spell or ability states that chaos ensues for a particular object. In the last case, the chaos ability can trigger even if that plane card is still in the planar deck but revealed. A chaos ability is controlled by the current planar controller.

Subtypes

Plane types are the only subtypes where spaces are not considered separators between different types.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are The Abyss, Alara, Alfava Metraxis, Amonkhet, Androzani Minor, Antausia, Apalapucia, Arcavios, Arkhos, Azgol, Belenon, Bolas’s Meditation Realm, Capenna, Cridhe, The Dalek Asylum, Darillium, Dominaria, Earth, Echoir, Eldraine, Equilor, Ergamon, Fabacin, Fiora, Gallifrey, Gargantikar, Gobakhan, Horsehead Nebula, Ikoria, Innistrad, Iquatana, Ir, Ixalan, Kaladesh, Kaldheim, Kamigawa, Kandoka, Karsus, Kephalai, Kinshala, Kolbahan, Kylem, Kyneth, The Library, Lorwyn, Luvion, Mars, Mercadia, Mirrodin, Moag, Mongseng, Moon, Muraganda, Necros, New Earth, New Phyrexia, Outside Mutter’s Spiral, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Shenmeng, Skaro, Spacecraft, Tarkir, Theros, Time, Trenzalore, Ulgrotha, Unknown Planet, Valla, Vryn, Wildfire, Xerex, Zendikar, and Zhalfir.

Storyline

There are almost infinite planes in the multiverse, separated from each other by the space known as the Blind Eternities, which is filled with chaotic energies, including Aether and mana. The inhabitants of most of these planes have no idea that theirs is not the only universe, or indeed the only world—generally only planeswalkers know that, and are able to travel intentionally between planes.[4][5]

Although Planes are sometimes thought to be a separate world occupying the same universe as other planes, each plane is a separate universe in its own right, with few planes having multiple worlds, possibly with some inhabitable ones.[6] In this case, with the exception of artificial planes, most if not all planes can be considered more akin to alternate realities, with Dominaria, being the center of Multiverse, being the prime reality. However these realities are usually very different from each other, suggesting that planeswalkers cannot planeswalk between planes that are too similar.

Planes are known to "move" in relation to each other. Additionally new planes are constantly created, while others drift out of existence.[7]

Natural planes

Natural planes are naturally occurring worlds that came into existence at some point. Most known planes have one central, populated world, that the entire plane is typically named after. However, it is possible that in vast universes with billions of galaxies and stars, other populated worlds also exist.[8]

Worldsoul

Main article: Worldsoul

Artificial planes

There are also artificial planes, worlds created usually by planeswalkers by sheer will.[7] The creator of such a world defines all of its rules. These planes are unstable and eventually collapse if there is nothing to sustain their existence (like a constant flow of mana, or technical means such as flowstone). These planes are most likely surrounded by an amount of real space that prevents them from being destroyed by the Blind Eternities. However, this pocket of space eventually wears out, after which the Blind Eternities destroy the plane.

List of Plane cards

Name Plane Card link Available
Bant Alara Card Planechase deck Metallic Dreams
Grixis Alara Card Planechase deck Zombie Empire
Naya Alara Card Planechase deck Elemental Thunder
The Maelstrom Alara Card Planechase deck Metallic Dreams
Lethe Lake Arkhos Card Planechase deck Zombie Empire
Pools of Becoming Bolas's Meditation Realm Card Planechase deck Zombie Empire
Academy at Tolaria West Dominaria Card Planechase deck Strike Force
Isle of Vesuva Dominaria Card Planechase deck Elemental Thunder
Krosa Dominaria Card Planechase deck Metallic Dreams
Llanowar Dominaria Card Planechase deck Elemental Thunder
Otaria Dominaria Card Planechase deck Strike Force
Shiv Dominaria Card Planechase deck Strike Force
The Eon Fog Equilor Card Planechase deck Metallic Dreams
Turri Island Ir Card Planechase deck Elemental Thunder
The Æther Flues Iquatana Card Planechase deck Zombie Empire
Skybreen Kaldheim Card Planechase deck Strike Force
Minamo Kamigawa Card Planechase deck Metallic Dreams
Sokenzan Kamigawa Card Planechase deck Strike Force
Mirrored Depths Karsus Card Worldwake Gateway Season
Tember City Kinshala Card Archenemy Release Event
Goldmeadow Lorwyn Card Planechase deck Metallic Dreams
The Great Forest Lorwyn Card Planechase deck Elemental Thunder
Velis Vel Lorwyn Card Planechase deck Elemental Thunder
Celestine Reef Luvion Card Zendikar Prerelease Event
Cliffside Market Mercadia Card Planechase deck Zombie Empire
Glimmervoid Basin Mirrodin Card Planechase deck Strike Force
Panopticon Mirrodin Card Planechase deck Metallic Dreams
Fields of Summer Moag Card Planechase deck Zombie Empire
Feeding Grounds Muraganda Card Planechase deck Elemental Thunder
The Fourth Sphere Phyrexia Card Planechase deck Zombie Empire
Horizon Boughs Pyrulea Card Zendikar Gateway Season
Sea of Sand Rabiah Card Planechase deck Zombie Empire
Stronghold Furnace Rath Card Planechase deck Strike Force
Agyrem Ravnica Card Planechase deck Strike Force
Izzet Steam Maze Ravnica Card Planechase deck Strike Force
Undercity Reaches Ravnica Card Planechase deck Metallic Dreams
The Hippodrome Segovia Card Planechase deck Metallic Dreams
Sanctum of Serra Serra's Realm Card Planechase deck Metallic Dreams
Eloren Wilds Shandalar Card Planechase deck Elemental Thunder
Raven's Run Shadowmoor Card Planechase deck Zombie Empire
The Dark Barony Ulgrotha Card Planechase deck Zombie Empire
Immersturm Valla Card Planechase deck Elemental Thunder
Naar Isle Wildfire Card Planechase deck Strike Force
Murasa Zendikar Card Planechase deck Elemental Thunder
Tazeem Zendikar Card Planechase Release Event
Jund Alara Card Planechase 2012 deck Primordial Hunger
Lair of the Ashen Idol Azgol Card Planechase 2012 deck Primordial Hunger
Edge of Malacol Belenon Card Planechase 2012 deck Savage Auras
Windriddle Palaces Belenon Card Planechase 2012 deck Chaos Reigns
Talon Gates Dominaria Card Planechase 2012 deck Savage Auras
Bloodhill Bastion Equilor Card Planechase 2012 deck Night of the Ninja
Truga Jungle Ergamon Card Planechase 2012 deck Chaos Reigns
Grove of the Dreampods Fabacin Card Planechase 2012 deck Savage Auras
Gavony Innistrad Card Planechase 2012 deck Night of the Ninja
Kessig Innistrad Card Planechase 2012 deck Savage Auras
Nephalia Innistrad Card Planechase 2012 deck Chaos Reigns
Stensia Innistrad Card Planechase 2012 deck Primordial Hunger
Orochi Colony Kamigawa Card Planechase 2012 deck Primordial Hunger
Takenuma Kamigawa Card Planechase 2012 deck Night of the Ninja
Aretopolis Kephalai Card Planechase 2012 deck Savage Auras
Astral Arena Kolbahan Card Planechase 2012 deck Savage Auras
The Zephyr Maze Kyneth Card Planechase 2012 deck Night of the Ninja
Glen Elendra Lorwyn Card Planechase 2012 deck Night of the Ninja
Quicksilver Sea Mirrodin Card Planechase 2012 deck Night of the Ninja
Kharasha Foothills Mongseng Card Planechase 2012 deck Night of the Ninja
Furnace Layer New Phyrexia Card Planechase 2012 deck Primordial Hunger
Norn's Dominion New Phyrexia Card Planechase 2012 deck Night of the Ninja
Onakke Catacomb Shandalar Card Planechase 2012 deck Savage Auras
Grand Ossuary Ravnica Card Planechase 2012 deck Chaos Reigns
Kilnspire District Ravnica Card Planechase 2012 deck Primordial Hunger
Orzhova Ravnica Card Planechase 2012 deck Chaos Reigns
Prahv Ravnica Card Planechase 2012 deck Primordial Hunger
Selesnya Loft Gardens Ravnica Card Planechase 2012 deck Primordial Hunger
Mount Keralia Regatha Card Planechase 2012 deck Chaos Reigns
Trail of the Mage-Rings Vryn Card Planechase 2012 deck Chaos Reigns
Stairs to Infinity Xerex Card Planechase 2012 Release Event
Akoum Zendikar Card Planechase 2012 deck Savage Auras
Hedron Fields of Agadeem Zendikar Card Planechase 2012 deck Chaos Reigns

See also

  • Planes, for a list of known planes

References

  1. "Planes of Existence", magicthegathering.com, Wizards of the Coast. (Internet Archive snapshot)
  2. "Explore the Many Planes of Existence", magicthegathering.com, Wizards of the Coast.
  3. Wizards of the Coast (March, 2012). "Ask Wizards - March 2012". magicthegathering.com. Wizards of the Coast.
  4. Brady Dommermuth (March 19, 2008). "The Known Mutliverse (sic)". magicthegathering.com. Wizards of the Coast.
  5. Doug Beyer (August 12, 2009). "Topic Potpourri". magicthegathering.com. Wizards of the Coast.
  6. Doug Beyer (November 25, 2009). "Brooms, Planes, and Valakuts: Tales from the Inbox". magicthegathering.com. Wizards of the Coast.
  7. a b Lynn Abbey. (1998). Planeswalker, ISBN-13 978-0786911820, Wizards of the Coast.
  8. Brady Dommermuth. (August 16, 2007.) "You Are a Planeswalker", magicthegathering.com, Wizards of the Coast. (Internet Archive snapshot)