Shrine: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Mrsalt05
No edit summary
>Lol pie
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox type
{{Infobox type
|type=enchantment
|type=enchantment
|stats={{stats|W=3|U=3|B=3|R=3|G=4|M=1}}
|stats={{stats|W=3|U=3|B=3|R=3|G=4|M=1}} {{stats|Shrine creation|G=1|state=collapsed}}
as of ''[[Kamigawa: Neon Dynasty]]''
as of ''[[Kamigawa: Neon Dynasty]]''
}}
}}
Line 8: Line 8:


==Description==
==Description==
Shrine has no inherent rules meaning, but each Shrine gets better and better as you control more and more Shrines.<ref>{{DailyRef|feature/core-set-2021-and-jumpstart-release-notes-2020-06-20|''Core Set 2021'' and ''Jumpstart'' Release Notes|[[Eli Shiffrin]]|June 20, 2020}}</ref> Shrines encourage [[multicolor]] [[deck]]s, because they are all [[legendary]]. The Hondens do something during your [[upkeep]] for each shrine you control, while two Sanctums have activated abilities and three trigger on the precombat main phase, and the Go-Shintai can be activated during your end step.
Shrine has no inherent rules meaning, but each Shrine gets better and better as you control more and more Shrines.<ref>{{DailyRef|feature/core-set-2021-and-jumpstart-release-notes-2020-06-20|''Core Set 2021'' and ''Jumpstart'' Release Notes|[[Eli Shiffrin]]|June 20, 2020}}</ref> Shrines encourage [[multicolor]] [[deck]]s, because they are all [[legendary]]. The Hondens do something during your [[upkeep]] for each shrine you control, while two Sanctums have activated abilities and three trigger on the precombat main phase, and the Go-Shintai can be triggered during your end step.


===History===
===History===
Shrines were introduced in ''[[Champions of Kamigawa]]''. There were five shrines printed in as an uncommon [[cycle]] of '''Hondens'''. The name of each Honden corresponds to the name of a legendary spirit—[[Myojin]]—in the set, as well as being mentioned in the flavor text of the same-colored [[Zubera]].<ref>{{DailyRef|honden-and-myojin-2005-03-24|Honden and Myojin|[[Magic Arcana]]|March 24, 2005}}</ref>
Shrines were introduced in ''[[Champions of Kamigawa]]''. There were five shrines printed in as an uncommon [[cycle]] of '''Hondens''' (HOHN-dehn).<ref name="Glossary 1">{{DailyRef|arcana/kamigawa-glossary-part-1-2004-09-14|A Kamigawa Glossary, Part 1|[[Magic Arcana]]|September 14, 2004}}</ref> The name of each Honden corresponds to the name of a legendary spirit—[[Myojin]]—in the set, as well as being mentioned in the flavor text of the same-colored [[Zubera]].<ref>{{DailyRef|honden-and-myojin-2005-03-24|Honden and Myojin|[[Magic Arcana]]|March 24, 2005}}</ref>


Many years later, ''[[Core Set 2021]]'' featured six new Shrines named '''Sanctums'''.<ref>{{DailyRef|making-magic/wait-theres-core-2020-06-15|But Wait, There's Core|[[Mark Rosewater]]|June 15, 2020}}</ref> These were also depicted on [[Kamigawa]].
Many years later, ''[[Core Set 2021]]'' featured six new Shrines named '''Sanctums'''.<ref>{{DailyRef|making-magic/wait-theres-core-2020-06-15|But Wait, There's Core|[[Mark Rosewater]]|June 15, 2020}}</ref> These were also depicted on [[Kamigawa]]. The five-color {{Card|Sanctum of All}} has an upkeep Shrine searching effect that lets the other Sanctums trigger on the main phase.


''[[Kamigawa: Neon Dynasty]]'' featured a cycle of Shrines in the form of enchantment creatures named '''Go-Shintai'''.<ref>{{DailyRef|feature/kamigawa-neon-dynasty-release-notes-2022-02-09|''Kamigawa: Neon Dynasty'' Release Notes|[[Wizards of the Coast]]|February 9, 2022}}</ref> They all require paying {{1}} at the beginning of your end step to activate their effects. An additional Shrine features Shrine tribal support, being able to create Shrine tokens.
''[[Kamigawa: Neon Dynasty]]'' featured a cycle of Shrines in the form of enchantment creatures named '''[[Go-Shintai]]'''.<ref>{{DailyRef|feature/kamigawa-neon-dynasty-release-notes-2022-02-09|''Kamigawa: Neon Dynasty'' Release Notes|[[Wizards of the Coast]]|February 9, 2022}}</ref> They all require paying {{1}} at the beginning of your end step to activate their effects, and have a classic colored keyword. An additional Shrine with a five-color identity features Shrine tribal support, being able to create Shrine tokens.


===Honden cycle===
===Honden cycle===
Line 33: Line 33:


===Go-Shintai cycle===
===Go-Shintai cycle===
====Shared Purpose====
*<c>Go-Shintai of Shared Purpose</c> ({{W}}) {{-}} Pay {{1}} at beginning of your endstep to put Spirit tokens for each shrine you control.
*<c>Go-Shintai of Shared Purpose</c> ({{W}}) {{-}} Pay {{1}} at beginning of your endstep to put Spirit tokens for each shrine you control.
*<c>Go-Shintai of Lost Wisdom</c> ({{U}}) {{-}} Pay {{1}} at the beginning of your endstep to mill target player one card for each shrine you control.


A group of farmers in rural [[Kamigawa]] found themselves in grave danger when a nearby river threatened to overflow and flood their town. Seeking divine aid, they built a small shrine as an offering and attracted a '''Kami of Shared Purpose'''. The [[kami]] instructed them how to work together and dig trenches for irrigation, and when the waters came, the fields grew instead of drowning. Impressed by the people's performance, the kami chose to take permanent residence in the shrine, lending its magic to the town forever.<ref name="Legends Kamigawa">{{DailyRef|feature/legends-kamigawa-neon-dynasty-2022-02-11|The Legends of Kamigawa: Neon Dynasty|[[Ari Zirulnik]], [[Grace Fong]], [[Emily Teng]], and [[Gerritt Turner]]|February 11, 2022}}</ref>
====Lost Wisdom====
*<c></c> <c>Go-Shintai of Lost Wisdom</c> ({{U}}) {{-}} Pay {{1}} at the beginning of your endstep to mill target player one card for each shrine you control.
Long ago, an ambitious professor at [[Minamo]] Academy believed she could learn all the secrets of the universe if she could simply channel the correct kami. The little shrine she built intrigued a '''Kami of Lost Wisdom'''. The curious kami shared its knowledge with the professor, including when and how she would die. Offended by the information, the professor asked her newfound revelation to be removed. The kami obliged, but it still resides in the shrine to this day, teasing travelers with impossible riddles.<ref name="Legends Kamigawa"/>
====Hidden Cruelty====
*<c>Go-Shintai of Hidden Cruelty</c> ({{B}}) {{-}} Pay {{1}} at beginning of your endstep to destroy target creature with toughness equal or less than the number of Shrines you control.
*<c>Go-Shintai of Hidden Cruelty</c> ({{B}}) {{-}} Pay {{1}} at beginning of your endstep to destroy target creature with toughness equal or less than the number of Shrines you control.
A young [[ogre]] was evicted from her cave by a violent warlord. The ogre had seen her people use little shrines to [[summon]] [[oni]], so she figured she could summon a kami who would provide a solution to her homelessness. Her struggle inadvertently summoned a '''Kami of Hidden Cruelty'''. The kami whispered angry, vengeful thoughts in the ogre's ear until she took up arms and murdered the warlord. Shocked at what she'd done, the ogre fled, but the kami remained in the shrine, offering vengeance for those with darkness in their hearts.<ref name="Legends Kamigawa"/>
====Ancient Wars====
*<c>Go-Shintai of Ancient Wars</c> ({{R}}) {{-}} Pay {{1}} at beginning of your endstep to deal damage to a player or planeswalker equal to the number of shrines you control.
*<c>Go-Shintai of Ancient Wars</c> ({{R}}) {{-}} Pay {{1}} at beginning of your endstep to deal damage to a player or planeswalker equal to the number of shrines you control.
Hundreds of years ago, a group of [[Sokenzan]] rebels fell under siege from an [[Imperials|Imperial]] regiment. Their numbers and supplies dwindled, and in desperation, they built a small shrine hoping to summon spiritual reinforcements. A '''Kami of Ancient Wars''' came to their aid, arming them with burning blades. The rebels and the Imperials fought for days, and the kami cheered when blood spilled across the snow. When the last [[soldier]] finally fell, no one remained on either side. The kami still haunts the mountaintop shrine, hoping to start another fight and recreate the excitement of that moment.<ref name="Legends Kamigawa"/>
====Boundless Vigor====
*<c>Go-Shintai of Boundless Vigor</c> ({{G}}) {{-}} Pay {{1}} at beginning of your endstep to put +1/+1 counters equal to the number of shrines you control on a shrine.
*<c>Go-Shintai of Boundless Vigor</c> ({{G}}) {{-}} Pay {{1}} at beginning of your endstep to put +1/+1 counters equal to the number of shrines you control on a shrine.
A young [[monk]] was forced out of [[Jukai]] forest by [[Towashi]]'s urban expansion. To preserve the memory of his homeland, he built a small shrine around a seed from his destroyed garden. Miraculously, the seed grew without soil and became the '''Kami of Boundless Vigor'''. Together, the kami and monk reclaimed his section of the forest. Every tree cut down magically grew back the next day. Before he passed, the monk moved the kami's shrine to the reborn forest where it lives to this day, granting strength to those whose wild nature cannot be tamed by the city.<ref name="Legends Kamigawa"/>
====Life's Origin====
*<c>Go-Shintai of Life's Origin</c> ({{G}}) with a {{mana|WUBRG}} ability to put enchantments from the graveyard onto the battlefield and create {{C}} 1/1 Shrine enchantment creature tokens when nontoken Shrines enter (including itself).
*<c>Go-Shintai of Life's Origin</c> ({{G}}) with a {{mana|WUBRG}} ability to put enchantments from the graveyard onto the battlefield and create {{C}} 1/1 Shrine enchantment creature tokens when nontoken Shrines enter (including itself).
Few have seen a kami die, but it is possible. A number crumbled into dust when the Jukai forest was decimated during the expansion of Towashi. However, the dust settled on an ancient shrine in the heart of the forest and began to coalesce into something new. The shrine took on a life and kami powers of its own. This new [[spirit]] continues to wander throughout Kamigawa, growing stronger as it is joined by the remains of other deceased kami.<ref name="Legends Kamigawa"/>


==Rules==
==Rules==
Line 74: Line 52:
*Since Shrine is an enchantment type, the Go-Shintai are the only creatures besides {{Card|Nameless Race}} to have no [[creature type]].
*Since Shrine is an enchantment type, the Go-Shintai are the only creatures besides {{Card|Nameless Race}} to have no [[creature type]].
*A honden is actually the inner part of the shrine to a kami, while a shintai is a physical object in which a kami resides. The "go-" prefix indicates that it is honored and sacred.
*A honden is actually the inner part of the shrine to a kami, while a shintai is a physical object in which a kami resides. The "go-" prefix indicates that it is honored and sacred.
*''Neon Dynasty's'' <c>Shrine Steward</c> interacts with Shrines.
*''Neon Dynasty's'' <c>Shrine Steward</c> and ''Alchemy's'' <c>Chronicler of Worship</c> interact with Shrines.


==Tokens==
==Tokens==

Latest revision as of 22:12, 29 July 2023

Shrine
Enchantment Type
(Subtype for enchantment cards)
Statistics
17 cards
{W} 17.6% {U} 17.6% {B} 17.6% {R} 17.6% {G} 23.5% {M} 5.9%
1 Shrine creation card
{G} 100%
as of Kamigawa: Neon Dynasty
Scryfall Search
type:"Shrine"
"Sanctum" redirects here. For the city of Sanctum, see Averru.

Shrine (Japanese: (さい) 殿 (でん) ; rōmaji: saiden) is an enchantment type.

Description

Shrine has no inherent rules meaning, but each Shrine gets better and better as you control more and more Shrines.[1] Shrines encourage multicolor decks, because they are all legendary. The Hondens do something during your upkeep for each shrine you control, while two Sanctums have activated abilities and three trigger on the precombat main phase, and the Go-Shintai can be triggered during your end step.

History

Shrines were introduced in Champions of Kamigawa. There were five shrines printed in as an uncommon cycle of Hondens (HOHN-dehn).[2] The name of each Honden corresponds to the name of a legendary spirit—Myojin—in the set, as well as being mentioned in the flavor text of the same-colored Zubera.[3]

Many years later, Core Set 2021 featured six new Shrines named Sanctums.[4] These were also depicted on Kamigawa. The five-color Sanctum of All has an upkeep Shrine searching effect that lets the other Sanctums trigger on the main phase.

Kamigawa: Neon Dynasty featured a cycle of Shrines in the form of enchantment creatures named Go-Shintai.[5] They all require paying {1} at the beginning of your end step to activate their effects, and have a classic colored keyword. An additional Shrine with a five-color identity features Shrine tribal support, being able to create Shrine tokens.

Honden cycle

Sanctum cycle

  • Sanctum of Tranquil Light ({W}) — {5}{W}: Tap target creature. This costs {1} less for each Shrine you control.
  • Sanctum of Calm Waters ({U}) — May draw a card for each shrine you control, then discard a card if you did.
  • Sanctum of Stone Fangs ({B}) — Each opponent loses life and you gain life equal to the number of shrines you control.
  • Sanctum of Shattered Heights ({R}) — {1}, Discard a land or Shrine card: Deals damage to target creature or planeswalker equal to the number of shrines you control.
  • Sanctum of Fruitful Harvest ({G}) — Add mana of any one color equal to the number of shrines you control
  • Sanctum of All ({W}{U}{B}{R}{G}) — Searches Shrines and puts them onto the battlefield. It doubles Shrine triggers if you control six or more.

Go-Shintai cycle

  • Go-Shintai of Hidden Cruelty ({B}) — Pay {1} at beginning of your endstep to destroy target creature with toughness equal or less than the number of Shrines you control.
  • Go-Shintai of Ancient Wars ({R}) — Pay {1} at beginning of your endstep to deal damage to a player or planeswalker equal to the number of shrines you control.
  • Go-Shintai of Boundless Vigor ({G}) — Pay {1} at beginning of your endstep to put +1/+1 counters equal to the number of shrines you control on a shrine.
  • Go-Shintai of Life's Origin ({G}) with a {W}{U}{B}{R}{G} ability to put enchantments from the graveyard onto the battlefield and create {C} 1/1 Shrine enchantment creature tokens when nontoken Shrines enter (including itself).

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Background, Cartouche, Case (see rule 719), Class (see rule 716), Curse, Role (see rule 303.7), Rune, Saga (see rule 714), Shard, and Shrine.

Rulings

  • Each Shrine has an ability that counts the number of Shrines you control. These abilities include the Shrine they're printed on.
  • Shrines count only enchantments with the subtype Shrine. Other cards with "shrine" in their name (such as Jungle Shrine, Luxa River Shrine, and Nantuko Shrine) don't count.

Trivia

  • Each of the mono-colored Sanctums has flavor text formatted and written as a Haiku.
  • Since Shrine is an enchantment type, the Go-Shintai are the only creatures besides Nameless Race to have no creature type.
  • A honden is actually the inner part of the shrine to a kami, while a shintai is a physical object in which a kami resides. The "go-" prefix indicates that it is honored and sacred.
  • Neon Dynasty's Shrine Steward and Alchemy's Chronicler of Worship interact with Shrines.

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Shrine Colorless Enchantment Creature — Shrine 1/1

References

  1. Eli Shiffrin (June 20, 2020). "Core Set 2021 and Jumpstart Release Notes". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (September 14, 2004). "A Kamigawa Glossary, Part 1". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (March 24, 2005). "Honden and Myojin". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (June 15, 2020). "But Wait, There's Core". magicthegathering.com. Wizards of the Coast.
  5. Wizards of the Coast (February 9, 2022). "Kamigawa: Neon Dynasty Release Notes". magicthegathering.com. Wizards of the Coast.