Zendikar: Difference between revisions

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>Neoheart
(Undo revision 343640 by 94.226.139.164 (talk))
>Ssjhambone
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{| class="wikitable wrapped-table"  
{| class="wikitable wrapped-table"  
! Cycle name  
! Cycle name  
! Description and notes
! {{W}}
! {{W}}
! {{U}}
! {{U}}
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! {{G}}
! {{G}}
|-
|-
|'''[[Quest|Expeditions]]'''
|rowspan="2"|'''[[Quest|Expeditions]]'''
| Each of these common enchantments bear the word "Expedition" in its name, gains a [[quest counter]] from ''[[Landfall]]'' and have an activated ability for removing three counters and sacrificing the Expedition.
|{{card|Sunspring Expedition||ZEN}}
|{{card|Sunspring Expedition||ZEN}}
|{{card|Ior Ruin Expedition||ZEN}}
|{{card|Ior Ruin Expedition||ZEN}}
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|{{card|Khalni Heart Expedition||ZEN}}
|{{card|Khalni Heart Expedition||ZEN}}
|-
|-
|'''[[Quest]]s'''
|colspan="6"|Each of these common enchantments bear the word "Expedition" in its name, gains a [[quest counter]] from ''[[Landfall]]'' and have an activated ability for removing three counters and sacrificing the Expedition.
| Each of these uncommon enchantments bear the word "Quest" in its name, gain quest counters from specific events and a certain number of counters can be removed and the enchantment can be sacrificed for an effect.
|-
|rowspan="2"|'''[[Quest]]s'''
|{{card|Quest for the Holy Relic||ZEN}}
|{{card|Quest for the Holy Relic||ZEN}}
|{{card|Quest for Ancient Secrets||ZEN}}
|{{card|Quest for Ancient Secrets||ZEN}}
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|{{card|Quest for the Gemblades||ZEN}}
|{{card|Quest for the Gemblades||ZEN}}
|-
|-
|'''[[Quest|Ascension]]'''
|colspan="6"|Each of these uncommon enchantments bear the word "Quest" in its name, gain quest counters from specific events and a certain number of counters can be removed and the enchantment can be sacrificed for an effect.
| Each of these rare enchantments gain quest counters should specific events occur and another ability is enabled after a threshold of counters is reached. All of them also have "Ascension" in the name.
|-
|rowspan="2"|'''[[Quest|Ascension]]'''
|{{card|Luminarch Ascension||ZEN}}
|{{card|Luminarch Ascension||ZEN}}
|{{card|Archmage Ascension||ZEN}}
|{{card|Archmage Ascension||ZEN}}
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|{{card|Beastmaster Ascension||ZEN}}
|{{card|Beastmaster Ascension||ZEN}}
|-
|-
|'''Common kicker instants'''
|colspan="6"|Each of these rare enchantments gain quest counters should specific events occur and another ability is enabled after a threshold of counters is reached. All of them also have "Ascension" in the name.
| Each of these common instants have a kicker cost.
|-
|rowspan="2"|'''Common kicker instants'''
|{{card|Bold Defense||ZEN}}
|{{card|Bold Defense||ZEN}}
|{{card|Into the Roil||ZEN}}
|{{card|Into the Roil||ZEN}}
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|{{card|Vines of Vastwood||ZEN}}
|{{card|Vines of Vastwood||ZEN}}
|-
|-
|'''Strong kicker cycle'''
|colspan="6"|Each of these common instants have a kicker cost.
| Each of these rare cards has a big effect that becomes a giant effect for a big colorless [[Kicker|kicker-cost]].
|-
|rowspan="2"|'''Strong kicker cycle'''
|{{card|Conqueror's Pledge||ZEN}}
|{{card|Conqueror's Pledge||ZEN}}
|{{card|Rite of Replication||ZEN}}
|{{card|Rite of Replication||ZEN}}
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|{{card|Gigantiform||ZEN}}
|{{card|Gigantiform||ZEN}}
|-
|-
|'''[[Landfall]] pump creatures'''
|colspan="6"|Each of these rare cards has a big effect that becomes a giant effect for a big colorless [[Kicker|kicker-cost]].
| Each of these common creatures gain +2/+2 as their Landfall ability. There is also an equipment that has the same function as this cycle: {{card|Adventuring Gear||ZEN}}.
|-
|rowspan="2"|'''[[Landfall]] pump creatures'''
|{{card|Steppe Lynx||ZEN}}
|{{card|Steppe Lynx||ZEN}}
|{{card|Windrider Eel||ZEN}}
|{{card|Windrider Eel||ZEN}}
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|{{card|Territorial Baloth||ZEN}}
|{{card|Territorial Baloth||ZEN}}
|-
|-
|'''One mana spell lands'''
|colspan="6"|Each of these common creatures gain +2/+2 as their Landfall ability. There is also an equipment that has the same function as this cycle: {{card|Adventuring Gear||ZEN}}.
| Each of these common lands enters the battlefield tapped, taps for an appropriate colored mana, and then has a one mana spell effect in that color as an "enters the battlefield" trigger. <ref>{{DailyRef|latest-developments/land-your-land-2009-09-18|This Land Is Your Land|[[Tom LaPille]]|September 18, 2009}}</ref>
|-
|rowspan="2"|'''One mana spell lands'''
|{{card|Kabira Crossroads||ZEN}}
|{{card|Kabira Crossroads||ZEN}}
|{{card|Soaring Seacliff||ZEN}}
|{{card|Soaring Seacliff||ZEN}}
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|{{card|Turntimber Grove||ZEN}}
|{{card|Turntimber Grove||ZEN}}
|-
|-
|'''Rare spell lands'''
|colspan="6"|Each of these common lands enters the battlefield tapped, taps for an appropriate colored mana, and then has a one mana spell effect in that color as an "enters the battlefield" trigger. <ref>{{DailyRef|latest-developments/land-your-land-2009-09-18|This Land Is Your Land|[[Tom LaPille]]|September 18, 2009}}</ref>
| Each of these lands enters the battlefield tapped and taps for one mana of a color. They also have an additional ability and each is named after a specific place on Zendikar, though they are not legendary.
|-
|rowspan="2"|'''Rare spell lands'''
|{{card|Emeria, the Sky Ruin||ZEN}}
|{{card|Emeria, the Sky Ruin||ZEN}}
|{{card|Magosi, the Waterveil||ZEN}}
|{{card|Magosi, the Waterveil||ZEN}}
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|{{card|Oran-Rief, the Vastwood||ZEN}}
|{{card|Oran-Rief, the Vastwood||ZEN}}
|-
|-
|'''Common "growing" Allies'''
|colspan="6"|Each of these lands enters the battlefield tapped and taps for one mana of a color. They also have an additional ability and each is named after a specific place on Zendikar, though they are not legendary.
| Each of these common creatures have "When this card or another Ally comes into play under your control, put a +1/+1 counter on this creature."
|-
|rowspan="2"|'''Common "growing" Allies'''
|{{card|Makindi Shieldmate||ZEN}}
|{{card|Makindi Shieldmate||ZEN}}
|{{card|Umara Raptor||ZEN}}
|{{card|Umara Raptor||ZEN}}
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|{{card|Oran-Rief Survivalist||ZEN}}
|{{card|Oran-Rief Survivalist||ZEN}}
|-
|-
|'''Uncommon Allies'''
|colspan="6"|Each of these common creatures have "When this card or another Ally comes into play under your control, put a +1/+1 counter on this creature."
| Each of these uncommon creatures have an Ally-based ability.
|-
|rowspan="2"|'''Uncommon Allies'''
|{{card|Kazandu Blademaster||ZEN}}
|{{card|Kazandu Blademaster||ZEN}}
|{{card|Seascape Aerialist||ZEN}}
|{{card|Seascape Aerialist||ZEN}}
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|{{card|Tajuru Archer||ZEN}}
|{{card|Tajuru Archer||ZEN}}
|-
|-
|'''Rare Allies'''
|colspan="6"|Each of these uncommon creatures have an Ally-based ability.
| Each of these Rare Ally creatures has a powerful Ally ability.
|-
|rowspan="2"|'''Rare Allies'''
|{{card|Kabira Evangel||ZEN}}
|{{card|Kabira Evangel||ZEN}}
|{{card|Sea Gate Loremaster||ZEN}}
|{{card|Sea Gate Loremaster||ZEN}}
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|{{card|Kazuul Warlord||ZEN}}
|{{card|Kazuul Warlord||ZEN}}
|{{card|Turntimber Ranger||ZEN}}
|{{card|Turntimber Ranger||ZEN}}
|-
|colspan="6"|Each of these Rare Ally creatures has a powerful Ally ability.
|-
|-
|-ALLIED
|-ALLIED
! Cycle name  
! Cycle name  
! Description and notes
! {{W}}{{U}}
! {{W}}{{U}}
! {{U}}{{B}}
! {{U}}{{B}}
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! {{G}}{{W}}
! {{G}}{{W}}
|-
|-
|'''Refuge land cycle'''
|rowspan="2"|'''Refuge land cycle'''
| Five lands that enter the battlefield tapped and tap for one of two [[color wheel|allied colors]]. They are [[functional reprint]]s of [[taplands]] except they additionally gain 1 life when they enter the battlefield.
|{{card|Sejiri Refuge||ZEN}}
|{{card|Sejiri Refuge||ZEN}}
|{{card|Jwar Isle Refuge||ZEN}}
|{{card|Jwar Isle Refuge||ZEN}}
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|{{card|Kazandu Refuge||ZEN}}
|{{card|Kazandu Refuge||ZEN}}
|{{card|Graypelt Refuge||ZEN}}
|{{card|Graypelt Refuge||ZEN}}
|-
|colspan="6"|Five lands that enter the battlefield tapped and tap for one of two [[color wheel|allied colors]]. They are [[functional reprint]]s of [[taplands]] except they additionally gain 1 life when they enter the battlefield.
|-
|-
|-ENEMY
|-ENEMY
! Cycle name  
! Cycle name  
! Description and notes
! {{W}}{{B}}
! {{W}}{{B}}
! {{U}}{{R}}
! {{U}}{{R}}
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! {{G}}{{U}}
! {{G}}{{U}}
|-
|-
|'''[[Enemy color]] [[fetch lands]]'''
|rowspan="2"|'''[[Enemy color]] [[fetch lands]]'''
|Each of these rare lands can be sacrificed along with a payment of 1 life to search for one of two basic land types.
|{{card|Marsh Flats||ZEN}}
|{{card|Marsh Flats||ZEN}}
|{{card|Scalding Tarn||ZEN}}
|{{card|Scalding Tarn||ZEN}}
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|{{card|Arid Mesa||ZEN}}
|{{card|Arid Mesa||ZEN}}
|{{card|Misty Rainforest||ZEN}}
|{{card|Misty Rainforest||ZEN}}
|-
|colspan="6"|Each of these rare lands can be sacrificed along with a payment of 1 life to search for one of two basic land types.
|}
|}



Revision as of 21:36, 15 October 2019

Zendikar
 
 
 
For other uses, see Zendikar (disambiguation).
Zendikar
[[File:{{#setmainimage:Zendikar logo.png}}|250px]]
Set Information
Set symbol
Design Mark Rosewater (lead),
Doug Beyer,
Graeme Hopkins,
Kenneth Nagle,
Matt Place
Development Henry Stern (lead),
Aaron Forsythe,
Mark Globus,
Erik Lauer,
Devin Low,
Matt Place,
Mike Turian,
Steve Warner
Art direction Jeremy Jarvis
Release date October 2, 2009
Plane Zendikar
Themes and mechanics Quests, Traps
Keywords/​ability words Landfall, Kicker
Set size 249
(101 commons, 60 uncommons, 53 rares, 15 mythic rares, 20 basic lands)
Expansion code ZEN[2]
Development codename Live
Zendikar block
'''Zendikar''' [[Worldwake]] [[Rise of the Eldrazi]]
Magic: The Gathering Chronology
[[Masters Edition III]] Zendikar [[Duel Decks: Garruk vs. Liliana]]

Zendikar is the fiftieth Magic expansion and was released in October 2009 as the first set in the Zendikar block.[3] Prerelease events were held September 26–27, 2009.[4] Release events were held October 2–4, 2009. Zendikar Game Day was held October 31, 2009.

Set details

Zendikar contains 249 cards (101 Common, 60 Uncommon, 53 Rare, 15 Mythic, 20 Basic Lands), including randomly inserted premium versions of all cards in the set. The expansion symbol of the set is a closed hedron.

Zendikar is the "land set"; it is centered around lands and players' interaction with lands.[5][6] Besides Landfall and enemy fetch lands, the set features special full art basic lands similar to those that appeared in Unglued and Unhinged. The lands have a regular name box but the mana symbol of the text box and the type line are conflated into one at the bottom of the card. The box is the normal height of the type-box but dents outwards for the mana symbol in the middle. To the left of the symbol are the words "Basic Land" while on the right is the type of the land and the expansion symbol. These special lands appear in booster packs and fat packs. Intro packs on the other hand have normal styled lands as they have appeared in the majority of large expansions. These have the same collector numbers, but with an added letter "a". There are four individual arts for each land and both sets of lands feature the same artwork.[7][8][9][10][11] Full art basic lands function the same way as any other basic lands, since each land with a basic land type intrinsically has the mana ability associated with that type. The set features new planeswalkers, including Nissa Revane, who was previously featured in Duels of the Planeswalkers.[12]

Flavor

“  Deadly Perils, Priceless Treasures.  ”

Zendikar is based on the plane of the same name which had not been featured previously in Magic, but had been alluded to within the planeswalker novel of The Purifying Fire. It is a plane of adventure, many treasures, and potent mana supplies, but mana on this plane works differently than in the rest of the multiverse.[13][14] The plane is littered with large, floating polyhedron-shaped stones called hedrons, prominently featured in the artwork. Little is known of these Hedrons as not even the people native to the plane know about their purpose. The floating stones however are also an indicator of the fact that gravity is different on Zendikar than on other planes.[15][16]

Zendikar is populated by Goblins, Elves and Vampires among others. Zendikar is also the home plane of the Kor and as such they are predominately featured as the race for white in the set. It is revealed that their appearance on Rath and other planes is due to abductions from Zendikar.[15]

"Priceless Treasures"

Main article: Priceless Treasures

As a promotion to further the theme of the set, Wizards randomly inserted cards from older sets into Zendikar boosters replacing the basic land slot.

These cards are mostly from Beta, Unlimited, Antiquities, some of them are signed cards. Cards from the Reserved List are not excluded as these cards are not reprints but are existing copies from the old print run and therefore do not violate the policy. However, due to legal issues, ante-related cards do not appear as Priceless Treasures (Chaos Orb and Shahrazad, both banned in Vintage, did appear however).

Priceless Treasures include reserved cards like Power Nine-members and Dual lands, cards not on the reserved list but not reprinted otherwise by then like Sol Ring are also included. Despite appearing in the boosters, cards from Priceless Treasures are excluded in limited play, nor did they become legal in Standard, Extended, or Modern.

Marketing

Zendikar 6-card booster

Zendikar was sold in 16-card booster packs, 6-card boosters, 5 intro packs [17] and a fat pack.[18] It was the first large exansion to be sold without tournament packs. The regular boosters featured art from Ob Nixilis, the Fallen, Vampire Lacerator, Nissa Revane, Chandra Ablaze and Sorin Markov.[19] The 6-card booster featured Nissa Revane. The Zendikar block was accompanied by only one novel: Zendikar: In the Teeth of Akoum, written by Robert B. Wintermute.

Prerelease events were held September 26–27, 2009. Release events were held October 2–4, 2009. Zendikar Game Day was held October 31, 2009. The promotional cards given to participants at the prerelease are Rampaging Baloths, highlighting landfall, with alternate artwork and the Celestine Reef plane card for use with the Planechase set.[20] The release card for the launch party was Valakut, the Molten Pinnacle, which rewards you for playing multiple mountains. The promotional cards given to Game Day Event participants was a full-art Nissa's Chosen, winners received a foil full-art Emeria Angel.[21] The Buy-a-Box card was Day of Judgment.

Regular boosters of Zendikar come with a bonus sixteenth card that is either a "tips & tricks card" or a creature token from Zendikar. One face of the Zendikar bonus card has one of five different rules tips or is one of eleven different creature tokens. The other face has one of 13 advertisements for organized play programs, Worldwake, Duels of the Planeswalkers for Xbox Live, Magic Online, fat packs, A Planeswalker's Guide to Alara and Ultra Pro products for Magic.

Tips & Tricks

The tips & tricks cards are

Tokens

The Zendikar tokens in numerical order are:[22]

Mechanics

The ability word Landfall signals triggered abilities upon lands entering the battlefield under a players control.[24][25] The set also prints a cycle of enemy pair Fetch lands which support the set in color fixing and give additional landfall triggers.

The set features three new Planeswalkers in Sorin Markov, Chandra Ablaze and Nissa Revane and a new subtype for Instant called "Trap". Trap cards have alternate costs if specific events happen, like an opponent putting two creatures onto the battlefield in the same turn.[26] There are also cards representing small Quests. These are enchantments that gain Quest counters in specific events. After building up counters on them they yield rewards.

The keyword Kicker returns.[27] It also features the new keyword Intimidate which functions like and replaces fear as it makes a creature with intimidate unblockable except for artifact creatures and creatures that share a color with the intimidating creature.

Another new mechanic is centered around the new creature type Ally.[28][29][30] A group of creatures with that type have abilities that trigger upon them or another Ally entering play and are either dependent on or beneficial to Allies in play the same player controls.

Bloodied is a vampires theme in the set, where the creature will be boosted if the opponent is at 10 life or below, thematically generating the concept of a hunter encouraged by wounded prey.

Cycles

Zendikar has 13 cycles:

Cycle name {W} {U} {B} {R} {G}
Expeditions Sunspring Expedition Ior Ruin Expedition Soul Stair Expedition Zektar Shrine Expedition Khalni Heart Expedition
Each of these common enchantments bear the word "Expedition" in its name, gains a quest counter from Landfall and have an activated ability for removing three counters and sacrificing the Expedition.
Quests Quest for the Holy Relic Quest for Ancient Secrets Quest for the Gravelord Quest for Pure Flame Quest for the Gemblades
Each of these uncommon enchantments bear the word "Quest" in its name, gain quest counters from specific events and a certain number of counters can be removed and the enchantment can be sacrificed for an effect.
Ascension Luminarch Ascension Archmage Ascension Bloodchief Ascension Pyromancer Ascension Beastmaster Ascension
Each of these rare enchantments gain quest counters should specific events occur and another ability is enabled after a threshold of counters is reached. All of them also have "Ascension" in the name.
Common kicker instants Bold Defense Into the Roil Vampire's Bite Burst Lightning Vines of Vastwood
Each of these common instants have a kicker cost.
Strong kicker cycle Conqueror's Pledge Rite of Replication Sadistic Sacrament Elemental Appeal Gigantiform
Each of these rare cards has a big effect that becomes a giant effect for a big colorless kicker-cost.
Landfall pump creatures Steppe Lynx Windrider Eel Hagra Crocodile Plated Geopede Territorial Baloth
Each of these common creatures gain +2/+2 as their Landfall ability. There is also an equipment that has the same function as this cycle: Adventuring Gear.
One mana spell lands Kabira Crossroads Soaring Seacliff Piranha Marsh Teetering Peaks Turntimber Grove
Each of these common lands enters the battlefield tapped, taps for an appropriate colored mana, and then has a one mana spell effect in that color as an "enters the battlefield" trigger. [31]
Rare spell lands Emeria, the Sky Ruin Magosi, the Waterveil Crypt of Agadeem Valakut, the Molten Pinnacle Oran-Rief, the Vastwood
Each of these lands enters the battlefield tapped and taps for one mana of a color. They also have an additional ability and each is named after a specific place on Zendikar, though they are not legendary.
Common "growing" Allies Makindi Shieldmate Umara Raptor Nimana Sell-Sword Tuktuk Grunts Oran-Rief Survivalist
Each of these common creatures have "When this card or another Ally comes into play under your control, put a +1/+1 counter on this creature."
Uncommon Allies Kazandu Blademaster Seascape Aerialist Hagra Diabolist Murasa Pyromancer Tajuru Archer
Each of these uncommon creatures have an Ally-based ability.
Rare Allies Kabira Evangel Sea Gate Loremaster Bala Ged Thief Kazuul Warlord Turntimber Ranger
Each of these Rare Ally creatures has a powerful Ally ability.
Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W}
Refuge land cycle Sejiri Refuge Jwar Isle Refuge Akoum Refuge Kazandu Refuge Graypelt Refuge
Five lands that enter the battlefield tapped and tap for one of two allied colors. They are functional reprints of taplands except they additionally gain 1 life when they enter the battlefield.
Cycle name {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Enemy color fetch lands Marsh Flats Scalding Tarn Verdant Catacombs Arid Mesa Misty Rainforest
Each of these rare lands can be sacrificed along with a payment of 1 life to search for one of two basic land types.

Reprinted cards

The following cards have been reprinted from previous sets and included in Zendikar:

Functional reprints

Zendikar has 5 functional reprints:

Colorshifted

Notable cards

  • The cycle of enemy fetch lands see significant play in all formats.
  • Iona, Shield of Emeria was played as both lock and finisher mostly in Legacy, but also in Standard and Modern.
  • Vampire Hexmage was half of the powerful Extended combo (the other half being Dark Depths), also played in Standard vampires decks.
  • Bloodghast is another vampire that saw widespread tournament play due to easy recursion from the graveyard, e.g. to fuel Dread Return.
  • Halo Hunter is a demon that kills angels, but was widely panned by the magic community for the fact of it being a demon, and thus being unable to handle Baneslayer Angel, a card which haunted the Standard tournament scene at the time.
  • Lorthos, the Tidemaker is a legendary Octopus which takes the theme as far as it gets, with converted casting cost and power/toughness all being 8, and an ability which costs another {8} to tap eight permanents. There are actually eight instances of eight on this card.[32]
  • Spreading Seas appears to be a very inconspicuous card, but saw widespread tournament play due to its ability to significantly limit the color capabilities of multicolored decks which emerged from the previous Alara block, and later was able to deal with non-basic lands from Zendikar block such as Manlands that followed in Worldwake or cards such as Eye of Ugin.
  • Warren Instigator is closely related to the powerful Goblin Lackey, a card that was once banned in Extended. However, while Warren Instigator is able to put two Goblins into play on the same turn, the larger costs proved him to be slower and thus less dangerous.
  • Goblin Guide's potential as a turn-one play made him a popular choice in red aggro decks despite the advantage he provided to an opponent.
  • Felidar Sovereign is an alternate-win card.

Intro packs

Main article: Zendikar/Intro packs

The intro packs are:[17][33]

Intro pack name Colors Included Foil rare
{W} {U} {B} {R} {G}
Kor Armory W Armament Master
Rise of the Vampires B Malakir Bloodwitch
Unstable Terrain U G Sphinx of Jwar Isle
Pumped Up U R Hellkite Charger
The Adventurers R G Turntimber Ranger

References

  1. Product info
  2. [1]
  3. Wizards of the Coast (March 25, 2009). "Announcing Zendikar". magicthegathering.com. Wizards of the Coast.
  4. Tim Willoughby (September 21, 2009). "Zendikar Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (September 07, 2009). "Achieving Zendikar, Part I". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (September 14, 2009). "Achieving Zendikar, Part II". magicthegathering.com. Wizards of the Coast.
  7. Magic Arcana (August 10, 2009). "Zendikar Plains". magicthegathering.com. Wizards of the Coast.
  8. Magic Arcana (August 11, 2009). "Zendikar Islands". magicthegathering.com. Wizards of the Coast.
  9. Magic Arcana (August 12, 2009). "Zendikar Swamps". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (August 13, 2009). "Zendikar Mountains". magicthegathering.com. Wizards of the Coast.
  11. Magic Arcana (August 14, 2009). "Zendikar Forests (and Wallpaper of the Week!)". magicthegathering.com. Wizards of the Coast.
  12. Doug Beyer (September 07, 2009). "Zendikar, the Lethal Landscape". magicthegathering.com. Wizards of the Coast.
  13. Explore the Planes: Zendikar
  14. A Planeswalker's Guide to Zendikar
  15. a b At the Gathering- In the Near Future, Jeff Phillips, StarCityGames.com, August 28th, 2009
  16. Jeremy Jarvis (September 14, 2009). "The Look of Zendikar". magicthegathering.com. Wizards of the Coast.
  17. a b Magic Arcana (August 19, 2009). "Zendikar Intro Packs". magicthegathering.com. Wizards of the Coast.
  18. Magic Arcana (August 26, 2009). "Zendikar Fat Pack". magicthegathering.com. Wizards of the Coast.
  19. Magic Arcana (August 17, 2009). "Zendikar Booster Packs". magicthegathering.com. Wizards of the Coast.
  20. Magic Arcana (September 16, 2009). "Zendikar Prerelease Promos". magicthegathering.com. Wizards of the Coast.
  21. Magic Arcana (October 26, 2009). "Zendikar Game Day Promos". magicthegathering.com. Wizards of the Coast.
  22. Magic Arcana (September 23, 2009). "Zendikar Tokens". magicthegathering.com. Wizards of the Coast.
  23. Magic Arcana (January 20, 2010). "Summoning an Illusion". magicthegathering.com. Wizards of the Coast.
  24. Tom LaPille (September 25, 2009). "Making Landfall, Part I". magicthegathering.com. Wizards of the Coast.
  25. Tom LaPille (October 09, 2009). "Making Landfall, Part II". magicthegathering.com. Wizards of the Coast.
  26. Tom LaPille (September 11, 2009). "You Just Fell For The Trap". magicthegathering.com. Wizards of the Coast.
  27. Mark Rosewater (September 21, 2009). "Achieving Zendikar, Part III". magicthegathering.com. Wizards of the Coast.
  28. Mark Rosewater (November 02, 2009). "True Allies". magicthegathering.com. Wizards of the Coast.
  29. Matt Place (October 05, 2009). "Multiclassing in Magic R&D". magicthegathering.com. Wizards of the Coast.
  30. Tom LaPille (November 06, 2009). "Know Your Allies". magicthegathering.com. Wizards of the Coast.
  31. Tom LaPille (September 18, 2009). "This Land Is Your Land". magicthegathering.com. Wizards of the Coast.
  32. Mark Rosewater (October 12, 2009). "Zendikar Talk". magicthegathering.com. Wizards of the Coast.
  33. Magic Arcana (September 30, 2009). "Zendikar Intro Pack Contents". magicthegathering.com. Wizards of the Coast.

External links