Shrine: Difference between revisions
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== Shrine Cycle == | == Shrine Cycle == | ||
* | *<c>Honden of Cleansing Fire</c> ({{W}}) {{-}} Gain two [[life]] for each shrine you control. | ||
* | *<c>Honden of Seeing Winds</c> ({{U}}) {{-}} [[Drawing a Card|Draw a card]] for each shrine you control. | ||
* | *<c>Honden of Night's Reach</c> ({{B}}) {{-}} Target opponent [[discard]]s a card for each shrine you control. | ||
* | *<c>Honden of Infinite Rage</c> ({{R}}) {{-}} Deal [[damage]] to target creature or player equal to the number of shrines you control. | ||
* | *<c>Honden of Life's Web</c> ({{G}}) {{-}} Put a 1/1 [[colorless]] [[Spirit]] token into play for each shrine you control. | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{Kamigawa|state=collapsed}} | |||
{{Card types}} | {{Card types}} |
Revision as of 19:10, 7 April 2017
Shrine is an enchantment subtype that was introduced in Champions of Kamigawa. There were five shrines printed in as an uncommon cycle. They encouraged multi-color decks, because they are all legendary, and do something during your upkeep for each shrine you control.
A Honden is actually the inner part of the shrine to a kami. The name of each Honden corresponds to the name of a legendary spirit -- Myojin -- in the set.[1]
Shrine Cycle
- Honden of Cleansing Fire () — Gain two life for each shrine you control.
- Honden of Seeing Winds () — Draw a card for each shrine you control.
- Honden of Night's Reach () — Target opponent discards a card for each shrine you control.
- Honden of Infinite Rage () — Deal damage to target creature or player equal to the number of shrines you control.
- Honden of Life's Web () — Put a 1/1 colorless Spirit token into play for each shrine you control.