Shrine: Difference between revisions

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===Neon Dynasty cycle===
===Neon Dynasty cycle===
*<c>Go-Shintai of Shared Purpose</c> ({{W}}) {{-}} Pay {{1}} at beginning of your endstep to put Spirit tokens for each shrine you control.
*<c>Go-Shintai of Shared Purpose</c> ({{W}}) {{-}} Pay {{1}} at beginning of your endstep to put Spirit tokens for each shrine you control.
*<c></c> ({{U}}) {{-}}
*<c></c> <c>Go-Shintai of Lost Wisdom</c> ({{U}}) {{-}} Pay {{1}} at the beginning of your endstep to mill target player one card for each shrine you control.
*<c>Go-Shintai of Hidden Cruelty</c> ({{B}}) {{-}} Pay {{1}} at beginning of your endstep to destroy target creature with toughness equal or less than the number of Shrines you control.
*<c>Go-Shintai of Hidden Cruelty</c> ({{B}}) {{-}} Pay {{1}} at beginning of your endstep to destroy target creature with toughness equal or less than the number of Shrines you control.
*<c>Go-Shintai of Ancient Wars</c> ({{R}}) {{-}} Pay {{1}} at beginning of your endstep to deal damage to a player or planeswalker equal to the number of shrines you control.
*<c>Go-Shintai of Ancient Wars</c> ({{R}}) {{-}} Pay {{1}} at beginning of your endstep to deal damage to a player or planeswalker equal to the number of shrines you control.

Revision as of 20:00, 3 February 2022

Shrine
Enchantment Type
(Subtype for enchantment cards)
Statistics
16 cards
{W} 18.8% {U} 18.8% {B} 18.8% {R} 18.8% {G} 18.8% {M} 6.3%
as of Kamigawa: Neon Dynasty
Scryfall Search
type:"Shrine"
"Sanctum" redirects here. For the city of Sanctum, see Averru.

Shrine (Japanese: (さい) 殿 (でん) ; rōmaji: saiden) is an enchantment type.

Description

Shrine has no inherent rules meaning, but each Shrine gets better and better as you control more and more Shrines.[1] Shrines encourage multicolor decks, because they are all legendary. The Hondens do something during your upkeep for each shrine you control, while two Sanctums have activated abilities and three trigger on the precombat main phase.

History

Shrines were introduced in Champions of Kamigawa. There were five shrines printed in as an uncommon cycle of Hondens. A Honden is actually the inner part of the shrine to a kami. The name of each Honden corresponds to the name of a legendary spirit—Myojin—in the set.[2]

Many years later, Core Set 2021 featured six new Shrines named Sanctums.[3] These were also depicted on Kamigawa.

Kamigawa: Neon Dynasty gave a cycle of Shrines in the form of enchantment creatures.

Honden cycle

Sanctum cycle

  • Sanctum of Tranquil Light ({W}) — {5}{W}: Tap target creature. This costs {1} less for each Shrine you control.
  • Sanctum of Calm Waters ({U}) — May draw a card for each shrine you control, then discard a card if you did.
  • Sanctum of Stone Fangs ({B}) — Each opponent loses life and you gain life equal to the number of shrines you control.
  • Sanctum of Shattered Heights ({R}) — {1}, Discard a land or Shrine card: Deals damage to target creature or planeswalker equal to the number of shrines you control.
  • Sanctum of Fruitful Harvest ({G}) — Add mana of any one color equal to the number of shrines you control
  • Sanctum of All ({W}{U}{B}{R}{G}) — Searches Shrines and puts them onto the battlefield. It doubles Shrine triggers if you control six or more.

Neon Dynasty cycle

  • Go-Shintai of Shared Purpose ({W}) — Pay {1} at beginning of your endstep to put Spirit tokens for each shrine you control.
  • Go-Shintai of Lost Wisdom ({U}) — Pay {1} at the beginning of your endstep to mill target player one card for each shrine you control.
  • Go-Shintai of Hidden Cruelty ({B}) — Pay {1} at beginning of your endstep to destroy target creature with toughness equal or less than the number of Shrines you control.
  • Go-Shintai of Ancient Wars ({R}) — Pay {1} at beginning of your endstep to deal damage to a player or planeswalker equal to the number of shrines you control.
  • Go-Shintai of Boundless Vigor ({G}) — Pay {1} at beginning of your endstep to put +1/+1 counters equal to the number of shrines you control on a shrine.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Background, Cartouche, Case (see rule 719), Class (see rule 716), Curse, Role (see rule 303.7), Rune, Saga (see rule 714), Shard, and Shrine.

Rulings

  • Each Shrine has an ability that counts the number of Shrines you control. These abilities include the Shrine they're printed on.
  • Shrines count only enchantments with the subtype Shrine. Other cards with "shrine" in their name (such as Jungle Shrine, Luxa River Shrine, and Nantuko Shrine) don't count.

Trivia

  • Each of the mono-colored Sanctums has flavor text formatted and written as a Haiku.

References

  1. Eli Shiffrin (June 20, 2020). "Core Set 2021 and Jumpstart Release Notes". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (March 24, 2005). "Honden and Myojin". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 15, 2020). "But Wait, There's Core". magicthegathering.com. Wizards of the Coast.