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| image = Meletis.jpg
| image = Meletis.jpg
| first = [[Theros]]
| first = [[Theros]]
| last = [[Magic Origins]]
| last = [[March of the Machine]]
| planeswalkers = [[Xenagos]], [[Gideon Jura]]
| planeswalkers = [[Calix]], [[Gideon Jura]], [[Niko Aris]], [[Xenagos]]
| rabiah = 3
| rabiah = 5
| rabiah_ref = <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/153826844168/the-rabiah-scale|title=The Rabiah Scale|tumblr-title=Blogatog|date=November 29, 2016}}</ref>
| rabiah_ref = <ref>{{EzTumblr|https://markrosewater.tumblr.com/post/700111710032478208/|title=Hello sir, can you tell us where Theros falls on the Rabiah scale these days?|November 05, 2022}}</ref>
| status = Recovering from New Phyrexia's invasion, pantheon decimated
| demonym = Theran<ref name="The Same">{{DailyRef|magic-story/one-and-the-same|''March of the Machine'' - Ravnica: One and the Same|[[Alison Lührs]]|March 24, 2023}}</ref>
}}
}}
'''Theros''' is a plane where the [[Theros block]] takes place. Similar to Hellenic Greece, Theros is a plane governed by the [[Gods (creature type)|gods]] of [[Nyx]], where [[heroes]] face [[monsters]], the sea rages, people offer burnt offerings and adventures take place. It is defined by mankind's struggle against the primal forces of the world, and mankind's conflict with the many other sapient races that populate the world.
{{Otheruses|Theros (disambiguation)}}
{{TOCright}}
'''Theros''' is a [[plane]] where the [[Theros block]] and other [[:Category:Theros sets|Theros sets]] take place. It is similar to [[Wikipedia:Ancient Greece|Hellenic Greece]]. The name may be from the Ancient Greek word [[Wiktionary:θέρος|θέρος]] (théros), meaning ''summer''. The name may also be a portmanteau of the words "the" and "heroes", considering the heavy emphasis on Heroes on the plane.
 
==Description==
Theros is a plane governed by the [[god]]s of [[Nyx]], where [[heroes]] face [[monsters]], the sea rages, people offer burnt offerings and adventures take place. It is defined by mankind's struggle against the primal forces of the world, and mankind's conflict with the many other sapient races that populate the world.
 
Theros has a unique metaphysical property: things believed and dreamed here eventually become true.<ref name="D&D Theros Guide">Wizards RPG Team (2020), ''[[D&D Mythic Odysseys of Theros]]'', [[Wizards of the Coast]]</ref> The collective unconscious of millions of people has the literal power of creation, though the process unfolds over countless centuries. Thus the gods of Theros and their servants were believed, dreamed of, and narrated into existence, materializing, and becoming fully real as a result of mortal belief in their power.
 
Two closely related concepts loom large in the way mortals think about their place in the world: fate and destiny.<ref name="D&D Theros Guide"/> Fate is that which you cannot change, it is spun out in a tapestry woven by a trio of semi-divine women, The Fates. Destiny is that which you’re meant to do. While fate is what happens when you don’t take responsibility for your life, destiny is what happens when you commit to growing, learning, and taking chances. Being “destined for greatness” only comes through active and conscious decisions. But fate is what happens when you let other people and external circumstances dictate your life. The strands of destiny are spun from the hair of the ancient god [[Klothys]].
 
More than just for their deeds, [[Hero (card type)|heroes]] fill an important role among the inhabitants of Theros.<ref name="D&D Theros Guide"/> Legendary heroes form a vast collection of archetypes (the Hunter, the General, the Philosopher, etc.) who embody the qualities to strive for and the potential of mortals to be more than mere drops in the raging river of fate.
 
==History==
===The sealing of the titans===
Thousands of years ago, before the current gods of Theros rose to power, the [[Giant#Theros|titans]] — horrific primal urges made flesh — roamed the mortal realm, sowing death and destruction in their wake.<ref>{{DailyRef|feature/theros-beyond-death-story-summary-2020-01-10|''Theros Beyond Death'' Story Summary|[[Wizards of the Coast]]|January 10, 2020}}</ref> The mortals, powerless to defend themselves, turned to prayer in their hour of need. From this prayer, this concentrated devotion sprang forth the gods themselves.
 
The oldest of the current gods, often considered siblings and some sort of offshoot from the Titans, are [[Klothys]] and [[Kruphix]].<ref name="D&D Theros Guide"/> Perhaps the former arose from a sense of inevitability, and the latter of a sense of mystery. From them, the third generation of deities was born: sun-crowned [[Heliod]], deep-dwelling [[Thassa]], bleak-hearted [[Erebos]], bronze-blooded [[Purphoros]] and keen-eyed [[Nylea]]. The other eight gods, the fourth generation, are sometimes thought to be their offspring.
 
Imbued with incredible power by the faith of mortals, the gods sealed the titans away in [[the Underworld]]. [[Klothys]], the god of fate, volunteered to act as a jailer and sequestered herself in the Underworld for eternity. While [[Erebos]] rules this realm beyond death, it was Klothys who acted as an eternal seal, ensuring the Titans remained trapped.
 
===The age of Trax===
In ancient times, the [[archon]]s of Trax held a massive empire, tyrannizing the world in the belief that they were imposing strict justice.<ref name="Theros 3">{{DailyRef|planeswalkers-guide-theros-part-3-2013-09-04|Planeswalker's Guide to Theros Part 3|[[Magic Creative Team]]|September 4, 2013}}</ref><ref name="D&D Theros Guide"/> The most notable of these Archon tyrants was [[Agnomakhos]], who used the [[leonin]] as an army. [[Giant]]s, [[demon]]s, and [[gorgon|medusas]] are said to have reigned kingdoms of their own in those days. [[Dragon]]s, [[Kraken]], and [[Hydra]]s used to be even larger than they are in the present time.
 
Eventually, the Archon empire fell, being instead replaced by the poleis, and the remaining Archons now lash at these, slighting the "honor" they feel was stripped from them.
 
===Birth of the poleis===
The end of the age of Trax corresponds roughly with the rise of the fourth and latest generation of the gods.<ref name="D&D Theros Guide"/> [[Ephara]] inspired and equipped the human heroes [[Kynaios and Tiro]] to overthrow Agnomakhos. They founded the polis [[Meletis]], established its legal code, and defended it for decades. After the fall of the archons, humans and [[minotaur]]s waged a bloody war in the highlands. The poleis of [[Akros]] and [[#Other poleis|Skophos]] were born from that bloodshed, inspired by the martial doctrines of [[Iroas]] and [[Mogis]].
 
===The age of heroes===
The uncounted centuries since the fall of the archons have been marked by the exploits of great heroes, many of which have been recorded in epic works of epic prose and poetry. The tale of ''[[List of in-multiverse works#AkroanWar|The Akroan War]]'', is only nominally a history of the long siege of Akros, precipitated by the queen of [[#Other poleis|Olantin]] abandoning her husband and going to live with the Akroan king. ''[[The Theriad]]'' tells the epic story of various unidentified adventurers who would each rise to become The Champion of the Sun God. ''[[The Callapheia]]'' recounts the adventures of [[Callaphe]] the Mariner.
 
===The rise and fall of Xenagos===
When the [[satyr]] [[planeswalker]] [[Xenagos]] returned to his birthplane, he found his old hedonistic lifestyle exceedingly dull and the gods to be a farce in which he was no longer willing to participate.<ref>{{PWBio|Xenagos|accessdate=October 02, 2013}}</ref> His ambitions had evolved into a desire for outright godhood, to join or replace the pantheon of Theros, and so he began gathering his forces of eldritch, otherworldly monsters to attack the poleis of [[Meletis]], [[Akros]], and [[Setessa]]. These attacks became so severe that the gods themselves began to go blind, cut off from their oracles. This drove them into a panic which escalated as they blamed the others of their kind for the transgression. Only [[Nylea]] seemed to be aware of the threat he played, but with his otherworldly magic, none of the gods could truly stop him.
 
In circumstances largely under mystery, Xenagos managed to ascend to godhood. This occurred during a [[minotaur]] siege at [[Akros]], battled off by armies led by [[Elspeth]]. The victory celebration was the final ingredient to Xenagos' divine ascension, and in the ensuing turmoil, the [[Elspeth Tirel|Sun god's champion]] was ironically scapegoated for this, resulting in her exile to the wilderness. Xenagos now held the position of the God of the revels, furthering the chaos and distrust of the established pantheon.<ref>{{DailyRef|feature/planeswalkers-guide-born-gods-2014-01-08|Planeswalker's Guide to ''Born of the Gods''|The Magic Creative Team|January 08, 2014}}</ref> [[Heliod]] was particularly offended by his ascension and sought to destroy the satyr, whom he referred to as "the usurper". He planned to punish all of mortal-kind for the actions of the new god.
 
Xenagos had accomplished what he had desired: obtaining a place in the pantheon. However, he could not sustain his godly form by himself; he gathered a large array of [[Nyxborn]] creatures, using them to keep his position. Capturing the Nyxborn caused Theros's sky to darken, as chaos spread across the plane. His time in [[Nyx]] would not be long though. Only a couple of days after his rise, the planeswalkers [[Elspeth Tirel]] and  [[Ajani Goldmane]] arrived in Nyx to set Theros right again. After a difficult battle, Xenagos managed to knock Elspeth down, planning on taking her weapon, [[Godsend]], to keep his position firm. However, Elspeth managed to throw the spear into Xenagos's chest, causing the arrowhead, which Nylea had shot into Xenagos before his ascension, to explode and shred his beating heart. Upon dying in Nyx, Xenagos could not manifest in the [[Underworld]] and is truly gone.<ref>{{DailyRef|making-magic/where-its-2019-03-11|Where It's At|[[Mark Rosewater]]|March 11, 2019}}</ref>
 
As Xenagos's remnants fell back to Theros, Elspeth offered her life in trade for her lover [[Daxos]]. [[Erebos]] accepted her sacrifice and declared to Heliod that Elspeth must be delivered to him. After reclaiming [[Godsend]], Heliod fatally wounded his former champion and instructed Ajani to carry Elspeth back to the mortal realm and deliver her to Erebos.<ref name="Journey into Nyx">[[Jenna Helland]] (2014), "[[Journey into Nyx: Godsend, Part II]]. [[Wizards of the Coast]]"</ref>
 
===War of the gods===
Heliod contemplated the fragility of his immortality. He would not allow anyone to take his place in the pantheon — not even the other existing gods. To that end, he pulled the soul of the oracle [[Daxos]] and transformed him into his champion in the mortal realm.<ref>{{DailyRef|feature/theros-beyond-death-story-summary-2020-01-10|''Theros Beyond Death'' Story Summary|[[Wizards of the Coast]]|January 10, 2020}}</ref>  Now a [[demigod]], Daxos was instructed to remove all trace of the other gods from the great city of [[Meletis]]. The other gods, refusing to stand for such an affront, called upon their champions from the Underworld; with this, the gods were at war. Their strife led to unintended consequences, one of which began the opening of rifts between the Underworld and the mortal realm. This allowed Erebos's [[monster]]s and the [[titan]]s to pour forth and sow chaos. Also in the Underworld, Elspeth became empowered by [[Ashiok]], who equipped her with a weapon created from her past traumas. She also managed to [[escape]] the Underworld and planned to assassinate Heliod. The god [[Klothys]] sent the nyxborn [[Calix]] to bring her back.
 
Elspeth claimed that the <c>Shadowspear</c> was the true Khrusor and that Heliod's spear was a fake. Due to the nature of belief on Theros, when mortals started to acknowledge Shadowspear as the true Khrusor, Heliod's spear weakened to the point of shattering when clashing against Elspeth's weapon. The God of the Sun was forced to yield and Erebos imprisoned him in the Underworld forever. By defeating his most hated enemy, Elspeth won the God of the Dead's eternal gratitude and permission to return to the world of the living. After meeting with Daxos one last time, Elspeth planeswalked away, with Calix, whose spark ignited in the meantime, following her.
 
===Phyrexian invasion===
[[File:TherosInvasion.png|right|thumb|[[New Phyrexia (plane)|New Phyrexia]] begins the [[New Phyrexia's Invasion of the Multiverse|invasion]] of Theros at Akros.]]
Led by a Phyrexian [[Ajani Goldmane]], the first wave of the invasion targeted temples and other places of worship.<ref name="MOM Guide">{{DailyRef|feature/planeswalkers-guide-to-march-of-the-machine|Planeswalker's Guide to ''March of the Machine'': The Phyrexian Invasion of the Multiverse|[[Emily Teng]]|April 11, 2023}}</ref> Due to the nature of faith on [[Theros (plane)|Theros]], compleating the gods' devotees meant that the gods themselves, influenced by their new Phyrexian worshippers, succumbed and became Phyrexians as well.
 
In the course of the invasion, most of the gods were compleated.<ref name="Choose 1">{{DailyRef|making-magic/choosing-your-battles-part-1|Choosing Your Battles, Part 1|[[Mark Rosewater]]|April 10, 2023}}</ref> The city of Meletis stood as the last bastion of resistance against an endless onslaught of Phyrexian armies.<ref name="MOM Guide"/> Hordes of Phyrexian monstrosities assailed the city from air, land, and sea, while Meletian defenders fought valiantly to drive them off. With the aid of [[Ephara]], one of the few surviving Theros gods, sustained by the belief of those within the city walls, they managed to hold their own. Outside of Meletis, the omenpaths of Realmbreaker reached into the underworld, where they were met with Kroxa, whose voiding maw completely obliterated the invaders.
 
Once the tide had turned and [[New Capenna]]'s angels led a counterinvasion of Theros, the compleated [[Heliod]] was distracted enough to be killed by [[Kaya Cassir]].<ref name="Old Sins"/> Though Ephara's survival, Heliod's death, and Erebos's compleation is confirmed, it is unclear which of the other Gods were compleated in the invasion. It is implied that Athreos may have survived, having given orders to Kunaros, and that all five of the mono-colored gods may have been compleated.<ref name="Team-Ups">{{DailyRef|feature/the-legendary-team-ups-of-march-of-the-machine|The Legendary Team-Ups of March of the Machine|[[Emily Teng]]|April 13, 2023}}</ref><ref>Flavor text of <c>Ephara, Ever-Sheltering</c></ref> Cymede, last seen ascending to Keranos's side in Nyx, was compleated, suggesting Keranos was also.<ref>Flavor text of <c>Phyrexian Pegasus</c></ref>
 
In the aftermath, word of Elspeth's ascension and victory reached Theros, with statues built in her honor in restored temples, suggesting a new god will be borne from this worship.<ref>Flavor of <c>Deification</c></ref>


==Locations==
==Locations==
[[File:Mythic Odysseys of Theros map.jpg|right|thumb|''[[D&D Mythic Odysseys of Theros]]'' map]]
===The realms===
===The realms===
Theros is divided into three main realms:
Theros is divided into three main realms:


* The normal, sunlit world of the living
*The normal, sunlit '''world of the living''', also known as the '''mortal realm'''. The mainland of Theros is somewhere around 40,000 square miles, and the known world is only a small part of a much much larger continent, mostly unexplored.<ref>{{WebRef|url=https://www.belloflostsouls.net/2020/05/dd-massive-new-mythic-odysseys-of-theros-rules-previews.html|title=D&D: Massive New Mythic Odysseys Of Theros Rules author=J.R. Zambrano|date=May 28, 2020|publisher=Belloflostsouls.com}}</ref> The known world is bounded to the west by the Siren Sea, and the east by the very vast Nistos Forest.<ref name="Journey into Nyx"/> This realm is the only one of the three that can be directly planeswalked into or out of.<ref>{{EzTumblr|https://dougbeyermtg.tumblr.com/post/87490314409/so-is-elspeth-less-dead-on-theros-than-she-would-be-on|title=So is Elspeth less dead on Theros than she would be on any other plane?|June 01, 2014}}</ref>


* '''[[Nyx]]''': A paranormal realm associated with dreams and the subconscious, a literal and proverbial nightsky where the gods dwell. Nyx is so closely tied to the plane's deities that, whenever they manifest, where they should be shadowed they instead display the glorious starlight of the nightsky. Dreams are seen as gifts from the gods, and so are enchantments, due to their connection with this realm; whenever mortals sleep, they are said to be "visiting Nyx". Tales of the gods can bee seen played out in the constellations<ref>Wizards of the Coast. (4 Sep 2013.) "[http://www.youtube.com/watch?v=lB3QJu1NaWQ PAX Prime 2013 - Theros World Building Panel]", ''Magic: the Gathering'' account on Youtube</ref>
*'''[[Nyx]]''': A paranormal realm associated with dreams and the subconscious, a literal and proverbial night sky where the gods dwell. Nyx is so closely tied to the plane's deities that, whenever they manifest, where they should be shadowed they instead display the glorious starlight of the night sky. Dreams are seen as gifts from the gods, and so are enchantments, due to their connection with this realm; whenever mortals sleep, they are said to be "visiting Nyx". Tales of the gods can be seen played out in the constellations<ref>Wizards of the Coast. (4 Sep 2013.) "[http://www.youtube.com/watch?v=lB3QJu1NaWQ PAX Prime 2013 - Theros World Building Panel]", ''Magic: the Gathering'' account on Youtube</ref>


* '''The Underworld''': A subterranean realm beneath the "Rivers That Ring The World", where the dead end up and dwell. It is governed by the god [[Erebos]], cast into the place by a frightened and paranoid [[Heliod]] after his birth. Although the Underworld is dark, it is ironically not connected to Nyx, as it lacks the night as much as it lacks the Sun.  
*'''[[The Underworld]]''': A subterranean realm beneath the "Rivers That Ring The World", where the dead eventually ends up and dwell. It is governed by the god [[Erebos]], cast into the place by a frightened and paranoid [[Heliod]] after his birth. Although the Underworld is dark, it is ironically not connected to Nyx, as it lacks the night as much as it lacks the Sun. The dead in Theros dwell in Underworld regions based on the lives they lead; known regions are Phylias, a wretched and tedious realm of the uninspired; Ilysia, a protected realm, tranquil and vibrant; and Tizerus, outside the palace of Erebos.


The '''Rivers That Ring the World''' are five rivers that form a boundary between Theros and its Underworld.
The '''Rivers That Ring the World''' are five rivers that form a boundary between Theros and its Underworld. Together they are also known as the '''Tartyx'''.


===Poleis===
===Poleis===
As a plane where mankind is carving out a place for civilization in the wild, Theros has three main cities, or "poleis" (singluar polis <ref>{{NewRef|feature/checking-out-nykthos-2013-09-24|Symbols of the Poleis|[[Trick Jarrett]]| SNovember 19, 2013}}</ref>), born from relevant areas of the now defunct [[Archon]] empire, with fewer, smaller settlements here and there:
As a plane where mankind is carving out a place for civilization in the wild, Theros has three main cities, or "poleis" (singular polis),<ref>{{DailyRef|arcana/symbols-poleis-2013-11-19|Symbols of the Poleis|[[Trick Jarrett]]| November 19, 2013}}</ref> born from relevant areas of the now-defunct [[Archon]] empire, with fewer, smaller settlements here and there:
*'''[[Akros]]''', the white- and red-aligned polis renowned for its warriors.<ref name="Colors">{{EzTumblr|https://dougbeyermtg.tumblr.com/post/59584072887/are-akros-setessa-and-meletis-all-associated-with|title=Are Akros, Setessa and Meletis all associated with specific colours?|August 28, 2013}}</ref>
**The '''Kolophon''' is a huge, many-tiered fortress and seat of Akroan power.<ref name="Theros 2">{{DailyRef|feature/planeswalkers-guide-theros-part-2-2013-08-28|Planeswalker's Guide to Theros, Part 2|The Magic Creative Team|August 28, 2013}}</ref>
**The '''Temple of Triumph''' at the heart of the walled city is the huge stadium that hosts Theros's greatest sporting event, the Iroan Games.<ref name="D&D Theros Guide"/>
**The '''Colossus of Akros''', an enormous golem of bronze and iron, overlooks the path leading to the polis of Akros.<ref name="D&D Theros Guide" />
**'''Deathbellow Canyon'''<ref>Flavor text of <c>Deathbellow War Cry</c></ref>
**The '''Deyda River'''. The river next to which Akros is built. <ref name="theroschapter10">[[Theros: Godsend, Part I]], Chapter 10</ref>
**The '''Great River Road'''. A Road that runs along the Deyda out to sea.<ref name="theroschapter8">[[Theros: Godsend, Part I]], Chapter 8</ref>
**The '''Katachton Mountains''', which serve as a shield between Akros and the rest of Theros.
***The '''Court of Orestes''', which lies along the Khystonos River.<ref name="D&D Theros Guide" />
***The '''Khystonos River''', whose headwaters reside in the mountains.<ref name="D&D Theros Guide" />
***Visible from Akros, '''Mount Velus''' is an energetically active volcano.<ref name="D&D Theros Guide" /> The fiery mountain serves as nothing less than Purphoros's home in the mortal world. A red dragon called [[List of secondary characters/Theros|Thraxes]] makes his home in the halls of Purphoros's first residence, which the god abandoned to create a larger and more ornate home deeper in the volcano.
****'''Purphoros's forge''' lies in the deepest part of Mount Velus, near a vast lava pool.<ref name="D&D Theros Guide" />
***'''Mount Vesios''', also known as the Little Sister, is a smaller volcano that resembles Mount Velus and erupts concurrently with Velus.<ref name="D&D Theros Guide" />
***The '''Pool of Lyth''',  a great rock outcropping that looks vaguely like a satyr's face.<ref name="D&D Theros Guide" />
**'''One-Eyed Pass'''. An Akroan pass that is known for its abundance of [[cyclopes]], leading to the Ashlands.<ref name="Theros 2" />
**'''Pharagax Bridge'''. A huge stone bridge that is the only gateway to the polis from the west.<ref name="Theros 2" />
**'''Shrine Peak''', a mountain shrine to [[Keranos]].<ref name="D&D Theros Guide" />
**The '''Titan's Stairs''', stone "stairs" seemingly carved into the granite cliffs that protect Akros and haunted at all times by eerie, whistling winds, provide natural access to the polis.<ref name="Theros 2" />
**'''Tynthal''', a city with a coliseum located nearby.
*'''[[Meletis]]''', the white- and blue-aligned polis of learning, magic, and progress.
**The '''Dekatia''' Academy, the legendary academy at Meletis, is the most elite academy for philosophers and mages on Theros.<ref>{{DailyRef|feature/thats-spirits-2014-02-20|That's the Spirits!|[[Mike McArtor]]|February 20, 2014}}</ref>
**'''Meletis Harbor'''<ref name="D&D Theros Guide" />
**The '''Observatory''' is a tall viewing platform and a windowed structure offering a splendid view of the sky, renowned as a place to study [[Nyx]], the home of the gods.<ref name="D&D Theros Guide" />
**The '''Pyrgnos''', Meletis's repository of scholarly knowledge.<ref name="D&D Theros Guide" />
**The '''Four Winds Plateau''' sits just inland of the mouth of Meletis Harbor, before one reaches the city itself.<ref name="theroschapter10">[[Theros: Godsend, Part I]], Chapter 10</ref>
**The '''Guardian Way''', flanked by grain fields.<ref name="The Dark">{{WebRef|url=https://magic.wizards.com/en/news/magic-story/the-brothers-war-chapter-4-the-dark|title=The Brother's War - Chapter 4: The Dark|author=[[Seanan McGuire]]|date=October 26, 2022|publisher=Magicthegathering.com}}</ref>
**Branches of the river '''Kheir''' splay out across the landscape, bringing fresh water and trade from distant villages.
**The '''Meletian Holdings''', the numerous settlements that are settled on the polis's lands.<ref name="D&D Theros Guide">Wizards RPG Team (2020), ''[[D&D Mythic Odysseys of Theros]]'', [[Wizards of the Coast]]</ref>
***'''Altrisos'''
***The small coastal town of '''Glossion''' boasts a remarkable library that according to local legend was a gift from Ephara.<ref name="D&D Theros Guide" />
***'''Krimnos''', home of the famed philosopher [[List of secondary characters/Theros|Anapse]].<ref name="D&D Theros Guide" />
***'''Listes''' is a fortress marking the northeastern border of the polis.<ref name="D&D Theros Guide" />
***'''Natumbria'''. The residents of Natumbria are famous for training sea animals as skillfully as [[Setessa]]ns train land and air animals.<ref name="D&D Theros Guide" />
***Though they are regarded as Meletians, the people of '''Neolantin''' view themselves as citizens of Olantin.<ref name="D&D Theros Guide" />
***'''Oxus''' is a quiet town with a notably wealthy population, consisting largely of merchants who have retired from trade with large fortunes at their disposal.<ref name="D&D Theros Guide">Wizards RPG Team (2020), ''[[D&D Mythic Odysseys of Theros]]'', [[Wizards of the Coast]]</ref>
***A small fishing village, '''Phaela''' is most noted as being the literal "end of the road" for travelers venturing south from Meletis.<ref name="D&D Theros Guide" />
***The coastal town of '''Sitrium''' is known for the way many of its buildings are on stilts to accommodate the changing tides.<ref name="D&D Theros Guide" />
***The village of '''Thesteia''' is little more than a crossroads, but it's notable for its temple to [[Karametra]].<ref name="D&D Theros Guide" />
*'''[[Setessa]]''', the white- and green-aligned polis containing an almost entirely female society.
**The '''Abora Market''' is a giant, open-air market just inside the main eastern gate.<ref name="D&D Theros Guide" />
**In the very center of the city is the '''Temple to Karametra''', patron of Setessa.<ref name="D&D Theros Guide" />
** The '''Amatrophon''' is a menagerie at the edge of the polis.<ref name="D&D Theros Guide" />
**Setessa has a '''nexus''' honoring each of Nylea's seasons and the accompanying Karametran planting rituals:
***The '''Spring Nexus''' is in a lush garden behind Karametra's temple.<ref name="D&D Theros Guide" />
***The '''Summer Nexus''' is in an ancient olive grove west of the city proper, near the Bassara Tower.<ref name="D&D Theros Guide" />
*** The '''Autumn Nexus''' is in a golden-apple orchard along the Southern Ridge.<ref name="D&D Theros Guide" />
***The '''Winter Nexus''' is at the far edge of Setessa in an old lion's den believed to predate the founding of Setessa.<ref name="D&D Theros Guide" />
**There are four '''watchtowers''' in Setessa. Each is named for an animal, and each has a regiment of Setessan warriors attached to it:
*** '''Bassara Tower''' ([[fox]]) stands near the Summer Nexus and protects the Nistos Forest, watching for interlopers who enter without Nylea's permission.<ref name="D&D Theros Guide" />
***'''Hyrax Tower''' ([[falcon]]) is a wooden tower that stands on the Southern Ridge near the Autumn Nexus.<ref name="D&D Theros Guide" />
***'''Leina Tower''' ([[lion]]) is a limestone tower that stands near the Temple to Karametra at the heart of Setessa and houses the polis's protectors.<ref name="D&D Theros Guide" />
***'''Ophis Tower''' ([[serpent]]) is hidden in a wild space near the temple to Karametra.<ref name="D&D Theros Guide" />
**The '''Southern Ridge''', a ridge along Setessa's southern border.
* The '''Miraculous Field''' outside Setessa is a farm that produces incredible fruits and grains that can heal illnesses, increase fertility, and stave off hunger for days.<ref name="D&D Theros Guide" />
 
====Other poleis====
*Obscure legends say that another major polis once existed, a coastal city that was known as '''[[Arixmethes]]''', which [[Heliod]] smote with Khrusor and cast into the sea.
*The same tale is told about '''Olantin''', whose inhabitants' hubris enraged the gods.<ref>{{DailyRef|look-inside-vault-annihilation-2014-08-11|A Look Inside From the Vault: Annihilation|[[Gavin Verhey]]|August 11, 2014}}</ref>
*This fate had previously befallen the city of '''Alephne''', whose fall was prophesied by [[Medomai]].<ref name="D&D Theros Guide" />
*Smaller poleis exist, either human or belonging to other races.
*'''Iretis''', a small polis near Meletis, bordering the wilds. Destroyed by [[leonin]] thanks to [[Ashiok]], destined to become the third city for the [[Returned]] of [[Phenax]].
*'''Skophos''', the [[minotaur]] polis in the far north, for centuries unknown to [[human]]s and remaining unexplored.<ref>Flavor text for <c>Labyrinth of Skophos</c></ref> It boasts grand temples to [[Mogis|the god of slaughter]].<ref>Flavor text for <c>Skophos Warleader</c></ref>
 
===Siren Sea===
The Siren Sea is the [[Wikipedia:Wine-dark sea (Homer)|wine-dark sea]] that borders Meletis and is home to the [[triton]]s.<ref name="Old Sins" />
*The '''Dakra Isles''', or "Isles of [[Enchantment]]", is a host of small islands near the coast of Meletis. They are said to have been created when [[Thassa]] felt sorrow that [[List of secondary characters/Theros|Korinna]], ancient queen of the [[triton]]s, had been killed by a human's harpoon.<ref name="Theros 2">{{DailyRef|feature/planeswalkers-guide-theros-part-2-2013-08-28|Planeswalker's Guide to Theros, Part 2|The Magic Creative Team|August 28, 2013}}</ref> Thassa's tears fell onto the sea in the form of an archipelago of misty isles. The Dakra have rarely been settled by humans, as they harbor strange nymphs and fierce monsters, and are enchanted with the magic of the gods.
**'''[[Arixmethes]]''', thought to be an island but really a titanic [[kraken]]. Generations of unaware humans had constructed a city on Arixmethes, though when the Kraken woke, the city was demolished and the residents were killed. Arixmethes has since returned to its slumber.
** '''Cronemouth Cove''', a tiny island with a gate to the Underworld. A coven of [[Hag|sea hags]] who share a sentient tongue guard the gate.
**'''Ketaphos''', a mysterious island that exists in Nyx during the night and the mortal realm during the day.
**'''Skathos''', the island that is home to the gorgon queen [[Hythonia]].
 
===Oreskos===
Oreskos is the central domain of the [[leonin]]. It lies in a rocky river valley in a remote eastern<ref name="Journey into Nyx"/> region of Theros, beyond Akros but still bordering the Nessian Forest.<ref>[[Journey into Nyx: Godsend, Part II]], Chapter 10</ref> It is ruled by [[Brimaz]], the Leonin King.
*'''Mount Kure'''
*The '''Oreskos Road''' is a dirt road connecting Oreskos with the Nessian Forest, and is part of the road between Oreskos and the sea. It takes a day and a half to walk at a rapid pace.<ref name="Journey into Nyx"/>
*'''Sun's Mirror'''
*'''Tethmos''' is the primary leonin den, high in the mountains.
 
===The Nessian Wilds===
The vast wilderness of the Nessian Wood (also called the Nessian Forest or the Nessian Wilds) is considered Nylea's domain.<ref name="D&D Theros Guide" /> Its trees are as old as the world, twining together to form an impenetrable canopy shielding the wood from Heliod's angry glare. Their roots stretch deep into the earth, and some say they drink from the Rivers That Ring the World, the waters of the Underworld. It is home to [[beast]]s, [[hydra]]s, [[snake]]s, and [[centaur]] coursers. Nylea allows limited hunting in the Nessian Wood, but she has been known to kill those who poach without her permission. Setessa's Bassara regiment helps the god keep an eye out for such illicit hunters, as well as any intruders who might bring danger upon the polis.
*The '''Cypress Gates''' is a natural limestone formation at the point where the Oreskos Road enters the forest. They are located in a valley of the Sperche River between two mountain ranges.<ref name="Journey into Nyx"/>
*'''Pheres''' and '''Lagonna''', the [[centaur]] lowland domains west of Setessa.
**Kithara, a Centaur village burned down by Akroan soldiers.<ref name="Theros 3" />
 
===The Chaparral===
The chaparral is a dense growth of shrubs and small trees, bordering Setessa and the Nessian Wilds.
*'''Skola Vale''', a verdant, highly enchanted valley dotted with copses of trees and occupied by [[satyr]]s.
 
===Despair Lands===
On a peninsula south of the Nessian Wood, the Despair Lands leeches life from the surrounding areas.
*The bleak mire of '''Hetos'''.<ref>Flavor text of <c>Nyxborn Marauder</c></ref> More dangerous for mortals than undead, mostly thanks to the crimson cypress known as the Blood Tree, which attracts vicious beasts.
*The necropolis of '''Asphodel''', housing [[Returned]] that only leaves when bursts of emotion or old memories come to pass.
** The '''Coliseum of the Aphonai'''
 
===Nistos Forest===
The uncharted forest east of Setessa, is larger than the Nessian forest.<ref name="Journey into Nyx"/>
 
===Phoberos Badlands===
The badlands in the west of the Akroan realm.<ref name="Theros 2" /> Occupied by marauding [[leonin]], flesh-eating [[minotaur]]s, and firebreathing [[dragon]]s. Encampments of Stratians are always stationed here on the border between the human realm and those beyond. They're relieved every month or so by a fresh cadre of troops. The borderland between Phoberos and Akros is long and rugged, and the Stratians are kept in wandering groups, patrolling the whole of the Akroan frontier.
*The '''Ashlands'''
*The '''Bothros'''
*'''Camp No Hope'''
*'''Crypts of the Lost'''
*'''Deathbellow Canyon'''
*'''Fort Sandmouth'''
*'''Odunos''',  a necropolis on the coast. Housing [[Returned]] who are driven by violence, towards themselves and the nearby living.
*'''Skophos'''
**'''Lesser Peristyle'''
**'''Mogis's Chalice'''
==== Oraniad Mountains====
*'''Empty Eye'''
*The shrine of '''Nykthos''' is the gateway to and of Nyx. On this sacred ground in the '''Oraniad Mountains''' east of Oreskos, the worshipers can see their gods most clearly.<ref>{{DailyRef|feature/checking-out-nykthos-2013-09-24|Checking Out Nykthos|[[Trick Jarrett]]|September 24, 2013}}</ref>
*'''Phoenix Stairs'''
*'''Winter's Heart'''
 
===Temple of Mystery===
At the end of the world, the sea drains off a sharp edge and forms an epic waterfall. At the top of the waterfall, there is a massive olive tree growing up out of the water. This tree is the shrine to [[Kruphix]], the enigmatic god of horizons.<ref>{{DailyRef|arcana/temple-mystery-2013-10-01|Temple of Mystery|[[Trick Jarrett]]|October 01, 2013}}</ref>
 
===Uncertain locations===
*The '''Hall of Heliod's Generosity'''
*The '''Lindus''' a river on the Southeastern edge of Theros.<ref>Flavor text of <c>Nyxborn Seaguard</c></ref> <ref>[[:File:Mythic Odysseys of Theros map.jpg|File:Mythic Odysseys of Theros map.jpg]]</ref>
*'''Mount Sulano'''<ref>Flavor text of <c>Pinnacle of Rage</c></ref>
 
==Religion==
[[File:TherosSLD.jpg|right|thumb|Theros's pantheon as of the ascension of Xenagos.]]
===Gods===
====Major Gods====
*[[Heliod]], God of the Sun ({{W}}) (deceased)
*[[Thassa]], God of the Sea ({{U}})
*[[Erebos]], God of the Dead ({{B}})
*[[Purphoros]], God of the Forge ({{R}})
*[[Nylea]], God of the Hunt ({{G}}).
 
====Minor Gods====
*[[Athreos]], God of Passage ({{W}}{{B}})
*[[Ephara]], God of the Polis ({{W}}{{U}})
*[[Iroas]], God of Victory ({{R}}{{W}})
*[[Karametra]], God of Harvests ({{G}}{{W}})
*[[Keranos]], God of Storms ({{U}}{{R}})
*[[Klothys]], God of Destiny ({{R}}{{G}})
*[[Kruphix]], God of Horizons ({{G}}{{U}})
*[[Mogis]], God of Slaughter ({{B}}{{R}})
*[[Pharika]], God of Affliction ({{B}}{{G}})
*[[Phenax]], God of Deception ({{U}}{{B}})


====Meletis====
====Cult Gods====
'''Meletis''', inspired by [https://en.wikipedia.org/wiki/Classical_Athens Athens],<ref name=inspiration>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148597780933/ive-been-waiting-ages-to-say-this-deep|title=Here is the inspirations for the three main cities (aka poleis).|tumblr-title=Blogatog|date=7 August, 2015}}</ref> is the polis of learning, magic, and progress. It is a city-state of progressive thinkers, pious thaumaturges, and wise oracles on the Coast of the Siren Sea. Meletis was born from the defeat of tyranny, and to this day it retains a spirit of the triumph of free thought over brutish force. Meletians pride themselves on their great temples to the gods, their thaumaturgical academy, their great works of architecture, and for their Reverent Army. The Twelve, a council of philosophers headed by [[Perisophia]], serves as the ruling body of Meletis.
*[[List of secondary characters/Theros#Cacophony|Cacophony]], God of Cities. A newborn god which was quickly slain by [[Ephara]].<ref>{{DailyRef|magic-story/dreams-city-2014-04-23|Dreams of the City|[[Ken Troop]]|April 23, 2014}}</ref>
* The '''Dekatia''', the legendary academy at Meletis, is the most elite academy for philosophers and mages on Theros. <ref>{{NewRef|feature/thats-spirits-2014-02-20|That's the Spirits!|[[Mike McArtor]]|February 20, 2014}}</ref>
*[[Xenagos]], God of Revels ({{R}}{{G}}), the [[satyr]] [[planeswalker]] who ascended to godhood before being slain by [[Elspeth Tirel]].
* Branches of the river '''Kheir''' splay out across the landscape, bringing fresh water and trade from distant villages.
*An unknown God of Love, now forgotten.<ref>{{DailyRef|magic-story/kruphixs-insight-2014-06-11|Kruphix's Insight|[[Kelly Digges]]|June 11, 2014}}</ref>
*[[Marit Lage]]<ref name="Magic 8">MacKay, Jed. (2021). ''[[Magic (BOOM! comic)|Magic]]''. Vol 1, Iss 8.</ref> (non-[[List of storyline sources|canon]])


====Akros====
===Meletian Calendar===
'''Akros''', inspired by [https://en.wikipedia.org/wiki/Sparta Sparta],<ref name=inspiration /> is a polis high in the [[mountain]]s, which serve as shield between its holdings and the rest of Theros. The Akroans are half-mythical even within their own time. They are known to be the most feared warriors of Theros. They have lived and died by the spear in the name of countless kings, hardening their armies generation after generation by fostering a culture that revolves around perfecting the body and the mind for combat. The current king and queen of Akros are <c>Anax and Cymede</c>. [[Gideon Jura]], originally known as Kytheon Iora among his people is also an Akroan.
Although the method of marking years on Theros is unknown, Meletis has developed a calendar that has been at least partially adopted in the poleis of Akros and Setessa. The calendar is composed of 12 months, each beginning with the new moon, alternating between 30 and 29 days, and named after a festival celebrated during that month. Roughly every three years, an extra 30-day month is added to the end of the year, giving Theros a 364-day year on average, meaning its years may be the same length as on Earth.<ref name="D&D Theros Guide" />
* '''Pharagax Bridge'''. A huge stone bridge that is the gateway to Akros
{| class="wikitable"
* The '''Kolophon'''. A huge, many-tiered structure perched on a cliff. The central fortress and seat of Akroan power.  
|+
* The '''One-Eyed Pass'''. Location of an Akroan near a pass known for its abundance of [[cyclopes]].
!Month
* The '''Titan's Stairs'''. A natural access through the granite cliffs to the lowlands.  
!Length
* '''Phoberos'''. The badlands of the Akroan realm. Occupied by marauding [[leonin]], flesh-eating [[minotaurs]], and firebreathing [[dragons]].
!Associated God
!Observances
|-
|Lyokymion
|30 days
|[[Thassa]]
|Feast of the Melting Swell: Marks the start of a new year by celebrating the bounty of the sea. Observed through the first week of the year.
|-
|Protokynion
|29 days
|[[Nylea]]
|Festival of the First Hunt: Originally involved hunting, but is now a day of picnics, outdoor games, and frolicking to celebrate the full flowering of spring.
|-
|Astrapion
| 30 days
|[[Keranos]]
|Lightning Festival: Intricate sand paintings are created and washed away by the first storm of the summer. Celebrates the impermanence of knowledge and the power of change.
|-
|Polidrysion
| 29 days
|[[Ephara]]
|Celebration of the founding of Meletis: Celebrated within the city-state and among Ephara's followers.
|-
|Thriambion (Meletis)
Iroagonion (Akros)
| 30 days
|[[Iroas]]
|Thriambion: Commemoration of the Meletian conquest of Natumbria. Celebrates the city-state's unification of the peninsula.
Iroan Games: Series of athletic competitions.
|-
|Megasphagion
|29 days
|[[Mogis]]
| Revel in Ruin: Domesticated version of Mogis's typical rites involving the sacrifice, cooking, and eating of cattle. Often devolves into a drunken and occasionally violent revel.
|-
|Chalcanapsion
|30 days
|[[Purphoros]]
|The Kindling or Forge-Lighting: Worshipers keep a bonfire burning from sundown to sunrise, acknowledging that Purphoros warms the earth.
|-
|Necrologion
|29 days
|[[Athreos]]
|Feast of the Necrologion: Pious souls silently spend the day reading ancient memoirs or writing messages for their descendants.  
|-
|Therimakarion
|30 days
|[[Karametra]]
|Blessing of the Beasts: Celebrates humans' partnership with domesticated animals. Work animals are given a day of rest, while strays found on this day are considered lucky.
|-
|Katabasion
|29 days
|[[Erebos]]
|The Descent: Ceremony in which worshipers make a symbolic journey to the Underworld by entering a cave, offering prayers and sacrifices to Erebos in complete darkness, and slowly returning to the surface just before sunrise.
|-
|Cheimazion
|30 days
|[[Pharika]]
|Day of Affliction: Pharika's winter festival. The sick and infirm sleep in the god's temples during the festival in hopes of receiving a miraculous cure, and the truly devout imbibe near-lethal doses of poison, trusting Pharika to oversee their recovery. Observed during the first week of the month.
|-
|Agrypnion
|29 days
|[[Kruphix]]
|The Watching: Marks the end of winter and the close of the year.
|-
|Anagrypnion
|30 days
|Kruphix
|Occurs once every three years.
|}
The largest holiday aligned with [[Heliod]] was the summer solstice, celebrated with three days of ceremonious feasting, weddings, and oaths of loyalty.<ref name="TherosGuide">(2013). ''[https://archive.org/details/theros-players-guide-magic-the-gathering-2013 Theros Player's Guide].'' [[Wizards of the Coast]].</ref><ref name="D&D Theros Guide" /> It is unclear which month this holiday would have occurred in {{-}} likely between Astrapion and Megasphagion {{-}} and whether this holiday is still celebrated after Heliod's death is unknown.


====Setessa====
Meletian officials also designate two holidays during the year, making allowances for the overlap with certain centaur celebrations.<ref name="Theros 2" />
'''Setessa''', inspired by [https://en.wikipedia.org/wiki/Themyscira_(DC_Comics) Themyscira],<ref name=inspiration /> has a layout resembling the rings of a tree, which radiate outward from the Temple of [[Karametra]] at its heart. Swaths of forest alternate with family dwellings and other civic structures. Roads are winding and narrow and usually not wide enough to accommodate a cart. Rope bridges provide easy foot travel through the wild spaces. Setessa encompasses a sprawling area on the border between the Nistos Forest and the open chaparral. <c>Anthousa, Setessan Hero</c> leads Karametra's Council of Warriors. She is considered the god's closest advisor and de facto ruler of the city.
* The '''Amatrophon''' is a menagerie at the edge of the polis.
* Setessa has a '''nexus''' honoring each of Nylea's seasons and the accompanying Karametran planting rituals. As conduits to the various gods, the nexuses are a source of enchantment magic in this region. This phenomenon is called the '''Kelema Veil'''. It has been described as a misty starfield that flows across the land. Inside the starfield are images that tell stories of the gods and can be used to predict the future.
* There are four '''watchtowers''' in Setessa. Each is named for an animal, and each has a regiment of Setessan warriors attached to it: Leina Tower ([[lion]]), Hyrax Tower ([[falcon]]), Bassara Tower ([[fox]]) and Ophis Tower ([[serpent]]).
* '''Abora Market''' is a giant, open-air market just inside the main gate.


====Other poleis====
===Lunar Observances===
* Obscure legends say that another major polis once existed, a coastal city known as '''[[Arixmethes]]''', that [[Heliod]] smote with Khrusor and cast into the sea.  
====New Moon====
* The same tale is told about '''Olantis''', whose inhabitants' hubris enraged him.  <ref>{{NewRef|look-inside-vault-annihilation-2014-08-11|A Look Inside From the Vault: Annihilation|[[Gavin Verhey]]|August 11, 2014}}</ref>
The most sacred rituals to Phenax are performed at night under a new moon. Offerings of stolen goods, written lies, and loaded dice are thrown into crags or buried at crossroads and claimed by the god or his servants.
* Smaller poleis exist, either human or belonging to other races (like the necropolises of '''Asphodel''' and '''Odunos''', housing [[undead]]).
 
* '''Iretis''', a small polis near Meletis, bordering the wilds. Destroyed by [[leonin]] thanks to [[Ashiok]], destined to become the third city for the [[Returned]] of [[Phenax]].
====Crescent Moon====
A waxing crescent, usually in the first week of each month, is a sacred time for followers of Pharika and is considered a favorable time to harvest medicinal plants.
 
====Full Moon====
Annually on the day of the first full moon after the autumnal equinox, [[Cat#Theros%20Leonin|leonin]] prides gather at [[Theros (plane)#Oreskos|Tethmos]] to celebrate, renew friendships, and select a new zibnyth, or Speaker, to reign for the following year.
 
During the week of each full moon, the usually isolationist polis of Setessa allows visitors to enter and participate in the Abora Market, a massive, open-air market within the city.


===Temples===
On the evening of each full moon, followers of Karametra host feasts in celebration of parenthood and community.<ref name="D&D Theros Guide" /> New parents are given gifts and blessings, while young couples travel into the woods together.
====Nykthos====
The shrine of '''Nykthos''' is the gateway of Nyx. On this sacred ground, the worshippers can see their gods most clearly. <ref>{{NewRef|feature/checking-out-nykthos-2013-09-24|Checking Out Nykthos|[[Trick Jarrett]]|September 24, 2013}}</ref>
====Temple of Mystery====
At the end of the world, the sea drains off a sharp edge and formes an epic waterfall. At the top of the waterfall, there is a massive olive tree growing up out of the water. This tree is the shrine to [[Kruphix]], the enigmatic god of horizons. <ref>{{NewRef|arcana/temple-mystery-2013-10-01|Temple of Mystery|[[Trick Jarrett]]|October 01, 2013}}</ref>


===Siren Sea===
====Lunar Eclipse====
The '''Siren Sea''' is the sea that borders Meletis and is home to the [[tritons]].
The blood moon is seen to represent Mogis's eye and is considered the holiest occasion by his followers.<ref name="D&D Theros Guide" /> It is generally celebrated by consuming meat, often raw, with intoxicants, and performing ritualistic scarification.
* The '''Dakra''', or Isles of [[enchantment]] is a host of small islands near the coast of Melitis. The Dakra have rarely been settled by humans, as they harbor strange [[nymphs]] and fierce [[monsters]], and are enchanted with the magic of the gods.


===The chaparral===
==Economy==
The '''chaparral''' is a dense growth of shrubs and small trees, bordering Setessa and the Nessian Wilds.  
[[File:MeletianCoin.png|right|thumb|A Meletian coin.]]
* '''Skola Valley''', a verdant, highly enchanted valley dotted with copses of trees and occupied by [[satyrs]].
Trade between [[Meletis]] and [[Akros]] is constant and productive.<ref name="D&D Theros Guide" /> Caravans make the two-day journey between the poleis at least once a week, carrying fine Akroan metalwork and pottery to Meletis, and Meletian fabric, stonework, and fish northward. Both poleis mint coins of copper, silver, and gold, with equivalent value. [[Setessa]] trades with the other poleis as well, but less extensively. Its Abora Market, just inside the city gates, is open to outsiders only on certain days, and Setessan merchants prefer to barter goods rather than accept currency. Despite these restrictions, Setessan food, woodwork, and trained falcons are highly valued in the other poleis.


===The Nessian Wilds===
Aside from the other human poleis, Meletis and Setessa both trade with the centaurs of the Lagonna band.<ref name="D&D Theros Guide" /> The centaurs don't work metal, so they trade woodwork, the produce of the plains, and woven blankets to the human poleis in exchange for weapons and armor.
The '''Nessian Wilds''' are home to [[beasts]], [[hydras]], [[snakes]] and [[centaur]] coursers.


===Nistos Forest===
==Inhabitants==
The great '''Nistos Forest''' borders Setessa and the Chaparral.
===Sapient races===
{{columns-list|colwidth=15em|
*[[Archon]]s {{W}}
*[[Centaur]]s {{mana|WBRG}}
*[[Cyclops|Cyclopes]] {{R}}
*[[Demon]]s {{B}}
*[[Spirit|Eidolons]] {{mana|WUBRG}}
*[[Giant]]s {{mana|WUBRG}}
*[[Gorgon]]s {{mana|BG}}
*[[Hag]]s {{B}}
*[[Harpy|Harpies]] {{B}}
*[[Human]]s {{mana|WUBRG}}
*[[Lamia]]s {{B}}
*[[Cat|Leonin]] {{W}}
*[[Minotaur]]s {{mana|BR}}
*[[Merfolk|Tritons]] {{U}}
*[[Satyr]]s {{mana|RG}}
*[[Siren]]s {{mana|UB}}
*[[Sphinx]]es {{U}}
*[[Zombie]]s {{B}}
}}


===Oreskos===
===Artificial===
'''Oreskos''' is the central domain of the [[leonin]]. It lies in a rocky river valley in a remote region of Theros. It is ruled by [[Brimaz]], the Leonin King.
{{columns-list|colwidth=15em|
* '''Tethmos''' is the primary leonin den, high in the mountains.
*[[Demigod]]s {{mana|WUBRG}}
*[[Elk]] {{C}}
*[[Golem]]s {{C}}
*[[Nymph]]s {{mana|WUBRG}}
*[[Sable]]s {{C}}
}}


==Races==
===Other===
* [[Humans]]
{{columns-list|colwidth=15em|
* [[Merfolk]]: Occur in Theros' seas, some living in Meletis, and exalt [[Thassa]] above the other gods.
*[[Badger]]s {{G}}
* [[Satyrs]]: Hedonistic goatmen with a duplicious nature.
*[[Basilisk]]s {{G}}
* [[Cats]]: After the fall of the [[Archon]] tyrant Agnomakhos, who used them for his army, the Leonins rejected human civilization and culture.
*[[Bird]]s {{W}}
* [[Zombies]]: The Returned or Noston, Underworld escapees with an utter loss of identity. <ref>{{NewRef|best-mike/forlorn-merchant-melancholy-2015-03-26|Forlorn Merchant of Melancholy|[[Mike McArtor]]|March 26, 2015}}</ref>
*[[Boar]]s {{G}}
* [[Spirit]]: The Eidolon, The remind of the identity and soul of the Returned who've escaped Underworld.
*[[Beast|Catoblepas]] {{B}}
* [[Centaurs]]: Divided into the somewhat civilised Laggona band and the more primal Pheres band.
*[[Cat]]s {{W}}
* [[Gorgons]]: Mysterious, rare beings with ancient knowledge.
*[[Hound|Cerberi]] {{R}}
* [[Minotaurs]]: Barbaric, barely sapient brutes.
*[[Chimera]]s {{mana|WURG}}
* [[Krakens]]: Sea monsters.
*[[Cockatrice]]s {{mana|UG}}
* [[Pegasi]]: Flying wild horses.
*[[Crab]]s {{U}}
* [[Hydras]]: Ancient primal beasts of the land.
*[[Dragon]]s {{R}}
* [[Sphinxes]]: Mysterious beings dispelling vague and dire prophecies.
*[[Elemental]]s {{mana|WUBRG}}
* [[Demons]]: Souls of the dead corrupted by hatred.
*[[Elk]]s {{mana|WG}}
* [[Dragons]]: Flying monsters.
*[[Fox]]es {{G}}
* [[Harpies]]: Malevolent bird women with a penchant for stealing.
*[[Griffin]]s {{W}}
* [[Sirens]]: Another kind of malevolent bird women.
*[[Fish|Hippocamps]] {{U}}
* [[Manticores]]: Spirits of brave soldiers made by the gods into powerful beasts, according to the Akroans.
*[[Horror]]s {{B}}
* [[Chimeras]]: Magical creatures made from occult mixtures of life essences.
*[[Hydra]]s {{G}}
* [[Basilisks]]: Primal monsters, associated with the minor god Pharika. (Although a basilisk is on the art of <c>Time to feed</c>, there are no creatures with the type in the block)
*[[Insect]]s {{B}}
* [[Hounds]]: Represented primarily by dire, infernal cerberuses.
*[[Leech]]es {{B}}
* [[Cyclopes]]: Dimwitted one eye monsters.
*[[Lizard]]s {{R}}
* [[Giants]]: Primal forces of nature given life.
*[[Kraken]]s {{U}}
* [[Phoenixes]]: Fire birds associated with the god Purphoros.
*[[Manticore]]s {{R}}
* [[Archons]]: On theros, they are explicitly malevolent, frequently attacking Meletis and providing one historical oppressor, Agnomakhos. They were once the main civilised race, forming a tyrannical empire over the lesser ones.
*[[Nautilus]] {{U}}
*[[Nightmare]]s {{B}}
*[[Octopus]]es {{U}}
*[[Pegasus|Pegasi]] {{W}}
*[[Phoenix]]es {{R}}
*[[Scorpion]]s {{B}}
*[[Serpent]]s {{U}}
*[[Sheep]] {{W}}
*[[Skeleton]]s {{B}}
*[[Snake]]s {{mana|BG}}
*[[Spider]]s {{G}}
*[[Starfish]] {{U}}
*[[Treefolk]] {{B}}
*[[Turtle]]s {{U}}
*[[Unicorn]]s {{W}}
}}


==Stories==
==Languages spoken==
* The ''[[Theriad]]'' tells the epic story of various "Champions", unidentified adventurers who would each rise to become The Champion of the Sun God.
*The citizens of the three human poleis speak their dialects of the Common language.
*Leonin and minotaurs have their languages, and tritons speak the Aquan dialect of Primordial.
*Centaurs and satyrs speak distinct dialects of Sylvan.
*Giants and cyclopses share one language.
*Dragons and sphinxes have distinct languages rarely spoken among mortals.
*The gods themselves speak the unique language of Nyx, that few beyond mortal oracles can understand.<ref>[[Theros: Godsend, Part I]], Prologue</ref>


==In-game references==
==Planeswalkers==
'''Associated cards:'''
===Native===
* <c>Soul of Theros</c>
{{columns-list|colwidth=15em|
*[[Calix]]
*[[Gideon Jura]]
*[[Niko Aris]]<ref>Gerrit Turner (December 14, 2020) [https://magic.wizards.com/en/articles/archive/feature/creating-niko-aris-2020-12-14 "Creating Niko Aris"] </ref>
*[[Xenagos]]
}}


'''Referred to:'''
===Visitors===
* <c>Dawnbringer Charioteers</c>
{{columns-list|colwidth=15em|
* <c>Eidolon of the Great Revel</c>
*[[Ajani Goldmane]]
* {{cardlink|Gods Willing|Theros}}
*[[Ashiok]]
* {{cardlink|Mana Confluence|Journey into Nyx}}
*[[Chandra Nalaar]] <ref name="Forsaken">[[Greg Weisman]] (November 2019). "''[[War of the Spark: Forsaken]]''". Del Rey.</ref>
* <c>Mischief and Mayhem</c>
*[[Dack Fayden]]
* <c>Plea for Guidance</c>
*[[Elspeth Tirel]]
* <c>Reckless Reveler</c>
*[[Huatli]] <ref name="Forsaken"/>
* <c>Spear of Heliod</c>
*[[Jace Beleren]] <ref name="Forsaken"/>
* <c>Unravel the Aether</c>
*[[Karn]]
*[[Kaya Cassir]]<ref name="Old Sins">{{DailyRef|magic-story/episode-9-the-old-sins-of-new-phyrexia|March of the Machine - Episode 9: The Old Sins of New Phyrexia|[[K. Arsenault Rivera]]|March 28, 2023}}</ref>
*[[Kiora]]
*[[Nissa Revane]] <ref name="Forsaken"/>
*[[Ral Zarek]]<ref name="Magic 8"/> (non-[[List of storyline sources|canon]])
*[[Saheeli Rai]] <ref name="Forsaken"/>
*[[Samut]] <ref name="Forsaken"/>
*[[Tamiyo]] <ref name="Forsaken"/>
*[[Teferi]] <ref name="Forsaken"/>
*[[Tezzeret]]<ref name="Magic 8"/> (non-[[List of storyline sources|canon]])
*[[Vraska]]
}}


==Sources==
==In-game references==
* {{NewRef|feature/planeswalkers-guide-theros-part-1-2013-08-21|Planeswalker's Guide to Theros, Part 1|The Magic Creative Team|August 21, 2013}}
{{in-game
* {{NewRef|feature/planeswalkers-guide-theros-part-2-2013-08-28|Planeswalker's Guide to Theros, Part 2|The Magic Creative Team|August 28, 2013}}
|cards=
* {{NewRef|feature/planeswalkers-guide-theros-part-3-2013-09-04|Planeswalker's Guide to Theros, Part 3|The Magic Creative Team|September 04, 2013}}
*<c>Nyx</c>
* {{NewRef|uncharted-realms/planeswalkers-guide-born-gods-2014-01-08|Planeswalker's Guide to ''Born of the Gods''|The Magic Creative Team|January 08, 2014}}
|associated=
* {{NewRef|uncharted-realms/planeswalkers-guide-journey-nyx-2014-04-02|Planeswalker's Guide to ''Journey into Nyx''|The Magic Creative Team|April 02, 2014}}
*<c>Invasion of Theros</c>
*<c>Soul of Theros</c>
*[[Unknown_Event/Minneapolis_event_cards|Theros Charm]]<ref name="Unknown Minn">{{YouTubeRef|r7uk8A4k3wo|Emrakul & Chatterfang!? Koma & Toski!? 62 Unknown Magic Cards!|channel=Good Morning Magic|date=May 10, 2023}}</ref>
|referred=
*<c>Alabaster Host Sanctifier</c>
*{{card|Amateur Auteur|Unstable|#=3c}}
*<c>Dawnbringer Charioteers</c>
*<c>Eidolon of the Great Revel</c>
*{{card|Extinguish All Hope|Commander Masters|CMM|#=157}}
*<c>Furious Rise</c>
*{{card|Gods Willing|Theros}}
*<c>Hall of Heliod's Generosity</c>
*<c>Harried Artisan</c>
*<c>Heliod, the Warped Eclipse</c>
*{{card|Mana Confluence|Journey into Nyx}}
*<c>Mindwrack Harpy</c>
*<c>Mischief and Mayhem</c>
*<c>Nessian Boar</c>
*<c>Plea for Guidance</c>
*<c>Reckless Reveler</c>
*<c>Spear of Heliod</c>
*{{card|Tranquil Cove|March of the Machine|MOM}}
*<c>Unravel the Aether</c>
*<c>Urn of Godfire</c>
}}


==References==
==References==
{{reflist}}
{{reflist}}
==Trivia==
Theros in ancient Greek mythology is the name of one of the [[Wikipedia:Horae|Horae]]. Theros is the goddess who personifies the summer.
==External links==
*{{DailyRef|making-magic/planeswalkers-guide-theros-part-1-2013-08-21|Planeswalker's Guide to Theros, Part 1|The Magic Creative Team|August 21, 2013}}
*{{DailyRef|making-magic/planeswalkers-guide-theros-part-2-2013-08-28|Planeswalker's Guide to Theros, Part 2|The Magic Creative Team|August 28, 2013}}
*{{DailyRef|making-magic/planeswalkers-guide-theros-part-3-2013-09-04|Planeswalker's Guide to Theros, Part 3|The Magic Creative Team|September 04, 2013}}
*{{DailyRef|feature/planeswalkers-guide-born-gods-2014-01-08|Planeswalker's Guide to ''Born of the Gods''|The Magic Creative Team|January 08, 2014}}
*{{DailyRef|feature/planeswalkers-guide-journey-nyx-2014-04-02|Planeswalker's Guide to ''Journey into Nyx''|The Magic Creative Team|April 02, 2014}}
*Wizards RPG Team (2020). ''[[D&D Mythic Odysseys of Theros]]''. [[Wizards of the Coast]].


{{Theros|{{!}} |state=collapsed}}
{{Theros|{{!}} |state=collapsed}}
{{Planes of the Multiverse}}
{{Planes of the Multiverse}}
[[Category:Planar types]]

Latest revision as of 12:08, 27 June 2024

Theros
[[File:{{#setmainimage:Meletis.jpg}}|250px]]
Information
First seen Theros
Last seen March of the Machine
Planeswalkers Calix, Gideon Jura, Niko Aris, Xenagos
Rabiah Scale 5[1]
Status Recovering from New Phyrexia's invasion, pantheon decimated
Demonym Theran[2]
For other uses, see Theros (disambiguation).

Theros is a plane where the Theros block and other Theros sets take place. It is similar to Hellenic Greece. The name may be from the Ancient Greek word θέρος (théros), meaning summer. The name may also be a portmanteau of the words "the" and "heroes", considering the heavy emphasis on Heroes on the plane.

Description

Theros is a plane governed by the gods of Nyx, where heroes face monsters, the sea rages, people offer burnt offerings and adventures take place. It is defined by mankind's struggle against the primal forces of the world, and mankind's conflict with the many other sapient races that populate the world.

Theros has a unique metaphysical property: things believed and dreamed here eventually become true.[3] The collective unconscious of millions of people has the literal power of creation, though the process unfolds over countless centuries. Thus the gods of Theros and their servants were believed, dreamed of, and narrated into existence, materializing, and becoming fully real as a result of mortal belief in their power.

Two closely related concepts loom large in the way mortals think about their place in the world: fate and destiny.[3] Fate is that which you cannot change, it is spun out in a tapestry woven by a trio of semi-divine women, The Fates. Destiny is that which you’re meant to do. While fate is what happens when you don’t take responsibility for your life, destiny is what happens when you commit to growing, learning, and taking chances. Being “destined for greatness” only comes through active and conscious decisions. But fate is what happens when you let other people and external circumstances dictate your life. The strands of destiny are spun from the hair of the ancient god Klothys.

More than just for their deeds, heroes fill an important role among the inhabitants of Theros.[3] Legendary heroes form a vast collection of archetypes (the Hunter, the General, the Philosopher, etc.) who embody the qualities to strive for and the potential of mortals to be more than mere drops in the raging river of fate.

History

The sealing of the titans

Thousands of years ago, before the current gods of Theros rose to power, the titans — horrific primal urges made flesh — roamed the mortal realm, sowing death and destruction in their wake.[4] The mortals, powerless to defend themselves, turned to prayer in their hour of need. From this prayer, this concentrated devotion sprang forth the gods themselves.

The oldest of the current gods, often considered siblings and some sort of offshoot from the Titans, are Klothys and Kruphix.[3] Perhaps the former arose from a sense of inevitability, and the latter of a sense of mystery. From them, the third generation of deities was born: sun-crowned Heliod, deep-dwelling Thassa, bleak-hearted Erebos, bronze-blooded Purphoros and keen-eyed Nylea. The other eight gods, the fourth generation, are sometimes thought to be their offspring.

Imbued with incredible power by the faith of mortals, the gods sealed the titans away in the Underworld. Klothys, the god of fate, volunteered to act as a jailer and sequestered herself in the Underworld for eternity. While Erebos rules this realm beyond death, it was Klothys who acted as an eternal seal, ensuring the Titans remained trapped.

The age of Trax

In ancient times, the archons of Trax held a massive empire, tyrannizing the world in the belief that they were imposing strict justice.[5][3] The most notable of these Archon tyrants was Agnomakhos, who used the leonin as an army. Giants, demons, and medusas are said to have reigned kingdoms of their own in those days. Dragons, Kraken, and Hydras used to be even larger than they are in the present time.

Eventually, the Archon empire fell, being instead replaced by the poleis, and the remaining Archons now lash at these, slighting the "honor" they feel was stripped from them.

Birth of the poleis

The end of the age of Trax corresponds roughly with the rise of the fourth and latest generation of the gods.[3] Ephara inspired and equipped the human heroes Kynaios and Tiro to overthrow Agnomakhos. They founded the polis Meletis, established its legal code, and defended it for decades. After the fall of the archons, humans and minotaurs waged a bloody war in the highlands. The poleis of Akros and Skophos were born from that bloodshed, inspired by the martial doctrines of Iroas and Mogis.

The age of heroes

The uncounted centuries since the fall of the archons have been marked by the exploits of great heroes, many of which have been recorded in epic works of epic prose and poetry. The tale of The Akroan War, is only nominally a history of the long siege of Akros, precipitated by the queen of Olantin abandoning her husband and going to live with the Akroan king. The Theriad tells the epic story of various unidentified adventurers who would each rise to become The Champion of the Sun God. The Callapheia recounts the adventures of Callaphe the Mariner.

The rise and fall of Xenagos

When the satyr planeswalker Xenagos returned to his birthplane, he found his old hedonistic lifestyle exceedingly dull and the gods to be a farce in which he was no longer willing to participate.[6] His ambitions had evolved into a desire for outright godhood, to join or replace the pantheon of Theros, and so he began gathering his forces of eldritch, otherworldly monsters to attack the poleis of Meletis, Akros, and Setessa. These attacks became so severe that the gods themselves began to go blind, cut off from their oracles. This drove them into a panic which escalated as they blamed the others of their kind for the transgression. Only Nylea seemed to be aware of the threat he played, but with his otherworldly magic, none of the gods could truly stop him.

In circumstances largely under mystery, Xenagos managed to ascend to godhood. This occurred during a minotaur siege at Akros, battled off by armies led by Elspeth. The victory celebration was the final ingredient to Xenagos' divine ascension, and in the ensuing turmoil, the Sun god's champion was ironically scapegoated for this, resulting in her exile to the wilderness. Xenagos now held the position of the God of the revels, furthering the chaos and distrust of the established pantheon.[7] Heliod was particularly offended by his ascension and sought to destroy the satyr, whom he referred to as "the usurper". He planned to punish all of mortal-kind for the actions of the new god.

Xenagos had accomplished what he had desired: obtaining a place in the pantheon. However, he could not sustain his godly form by himself; he gathered a large array of Nyxborn creatures, using them to keep his position. Capturing the Nyxborn caused Theros's sky to darken, as chaos spread across the plane. His time in Nyx would not be long though. Only a couple of days after his rise, the planeswalkers Elspeth Tirel and Ajani Goldmane arrived in Nyx to set Theros right again. After a difficult battle, Xenagos managed to knock Elspeth down, planning on taking her weapon, Godsend, to keep his position firm. However, Elspeth managed to throw the spear into Xenagos's chest, causing the arrowhead, which Nylea had shot into Xenagos before his ascension, to explode and shred his beating heart. Upon dying in Nyx, Xenagos could not manifest in the Underworld and is truly gone.[8]

As Xenagos's remnants fell back to Theros, Elspeth offered her life in trade for her lover Daxos. Erebos accepted her sacrifice and declared to Heliod that Elspeth must be delivered to him. After reclaiming Godsend, Heliod fatally wounded his former champion and instructed Ajani to carry Elspeth back to the mortal realm and deliver her to Erebos.[9]

War of the gods

Heliod contemplated the fragility of his immortality. He would not allow anyone to take his place in the pantheon — not even the other existing gods. To that end, he pulled the soul of the oracle Daxos and transformed him into his champion in the mortal realm.[10] Now a demigod, Daxos was instructed to remove all trace of the other gods from the great city of Meletis. The other gods, refusing to stand for such an affront, called upon their champions from the Underworld; with this, the gods were at war. Their strife led to unintended consequences, one of which began the opening of rifts between the Underworld and the mortal realm. This allowed Erebos's monsters and the titans to pour forth and sow chaos. Also in the Underworld, Elspeth became empowered by Ashiok, who equipped her with a weapon created from her past traumas. She also managed to escape the Underworld and planned to assassinate Heliod. The god Klothys sent the nyxborn Calix to bring her back.

Elspeth claimed that the Shadowspear was the true Khrusor and that Heliod's spear was a fake. Due to the nature of belief on Theros, when mortals started to acknowledge Shadowspear as the true Khrusor, Heliod's spear weakened to the point of shattering when clashing against Elspeth's weapon. The God of the Sun was forced to yield and Erebos imprisoned him in the Underworld forever. By defeating his most hated enemy, Elspeth won the God of the Dead's eternal gratitude and permission to return to the world of the living. After meeting with Daxos one last time, Elspeth planeswalked away, with Calix, whose spark ignited in the meantime, following her.

Phyrexian invasion

New Phyrexia begins the invasion of Theros at Akros.

Led by a Phyrexian Ajani Goldmane, the first wave of the invasion targeted temples and other places of worship.[11] Due to the nature of faith on Theros, compleating the gods' devotees meant that the gods themselves, influenced by their new Phyrexian worshippers, succumbed and became Phyrexians as well.

In the course of the invasion, most of the gods were compleated.[12] The city of Meletis stood as the last bastion of resistance against an endless onslaught of Phyrexian armies.[11] Hordes of Phyrexian monstrosities assailed the city from air, land, and sea, while Meletian defenders fought valiantly to drive them off. With the aid of Ephara, one of the few surviving Theros gods, sustained by the belief of those within the city walls, they managed to hold their own. Outside of Meletis, the omenpaths of Realmbreaker reached into the underworld, where they were met with Kroxa, whose voiding maw completely obliterated the invaders.

Once the tide had turned and New Capenna's angels led a counterinvasion of Theros, the compleated Heliod was distracted enough to be killed by Kaya Cassir.[13] Though Ephara's survival, Heliod's death, and Erebos's compleation is confirmed, it is unclear which of the other Gods were compleated in the invasion. It is implied that Athreos may have survived, having given orders to Kunaros, and that all five of the mono-colored gods may have been compleated.[14][15] Cymede, last seen ascending to Keranos's side in Nyx, was compleated, suggesting Keranos was also.[16]

In the aftermath, word of Elspeth's ascension and victory reached Theros, with statues built in her honor in restored temples, suggesting a new god will be borne from this worship.[17]

Locations

D&D Mythic Odysseys of Theros map

The realms

Theros is divided into three main realms:

  • The normal, sunlit world of the living, also known as the mortal realm. The mainland of Theros is somewhere around 40,000 square miles, and the known world is only a small part of a much much larger continent, mostly unexplored.[18] The known world is bounded to the west by the Siren Sea, and the east by the very vast Nistos Forest.[9] This realm is the only one of the three that can be directly planeswalked into or out of.[19]
  • Nyx: A paranormal realm associated with dreams and the subconscious, a literal and proverbial night sky where the gods dwell. Nyx is so closely tied to the plane's deities that, whenever they manifest, where they should be shadowed they instead display the glorious starlight of the night sky. Dreams are seen as gifts from the gods, and so are enchantments, due to their connection with this realm; whenever mortals sleep, they are said to be "visiting Nyx". Tales of the gods can be seen played out in the constellations[20]
  • The Underworld: A subterranean realm beneath the "Rivers That Ring The World", where the dead eventually ends up and dwell. It is governed by the god Erebos, cast into the place by a frightened and paranoid Heliod after his birth. Although the Underworld is dark, it is ironically not connected to Nyx, as it lacks the night as much as it lacks the Sun. The dead in Theros dwell in Underworld regions based on the lives they lead; known regions are Phylias, a wretched and tedious realm of the uninspired; Ilysia, a protected realm, tranquil and vibrant; and Tizerus, outside the palace of Erebos.

The Rivers That Ring the World are five rivers that form a boundary between Theros and its Underworld. Together they are also known as the Tartyx.

Poleis

As a plane where mankind is carving out a place for civilization in the wild, Theros has three main cities, or "poleis" (singular polis),[21] born from relevant areas of the now-defunct Archon empire, with fewer, smaller settlements here and there:

  • Akros, the white- and red-aligned polis renowned for its warriors.[22]
    • The Kolophon is a huge, many-tiered fortress and seat of Akroan power.[23]
    • The Temple of Triumph at the heart of the walled city is the huge stadium that hosts Theros's greatest sporting event, the Iroan Games.[3]
    • The Colossus of Akros, an enormous golem of bronze and iron, overlooks the path leading to the polis of Akros.[3]
    • Deathbellow Canyon[24]
    • The Deyda River. The river next to which Akros is built. [25]
    • The Great River Road. A Road that runs along the Deyda out to sea.[26]
    • The Katachton Mountains, which serve as a shield between Akros and the rest of Theros.
      • The Court of Orestes, which lies along the Khystonos River.[3]
      • The Khystonos River, whose headwaters reside in the mountains.[3]
      • Visible from Akros, Mount Velus is an energetically active volcano.[3] The fiery mountain serves as nothing less than Purphoros's home in the mortal world. A red dragon called Thraxes makes his home in the halls of Purphoros's first residence, which the god abandoned to create a larger and more ornate home deeper in the volcano.
        • Purphoros's forge lies in the deepest part of Mount Velus, near a vast lava pool.[3]
      • Mount Vesios, also known as the Little Sister, is a smaller volcano that resembles Mount Velus and erupts concurrently with Velus.[3]
      • The Pool of Lyth, a great rock outcropping that looks vaguely like a satyr's face.[3]
    • One-Eyed Pass. An Akroan pass that is known for its abundance of cyclopes, leading to the Ashlands.[23]
    • Pharagax Bridge. A huge stone bridge that is the only gateway to the polis from the west.[23]
    • Shrine Peak, a mountain shrine to Keranos.[3]
    • The Titan's Stairs, stone "stairs" seemingly carved into the granite cliffs that protect Akros and haunted at all times by eerie, whistling winds, provide natural access to the polis.[23]
    • Tynthal, a city with a coliseum located nearby.
  • Meletis, the white- and blue-aligned polis of learning, magic, and progress.
    • The Dekatia Academy, the legendary academy at Meletis, is the most elite academy for philosophers and mages on Theros.[27]
    • Meletis Harbor[3]
    • The Observatory is a tall viewing platform and a windowed structure offering a splendid view of the sky, renowned as a place to study Nyx, the home of the gods.[3]
    • The Pyrgnos, Meletis's repository of scholarly knowledge.[3]
    • The Four Winds Plateau sits just inland of the mouth of Meletis Harbor, before one reaches the city itself.[25]
    • The Guardian Way, flanked by grain fields.[28]
    • Branches of the river Kheir splay out across the landscape, bringing fresh water and trade from distant villages.
    • The Meletian Holdings, the numerous settlements that are settled on the polis's lands.[3]
      • Altrisos
      • The small coastal town of Glossion boasts a remarkable library that according to local legend was a gift from Ephara.[3]
      • Krimnos, home of the famed philosopher Anapse.[3]
      • Listes is a fortress marking the northeastern border of the polis.[3]
      • Natumbria. The residents of Natumbria are famous for training sea animals as skillfully as Setessans train land and air animals.[3]
      • Though they are regarded as Meletians, the people of Neolantin view themselves as citizens of Olantin.[3]
      • Oxus is a quiet town with a notably wealthy population, consisting largely of merchants who have retired from trade with large fortunes at their disposal.[3]
      • A small fishing village, Phaela is most noted as being the literal "end of the road" for travelers venturing south from Meletis.[3]
      • The coastal town of Sitrium is known for the way many of its buildings are on stilts to accommodate the changing tides.[3]
      • The village of Thesteia is little more than a crossroads, but it's notable for its temple to Karametra.[3]
  • Setessa, the white- and green-aligned polis containing an almost entirely female society.
    • The Abora Market is a giant, open-air market just inside the main eastern gate.[3]
    • In the very center of the city is the Temple to Karametra, patron of Setessa.[3]
    • The Amatrophon is a menagerie at the edge of the polis.[3]
    • Setessa has a nexus honoring each of Nylea's seasons and the accompanying Karametran planting rituals:
      • The Spring Nexus is in a lush garden behind Karametra's temple.[3]
      • The Summer Nexus is in an ancient olive grove west of the city proper, near the Bassara Tower.[3]
      • The Autumn Nexus is in a golden-apple orchard along the Southern Ridge.[3]
      • The Winter Nexus is at the far edge of Setessa in an old lion's den believed to predate the founding of Setessa.[3]
    • There are four watchtowers in Setessa. Each is named for an animal, and each has a regiment of Setessan warriors attached to it:
      • Bassara Tower (fox) stands near the Summer Nexus and protects the Nistos Forest, watching for interlopers who enter without Nylea's permission.[3]
      • Hyrax Tower (falcon) is a wooden tower that stands on the Southern Ridge near the Autumn Nexus.[3]
      • Leina Tower (lion) is a limestone tower that stands near the Temple to Karametra at the heart of Setessa and houses the polis's protectors.[3]
      • Ophis Tower (serpent) is hidden in a wild space near the temple to Karametra.[3]
    • The Southern Ridge, a ridge along Setessa's southern border.
  • The Miraculous Field outside Setessa is a farm that produces incredible fruits and grains that can heal illnesses, increase fertility, and stave off hunger for days.[3]

Other poleis

  • Obscure legends say that another major polis once existed, a coastal city that was known as Arixmethes, which Heliod smote with Khrusor and cast into the sea.
  • The same tale is told about Olantin, whose inhabitants' hubris enraged the gods.[29]
  • This fate had previously befallen the city of Alephne, whose fall was prophesied by Medomai.[3]
  • Smaller poleis exist, either human or belonging to other races.
  • Iretis, a small polis near Meletis, bordering the wilds. Destroyed by leonin thanks to Ashiok, destined to become the third city for the Returned of Phenax.
  • Skophos, the minotaur polis in the far north, for centuries unknown to humans and remaining unexplored.[30] It boasts grand temples to the god of slaughter.[31]

Siren Sea

The Siren Sea is the wine-dark sea that borders Meletis and is home to the tritons.[13]

  • The Dakra Isles, or "Isles of Enchantment", is a host of small islands near the coast of Meletis. They are said to have been created when Thassa felt sorrow that Korinna, ancient queen of the tritons, had been killed by a human's harpoon.[23] Thassa's tears fell onto the sea in the form of an archipelago of misty isles. The Dakra have rarely been settled by humans, as they harbor strange nymphs and fierce monsters, and are enchanted with the magic of the gods.
    • Arixmethes, thought to be an island but really a titanic kraken. Generations of unaware humans had constructed a city on Arixmethes, though when the Kraken woke, the city was demolished and the residents were killed. Arixmethes has since returned to its slumber.
    • Cronemouth Cove, a tiny island with a gate to the Underworld. A coven of sea hags who share a sentient tongue guard the gate.
    • Ketaphos, a mysterious island that exists in Nyx during the night and the mortal realm during the day.
    • Skathos, the island that is home to the gorgon queen Hythonia.

Oreskos

Oreskos is the central domain of the leonin. It lies in a rocky river valley in a remote eastern[9] region of Theros, beyond Akros but still bordering the Nessian Forest.[32] It is ruled by Brimaz, the Leonin King.

  • Mount Kure
  • The Oreskos Road is a dirt road connecting Oreskos with the Nessian Forest, and is part of the road between Oreskos and the sea. It takes a day and a half to walk at a rapid pace.[9]
  • Sun's Mirror
  • Tethmos is the primary leonin den, high in the mountains.

The Nessian Wilds

The vast wilderness of the Nessian Wood (also called the Nessian Forest or the Nessian Wilds) is considered Nylea's domain.[3] Its trees are as old as the world, twining together to form an impenetrable canopy shielding the wood from Heliod's angry glare. Their roots stretch deep into the earth, and some say they drink from the Rivers That Ring the World, the waters of the Underworld. It is home to beasts, hydras, snakes, and centaur coursers. Nylea allows limited hunting in the Nessian Wood, but she has been known to kill those who poach without her permission. Setessa's Bassara regiment helps the god keep an eye out for such illicit hunters, as well as any intruders who might bring danger upon the polis.

  • The Cypress Gates is a natural limestone formation at the point where the Oreskos Road enters the forest. They are located in a valley of the Sperche River between two mountain ranges.[9]
  • Pheres and Lagonna, the centaur lowland domains west of Setessa.
    • Kithara, a Centaur village burned down by Akroan soldiers.[5]

The Chaparral

The chaparral is a dense growth of shrubs and small trees, bordering Setessa and the Nessian Wilds.

  • Skola Vale, a verdant, highly enchanted valley dotted with copses of trees and occupied by satyrs.

Despair Lands

On a peninsula south of the Nessian Wood, the Despair Lands leeches life from the surrounding areas.

  • The bleak mire of Hetos.[33] More dangerous for mortals than undead, mostly thanks to the crimson cypress known as the Blood Tree, which attracts vicious beasts.
  • The necropolis of Asphodel, housing Returned that only leaves when bursts of emotion or old memories come to pass.
    • The Coliseum of the Aphonai

Nistos Forest

The uncharted forest east of Setessa, is larger than the Nessian forest.[9]

Phoberos Badlands

The badlands in the west of the Akroan realm.[23] Occupied by marauding leonin, flesh-eating minotaurs, and firebreathing dragons. Encampments of Stratians are always stationed here on the border between the human realm and those beyond. They're relieved every month or so by a fresh cadre of troops. The borderland between Phoberos and Akros is long and rugged, and the Stratians are kept in wandering groups, patrolling the whole of the Akroan frontier.

  • The Ashlands
  • The Bothros
  • Camp No Hope
  • Crypts of the Lost
  • Deathbellow Canyon
  • Fort Sandmouth
  • Odunos, a necropolis on the coast. Housing Returned who are driven by violence, towards themselves and the nearby living.
  • Skophos
    • Lesser Peristyle
    • Mogis's Chalice

Oraniad Mountains

  • Empty Eye
  • The shrine of Nykthos is the gateway to and of Nyx. On this sacred ground in the Oraniad Mountains east of Oreskos, the worshipers can see their gods most clearly.[34]
  • Phoenix Stairs
  • Winter's Heart

Temple of Mystery

At the end of the world, the sea drains off a sharp edge and forms an epic waterfall. At the top of the waterfall, there is a massive olive tree growing up out of the water. This tree is the shrine to Kruphix, the enigmatic god of horizons.[35]

Uncertain locations

  • The Hall of Heliod's Generosity
  • The Lindus a river on the Southeastern edge of Theros.[36] [37]
  • Mount Sulano[38]

Religion

Theros's pantheon as of the ascension of Xenagos.

Gods

Major Gods

Minor Gods

Cult Gods

Meletian Calendar

Although the method of marking years on Theros is unknown, Meletis has developed a calendar that has been at least partially adopted in the poleis of Akros and Setessa. The calendar is composed of 12 months, each beginning with the new moon, alternating between 30 and 29 days, and named after a festival celebrated during that month. Roughly every three years, an extra 30-day month is added to the end of the year, giving Theros a 364-day year on average, meaning its years may be the same length as on Earth.[3]

Month Length Associated God Observances
Lyokymion 30 days Thassa Feast of the Melting Swell: Marks the start of a new year by celebrating the bounty of the sea. Observed through the first week of the year.
Protokynion 29 days Nylea Festival of the First Hunt: Originally involved hunting, but is now a day of picnics, outdoor games, and frolicking to celebrate the full flowering of spring.
Astrapion 30 days Keranos Lightning Festival: Intricate sand paintings are created and washed away by the first storm of the summer. Celebrates the impermanence of knowledge and the power of change.
Polidrysion 29 days Ephara Celebration of the founding of Meletis: Celebrated within the city-state and among Ephara's followers.
Thriambion (Meletis)

Iroagonion (Akros)

30 days Iroas Thriambion: Commemoration of the Meletian conquest of Natumbria. Celebrates the city-state's unification of the peninsula.

Iroan Games: Series of athletic competitions.

Megasphagion 29 days Mogis Revel in Ruin: Domesticated version of Mogis's typical rites involving the sacrifice, cooking, and eating of cattle. Often devolves into a drunken and occasionally violent revel.
Chalcanapsion 30 days Purphoros The Kindling or Forge-Lighting: Worshipers keep a bonfire burning from sundown to sunrise, acknowledging that Purphoros warms the earth.
Necrologion 29 days Athreos Feast of the Necrologion: Pious souls silently spend the day reading ancient memoirs or writing messages for their descendants.
Therimakarion 30 days Karametra Blessing of the Beasts: Celebrates humans' partnership with domesticated animals. Work animals are given a day of rest, while strays found on this day are considered lucky.
Katabasion 29 days Erebos The Descent: Ceremony in which worshipers make a symbolic journey to the Underworld by entering a cave, offering prayers and sacrifices to Erebos in complete darkness, and slowly returning to the surface just before sunrise.
Cheimazion 30 days Pharika Day of Affliction: Pharika's winter festival. The sick and infirm sleep in the god's temples during the festival in hopes of receiving a miraculous cure, and the truly devout imbibe near-lethal doses of poison, trusting Pharika to oversee their recovery. Observed during the first week of the month.
Agrypnion 29 days Kruphix The Watching: Marks the end of winter and the close of the year.
Anagrypnion 30 days Kruphix Occurs once every three years.

The largest holiday aligned with Heliod was the summer solstice, celebrated with three days of ceremonious feasting, weddings, and oaths of loyalty.[42][3] It is unclear which month this holiday would have occurred in — likely between Astrapion and Megasphagion — and whether this holiday is still celebrated after Heliod's death is unknown.

Meletian officials also designate two holidays during the year, making allowances for the overlap with certain centaur celebrations.[23]

Lunar Observances

New Moon

The most sacred rituals to Phenax are performed at night under a new moon. Offerings of stolen goods, written lies, and loaded dice are thrown into crags or buried at crossroads and claimed by the god or his servants.

Crescent Moon

A waxing crescent, usually in the first week of each month, is a sacred time for followers of Pharika and is considered a favorable time to harvest medicinal plants.

Full Moon

Annually on the day of the first full moon after the autumnal equinox, leonin prides gather at Tethmos to celebrate, renew friendships, and select a new zibnyth, or Speaker, to reign for the following year.

During the week of each full moon, the usually isolationist polis of Setessa allows visitors to enter and participate in the Abora Market, a massive, open-air market within the city.

On the evening of each full moon, followers of Karametra host feasts in celebration of parenthood and community.[3] New parents are given gifts and blessings, while young couples travel into the woods together.

Lunar Eclipse

The blood moon is seen to represent Mogis's eye and is considered the holiest occasion by his followers.[3] It is generally celebrated by consuming meat, often raw, with intoxicants, and performing ritualistic scarification.

Economy

A Meletian coin.

Trade between Meletis and Akros is constant and productive.[3] Caravans make the two-day journey between the poleis at least once a week, carrying fine Akroan metalwork and pottery to Meletis, and Meletian fabric, stonework, and fish northward. Both poleis mint coins of copper, silver, and gold, with equivalent value. Setessa trades with the other poleis as well, but less extensively. Its Abora Market, just inside the city gates, is open to outsiders only on certain days, and Setessan merchants prefer to barter goods rather than accept currency. Despite these restrictions, Setessan food, woodwork, and trained falcons are highly valued in the other poleis.

Aside from the other human poleis, Meletis and Setessa both trade with the centaurs of the Lagonna band.[3] The centaurs don't work metal, so they trade woodwork, the produce of the plains, and woven blankets to the human poleis in exchange for weapons and armor.

Inhabitants

Sapient races

Artificial

Other

Languages spoken

  • The citizens of the three human poleis speak their dialects of the Common language.
  • Leonin and minotaurs have their languages, and tritons speak the Aquan dialect of Primordial.
  • Centaurs and satyrs speak distinct dialects of Sylvan.
  • Giants and cyclopses share one language.
  • Dragons and sphinxes have distinct languages rarely spoken among mortals.
  • The gods themselves speak the unique language of Nyx, that few beyond mortal oracles can understand.[43]

Planeswalkers

Native

Visitors

In-game references

Represented in:
Associated cards:
Referred to:

References

  1. Mark Rosewater (November 05, 2022). "Hello sir, can you tell us where Theros falls on the Rabiah scale these days?". Blogatog. Tumblr.
  2. Alison Lührs (March 24, 2023). "March of the Machine - Ravnica: One and the Same". magicthegathering.com. Wizards of the Coast.
  3. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av Wizards RPG Team (2020), D&D Mythic Odysseys of Theros, Wizards of the Coast
  4. Wizards of the Coast (January 10, 2020). "Theros Beyond Death Story Summary". magicthegathering.com. Wizards of the Coast.
  5. a b Magic Creative Team (September 4, 2013). "Planeswalker's Guide to Theros Part 3". magicthegathering.com. Wizards of the Coast.
  6. Xenagos. Planeswalker Biography. Wizards of the Coast. Retrieved on October 02, 2013.
  7. The Magic Creative Team (January 08, 2014). "Planeswalker's Guide to Born of the Gods". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (March 11, 2019). "Where It's At". magicthegathering.com. Wizards of the Coast.
  9. a b c d e f Jenna Helland (2014), "Journey into Nyx: Godsend, Part II. Wizards of the Coast"
  10. Wizards of the Coast (January 10, 2020). "Theros Beyond Death Story Summary". magicthegathering.com. Wizards of the Coast.
  11. a b Emily Teng (April 11, 2023). "Planeswalker's Guide to March of the Machine: The Phyrexian Invasion of the Multiverse". magicthegathering.com. Wizards of the Coast.
  12. Mark Rosewater (April 10, 2023). "Choosing Your Battles, Part 1". magicthegathering.com. Wizards of the Coast.
  13. a b c K. Arsenault Rivera (March 28, 2023). "March of the Machine - Episode 9: The Old Sins of New Phyrexia". magicthegathering.com. Wizards of the Coast.
  14. Emily Teng (April 13, 2023). "The Legendary Team-Ups of March of the Machine". magicthegathering.com. Wizards of the Coast.
  15. Flavor text of Ephara, Ever-Sheltering
  16. Flavor text of Phyrexian Pegasus
  17. Flavor of Deification
  18. D&D: Massive New Mythic Odysseys Of Theros Rules author=J.R. Zambrano. Belloflostsouls.com (May 28, 2020).
  19. Doug Beyer (June 01, 2014). "So is Elspeth less dead on Theros than she would be on any other plane?". A Voice for Vorthos. Tumblr.
  20. Wizards of the Coast. (4 Sep 2013.) "PAX Prime 2013 - Theros World Building Panel", Magic: the Gathering account on Youtube
  21. Trick Jarrett (November 19, 2013). "Symbols of the Poleis". magicthegathering.com. Wizards of the Coast.
  22. Doug Beyer (August 28, 2013). "Are Akros, Setessa and Meletis all associated with specific colours?". A Voice for Vorthos. Tumblr.
  23. a b c d e f g The Magic Creative Team (August 28, 2013). "Planeswalker's Guide to Theros, Part 2". magicthegathering.com. Wizards of the Coast.
  24. Flavor text of Deathbellow War Cry
  25. a b Theros: Godsend, Part I, Chapter 10
  26. Theros: Godsend, Part I, Chapter 8
  27. Mike McArtor (February 20, 2014). "That's the Spirits!". magicthegathering.com. Wizards of the Coast.
  28. Seanan McGuire (October 26, 2022). "The Brother's War - Chapter 4: The Dark". Magicthegathering.com.
  29. Gavin Verhey (August 11, 2014). "A Look Inside From the Vault: Annihilation". magicthegathering.com. Wizards of the Coast.
  30. Flavor text for Labyrinth of Skophos
  31. Flavor text for Skophos Warleader
  32. Journey into Nyx: Godsend, Part II, Chapter 10
  33. Flavor text of Nyxborn Marauder
  34. Trick Jarrett (September 24, 2013). "Checking Out Nykthos". magicthegathering.com. Wizards of the Coast.
  35. Trick Jarrett (October 01, 2013). "Temple of Mystery". magicthegathering.com. Wizards of the Coast.
  36. Flavor text of Nyxborn Seaguard
  37. File:Mythic Odysseys of Theros map.jpg
  38. Flavor text of Pinnacle of Rage
  39. Ken Troop (April 23, 2014). "Dreams of the City". magicthegathering.com. Wizards of the Coast.
  40. Kelly Digges (June 11, 2014). "Kruphix's Insight". magicthegathering.com. Wizards of the Coast.
  41. a b c MacKay, Jed. (2021). Magic. Vol 1, Iss 8.
  42. (2013). Theros Player's Guide. Wizards of the Coast.
  43. Theros: Godsend, Part I, Prologue
  44. Gerrit Turner (December 14, 2020) "Creating Niko Aris"
  45. a b c d e f g h Greg Weisman (November 2019). "War of the Spark: Forsaken". Del Rey.
  46. Emrakul & Chatterfang!? Koma & Toski!? 62 Unknown Magic Cards! (Video). Good Morning Magic. YouTube (May 10, 2023).

Trivia

Theros in ancient Greek mythology is the name of one of the Horae. Theros is the goddess who personifies the summer.

External links