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{{SubTabs
|sub1 = Theme decks
}}
{{Infobox set
  |image = EVE logo.png
  |symbol_description = An eclipsed sun
  |design = [[Mark Rosewater]] (lead)<br/>[[Alexis Janson]]<br/>[[Ken Nagle]]<br/>[[Jake Theis]]<br/>[[Brian Tinsman]]
  |development = [[Matt Place]] (lead)<br/>[[Nate Heiss]]<br/>[[Erik Lauer]]<br/>Ken Nagle<ref>{{DailyRef|feature/four-short-stories-about-eventide-2008-07-21|Four Short Stories about ''Eventide''|[[Ken Nagle]]|July 21, 2008}}</ref> <br/>[[Mike Turian]]
  |art = [[Jeremy Jarvis]]
  |release = July 25, 2008
  |plane = [[Shadowmoor (plane)|Shadowmoor]]
  |mechanics = [[Hybrid mana]] (enemy colors), [[Untap]]ping, [[-1/-1 counter]]s
  |keywords = ''[[Chroma]]'', [[Persist]], [[Retrace]], [[Wither]]
  |size = 180 cards<br/>{{curmb|60|40|50}}
  |code_expansion = EVE
  |code_expansion_ref = {{DailyRef|latest-developments/know-your-allies-2009-11-06|Know Your Allies|[[Tom LaPille]]|November 6, 2009}}
  |code_development = Doughnut
  |series = [[Shadowmoor block]]
  |first = Shadowmoor
  |second = Eventide
  |third = none
  |previous = Shadowmoor
  |next = From the Vault: Dragons
}}
{{otheruses}}
{{otheruses}}
{{Expansion |
'''''Eventide''''' is the forty-sixth ''[[Magic: The Gathering]]'' [[expansion]] and was released July 25, 2008, as the second set, of two, in the [[Shadowmoor block]].<ref>{{DailyRef|arcana/announcing-eventide-2008-02-12|Announcing ''Eventide''|[[Wizards of the Coast]]|February 12, 2008}}</ref> [[Prerelease tournaments|Prerelease Events]] were held July 12–13, 2008.<ref>{{DailyRef|arcana/announcing-eventide-2008-02-12|''Eventide'' Prerelease Primer|Tim Willoughby|July 07, 2008}}</ref> Release events were held July 26–27, 2008.
  Expansion Name    = [[Image:Eventide logo.png]] |
 
  Symbol  = Eventide symbol.png |
==Set details==
  Symbol Description = |
''Eventide'' contains 180 cards (60 rare, 60 uncommon, and 60 commons). Its [[expansion symbol]] is a reflection of the expansion symbol from ''[[Morningtide]]''.<ref>{{DailyRef|making-magic/innovate-enough-or-it-2008-02-18|Innovate Is Enough (Or Is It?)|[[Mark Rosewater]]|February 18, 2008}}</ref> It suggests a mostly eclipsed sun. ''Eventide'' continues with setting and themes already established in ''[[Shadowmoor]]'' except that the [[hybrid]] spells used in this set are [[Enemy color|enemy-colored]] as opposed to ''Shadowmoor's'' ally-colored.<ref>{{DailyRef|making-magic/stating-obvious-2008-06-16|Stating the Obvious|[[Mark Rosewater]]|June 16, 2008}}</ref><ref>{{DailyRef|making-magic/breaking-eventide-2008-06-30|Breaking ''Eventide''|[[Mark Rosewater]]|June 30, 2008}}</ref> A large quantity of [[Mega cycle|Mega Cycles]] are embedded in the two sets, with ten cards total, five allied-colored in ''Shadowmoor'' and five enemy-colored in ''Eventide''. ''Eventide'' added the new [[creature type]] "[[Noggle]]" to the list. The set was accompanied by the [[Eventide (novel)|novel of the same name]], written by [[Cory J. Herndon]] and [[Scott McGough]].
  Design Team = [[Mark Rosewater]] (lead)<BR>[[Alexis Janson]]<BR>[[Ken Nagle]]<BR>[[Jake Theis]]<BR>[[Brian Tinsman]]|
 
  Development Team = [[Matt Place]] (lead)<BR>[[Nate Heiss]]<BR>[[Erik Lauer]]<BR>[[Ken Nagle]]<BR>[[Mike Turian]]|
===Flavor and storyline===
  Release Date = July 25, 2008|
As the gloom deepens over the world of [[Shadowmoor (plane)|Shadowmoor]], the plane's eerie transformation is complete. [[Merfolk#Selkies|Selkies]], [[Dwarf#Duergars|duergar]], [[Goblin#Hobgoblins|hobgoblins]], and other creatures from the macabre fringes of folklore thrive in the permanent night.<ref>{{DailyRef|feature/concepting-eventide-part-1-2008-07-16|Concepting ''Eventide'', Part 12|[[Doug Beyer]]|July 16, 2008}}</ref><ref>{{DailyRef|feature/concepting-eventide-part-2-2008-07-30|Concepting ''Eventide'', Part 2|[[Doug Beyer]]|July 30, 2008}}</ref> Their mix of mischief and malice drives the wholesome [[elves]] and the xenophobic [[kithkin]] back into their strongholds, opening the door for sinister forces to reign.<ref>{{DailyRef|mysteries-eventide-2008-06-30-0|The Mysteries of Eventide|[[Doug Beyer]]|June 30, 2008}}</ref><ref>{{DailyRef|language-myth-2008-07-28|The Language of Myth|[[Nik Davidson]]|July 28, 2008}}</ref>
  Mechanics = [[Hybrid mana]] (enemy colors), [[Untap]]ing, -1/-1 counters|
 
  Keywords = ''Chroma'', Retrace|
====Magic Story====
  Size = 180 |
{{main|Magic Story}}
  Expansion Code = EVE |
''[[The Hunter and the Veil]]'' is a [[webcomic]] about [[Garruk]] and [[Liliana]]. It was published in three parts in July and August 2008. Although this story does not feature [[Lorwyn-Shadowmoor]] as a plane, it does feature two of the [[planeswalker]]s that were released with the original Lorwyn set, nicknamed "The Lorwyn Five".
  Development Code = Doughnut |
 
  Block Name = [[Shadowmoor block]]|
{| class="wikitable sortable"
  First Set = [[Shadowmoor]]|
|-
  Second Set = [[Eventide]]|
! Title !! Author !! Release Date !! Setting (plane) !! Featuring
  Third Set = |
|-
  Previous Set      = '''''[[Shadowmoor]]'''''|
| [https://web.archive.org/web/20160629145128/https://magic.wizards.com/en/articles/archive/feature/hunter-and-veil-part-1-2008-07-30 The Hunter and the Veil, Part 1] || [[Doug Beyer]] || 2008-07-30 || [[Shandalar]] || [[Garruk]]
  This Set          = '''''Eventide''''' |
|-
  Next Set          = '''''[[From the Vault: Dragons]]''''' |
| [https://web.archive.org/web/20190813160401/https://magic.wizards.com/en/articles/archive/feature/hunter-and-veil-part-2-2008-08-06 The Hunter and the Veil, Part 2] || [[Jenna Helland]] || 2008-08-06 || [[Shandalar]] || [[Liliana Vess|Liliana]], [[Kothophed]], [[Garruk]]
}}
|-
| [https://web.archive.org/web/20160629145132/http://magic.wizards.com/en/articles/archive/feature/hunter-and-veil-part-3-2008-08-13 The Hunter and the Veil, Part 3] || [[Jenna Helland]] || 2008-08-13 || [[Shandalar]] || [[Liliana Vess|Liliana]], [[Kurkesh]], [[Garruk]]
|}
 
====Savor the Flavor====
{{main|Savor the Flavor}}
{| class="wikitable sortable"
|-
! Title !! Author !! Release Date !! Setting (plane) !! Featuring
|-
| [https://web.archive.org/web/20210418203909/https://magic.wizards.com/en/articles/archive/savor-flavor/etherium-tale-2009-03-04 An Etherium Tale] || [[Doug Beyer]] || March 4, 2009 || [[Esper]] and [[Bant]] || [[Sharuum]], Xorin, [[Crucius]], [[Agatha (Alara)|Agatha]], Callio, Travius, Jaria
|-
| [https://web.archive.org/web/20190812223435/https://magic.wizards.com/en/articles/archive/savor-flavor/circumnavigation-2009-03-24 Circumnavigation] || [[Doug Beyer]] || March 25, 2009 || [[Alara]] || <c>Dragonsoul Knight</c>, [[Asha]], [[Kresh]], [[Rakka Mar]], Zarratha, [[Sarkhan Vol|Sarkhan]]
|-
| [https://web.archive.org/web/20220520213521/https://magic.wizards.com/en/articles/archive/savor-flavor/face-war-2009-04-15 The Face of War] || [[Jenna Helland]] || April 15, 2009 || [[Alara]] || [[Thraximundar]], [[Nicol Bolas]], Breot, Sonara, [[Elspeth Tirel|Elspeth]], Elleta, Lifris
|-
| [https://web.archive.org/web/20220521135659/https://magic.wizards.com/en/articles/archive/savor-flavor/day-vedalken-exploded-2009-05-06 The Day a Vedalken Exploded] || [[Doug Beyer]] || May 6, 2009 || [[Esper]] and the [[Maelstrom]] || [[Keimon]], Drathus, [[Nicol Bolas]]
|-
| [https://web.archive.org/web/20150711043824/http://magic.wizards.com/en/articles/archive/savor-flavor/gold-records-2009-05-19 Gold Records] || [[Doug Beyer]] || May 20, 2009 || [[Alara]] || [[Revin Skoros]], [[Ranalus]], [[Haaach]], [[Dollun Spinebreaker]], [[Banath'thur]], [[Sarrasa]]
|-
| [https://web.archive.org/web/20160711090010/http://magic.wizards.com/en/articles/archive/savor-flavor/different-kind-origin-story-2009-06-03 A Different Kind of Origin Story] || [[Doug Beyer]] || June 3, 2009 || "Earth", [[Naya]] || [[Eleni]]
|}
 
===Marketing===
''Eventide'' was sold in 16-card [[boosters]], four [[preconstructed theme deck]]s and a [[fat pack]].<ref>{{DailyRef|arcana/eventide-fat-pack-2008-07-08|''Eventide'' Fat Pack|[[Magic Arcana]]|July 08, 2008}}</ref><ref>{{DailyRef|wallpaper/wallpaper-week-eventide-2008-07-04|Wallpaper of the Week: ''Eventide''|[[Magic Arcana]]|July 04, 2008}}</ref> It was the last set that supplied a [[Pro Tour Player Card]] with the decks and the fat pack. The booster packs featured artwork from <c>Archon of Justice</c>, <c>Cold-Eyed Selkie</c> and <c>Overbeing of Myth</c>.<ref>{{DailyRef|arcana/eventide-booster-packaging-2008-05-28|''Eventide'' Booster Packaging|[[Magic Arcana]]|May 28, 2008}}</ref> The promotional [[prerelease card]] for ''Eventide'' was a [[foil]] <c>Overbeing of Myth</c> with [[alternate art]], a card that emphasizes hybrid mana.<ref>{{DailyRef|eventide-prerelease-card-2008-07-07|''Eventide'' Prerelease Card|[[Wizards of the Coast]]July 7, 2008}}</ref> The [[release card]] was <c>Figure of Destiny</c>.
 
Like ''[[Shadowmoor]]'' boosters before them, boosters of ''Eventide'' come with a bonus sixteenth card that is either a "[[rules card]]" or a creature [[token]] from ''Eventide''. One face of the ''Eventide'' bonus card has one of eight different rules tips or is one of 9 different creature tokens. The other face has one of 12 advertisements for organized play programs, the [[Eventide (novel)|Eventide novel]], [[From the Vault: Dragons]], [[Gleemax]], [[fat pack]]s and ''[[Shards of Alara]]''.


'''Eventide''', codenamed "Doughnut", is the forty-sixth [[Magic]] expansion and will be released July 25, 2008, as the second set, of two, in the [[Shadowmoor block]]. Prerelease Events will be held July 12-13, 2008.
====Tips & Tricks====
The tips & tricks cards are
*Rules Tip: [[Retrace]]
*Rules Tip: [[Hybrid mana]] Symbols
*Rules Tip: [[Chroma]]
*Rules Tip: {{Q}} is the Untap Symbol
*Rules Tip: [[Persist]]
*Rules Tip: [[Wither]]
*Rules Tip: +1/+1 and -1/-1 counters
*Fun Format: [[Two-Headed Giant]]


==Set details==
====Tokens====
''Eventide's'' hybrid spells are enemy-colored as opposed to ''Shadowmoor's'' hybrid spells being ally-colored.
The ''Eventide'' tokens are:<ref>{{DailyRef|eventide-tokens-2008-07-10|''Eventide'' Tokens|[[Wizards of the Coast]]|July 10, 2008}}</ref>
# {{W}} 0/1 [[Goat]] produced by <c>Springjack Pasture</c> and <c>Springjack Shepherd</c>
# {{U}} 1/1 [[Bird]] with [[flying]] produced by <c>Fable of Wolf and Owl</c>
# {{G}} 3/3 [[Beast]] produced by <c>Savage Conception</c>
# {{W/B}} 1/1 [[Spirit]] with flying produced by <c>Beckon Apparition</c>
# {{U/R}} 5/5 [[Elemental]] with flying produced by <c>Call the Skybreaker</c>
# {{B/G}} 1/1 [[Worm]] produced by <c>Creakwood Liege</c> and <c>Worm Harvest</c>
# {{R/W}} 1/1 [[Goblin]] [[Soldier]] produced by <c>Rise of the Hobgoblins</c>


===Promotion cards===
"Kithkin Soldier" produced by <c>Cenn's Enlistment</c>, <c>Gwyllion Hedge-Mage</c>, <c>Patrol Signaler</c> and "Wolf" produced by <c>Fable of Wolf and Owl</c> have been reprinted from ''Shadowmoor'' with their original art and expansion symbol.
The promotional [[Prerelease cards|pre-release card]] for ''Eventide'' is <c>Overbeing of Myth</c><ref>{{Arcref|1627|Eventide Prerelease Card|Monday, July 7, 2008}}</ref> with alternate art, a card that emphasizes hybrid mana.  Overbeing is a */* Spirit avatar which continues the cycle started in ''[[Shadowmoor]]''. It allows you to draw an extra card in your draw step and its power/toughness is equal to the amount of cards in your hand.


==Mechanics==
==Mechanics==
{{expand}}
Mechanically, ''Eventide'' continues what ''Shadowmoor'' began with the reuse of the heavy use of [[-1/-1 counter]]s, [[Wither]], [[Persist]] and the untap symbol {{Q}}.
*''Chroma'' - an [[ability word]] associated with abilities that count mana symbols of a certain [[color]].
*Retrace - a keyword meaning "You may play this card from your graveyard by discarding a land card in addition to paying its other costs."


{{cquote|Different colors would count mana symbols in different areas of the game; in play, in hand, and in the graveyard. The zones were divvied up between the five colors. Green was given the hand because of Phosphorescent Feast and because it has had a few high-profile cards that count things in the hand (mainly cards in hand—cough, Maro, cough). The second color chosen for the hand was blue because it felt the most natural to be hand focused. Black was assigned the graveyard as no other color made sense. This left white and red to care about mana symbols in play.}}<ref>{{MTGref|mr339|Eventide Pool|Mark Rosewater|Monday, July 7, 2008}}</ref>
Further, ''Eventide'' introduces the following keywords:
*''[[Chroma]]'' — an [[ability word]] associated with abilities that count mana symbols of a certain [[color]].<ref>{{DailyRef|when-mana-symbols-attack-2008-07-04|When Mana Symbols Attack|[[Devin Low]]|July 04, 2008}}</ref>
*[[Retrace]] — a keyword meaning "You may play this card from your graveyard by discarding a land card in addition to paying its other costs."
 
{{cquote|Different colors would count mana symbols in different areas of the game; in play, in hand, and the graveyard. The zones were divvied up between the five colors. Green was given the hand because of Phosphorescent Feast and because it has had a few high-profile cards that count things in the hand (mainly cards in hand—cough, Maro, cough). The second color chosen for the hand was blue because it felt the most natural to be hand-focused. Black was assigned the graveyard as no other color made sense. This left white and red to care about mana symbols in play.<ref>{{DailyRef|making-magic/eventide-pool-2008-07-07|''Eventide'' Pool|[[Mark Rosewater]]|July 7, 2008}}</ref>}}


==Cycles==
==Cycles==
* '''Enemy-color demigods''' {{-}} Each of these Spirit Avatar creatures has a converted mana cost of {{5}}, made up entirely of [[hybrid mana]] symbols:  <c>Divinity of Pride</c>, <c>Nobilis of War</c>, <c>Dominus of Fealty</c>, <c>Overbeing of Myth</c>, <c>Deity of Scars</c>.
''Eventide'' has 15 [[cycle]]s.  Seven of them are part of [[Shadowmoor block#Shadowmoor block|Shadowmoor block mega cycles]].  The remaining eight are:
* '''Enemy-color demigod auras''' {{-}} Each of these [[aura]]s grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both: <c>Edge of the Divinity</c>, <c>Scourge of the Nobilis</c>, <c>Clout of the Dominus</c>, <c>Favor of the Overbeing</c>, <c>Gift of the Deity</c>.
{| class="wikitable"
* '''Enemy-color lieges''' {{-}} Each of these Horror creatures has a mana cost that includes CCC, where C is an enemy-color hybrid mana symbol. Each liege gives +1/+1 bonus to a creature that matches one of its colors or +2/+2 to a creature that matches both, and has an ability that relates to spells or permanents of its colors you own: <c>Mortality Liege</c>, <c>Balefire Liege</c>, <c>Mindwrack Liege</c>, <c>Seedborne Liege</c>, <c>Creakwood Liege</c>.
|-
* '''Hedge-mages''' {{-}} Each of these uncommon creatures, representing a new race native to [[Shadowmoor (plane)|Shadowmoor]], has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger: <c>Gwyllion Hedge-Mage</c>, <c>Duergar Hedge-Mage</c>, <c>Noggle Hedge-Mage</c>, <c>Selkie Hedge-Mage</c>, <c>Hag Hedge-Mage</c>.
! Cycle name
* '''Enemy-color hybrid lands''' {{-}} Each of these rare lands can be tapped for {{1}} mana. They also have the ability "C/D, {{T}}: Add CC, CD, or DD to your mana pool." where C and D are enemy colors: <c>Fetid Heath</c>, <c>Scorched Prairie</c>, <c>Ragged Bluffs</c>, <c>Flooded Grove</c>, <c>Twilight Mire</c>.
! {{W}}
* '''Hatchlings''' {{-}} Each of these uncommon 6/6 [[Elemental]] creatures comes into play with four -1/-1 counters on it; whenever you play a spell that matches one of its colors you may remove one counter from it, and whenever you play a spel that matches both of its colors you may remove two counters: <c>Voracious Hatchling</c>, <c>Belligerent Hatchling</c>, <c>Shrewd Hatchling</c>, <c>Sturdy Hatchling</c>, <c>Noxious Hatchling</c>.
! {{U}}
* '''Mimics''' {{-}} Each of these common 2/1 [[Shapeshifters|Shapeshifter]] creatures becomes more powerful when you play a spell that matches both of its colors: <c>Nightsky Mimic</c>, <c>Battlegate Mimic</c>, <c>Riverfall Mimic</c>, <c>Shorecrasher Mimic</c>, <c>Woodfall Mimic</c>.
! {{B}}
* '''Skullkin''' {{-}} Each of these common [[Scarecrows|Scarecrow]] [[artifact]] creatures can grant other creatures of a certain color a boon until end of turn: <c>Antler Skullkin</c>, <c>Shell Skullkin</c>, <c>Fang Skullkin</c>, <c>Jawbone Skullkin</c>, <c>Hoof Skullkin</c>.
! {{R}}
* '''Untappers''' {{-}} Each of these common creatures has "Whenever you play a spell of this creature's color, untap this creature": <c>Ballynock Trapper</c>, <c>Merrow Levitator</c>, <c>Merrow Bonegnawer</c>, <c>Cinder Pyromancer</c>, <c>Nettle Sentinel</c>.
! {{G}}
|-
| rowspan="2" |'''Skulkin'''
|{{card|Antler Skulkin||EVE}}
|{{card|Shell Skulkin||EVE}}
|{{card|Fang Skulkin||EVE}}
|{{card|Jawbone Skulkin||EVE}}
|{{card|Hoof Skulkin||EVE}}
|-
| colspan="5" |Each of these common [[Scarecrow]] [[artifact]] creatures can grant other creatures of a certain color a boon until end of turn.
|-
|rowspan="2"|'''Chroma spells'''
|{{card|Light from Within||EVE}}
|{{card|Sanity Grinding||EVE}}
|{{card|Umbra Stalker||EVE}}
|{{card|Fiery Bombardment||EVE}}
|{{card|Primalcrux||EVE}}
|-
|colspan="5"|Each of these [[rare]] [[spell]]s has ''[[chroma]]''.
|-
|rowspan="2"|'''Enemy-color hybrid-ability creatures'''
|{{card|Suture Spirit||EVE}}
|{{card|Talonrend||EVE}}
|{{card|Creakwood Ghoul||EVE}}
|{{card|Duergar Cave-Guard||EVE}}
|{{card|Swirling Spriggan||EVE}}
|-
|colspan="5"|Each of these uncommon monocolored creatures has an activated ability with a hybrid mana cost.
|-
|rowspan="2"|'''Retrace spells'''
|{{card|Cenn's Enlistment||EVE}}
|{{card|Oona's Grace||EVE}}
|{{card|Raven's Crime||EVE}}
|{{card|Flame Jab||EVE}}
|{{card|Monstrify||EVE}}
|-
|colspan="5"|Each of these common spells has [[retrace]].
|-
|rowspan="2"|'''Untappers'''
|{{card|Ballynock Trapper||EVE}}
|{{card|Merrow Levitator||EVE}}
|{{card|Merrow Bonegnawer||EVE}}
|{{card|Cinder Pyromancer||EVE}}
|{{card|Nettle Sentinel||EVE}}
|-
|colspan="5"|Each of these common creatures has "Whenever you cast a spell of this creature's color, untap this creature".
|-
|-ENEMY
! Cycle name
! {{W}}{{B}}
! {{U}}{{R}}
! {{B}}{{G}}
! {{R}}{{W}}
! {{G}}{{U}}
|-
|rowspan="2"|'''Hatchlings'''
|{{card|Voracious Hatchling||EVE}}
|{{card|Shrewd Hatchling||EVE}}
|{{card|Noxious Hatchling||EVE}}
|{{card|Belligerent Hatchling||EVE}}
|{{card|Sturdy Hatchling||EVE}}
|-
|colspan="5"|Each of these uncommon 6/6 [[Elemental]] creatures with a cost of {{3}}H come into play with four -1/-1 counters on it; whenever you cast a spell that matches one of its colors you may remove one counter from it, and whenever you cast a spell that matches ''both'' of its colors you may remove two counters.
|-
|rowspan="2"|'''Hedge-mages'''
|{{card|Gwyllion Hedge-Mage||EVE}}
|{{card|Noggle Hedge-Mage||EVE}}
|{{card|Hag Hedge-Mage||EVE}}
|{{card|Duergar Hedge-Mage||EVE}}
|{{card|Selkie Hedge-Mage||EVE}}
|-
|colspan="5"|Each of these uncommon 2/2 creatures with a cost of {{2}}H, representing a new race native to [[Shadowmoor (plane)|Shadowmoor]], has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger. These creatures are similar to the witches from ''[[Shadowmoor]]'' in that they can be played in a mono-color deck but reward you for playing multicolor.
|-
|rowspan="2"|'''Mimics'''
|{{card|Nightsky Mimic||EVE}}
|{{card|Riverfall Mimic||EVE}}
|{{card|Woodlurker Mimic||EVE}}
|{{card|Battlegate Mimic||EVE}}
|{{card|Shorecrasher Mimic||EVE}}
|-
|colspan="5"|Each of these common 2/1 [[Shapeshifter]] creatures with a cost of {{1}}M become more powerful when you cast a spell that matches both of its colors. These creatures are similar to the duos from ''[[Shadowmoor]]'' in that they can be played in a mono-color deck but reward you for playing multicolor.<ref>{{DailyRef|latest-developments/mimics-and-mission-eventide-2008-07-25|Mimics and the Mission of ''Eventide''|The Mimic|July 25, 2008}}</ref>
|}
 
===Mega Cycles===
 
Eventide has seven mega cycles as part of the [[Shadowmoor block#Shadowmoor block|Shadowmoor block mega cycles]]. The enemy colored set in Eventide are:


==Theme decks==
{| class="wikitable"
''Eventide'' is the first expansion set with 5 enemy-colored theme decks.  The preconstructed [[Theme deck (preconstructed)|theme decks]] are:
|-ENEMY
{{Theme decks
! Cycle name
|deck1=[[Battle Blitz]]         |w|||r|
! {{W}}{{B}}
|deck2=[[Death March]]         |||b||g
! {{U}}{{R}}
|deck3=[[Life Drain]]     |w||b||
! {{B}}{{G}}
|deck4=[[Sidestep]] ||u||r|
! {{R}}{{W}}
|deck5=[[Superabundance]]||u|||g
! {{G}}{{U}}
}}
|-
|rowspan="2"|'''Lieges'''
|{{card|Deathbringer Liege||EVE}}
|{{card|Mindwrack Liege||EVE}}
|{{card|Creakwood Liege||EVE}}
|{{card|Balefire Liege||EVE}}
|{{card|Murkfiend Liege||EVE}}
|-
|colspan="5"|Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n is an integer of generic mana. Each liege holds two separate abilities that provide a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate to its colors. The lieges from ''Eventide'' have enemy-color costs and the [[Horror]] creature type.
|-
|rowspan="2"|'''Demigods'''
|{{card|Divinity of Pride||EVE}}
|{{card|Dominus of Fealty||EVE}}
|{{card|Deity of Scars||EVE}}
|{{card|Nobilis of War||EVE}}
|{{card|Overbeing of Myth||EVE}}
|-
|colspan="5"|Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of [[hybrid mana]] symbols.
|-
|rowspan="2"|'''Demigod auras'''
|{{card|Edge of the Divinity||EVE}}
|{{card|Clout of the Dominus||EVE}}
|{{card|Gift of the Deity||EVE}}
|{{card|Scourge of the Nobilis||EVE}}
|{{card|Favor of the Overbeing||EVE}}
|-
|colspan="5"|These [[aura]]s grant +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both.
|-
|rowspan="2"|'''Common hybrid one-drops'''
|{{card|Nip Gwyllion||EVE}}
|{{card|Stream Hopper||EVE}}
|{{card|Odious Trow||EVE}}
|{{card|Duergar Assailant||EVE}}
|{{card|Slippery Bogle||EVE}}
|-
|colspan="5"|Each of these common creatures has a mana cost of one hybrid mana.
|-
|rowspan="2"|'''Hybrid [[filter land]]s'''
|{{card|Fetid Heath||EVE}}
|{{card|Cascade Bluffs||EVE}}
|{{card|Twilight Mire||EVE}}
|{{card|Rugged Prairie||EVE}}
|{{card|Flooded Grove||EVE}}
|-
|colspan="5"|Each of these [[rare]] lands can be [[tap]]ped for [[mana]]. They also have the ability "M/N, {{T}}: Add MM, MN, or NN." where M and N are two different colors. Reprinted in [[Masters 25]].
|-
|rowspan="2"|'''Hybrid three-drops'''
|{{card|Restless Apparition||EVE}}
|{{card|Crag Puca||EVE}}
|{{card|Stalker Hag||EVE}}
|{{card|Hearthfire Hobgoblin||EVE}}
|{{card|Wistful Selkie||EVE}}
|-
|colspan="5"|Each of these uncommon creatures has a converted mana cost of {{3}}, made up entirely of hybrid mana.
|-
|rowspan="2"|'''Hybrid modal spells'''
|{{card|Batwing Brume||EVE}}
|{{card|Unnerving Assault||EVE}}
|{{card|Cankerous Thirst||EVE}}
|{{card|Moonhold||EVE}}
|{{card|Invert the Skies||EVE}}
|-
|colspan="5"|Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it.
|}


==Reprinted cards==
==Reprinted cards==
The following cards have been reprinted from previous sets and included in ''Eventide'':
*<c>Phosphorescent Feast</c> {{-}} was last seen in ''Future Sight'' as a [[futureshifted]] card. It is a [[chroma]] type card before the ''chroma'' word was introduced.


*<c>Phosphorescent Feast</c> {{-}} was last seen in ''Future Sight'' as a [[futureshifted]] card.
==Notable Cards==
*<c>Bloom Tender</c> is a 1/1 Elf for {{1}}{{G}} which can potentially tap for {{W}}{{U}}{{B}}{{R}}{{G}}. It has multiple infinite mana combos with various untap effects.
*<c>Figure of Destiny</c> saw plenty of competitive play as a 2/2 that could attack on Turn 2 and grow beyond that. It later became the inspiration for [[Level up]] and its mechanical implementation.
*<c>Gilder Bairn</c> is one of the few cards that can double any type of counter on any permanent.<ref>{{DailyRef|making-magic/every-card-has-story-2008-07-14|Every Card Has a Story|[[Mark Rosewater]]|July 14, 2008}}</ref>
*<c>Glen Elendra Archmage</c> was a strong control card which is both a passive threat and a cheap means to stop opposing spells. It remains a Vintage Cube card to this day.
*<c>Hallowed Burial</c> is now, with the printing of cards such as <c>Kaya's Ghostform</c> and <c>Ashnod's Intervention</c>, the most undefendable of board wipes.
*<c>Nettle Sentinel</c> was abused with <c>Heritage Druid</c> as a mana combo, as two Sentinels and Druid ensured that every Elf played could become another three green mana to play more elves. In conjunction with <c>Glimpse of Nature</c>, this formed the backbone of Legacy and Extended Elves.
*<c>Stigma Lasher</c> is one of the few "rest of the game" effects, notably one that doesn't use [[emblem]]s.
*<c>Slippery Bogle</c>, an innocuous 1/1 [[Hexproof]], named the entire Hexproof-Aura archetype going forward, being one of two (the other being <c>Gladecover Scout</c>) that only cost one mana.
*<c>Stillmoon Cavalier</c> references the Pump-Knights of ''[[Ice Age]]'' and the follow-up Jump-Knights in ''[[Coldsnap]]''; it is also notable for having [[Protection]] from both of its colors rather than enemy ones.
*<c>Flickerwisp</c> has seen heavy play in Legacy Death & Taxes, where it can be put onto the battlefield at instant speed with <c>Aether Vial</c> to combo with numerous other cards


==External links==
== Preconstructed decks ==
*{{Arcref|1524|Announcing ''Eventide''|Tuesday, February 12, 2008}}
{{Main|Eventide/Theme decks}}
*[http://www.wizards.com/default.asp?x=magic/eventide/home Eventide minisite]
 
*[http://www.wizards.com/default.asp?x=magic/preview/evepack Eventide preview booster]
''Eventide'' features five two-colored, enemy-colored theme decks.<ref>{{DailyRef|arcana/eventide-theme-decks-2008-06-18|''Eventide'' theme Decks|[[Magic Arcana]]|June 18, 2008}}</ref><ref>{{DailyRef|evolving-eventide-2008-08-04|Evolving ''Eventide''|[[Jacob Van Lunen]]|August 04, 2008}}</ref>


==='''Eventide''' videos===
{{Decks|theme
*{{Arcref|1622|Eventide Video #1: Hybrid|Monday, June 30, 2008}}
  |Life Drain|WB
*{{Arcref|1622|Eventide Video #2: Chroma|Tuesday, July 1, 2008}}
  |Sidestep|UR
*{{Arcref|1622|Eventide Video #3: Retrace|Wednesday, July 2, 2008}}
  |Death March|BG
  |Battle Blitz|RW
  |Superabundance|GU
}}


==References==
==References==
{{reflist}}
{{reflist}}
{{Set-stub}}[[Category:Expansions and sets]]{{sets}}
 
==External links==
*{{DailyRef|making-magic/lessons-learned-part-2|Lesson Learned, Part 2|[[Mark Rosewater]]|March 21, 2023}}
 
{{Sets|state=collapsed}}
{{Lorwyn–Shadowmoor|block}}
[[Category:Lorwyn–Shadowmoor sets]]

Latest revision as of 16:58, 24 June 2024

Eventide
 
 
Eventide
[[File:{{#setmainimage:EVE logo.png}}|250px]]
Set Information
Set symbol
Symbol description An eclipsed sun
Design Mark Rosewater (lead)
Alexis Janson
Ken Nagle
Jake Theis
Brian Tinsman
Development Matt Place (lead)
Nate Heiss
Erik Lauer
Ken Nagle[1]
Mike Turian
Art direction Jeremy Jarvis
Release date July 25, 2008
Plane Shadowmoor
Themes and mechanics Hybrid mana (enemy colors), Untapping, -1/-1 counters
Keywords/​ability words Chroma, Persist, Retrace, Wither
Set size 180 cards
(60 commons, 40 uncommons, 50 rares)
Expansion code EVE[2]
Development codename Doughnut
Shadowmoor block
Shadowmoor Eventide N/A
Magic: The Gathering Chronology
Shadowmoor Eventide From the Vault: Dragons
For other uses, see Eventide (disambiguation).

Eventide is the forty-sixth Magic: The Gathering expansion and was released July 25, 2008, as the second set, of two, in the Shadowmoor block.[3] Prerelease Events were held July 12–13, 2008.[4] Release events were held July 26–27, 2008.

Set details

Eventide contains 180 cards (60 rare, 60 uncommon, and 60 commons). Its expansion symbol is a reflection of the expansion symbol from Morningtide.[5] It suggests a mostly eclipsed sun. Eventide continues with setting and themes already established in Shadowmoor except that the hybrid spells used in this set are enemy-colored as opposed to Shadowmoor's ally-colored.[6][7] A large quantity of Mega Cycles are embedded in the two sets, with ten cards total, five allied-colored in Shadowmoor and five enemy-colored in Eventide. Eventide added the new creature type "Noggle" to the list. The set was accompanied by the novel of the same name, written by Cory J. Herndon and Scott McGough.

Flavor and storyline

As the gloom deepens over the world of Shadowmoor, the plane's eerie transformation is complete. Selkies, duergar, hobgoblins, and other creatures from the macabre fringes of folklore thrive in the permanent night.[8][9] Their mix of mischief and malice drives the wholesome elves and the xenophobic kithkin back into their strongholds, opening the door for sinister forces to reign.[10][11]

Magic Story

Main article: Magic Story

The Hunter and the Veil is a webcomic about Garruk and Liliana. It was published in three parts in July and August 2008. Although this story does not feature Lorwyn-Shadowmoor as a plane, it does feature two of the planeswalkers that were released with the original Lorwyn set, nicknamed "The Lorwyn Five".

Title Author Release Date Setting (plane) Featuring
The Hunter and the Veil, Part 1 Doug Beyer 2008-07-30 Shandalar Garruk
The Hunter and the Veil, Part 2 Jenna Helland 2008-08-06 Shandalar Liliana, Kothophed, Garruk
The Hunter and the Veil, Part 3 Jenna Helland 2008-08-13 Shandalar Liliana, Kurkesh, Garruk

Savor the Flavor

Main article: Savor the Flavor
Title Author Release Date Setting (plane) Featuring
An Etherium Tale Doug Beyer March 4, 2009 Esper and Bant Sharuum, Xorin, Crucius, Agatha, Callio, Travius, Jaria
Circumnavigation Doug Beyer March 25, 2009 Alara Dragonsoul Knight, Asha, Kresh, Rakka Mar, Zarratha, Sarkhan
The Face of War Jenna Helland April 15, 2009 Alara Thraximundar, Nicol Bolas, Breot, Sonara, Elspeth, Elleta, Lifris
The Day a Vedalken Exploded Doug Beyer May 6, 2009 Esper and the Maelstrom Keimon, Drathus, Nicol Bolas
Gold Records Doug Beyer May 20, 2009 Alara Revin Skoros, Ranalus, Haaach, Dollun Spinebreaker, Banath'thur, Sarrasa
A Different Kind of Origin Story Doug Beyer June 3, 2009 "Earth", Naya Eleni

Marketing

Eventide was sold in 16-card boosters, four preconstructed theme decks and a fat pack.[12][13] It was the last set that supplied a Pro Tour Player Card with the decks and the fat pack. The booster packs featured artwork from Archon of Justice, Cold-Eyed Selkie and Overbeing of Myth.[14] The promotional prerelease card for Eventide was a foil Overbeing of Myth with alternate art, a card that emphasizes hybrid mana.[15] The release card was Figure of Destiny.

Like Shadowmoor boosters before them, boosters of Eventide come with a bonus sixteenth card that is either a "rules card" or a creature token from Eventide. One face of the Eventide bonus card has one of eight different rules tips or is one of 9 different creature tokens. The other face has one of 12 advertisements for organized play programs, the Eventide novel, From the Vault: Dragons, Gleemax, fat packs and Shards of Alara.

Tips & Tricks

The tips & tricks cards are

Tokens

The Eventide tokens are:[16]

  1. {W} 0/1 Goat produced by Springjack Pasture and Springjack Shepherd
  2. {U} 1/1 Bird with flying produced by Fable of Wolf and Owl
  3. {G} 3/3 Beast produced by Savage Conception
  4. {W/B} 1/1 Spirit with flying produced by Beckon Apparition
  5. {U/R} 5/5 Elemental with flying produced by Call the Skybreaker
  6. {B/G} 1/1 Worm produced by Creakwood Liege and Worm Harvest
  7. {R/W} 1/1 Goblin Soldier produced by Rise of the Hobgoblins

"Kithkin Soldier" produced by Cenn's Enlistment, Gwyllion Hedge-Mage, Patrol Signaler and "Wolf" produced by Fable of Wolf and Owl have been reprinted from Shadowmoor with their original art and expansion symbol.

Mechanics

Mechanically, Eventide continues what Shadowmoor began with the reuse of the heavy use of -1/-1 counters, Wither, Persist and the untap symbol {Q}.

Further, Eventide introduces the following keywords:

  • Chroma — an ability word associated with abilities that count mana symbols of a certain color.[17]
  • Retrace — a keyword meaning "You may play this card from your graveyard by discarding a land card in addition to paying its other costs."
“  Different colors would count mana symbols in different areas of the game; in play, in hand, and the graveyard. The zones were divvied up between the five colors. Green was given the hand because of Phosphorescent Feast and because it has had a few high-profile cards that count things in the hand (mainly cards in hand—cough, Maro, cough). The second color chosen for the hand was blue because it felt the most natural to be hand-focused. Black was assigned the graveyard as no other color made sense. This left white and red to care about mana symbols in play.[18]  ”

Cycles

Eventide has 15 cycles. Seven of them are part of Shadowmoor block mega cycles. The remaining eight are:

Cycle name {W} {U} {B} {R} {G}
Skulkin Antler Skulkin Shell Skulkin Fang Skulkin Jawbone Skulkin Hoof Skulkin
Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn.
Chroma spells Light from Within Sanity Grinding Umbra Stalker Fiery Bombardment Primalcrux
Each of these rare spells has chroma.
Enemy-color hybrid-ability creatures Suture Spirit Talonrend Creakwood Ghoul Duergar Cave-Guard Swirling Spriggan
Each of these uncommon monocolored creatures has an activated ability with a hybrid mana cost.
Retrace spells Cenn's Enlistment Oona's Grace Raven's Crime Flame Jab Monstrify
Each of these common spells has retrace.
Untappers Ballynock Trapper Merrow Levitator Merrow Bonegnawer Cinder Pyromancer Nettle Sentinel
Each of these common creatures has "Whenever you cast a spell of this creature's color, untap this creature".
Cycle name {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Hatchlings Voracious Hatchling Shrewd Hatchling Noxious Hatchling Belligerent Hatchling Sturdy Hatchling
Each of these uncommon 6/6 Elemental creatures with a cost of {3}H come into play with four -1/-1 counters on it; whenever you cast a spell that matches one of its colors you may remove one counter from it, and whenever you cast a spell that matches both of its colors you may remove two counters.
Hedge-mages Gwyllion Hedge-Mage Noggle Hedge-Mage Hag Hedge-Mage Duergar Hedge-Mage Selkie Hedge-Mage
Each of these uncommon 2/2 creatures with a cost of {2}H, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger. These creatures are similar to the witches from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor.
Mimics Nightsky Mimic Riverfall Mimic Woodlurker Mimic Battlegate Mimic Shorecrasher Mimic
Each of these common 2/1 Shapeshifter creatures with a cost of {1}M become more powerful when you cast a spell that matches both of its colors. These creatures are similar to the duos from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor.[19]

Mega Cycles

Eventide has seven mega cycles as part of the Shadowmoor block mega cycles. The enemy colored set in Eventide are:

Cycle name {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Lieges Deathbringer Liege Mindwrack Liege Creakwood Liege Balefire Liege Murkfiend Liege
Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n is an integer of generic mana. Each liege holds two separate abilities that provide a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate to its colors. The lieges from Eventide have enemy-color costs and the Horror creature type.
Demigods Divinity of Pride Dominus of Fealty Deity of Scars Nobilis of War Overbeing of Myth
Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols.
Demigod auras Edge of the Divinity Clout of the Dominus Gift of the Deity Scourge of the Nobilis Favor of the Overbeing
These auras grant +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both.
Common hybrid one-drops Nip Gwyllion Stream Hopper Odious Trow Duergar Assailant Slippery Bogle
Each of these common creatures has a mana cost of one hybrid mana.
Hybrid filter lands Fetid Heath Cascade Bluffs Twilight Mire Rugged Prairie Flooded Grove
Each of these rare lands can be tapped for mana. They also have the ability "M/N, {T}: Add MM, MN, or NN." where M and N are two different colors. Reprinted in Masters 25.
Hybrid three-drops Restless Apparition Crag Puca Stalker Hag Hearthfire Hobgoblin Wistful Selkie
Each of these uncommon creatures has a converted mana cost of {3}, made up entirely of hybrid mana.
Hybrid modal spells Batwing Brume Unnerving Assault Cankerous Thirst Moonhold Invert the Skies
Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it.

Reprinted cards

Notable Cards

  • Bloom Tender is a 1/1 Elf for {1}{G} which can potentially tap for {W}{U}{B}{R}{G}. It has multiple infinite mana combos with various untap effects.
  • Figure of Destiny saw plenty of competitive play as a 2/2 that could attack on Turn 2 and grow beyond that. It later became the inspiration for Level up and its mechanical implementation.
  • Gilder Bairn is one of the few cards that can double any type of counter on any permanent.[20]
  • Glen Elendra Archmage was a strong control card which is both a passive threat and a cheap means to stop opposing spells. It remains a Vintage Cube card to this day.
  • Hallowed Burial is now, with the printing of cards such as Kaya's Ghostform and Ashnod's Intervention, the most undefendable of board wipes.
  • Nettle Sentinel was abused with Heritage Druid as a mana combo, as two Sentinels and Druid ensured that every Elf played could become another three green mana to play more elves. In conjunction with Glimpse of Nature, this formed the backbone of Legacy and Extended Elves.
  • Stigma Lasher is one of the few "rest of the game" effects, notably one that doesn't use emblems.
  • Slippery Bogle, an innocuous 1/1 Hexproof, named the entire Hexproof-Aura archetype going forward, being one of two (the other being Gladecover Scout) that only cost one mana.
  • Stillmoon Cavalier references the Pump-Knights of Ice Age and the follow-up Jump-Knights in Coldsnap; it is also notable for having Protection from both of its colors rather than enemy ones.
  • Flickerwisp has seen heavy play in Legacy Death & Taxes, where it can be put onto the battlefield at instant speed with Aether Vial to combo with numerous other cards

Preconstructed decks

Main article: Eventide/Theme decks

Eventide features five two-colored, enemy-colored theme decks.[21][22]

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Life Drain W B
Sidestep U R
Death March B G
Battle Blitz W R
Superabundance U G

References

  1. Ken Nagle (July 21, 2008). "Four Short Stories about Eventide". magicthegathering.com. Wizards of the Coast.
  2. Tom LaPille (November 6, 2009). "Know Your Allies". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast (February 12, 2008). "Announcing Eventide". magicthegathering.com. Wizards of the Coast.
  4. Tim Willoughby (July 07, 2008). "Eventide Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (February 18, 2008). "Innovate Is Enough (Or Is It?)". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (June 16, 2008). "Stating the Obvious". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (June 30, 2008). "Breaking Eventide". magicthegathering.com. Wizards of the Coast.
  8. Doug Beyer (July 16, 2008). "Concepting Eventide, Part 12". magicthegathering.com. Wizards of the Coast.
  9. Doug Beyer (July 30, 2008). "Concepting Eventide, Part 2". magicthegathering.com. Wizards of the Coast.
  10. Doug Beyer (June 30, 2008). "The Mysteries of Eventide". magicthegathering.com. Wizards of the Coast.
  11. Nik Davidson (July 28, 2008). "The Language of Myth". magicthegathering.com. Wizards of the Coast.
  12. Magic Arcana (July 08, 2008). "Eventide Fat Pack". magicthegathering.com. Wizards of the Coast.
  13. Magic Arcana (July 04, 2008). "Wallpaper of the Week: Eventide". magicthegathering.com. Wizards of the Coast.
  14. Magic Arcana (May 28, 2008). "Eventide Booster Packaging". magicthegathering.com. Wizards of the Coast.
  15. Wizards of the CoastJuly 7, 2008. "Eventide Prerelease Card". magicthegathering.com. Wizards of the Coast.
  16. Wizards of the Coast (July 10, 2008). "Eventide Tokens". magicthegathering.com. Wizards of the Coast.
  17. Devin Low (July 04, 2008). "When Mana Symbols Attack". magicthegathering.com. Wizards of the Coast.
  18. Mark Rosewater (July 7, 2008). "Eventide Pool". magicthegathering.com. Wizards of the Coast.
  19. The Mimic (July 25, 2008). "Mimics and the Mission of Eventide". magicthegathering.com. Wizards of the Coast.
  20. Mark Rosewater (July 14, 2008). "Every Card Has a Story". magicthegathering.com. Wizards of the Coast.
  21. Magic Arcana (June 18, 2008). "Eventide theme Decks". magicthegathering.com. Wizards of the Coast.
  22. Jacob Van Lunen (August 04, 2008). "Evolving Eventide". magicthegathering.com. Wizards of the Coast.

External links