Worldwake: Difference between revisions

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{| class="wikitable wrapped-table"  
{| class="wikitable wrapped-table"  
! Cycle name  
! Cycle name  
! Description and notes
! {{W}}
! {{W}}
! {{U}}
! {{U}}
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! {{G}}
! {{G}}
|-
|-
|'''Common Landfall instants'''
|rowspan="2"|'''Common Landfall instants'''
| Each of these common instant spells have an increased effect if landfall is achieved.
|{{card|Rest for the Weary||WWK}}
|{{card|Rest for the Weary||WWK}}
|{{card|Mysteries of the Deep||WWK}}
|{{card|Mysteries of the Deep||WWK}}
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|{{card|Groundswell||WWK}}
|{{card|Groundswell||WWK}}
|-
|-
|'''Common Multikicker creatures'''
|colspan="6"|Each of these common instant spells have an increased effect if landfall is achieved.
| Each of these common creatures come with the ability "Multikicker {{1}}M: This card enters the battlefield with a +1/+1 counter for each time it was kicked".
|-
|rowspan="2"|'''Common Multikicker creatures'''
|{{card|Apex Hawks||WWK}}
|{{card|Apex Hawks||WWK}}
|{{card|Enclave Elite||WWK}}
|{{card|Enclave Elite||WWK}}
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|{{card|Gnarlid Pack||WWK}}
|{{card|Gnarlid Pack||WWK}}
|-
|-
|'''Common Spell lands'''
|colspan="6"|Each of these common creatures come with the ability "Multikicker {{1}}M: This card enters the battlefield with a +1/+1 counter for each time it was kicked".
| Each of these common lands enter the battlefield tapped, taps for a color and has an appropriate enter-the-battlefield ability.
|-
|rowspan="2"|'''Common Spell lands'''
|{{card|Sejiri Steppe||WWK}}
|{{card|Sejiri Steppe||WWK}}
|{{card|Halimar Depths||WWK}}
|{{card|Halimar Depths||WWK}}
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|{{card|Khalni Garden||WWK}}
|{{card|Khalni Garden||WWK}}
|-
|-
|'''Zendikon Cycle'''
|colspan="6"|Each of these common lands enter the battlefield tapped, taps for a color and has an appropriate enter-the-battlefield ability.
| A cycle of [[common]] [[Aura]]s that turn lands into creatures and return the land to its owner's hand if it is put into a graveyard (as to not cause card disadvantage).
|-
|rowspan="2"|'''Zendikon Cycle'''
|{{card|Guardian Zendikon||WWK}}
|{{card|Guardian Zendikon||WWK}}
|{{card|Wind Zendikon||WWK}}
|{{card|Wind Zendikon||WWK}}
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|{{card|Crusher Zendikon||WWK}}
|{{card|Crusher Zendikon||WWK}}
|{{card|Vastwood Zendikon||WWK}}
|{{card|Vastwood Zendikon||WWK}}
|-
|colspan="6"|A cycle of [[common]] [[Aura]]s that turn lands into creatures and return the land to its owner's hand if it is put into a graveyard (as to not cause card disadvantage).
|-
|-
|-ALLIED
|-ALLIED
! Cycle name  
! Cycle name  
! Description and notes
! {{W}}{{U}}
! {{W}}{{U}}
! {{U}}{{B}}
! {{U}}{{B}}
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! {{G}}{{W}}
! {{G}}{{W}}
|-
|-
|'''Allied Beneficiaries'''
|rowspan="2"|'''Allied Beneficiaries'''
| Five creatures that get better if their controller also controls a land of an allied color.
|{{card|Sejiri Merfolk||WWK}}
|{{card|Sejiri Merfolk||WWK}}
|{{card|Shoreline Salvager||WWK}}
|{{card|Shoreline Salvager||WWK}}
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|{{card|Loam Lion||WWK}}
|{{card|Loam Lion||WWK}}
|-
|-
|'''Tapland Manlands'''
|colspan="6"|Five creatures that get better if their controller also controls a land of an allied color.
| Five lands that can turn into creatures until end of turn. One rare for each allied color pair, able to produce either color and [[Taplands|enters the Battlefield tapped]]. There is also one outlying [[uncommon]] land that turns into an artifact creature and produces [[colorless]] mana, <c>Dread Statuary</c>.
|-
|rowspan="2"|'''Tapland Manlands'''
|{{card|Celestial Colonnade||WWK}}
|{{card|Celestial Colonnade||WWK}}
|{{card|Creeping Tar Pit||WWK}}
|{{card|Creeping Tar Pit||WWK}}
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|{{card|Raging Ravine||WWK}}
|{{card|Raging Ravine||WWK}}
|{{card|Stirring Wildwood||WWK}}
|{{card|Stirring Wildwood||WWK}}
|-
|colspan="6"|Five lands that can turn into creatures until end of turn. One rare for each allied color pair, able to produce either color and [[Taplands|enters the Battlefield tapped]]. There is also one outlying [[uncommon]] land that turns into an artifact creature and produces [[colorless]] mana, <c>Dread Statuary</c>.
|-
|-
|-ENEMY
|-ENEMY
! Cycle name  
! Cycle name  
! Description and notes
! {{W}}{{B}}
! {{W}}{{B}}
! {{U}}{{R}}
! {{U}}{{R}}
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! {{G}}{{U}}
! {{G}}{{U}}
|-
|-
|'''Enemy color-activated traps'''
|rowspan="2"|'''Enemy color-activated traps'''
| Each of these uncommon Trap spells have alternative costs triggering on an action that an enemy color usually performs, but the color of the card might dabble into on occasion.
|{{card|Nemesis Trap||WWK}}
|{{card|Nemesis Trap||WWK}}
|{{card|Ricochet Trap||WWK}}
|{{card|Ricochet Trap||WWK}}
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|{{card|Refraction Trap||WWK}}
|{{card|Refraction Trap||WWK}}
|{{card|Permafrost Trap||WWK}}
|{{card|Permafrost Trap||WWK}}
|-
|colspan="6"|Each of these uncommon Trap spells have alternative costs triggering on an action that an enemy color usually performs, but the color of the card might dabble into on occasion.
|}
|}



Revision as of 21:33, 15 October 2019

Worldwake
 
 
Worldwake
[[File:{{#setmainimage:Worldwake logo.jpg}}|250px]]
Set Information
Set symbol
Design Ken Nagle (lead)
Kelly Digges
Mark Globus
Matt Place
Mark Rosewater
Development Mike Turian (lead)
Mark Globus
Tom LaPille
Erik Lauer
Scott Johns
Mons Johnson
Art direction Jeremy Jarvis
Release date February 5, 2010
Plane Zendikar
Themes and mechanics Manlands, Quests, Traps
Keywords/​ability words Landfall, Multikicker
Set size 145
(60 commons, 40 uncommons, 35 rares, 10 mythic rares)
Expansion code WWK[2]
Development codename Long
Zendikar block
[[Zendikar]] '''Worldwake''' [[Rise of the Eldrazi]]
Magic: The Gathering Chronology
[[Premium Deck Series: Slivers]] Worldwake [[Duel Decks: Phyrexia vs. The Coalition]]

Worldwake is the second set in the Zendikar block and is the fifty-first Magic expansion.[3] Prerelease events were held January 30–31, 2010.[4] Launch parties were held February 5–7, 2010. Worldwake Game Day was held March 6, 2010.

Set details

Worldwake contains 145 black-bordered cards (10 mythic rares, 35 rares, 40 uncommons, and 60 commons), including randomly inserted premium versions of all cards in the set. The set, like its predecessor Zendikar, is centered around lands.[5] Thematically it emphasizes Manlands and cards that turn lands into creatures.[6] The expansion symbol for the set is an hedron, opening up.

Flavor

“  A World Enraged  ”

Ancient forces begin to awaken, causing the world of Zendikar to wreak havoc upon its inhabitants. This exotic and dangerous world is made even more perilous and yet more attractive to adventurers and Planeswalkers wishing to plunder its treasures.[7]

Marketing

Worldwake 6-card booster

Worldwake was sold in 16-card boosters, 6-card boosters, five intro packs[8] and a fat pack.[9] The 16-card boosters featured artwork from Jace, the Mind Sculptor, Kalastria Highborn and Admonition Angel.[10] The small booster featured artwork from Harabaz Druid.

The promotional cards given to participants at the Prerelease tournaments, Comet Storm, and the Release event, Joraga Warcaller, both highlight the new mechanic for the set, multikicker.[11] The promotional card at the Game Day event was a full-art Hada Freeblade, while a full-art Kalastria Highborn was given to the top-8 participants.[12] The Buy-a-Box card was Celestial Colonnade.

Regular boosters of Worldwake come with a bonus sixteenth card that is either a "tips & tricks card" or a creature token from Worldwake. One face of the Worldwake bonus card has one of five different rules tips or is one of six different creature tokens. The other face has one of 13 advertisements for organized play programs, Rise of the Eldrazi, Duels of the Planeswalkers for Xbox Live, Magic Online, fat packs, A Planeswalker's Guide to Alara and Ultra Pro products for Magic.

For the introduction of the new Jace, the Mind Sculptor, Wizards of the Coast organised a worldwide treasure hunt: the Worldwake Planeswalker Chase.[13][14]

Tips & Tricks

The tips & tricks cards are

Tokens

The Worldwake tokens in numerical order are:[15]

Misprints

Mechanics

"When Lands Attack" was a major theme of Worldwake. The set has a cycle of dual manlands: Lands that can produce one mana of either of two allied colors and can be activated (for one mana of each of those colors and an amount of unspecified mana) to become an Elemental creature until end of turn. These lands come into play tapped.[16] The set also contained a cycle of Zendikons, auras that turn lands into creatures.

Worldwake introduced Multikicker, a variant of Kicker.[17][18] This variation allowed for the kicker cost to be paid multiple times, with the effect repeated for each time it was paid. Landfall also returned but did not solely mark triggered abilities anymore.[19] Some cards now did additional static effects if a land came into play this turn. Allies, Vampires with their bloodied mechanic, and the equipment theme to the Kor also return, as do Quests and Traps. New traps have new alternative costs; some decrease their costs depending on the magnitude of a certain event.

The set also contains a new Planeswalker card representing Jace Beleren, called Jace, the Mind Sculptor. This is the first planeswalker to have four abilities, rather than the usual three, and also the first Planeswalker to have an ability that requires no loyalty counters to be added or removed to activate it.

The set also contains Eye of Ugin which referred to Eldrazi, the theme of Rise of the Eldrazi the expansion following this set. At the time of the release the function of or what Eldrazi even are was completely unknown and left up to the speculation of the players.

Cycles

Worldwake has seven cycles:

Cycle name {W} {U} {B} {R} {G}
Common Landfall instants Rest for the Weary Mysteries of the Deep Tomb Hex Searing Blaze Groundswell
Each of these common instant spells have an increased effect if landfall is achieved.
Common Multikicker creatures Apex Hawks Enclave Elite Quag Vampires Skitter of Lizards Gnarlid Pack
Each of these common creatures come with the ability "Multikicker {1}M: This card enters the battlefield with a +1/+1 counter for each time it was kicked".
Common Spell lands Sejiri Steppe Halimar Depths Bojuka Bog Smoldering Spires Khalni Garden
Each of these common lands enter the battlefield tapped, taps for a color and has an appropriate enter-the-battlefield ability.
Zendikon Cycle Guardian Zendikon Wind Zendikon Corrupted Zendikon Crusher Zendikon Vastwood Zendikon
A cycle of common Auras that turn lands into creatures and return the land to its owner's hand if it is put into a graveyard (as to not cause card disadvantage).
Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W}
Allied Beneficiaries Sejiri Merfolk Shoreline Salvager Slavering Nulls Summit Apes Loam Lion
Five creatures that get better if their controller also controls a land of an allied color.
Tapland Manlands Celestial Colonnade Creeping Tar Pit Lavaclaw Reaches Raging Ravine Stirring Wildwood
Five lands that can turn into creatures until end of turn. One rare for each allied color pair, able to produce either color and enters the Battlefield tapped. There is also one outlying uncommon land that turns into an artifact creature and produces colorless mana, Dread Statuary.
Cycle name {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Enemy color-activated traps Nemesis Trap Ricochet Trap Slingbow Trap Refraction Trap Permafrost Trap
Each of these uncommon Trap spells have alternative costs triggering on an action that an enemy color usually performs, but the color of the card might dabble into on occasion.

Matched pair

The set also contains Marsh Threader, who forms a matched pair with Cliff Threader from Zendikar.

Reprinted cards

The following cards were reprinted from previous sets:

Functional reprints

Colorshifted

Notable cards

  • Abyssal Persecutor, notable for being an undercosted creature with an unusual drawback, a reverse of Platinum Angel's ability. While the Persecutor is in play, its controller is unable to win the game, and his or her opponent(s) can't lose.
  • Basilisk Collar and Cunning Sparkmage became a Standard-defining combo of two somewhat inconspicuous cards, capable of handling almost any creature.
  • Bestial Menace was proposed a couple of times for various sets under the name "Cone of Creatures", referencing Cone of Flame.[20] The idea was scrapped due to confusion of the tokens. The card finally seeing print can be attributed to the advent of creature token cards available in boosters.[21]
  • Death's Shadow is the creature with the largest P/T printed on it for CMC 1, pushing Phyrexian Dreadnought off that throne. The creature became also a strong threat in Modern and some decks took a name from this card.
  • Horizon Drake has the ability "Protection from lands", thus giving Magic a creature with protection for every classic type of permanent. Beloved Chaplain has protection from creatures, a number of creatures with protection from artifacts (Angelic Curator and Yavimaya Scion being the first) and Azorius First-Wing having protection from enchantments. "Protection from Planeswalkers" is yet missing, as is "Protection from sorceries" to complete it for all card types, though Petrified Wood-Kin has protection from instants.
  • Jace, the Mind Sculptor, the most powerful planeswalker card ever printed, widely played in various control and aggro-control decks across all formats. He and Stoneforge Mystic were the first cards to be banned in Standard in nearly six years (a few months later he was also banned in Modern, and then in Extended as well).
  • Stoneforge Mystic saw large tournament acceptance in multiple formats due to serving as a cheap tutor and capability of being a two-for-one. Due to its power level, this card was eventually banned in Standard, Extended and Modern.
  • Tectonic Edge is a card reminiscent of older lands such as Strip Mine and Wasteland which was included in the set as a tournament viable answer to Manlands. It fulfilled that role and then some.
  • Wrexial, the Risen Deep was designed by Ken Nagle as a Commander he wanted to play and use to punish people who take extra turns with cards like Time Warp or Time Stretch.

Intro packs

Main article: Worldwake/Intro packs

The intro packs are:[8][22]

Intro pack name Colors Included Foil rare
{W} {U} {B} {R} {G}
Brute Force R G Wolfbriar Elemental
Fangs of the Bloodchief B Butcher of Malakir
Mysterious Realms U G Goliath Sphinx
Rapid Fire W R Mordant Dragon
Flyover W U Archon of Redemption

References

  1. Product info
  2. [1]
  3. Magic Arcana (August 03, 2009). "Annoucing Worldwake". magicthegathering.com. Wizards of the Coast.
  4. Tim Willoughby (January 25, 2010). "Worldwake Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  5. Kelly Digges (February 08, 2010). "It's Not Like That". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (January 18, 2010). "And the Land Played On". magicthegathering.com. Wizards of the Coast.
  7. Doug Beyer (January 18, 2010). "Worldwake: A Plane in Revolt". magicthegathering.com. Wizards of the Coast.
  8. a b Magic Arcana (December 15, 2009). "Worldwake Intro Packs". magicthegathering.com. Wizards of the Coast.
  9. Magic Arcana (December 16, 2009). "Worldwake Fat Pack". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (December 17, 2009). "Worldwake Booster Packs". magicthegathering.com. Wizards of the Coast.
  11. Magic Arcana (January 11, 2010). "Worldwake Promo Cards". magicthegathering.com. Wizards of the Coast.
  12. Magic Arcana (March 04, 2010). "Worldwake Game Day". magicthegathering.com. Wizards of the Coast.
  13. Wizards of the Coast (January, 2014). "Worldwake Planeswalker Chase". magicthegathering.com. Wizards of the Coast.
  14. Magic Arcana (February 10, 2010). "Making the Chase". magicthegathering.com. Wizards of the Coast.
  15. Magic Arcana (January 25, 2010). "Worldwake Tokens". magicthegathering.com. Wizards of the Coast.
  16. Tom LaPille (January 292, 2010). "A Brief History of Tap Lands". magicthegathering.com. Wizards of the Coast.
  17. Mark Rosewater (January 25, 2010). "A Multikick in the Seat of the Pants". magicthegathering.com. Wizards of the Coast.
  18. Wizards of the Coast (January 13, 2010). "Worldwake Mechanics". magicthegathering.com. Wizards of the Coast.
  19. Tom LaPille (January 22, 2010). "The Second Landfall". magicthegathering.com. Wizards of the Coast.
  20. Mark Rosewater (May 27, 2002). "Tokens of My Affection". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (February 01, 2010). "Worldwake Me Up Before You Go-Go". magicthegathering.com. Wizards of the Coast.
  22. Magic Arcana (February 02, 2010). "Worldwake Intro Pack Decklists". magicthegathering.com. Wizards of the Coast.

External links