Shadowmoor
Shadowmoor | |||||
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[[File:{{#setmainimage:SHM logo.jpg}}|250px]] | |||||
Set Information | |||||
Set symbol | |||||
Symbol description | The Reaper King's Crown. | ||||
Design |
Mark Rosewater (lead) Sean Fletcher[1] Mark Gottlieb Devin Low Ken Troop | ||||
Development |
Aaron Forsythe (lead) Devin Low Alexis Janson[2] Matt Place Jake Theis Steve Warner Doug Beyer | ||||
Art direction | Jeremy Jarvis | ||||
Release date | May 2, 2008 | ||||
Plane | Shadowmoor | ||||
Themes and mechanics | Hybrid mana, Untapping, -1/-1 counters | ||||
Keywords/ability words | Conspire, Persist, Wither | ||||
Set size |
301 cards (121 commons, 80 uncommons, 80 rares, 20 basic lands) | ||||
Expansion code | SHM[3] | ||||
Development codename | Jelly | ||||
Shadowmoor block | |||||
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Magic: The Gathering Chronology | |||||
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- This page is about the set. For the plane, see Shadowmoor (plane). For other uses, see Shadowmoor (disambiguation).
Shadowmoor is the forty-fifth Magic expansion and was released in May 2008 as the first set in the Shadowmoor block. Prerelease tournaments were held April 19–20, 2008. Release events were held May 2–4, 2008.[4]
Set details
Shadowmoor contains 301 cards (80 rare, 80 uncommon, 121 common, and 20 basic lands). It is the first set of a so-called mini-block, the second being Eventide. It is also a large expansion released in May, when usually a small expansion is released. Together with the previous Lorwyn block, they formed a four set mega-block.[5][6]
Shadowmoor takes place on the plane of the same name, which is a reflection of Lorwyn, the setting of the previous block.[7] Shadowmoor does not continue any mechanics or themes from Lorwyn and often inverts them. For example, while Lorwyn had a sub-theme involving +1/+1 counters, Shadowmoor uses -1/-1 counters instead.[8] While Lorwyn contained only a few multicolored cards and Morningtide none, Shadowmoor contains many multicolored cards. The races native to Lorwyn also appear in Shadowmoor, but some switch color-alignment. Additionally, a race of artifact creatures called Scarecrows is introduced.
The strongest theme of Shadowmoor is the usage of Hybrid mana which can be paid with mana of either of two colors.[9] This mechanic was first introduced in the Ravnica block but is heavily expanded in this and the following set, Eventide. Shadowmoor focuses on Allied pairs.[10][11]
Every basic land in Shadowmoor is part of a two-card diptych.[12] The expansion symbol of Shadowmoor[13] is alternately interpreted as a bat wing, a dead leaf or the Jack-o'-lantern lid from the Reaper King, the King of the scarecrows. The latter is the official reading.[14]
Flavor and storyline
Shadowmoor was once the world of Lorwyn — in fact, in a sense, it still is. But thanks to the Great Aurora, everything's changed.[15] Where it was once constantly sunny, now it is always night, steeped in gloom and fog, with only cold moonlight to light the skies. Once-clear waters have turned brackish and chill. The howling wind creaks the brittle branches of rotting trees. Life, once abundant, either struggles to survive or is twisted into something vicious and cruel. This is not a world of despair, but of oppressive terror and constant death.[16][17][18][19]
Except for Faeries, each of the major races has its main colors changed:
- Flamekins: Mono- → / (Cinders)
- Elves: / → /
- Giants: / → /
- Goblins: / → /
- Kithkin: / → /
- Merfolk: / → /
- Treefolk: // → /
Marketing
Shadowmoor was sold in 75-card tournament decks, 16-card booster packs, five preconstructed theme decks and a fat pack. All products except the boosters contained a random Pro Tour Player Card. The booster packs featured artwork from Murderous Redcap, Grief Tyrant, Ashenmoor Gouger, Reaper King and Faerie Macabre.[20] Starting with Shadowmoor, the fat pack was redesigned to include one storage box rather than two, and eight boosters rather than six. The panorama art piece that wraps the contents is 2¼" shorter as a result.[21] The promotional prerelease cards for Shadowmoor was Demigod of Revenge with alternate art.[22] The promotional release card for Shadowmoor was Vexing Shusher.[23] The set was accompanied by the anthology of the same name, consisting of stories written by Cory J. Herndon, Scott McGough and others.
Like Morningtide boosters before them, boosters of Shadowmoor come with a bonus sixteenth card that is either a "rules card" or a creature token. One face of the Shadowmoor bonus card has one of six different rules tips or one of twelve different creature tokens. The other face has one of six advertisements for organized play programs, Gleemax, fat packs and Eventide.
Tips & Tricks
The tips & tricks cards are
- Rules Tip: is the Untap Symbol
- Rules Tip: +1/+1 and -1/-1 counters
- Rules Tip: and Are Hybrid Mana Symbols
- Rules Tip: Conspire
- Rules Tip: Persist
- Rules Tip: Wither
Tokens
The Shadowmoor tokens are:[24][25]
- 1/1 Kithkin Soldier produced by Repel Intruders
- 1/1 Spirit with flying produced by Spectral Procession
- 1/1 Rat produced by Plague of Vermin
- 1/1 Elemental produced by Elemental Mastery
- 1/1 Elf Warrior produced by Flourishing Defenses and Presence of Gond
- 1/2 Spider with reach produced by Gloomwidow's Feast
- 2/2 Wolf produced by Howl of the Night Pack
- 1/1 Faerie Rogue with flying produced by Oona, Queen of the Fae
- 5/5 Elemental produced by Din of the Fireherd
- 4/4 Giant Warrior with haste produced by Giantbaiting
- 1/1 Goblin Warrior produced by Wort, the Raidmother
- 1/1 Elf Warrior produced by Mercy Killing and Rhys the Redeemed
Misprints
- Reflecting Pool — the white mana symbol was mistakenly inserted into the foil treatment of the text box of the premium version of the card, as it was carried over from the premium Mistveil Plains.[26]
Mechanics
Shadowmoor expands on its hybrid theme with the introduction of mono-colored hybrid mana.[27][28] This mana cost can be paid by either one mana of a specified color, or by two mana of any color. The converted mana cost of these cards is the highest possible.[29]
Another new feature was the untap symbol which is used as a cost allowing a permanent to be untapped to produce some effect as listed on the card. The card must be tapped to use that ability, just as cards with must be untapped. This ability appeared primarily in white and blue.[30]
Further, the set includes a cycle of lands which have basic land types, despite not being basic lands. To prevent them from being strictly better than basic lands, these enter the battlefield tapped. However, they can also be used for a specific, somewhat weak effect, if its controller also controls at least two permanents of the appropriate color.
Shadowmoor introduced the following keyword mechanics:[31]
- Conspire — As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.
- Persist — When this creature is put into the graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.
- Wither — This deals damage to creatures in the form of -1/-1 counters. Primarily in red, black and green.
Cycles
Shadowmoor has 26 cycles. Seven of them are part of the Shadowmoor block mega cycles. The remaining 19 cycles are:
Cycle name | |||||
---|---|---|---|---|---|
Allied-color self-boosting creatures | Rune-Cervin Rider | Parapet Watchers | Loch Korrigan | Blistering Dieflyn | Foxfire Oak |
Each of these common monocolored creatures has an activated ability with a hybrid mana cost that boosts one or both of its stats. | |||||
Basic land count spells | Armored Ascension | Flow of Ideas | Corrupt | Jaws of Stone | Howl of the Night Pack |
Each of these uncommon spells gains more power the more basic lands of the appropriate type you control. | |||||
Cohorts | Ballynock Cohort | Briarberry Cohort | Ashenmoor Cohort | Mudbrawler Cohort | Crabapple Cohort |
Each of these common creatures gets +1/+1 as long as you control another creature of its color. | |||||
Colored permanent count creatures | Kithkin Rabble | Faerie Swarm | Crowd of Cinders | Horde of Boggarts | Drove of Elves |
Each of these uncommon creatures costs M and has P/T each equal to the number of permanents of their color you control. | |||||
Hate-enhanced spells | Inquisitor's Snare | Consign to Dream | Gloomlance | Ember Gale | Gloomwidow's Feast |
Each of these common spells has a greater effect against enemy colors. | |||||
Hideaway creatures | Windbrisk Raptor | Isleback Spawn | Hollowborn Barghest | Knollspine Dragon | Mossbridge Troll |
Each of these 7-mana rare creatures is the awakened form of one of the hideaway lands from Lorwyn, and has an ability that mirrors its land form. | |||||
Initiates | Apothecary Initiate | Drowner Initiate | Smolder Initiate | Intimidator Initiate | Nurturer Initiate |
Each of these common 1/1 creatures allows you to pay whenever a spell of its color is cast to gain an effect. | |||||
Mentors | Resplendent Mentor | Deepchannel Mentor | Corrosive Mentor | Bloodmark Mentor | Roughshod Mentor |
Each of these uncommon creatures grants an ability to all creatures you control of their color. | |||||
Monocolor conspire sorceries | Mine Excavation | Ghastly Discovery | Disturbing Plot | Burn Trail | Gleeful Sabotage |
Each of these common sorceries has conspire and has art depicting members of races new to Shadowmoor or Eventide. | |||||
Monocolor hybrids | Spectral Procession | Advice from the Fae | Beseech the Queen | Flame Javelin | Tower Above |
Each of these uncommon spells has a mana cost of {/M}{/M}{/M}. The reminder text on these cards reads "{2/M} can be paid with any two mana or with M. This card's converted mana cost is 6." | |||||
Rare persist creatures | Twilight Shepherd | River Kelpie | Puppeteer Clique | Furystoke Giant | Woodfall Primus |
Each of these rare creatures with persist has a powerful comes-into-play ability. | |||||
Reflections | Boon Reflection (life gained) |
Thought Reflection (cards drawn) |
Wound Reflection (damage dealt) |
Rage Reflection (attacks) |
Mana Reflection (mana) |
Each of these rare enchantments doubles a common event, and each is illustrated by the sister/brother team of Terese Nielsen and Ron Spencer. | |||||
Utility lands | Mistveil Plains | Moonring Island | Leechridden Swamp | Madblind Mountain | Sapseep Forest |
Each of these uncommon lands has a basic land type, comes into play tapped, and can be tapped for one mana of its respective color in addition to another ability that can only be played if you control two or more permanents of the proper color. | |||||
Wisps | Niveous Wisps | Cerulean Wisps | Aphotic Wisps | Crimson Wisps | Viridescent Wisps |
Each of these common cantrips changes a creature's color until the end of turn.[32] | |||||
Cycle name | |||||
Color-aligned scarecrows | Watchwing Scarecrow | Wingrattle Scarecrow | Rattleblaze Scarecrow | Blazethorn Scarecrow | Thornwatch Scarecrow |
Each of these common Scarecrow artifact creatures is matched with an allied pair of colors, gaining an ability if you control a creature of a specific color. | |||||
Witches | Mistmeadow Witch | Inkfathom Witch | Spiteflame Witch | Tattermunge Witch | Seedcradle Witch |
Each of these uncommon hybrid creatures as an ability that requires MN to play, where M and N are its colors.[33] | |||||
Duos | Thistledown Duo | Gravelgill Duo | Emberstrike Duo | Tattermunge Duo | Safehold Duo |
Each of these common hybrid creatures has one race and two classes each, and gains a bonus until the end of turn whenever you play a spell of one of its colors. | |||||
Hybrid conspire spells | Æthertow | Memory Sluice | Traitor's Roar | Giantbaiting | Barkshell Blessing |
Each of these common spells has conspire and has art depicting members of races introduced in Lorwyn. | |||||
Unblockable hybrid creatures | Barrenton Cragtreads | Wanderbrine Rootcutters | Sootwalkers | Mudbrawler Raiders | Raven's Run Dragoon |
Each of these common 3/3 creatures has a casting cost of HH, where H is an allied-color hybrid mana. They can't be blocked by creatures of their colors' shared enemy color. |
Mega Cycles
Shadowmoor has seven mega cycles as part of the Shadowmoor block mega cycles. The allied colored set in Shadowmoor are:
Cycle name | |||||
---|---|---|---|---|---|
Lieges | Thistledown liege | Glen Elendra Liege | Ashenmoor Liege | Boartusk Liege | Wilt-Leaf Liege |
Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate for its colors. The lieges from Shadowmoor have allied-color costs and the Knight creature type. | |||||
Demigods | Godhead of Awe | Ghastlord of Fugue | Demigod of Revenge | Deus of Calamity | Oversoul of Dusk |
Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. | |||||
Demigod auras | Steel of the Godhead | Helm of the Ghastlord | Fists of the Demigod | Runes of the Deus | Shield of the Oversoul |
These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. | |||||
Common hybrid one-drops | Zealous Guardian | Oona's Gatewarden | Manaforge Cinder | Scuzzback Scrapper | Elvish Hexhunter |
Each of these common creatures has a mana cost of one hybrid mana. | |||||
Hybrid filter lands | Mystic Gate | Sunken Ruins | Graven Cairns | Fire-Lit Thicket | Wooded Bastion |
Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. | |||||
Hybrid three-drops | Plumeveil | Wasp Lancer | Ashenmoor Gouger | Boggart Ram-Gang | Wilt-Leaf Cavaliers |
Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. | |||||
Hybrid modal spells | Repel Intruders | River's Grasp | Torrent of Souls | Firespout | Dawnglow Infusion |
Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. |
Reprinted cards
- Corrupt, first printed in Urza's Saga, last seen in Seventh Edition
- Flow of Ideas, first printed in Ravnica: City of Guilds
- Graven Cairns, first printed in Future Sight
- Last Breath, first printed in Mercadian Masques
- Mistmeadow Skulk, first printed in Future Sight
- Reflecting Pool, first printed in Tempest
- Torture, first printed in Homelands, last seen in 5th Edition
Colorshifted
- Power of Fire, red colorshifted version of Hermetic Study (Urza's Saga)
Reflections
Several cards from Shadowmoor were designed to reflect cards printed in Lorwyn and Morningtide, playing up the set's theme as a dark reflection of the world of Lorwyn:
Mechanical Reflections:
- Boggart Arsonists is a reflection of Boggart Loggers.
- Torture is a reflection of Daily Regimen.
- Hollowsage is a reflection of Fallowsage.
- Incremental Blight is a reflection of Incremental Growth.
- Kithkin Shielddare is a reflection of Kithkin Daggerdare.
- Kinscaer Harpoonist is a reflection of Kinsbaile Balloonist. Magicthegathering.com's Wallpaper of the Week featured a wallpaper of the two artworks together on May 30, 2008.[34]
Flavor Reflections:
- Mistmeadow Skulk is a reflection of Goldmeadow Dodger.
- Rhys the Redeemed is a reflection of Rhys the Exiled.
- Sygg, River Cutthroat is a reflection of Sygg, River Guide.
- Wort, the Raidmother is a reflection of Wort, Boggart Auntie.
- Graven Cairns is a reflection of Ancient Amphitheater.
- Fire-Lit Thicket is a reflection of Auntie's Hovel.
- Sunken Ruins is a reflection of both Wanderwine Hub and Rustic Clachan.
- Wooded Bastion is a reflection of Gilt-Leaf Palace.
Notable cards
- Firespout — A hybrid sorcery with a casting cost of . This casting cost is cheaper than a 3-point Earthquake or Hurricane. If is spent to cast Firesprout then it deals 3 damage to each non-flying creature, if is spent to cast Firesprout then it deals 3 damage to each flying creature. Also, if is spent in the casting cost it deals 3 damage to all creatures - a very good bargain.
- Kitchen Finks — Hard to kill due to Persist and gaining life, this card would often simply shut down very aggressive decks.
- Murderous Redcap — May be characterized as the Finks evil twin, this card also has Persist and deals damage equal to its power when it enters the battlefield.
- Painter's Servant — Infamous for being part of a two-card combo with Grindstone.
- Reflecting Pool — As a reprint already famous, this card enabled some very strong and diverse mana bases in combination with the Vivid Lands from Lorwyn.
- Runed Halo — The first card to grant Protection to a player rather than a creature.[35]
- Safewright Quest — A land tutor with a casting cost of . It is also the first land tutor that can search for either a Forest or Plains specifically.
- Savor the Moment — This is the cheapest casting cost "take an extra turn" spell since Alpha's Time Walk, at just but has the drawback of skipping the untap step of that turn.
- Smash to Smithereens — An improved version of the card Shatter, Smash to Smithereens also deals 3 damage to the artifact's controller.
- Spectral Procession — A card which was initially dismissed later shaped Standard significantly as it provided three cheap, flying creatures who all individually would be able to take advantage of power/toughness boosting effects like Glorious Anthem or Ajani Goldmane.
- Strip Bare — At just , this instant destroys all auras and equipment attached to a target creature.
- Swans of Bryn Argoll — Used in a few combo decks which would deal a large amount of damage to the Swans to draw a lot of cards and turn those cards into damage to the opponent, e.g. with Seismic Assault or Chain of Plasma.
- Wheel of Sun and Moon — This card can be used to hose an opponent who is reliant on their graveyard by enchanting them, or hosing an opponent with a mill strategy by enchanting oneself.
- Vexing Shusher — This goblin is an annoyance to control decks and is a strong card for Legacy sideboards.
Misprint
- All printed versions of the foil Reflecting Pool have a white mana symbol behind the text.[36]
Preconstructed decks
Shadowmoor features five two-colored, allied-colored theme decks.[37][38]
Theme deck name |
Colors Included | ||||
---|---|---|---|---|---|
Aura Mastery | W | U | |||
Mortal Coil | U | B | |||
Army of Entropy | B | R | |||
Overkill | R | G | |||
Turnabout | W | G |
External links
References
- ↑ Sean Fletcher (April 28, 2008). "What More Can I Tell You?". magicthegathering.com. Wizards of the Coast.
- ↑ Alexis Janson (May 12, 2008). "Shadowmoor – The Hole Story". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (November 6, 2009). "Know Your Allies". magicthegathering.com. Wizards of the Coast.
- ↑ Tim Willoughby (April 14, 2008). "Shadowmoor Prerelease Primer". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 16, 2007). "Two Plus Two". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 31, 2008). "Shadowmoor than Meets The Eye, Part I". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (February 18, 2008). "Innovate Is Enough (Or Is It?)". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (April 14, 2008). "Shadowmoor than Meets The Eye, Part III". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (April 07, 2008). "Shadowmoor than Meets The Eye, Part II". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (April 28, 2008). "Mix & Match, Part I". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 05, 2008). "Mix & Match, Part II". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (May 22, 2008). "Shadowmoor Land Diptychs". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (October 04, 2007). "Announcing Shadowmoor". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (January, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Wizards of the Coast.
- ↑ Ken Nagle (May 07, 2008). "I'M IN UR COLUMN, TASTING UR MAGIC". magicthegathering.com. Wizards of the Coast.
- ↑ Rei Nakazawa (March 31, 2008). "The Deepening Shadowmoor". magicthegathering.com. Wizards of the Coast.
- ↑ Jeremy Jarvis (April 07, 2008). "Shadowmoor Pays Off!". magicthegathering.com. Wizards of the Coast.
- ↑ Garrett Baumgartner (May 05, 2008). "The Two-Sided Coin". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (July 09, 2008). "Selkies and Subtypes". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (March 12, 2008). "Shadowmoor Booster Packaging". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (March 20, 2008). "Shadowmoor Fat Pack". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (April 14, 2008). "Shadowmoor Prerelease Card". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (April 28, 2008). "Shadowmoor Launch Party Promo". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (April 03, 2008). "Shadowmoor Tokens, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (April 10, 2008). "Shadowmoor Tokens, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Aaron Forsythe (April 25, 2008). "I have a foil Reflecting Pool from Shadowmoor that has the plains symbol. Is this a print mistake?". magicthegathering.com. Wizards of the Coast.
- ↑ Devin Low (April 25, 2008). "Shadowmoor's Mechanic Web". magicthegathering.com. Wizards of the Coast.
- ↑ Devin Low (April 04, 2008). "What's a "Monocolor Hybrid?"". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 17, 2008). "Building Blocks". magicthegathering.com. Wizards of the Coast.
- ↑ Devin Low (April 11, 2008). "The Day the Cards Tapped Backwards". magicthegathering.com. Wizards of the Coast.
- ↑ magicthegathering.com staff (April 18, 2008). "A Planeswalker's Primer for Shadowmoor". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (April 23, 2008). "Shadowmoor Lexicon: Wisps". magicthegathering.com. Wizards of the Coast.
- ↑ Devin Low (April 18, 2008). "Blink and You'll Mist It". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (May 30, 2008). "Wallpaper of the Week: Kinsbaile Balloonist/Kinscaer Harpoonist". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (April 21, 2008). "Shadowmoor More More". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (April, 2008). "Ask Wizards - April, 2008". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (March 25, 2008). "Shadowmoor Theme Decks". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (April 21, 2008). "Shadowmoor Theme Deck Contents". magicthegathering.com. Wizards of the Coast.