Rise of the Eldrazi: Difference between revisions

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   |size = 248<br /><small>(100 commons, 60 uncommons, 53 rares, 15 mythic rares, 20 basic lands)</small>
   |size = 248<br /><small>(100 commons, 60 uncommons, 53 rares, 15 mythic rares, 20 basic lands)</small>
   |code_expansion = ROE
   |code_expansion = ROE
   |code_expansion_ref = <ref>http://magic.wizards.com/en/game-info/products/card-set-archive/rise-of-the-eldrazi</ref>
   |code_expansion_ref = <ref>[http://magic.wizards.com/en/game-info/products/card-set-archive/rise-of-the-eldrazi Product info]</ref>
   |code_development = Prosper
   |code_development = Prosper
   |block name = [[Zendikar block]]
   |block name = [[Zendikar block]]
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   |next set = [[Deck Builder's Toolkit (2010)|Deck Builder's Toolkit]]
   |next set = [[Deck Builder's Toolkit (2010)|Deck Builder's Toolkit]]
}}
}}
'''Rise of the Eldrazi''' is the fifty-second ''[[Magic]]'' [[expansion]] released in April 2010 as the [[large expansion|third set]] in the [[Zendikar block]]. <ref>{{DailyRef|mtg/daily/arcana/321|Announcing: ''Rise of the Eldrazi''|[[Magic Arcana]]|November 16, 2009}}</ref> [[Prerelease tournaments|Prerelease events]] were held April 17-18, 2010. <ref>{{DailyRef|mtg/daily/feature/86|Talking of Gods and Monsters: A Prerelease Primer|Tim Willoughby|April 12, 2010}}</ref> [[Launch parties]] were held April 23-25, 2010.
'''Rise of the Eldrazi''' is the fifty-second ''[[Magic]]'' [[expansion]] released in April 2010 as the [[large expansion|third set]] in the [[Zendikar block]]. <ref>{{NewRef|arcana/announcing-rise-eldrazi-2009-11-16|Announcing: ''Rise of the Eldrazi''|[[Magic Arcana]]|November 16, 2009}}</ref> [[Prerelease tournaments|Prerelease events]] were held April 17-18, 2010. <ref>{{NewRef|talking-gods-and-monsters-prerelease-primer-2010-04-12|Talking of Gods and Monsters: A Prerelease Primer|Tim Willoughby|April 12, 2010}}</ref> [[Launch parties]] were held April 23-25, 2010.


==Set details==
==Set details==
''Rise of the Eldrazi'' is set like its predecessors ''[[Zendikar]]'' and ''[[Worldwake]]'' on the plane of [[Zendikar (plane)|Zendikar]] and continues the story line from those sets. However, unlike other third sets in a [[block]], ''Rise of the Eldrazi'' is a [[large expansion]]. <ref>{{DailyRef|mtg/daily/mm/68|Playing With Blocks|[[Mark Rosewater]]|December 07, 2009}}</ref> The set contains 248 cards (100 Common, 60 Uncommon, 53 Rare, 15 Mythic, 20 [[Basic]] [[Land]]s). That's one common less than ''Zendikar'' and including basic lands which usually are not reprinted in the third expansion of a block. The free space on the [[print sheet]]s was used for <c>Hand of Emrakul</c> and <c>Ulamog's Crusher</c>, which are more common than the other commons. Each set of basic lands (i.e. all Plains, all Islands ...) forms a collage when put together. <ref>{{DailyRef|mtg/daily/arcana/416|''Rise of the Eldrazi'' Swamps|[[Magic Arcana]]|March 29, 2010}}</ref> <ref>{{DailyRef|mtg/daily/arcana/4387|''Rise of the Eldrazi'' Basic Lands|[[Magic Arcana]]|April 28, 2010}}</ref> The [[expansion symbol]] of the set is a opened [[hedron]]. The set is a complete "mechanical reboot" of the block; unlike the two preceding sets it is not [[Land]]-themed and mechanics from the preceding sets did not return but focuses on a race of [[colorless]] [[creatures]] called the [[Eldrazi]]. <ref>{{DailyRef|http://magic.wizards.com/en/articles/archive/making-magic/rise-part-i-2010-03-26|On the Rise, Part I|[[Mark Rosewater]]|March 29, 2010}}</ref> <ref>{{DailyRef|mtg/daily/mm/88|You Had Me at Eldrazi|[[Mark Rosewater]]|April 26, 2010}}</ref> For this, the [[limited]] environment was slowed down, players were helped to speed up their ability to cast larger spells <ref>{{DailyRef|mtg/daily/mm/85|On the Rise, Part II|[[Mark Rosewater]]|April 05, 2010}}</ref> <ref>{{DailyRef|mtg/daily/feature/88|Designing ''Rise''|[[Brian Tinsman]]|April 26, 2010}}</ref> and [[R&D]] found a way to make instants and sorceries matter. <ref>{{DailyRef|mtg/daily/mm/86|On the Rise, Part III|[[Mark Rosewater]]|April 12, 2010}}</ref>
''Rise of the Eldrazi'' is set like its predecessors ''[[Zendikar]]'' and ''[[Worldwake]]'' on the plane of [[Zendikar (plane)|Zendikar]] and continues the story line from those sets. However, unlike other third sets in a [[block]], ''Rise of the Eldrazi'' is a [[large expansion]]. <ref>{{NewRef|making-magic/playing-blocks-2009-12-07|Playing With Blocks|[[Mark Rosewater]]|December 07, 2009}}</ref> The set contains 248 cards (100 Common, 60 Uncommon, 53 Rare, 15 Mythic, 20 [[Basic]] [[Land]]s). That's one common less than ''Zendikar'' and including basic lands which usually are not reprinted in the third expansion of a block. The free space on the [[print sheet]]s was used for <c>Hand of Emrakul</c> and <c>Ulamog's Crusher</c>, which are more common than the other commons. Each set of basic lands (i.e. all Plains, all Islands ...) forms a collage when put together. <ref>{{NewRef|arcana/rise-eldrazi-swamps-2010-03-29|''Rise of the Eldrazi'' Swamps|[[Magic Arcana]]|March 29, 2010}}</ref> <ref>{{NewRef|rise-eldrazi-basic-lands-2010-04-28|''Rise of the Eldrazi'' Basic Lands|[[Magic Arcana]]|April 28, 2010}}</ref> The [[expansion symbol]] of the set is a opened [[hedron]]. The set is a complete "mechanical reboot" of the block; unlike the two preceding sets it is not [[Land]]-themed and mechanics from the preceding sets did not return but focuses on a race of [[colorless]] [[creatures]] called the [[Eldrazi]]. <ref>{{NewRef|making-magic/rise-part-i-2010-03-26|On the Rise, Part I|[[Mark Rosewater]]|March 29, 2010}}</ref> <ref>{{NewRef|making-magic/you-had-me-eldrazi-2010-04-26|You Had Me at Eldrazi|[[Mark Rosewater]]|April 26, 2010}}</ref> For this, the [[limited]] environment was slowed down, players were helped to speed up their ability to cast larger spells <ref>{{NewRef|feature/rise-part-ii-2010-04-05|On the Rise, Part II|[[Mark Rosewater]]|April 05, 2010}}</ref> <ref>{{NewRef|feature/designing-rise-2010-04-26|Designing ''Rise''|[[Brian Tinsman]]|April 26, 2010}}</ref> and [[R&D]] found a way to make instants and sorceries matter. <ref>{{NewRef|feature/rise-part-iii-2010-04-12|On the Rise, Part III|[[Mark Rosewater]]|April 12, 2010}}</ref>


The colorless spells featured in the set have translucent boxes through which larger artwork can be seen. These colorless cards are put in front of colored cards in the [[Collector numbers|numbering]], despite Colorless artifacts being placed behind colored cards in normal sets.
The colorless spells featured in the set have translucent boxes through which larger artwork can be seen. These colorless cards are put in front of colored cards in the [[Collector numbers|numbering]], despite Colorless artifacts being placed behind colored cards in normal sets.
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===Flavor===
===Flavor===
{{cquote|And Carnage Shall Follow}}
{{cquote|And Carnage Shall Follow}}
For thousands of years, Zendikar has had a reputation as a [[Trap|deathtrap]]. It's been a world of deadly perils to [[planeswalkers]] and native explorers, punishing any who seek to loot its hidden treasures and exploit its potent mana. But unknown to the plane's denizens, there's a sinister reason for Zendikar's danger: for millennia, the plane has served as a prison for the [[Eldrazi]], astral monstrosities native to the [[Blind Eternities]], the space between planes. Now, the perils facing adventurers on the plane of Zendikar have taken an even deadlier turn. The Eldrazi have been released. <ref>{{DailyRef|mtg/tcg/riseoftheeldrazi/explore|Explore Rise of the Eldrazi|''Rise of the Eldrazi'' Mini-site|March, 2010}}</ref> <ref>{{DailyRef|mtg/daily/feature/84|The Eldrazi Arisen|[[Doug Beyer]]|March 29, 2010}}</ref> <ref>{{DailyRef|mtg/daily/feature/85|''Rise of the Eldrazi'' Art Preview Gallery|magicthegathering.com Staff|April 05, 2010}}</ref> <ref>{{DailyRef|mtg/daily/feature/88|Writing the Eldrazi|[[Adam Lee]]|May 03, 2010}}</ref>
For thousands of years, Zendikar has had a reputation as a [[Trap|deathtrap]]. It's been a world of deadly perils to [[planeswalkers]] and native explorers, punishing any who seek to loot its hidden treasures and exploit its potent mana. But unknown to the plane's denizens, there's a sinister reason for Zendikar's danger: for millennia, the plane has served as a prison for the [[Eldrazi]], astral monstrosities native to the [[Blind Eternities]], the space between planes. Now, the perils facing adventurers on the plane of Zendikar have taken an even deadlier turn. The Eldrazi have been released. <ref>{{NewRef|feature/explore-rise-eldrazi-2013-01-01|Explore ''Rise of the Eldrazi''|[[Wizards of the Coast]]''|March, 2010}}</ref> <ref>{{NewRef|feature/eldrazi-arisen-2010-03-29-0|The Eldrazi Arisen|[[Doug Beyer]]|March 29, 2010}}</ref> <ref>{{NewRef|rise-eldrazi-art-preview-gallery-2010-04-05|''Rise of the Eldrazi'' Art Preview Gallery|magicthegathering.com Staff|April 05, 2010}}</ref> <ref>{{NewRef|writing-eldrazi-2010-05-03|Writing the Eldrazi|[[Adam Lee]]|May 03, 2010}}</ref>


The Eldrazi have transcended the colors of mana as we know them. As a result, the Eldrazi progenitors themselves and those closest to them are colorless. But don't let the mana cost fool you—these Eldrazi are not artifacts. Each of the colossal Eldrazi spawns its own "brood lineage." The three brood lineages are composed of Eldrazi [[Drones]] and other subordinate beings, each reflecting the image of its progenitor.
The Eldrazi have transcended the colors of mana as we know them. As a result, the Eldrazi progenitors themselves and those closest to them are colorless. But don't let the mana cost fool you—these Eldrazi are not artifacts. Each of the colossal Eldrazi spawns its own "brood lineage." The three brood lineages are composed of Eldrazi [[Drones]] and other subordinate beings, each reflecting the image of its progenitor.
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[[File:ROE 6-card booster.jpg|thumb|right|''Rise of the Eldrazi'' 6-card booster]]
[[File:ROE 6-card booster.jpg|thumb|right|''Rise of the Eldrazi'' 6-card booster]]


''Rise of the Eldrazi'' was sold in 16-card [[booster pack]]s, 6-card boosters, 5 [[intro pack]]s<ref>{{DailyRef|mtg/daily/arcana/402|''Rise of the Eldrazi'' Intro Packs|[[Magic Arcana]]|March 09, 2010}}</ref> and a [[fat pack]]<ref>{{DailyRef|mtg/daily/arcana/404|''Rise of the Eldrazi'' Fat Pack|[[Magic Arcana]]|March 11, 2010}}</ref>. The regular boosters featured art from <c>Gideon Jura</c>, <c>Sarkhan the Mad</c>, <c>Ulamog, the Infinite Gyre</c>, <c>Kozilek, Butcher of Truth</c>, and <c>Kargan Dragonlord</c>.<ref>{{DailyRef|mtg/daily/arcana/403|''Rise of the Eldrazi'' Booster Packs|[[Magic Arcana]]|March 10, 2010}}</ref> The 6-card booster featured the art from <c>Induce Despair</c>.
''Rise of the Eldrazi'' was sold in 16-card [[booster pack]]s, 6-card boosters, 5 [[intro pack]]s<ref>{{NewRef|arcana/rise-eldrazi-intro-packs-2010-03-09|''Rise of the Eldrazi'' Intro Packs|[[Magic Arcana]]|March 09, 2010}}</ref> and a [[fat pack]]<ref>{{NewRef|arcana/rise-eldrazi-fat-pack-2010-03-11|''Rise of the Eldrazi'' Fat Pack|[[Magic Arcana]]|March 11, 2010}}</ref>. The regular boosters featured art from <c>Gideon Jura</c>, <c>Sarkhan the Mad</c>, <c>Ulamog, the Infinite Gyre</c>, <c>Kozilek, Butcher of Truth</c>, and <c>Kargan Dragonlord</c>.<ref>{{NewRef|arcana/rise-eldrazi-booster-packs-2010-03-10|''Rise of the Eldrazi'' Booster Packs|[[Magic Arcana]]|March 10, 2010}}</ref> The 6-card booster featured the art from <c>Induce Despair</c>.


The [[prerelease card|promotional card]] given to participants at the [[Prerelease tournaments]] was <c>Emrakul, the Aeons Torn</c>, one of the colorless Eldrazi creatures.<ref>{{DailyRef|mtg/daily/arcana/417|''Rise of the Eldrazi'' Prerelease Card|[[Magic Arcana]]|March 30, 2010}}</ref> At the [[Launch party]] event, <c>Lord of Shatterskull Pass</c> was given away, which highlights [[Level up]].<ref>{{DailyRef|mtg/daily/arcana/431|''Rise of the Eldrazi'' Launch Party Card|[[Magic Arcana]]|April 19, 2010}}</ref> The promotional cards given to [[Game Day]] Event participants was a full-art <c>Staggershock</c>, winners received a foil full-art <c>Deathless Angel</c>.<ref>{{DailyRef|mtg/daily/arcana/442|Game Day Cards|[[Magic Arcana]]|May 04, 2010}}</ref> The [[Booster box promo cards|Buy-a-Box]] card was <c>Guul Draz Assassin</c>.<ref>{{DailyRef|mtg/daily/events/riseoftheeldrazibuyaboxpromo|''Rise of the Eldrazi'' Buy a Box Promotion|Wizards of the Coast|April 12, 2010}}</ref> Visitors to [[PAX]] East received a personalized “Eldrazi Death Hug”.<ref>{{DailyRef|mtg/daily/arcana/423|Eldrazi Death Hug|[[Magic Arcana]]|April 07, 2010}}</ref>
The [[prerelease card|promotional card]] given to participants at the [[Prerelease tournaments]] was <c>Emrakul, the Aeons Torn</c>, one of the colorless Eldrazi creatures.<ref>{{NewRef|arcana/rise-eldrazi-prerelease-card-2010-03-30|''Rise of the Eldrazi'' Prerelease Card|[[Magic Arcana]]|March 30, 2010}}</ref> At the [[Launch party]] event, <c>Lord of Shatterskull Pass</c> was given away, which highlights [[Level up]].<ref>{{NewRef|arcana/rise-eldrazi-launch-party-card-2010-04-19|''Rise of the Eldrazi'' Launch Party Card|[[Magic Arcana]]|April 19, 2010}}</ref> The promotional cards given to [[Game Day]] Event participants was a full-art <c>Staggershock</c>, winners received a foil full-art <c>Deathless Angel</c>.<ref>{{NewRef|arcana/game-day-cards-2010-05-04|Game Day Cards|[[Magic Arcana]]|May 04, 2010}}</ref> The [[Booster box promo cards|Buy-a-Box]] card was <c>Guul Draz Assassin</c>. Visitors to [[PAX]] East received a personalized “Eldrazi Death Hug”.<ref>{{NewRef|arcana/eldrazi-death-hug-2010-04-07|Eldrazi Death Hug|[[Magic Arcana]]|April 07, 2010}}</ref>


Regular boosters of ''Rise of Eldrazi'' come with a bonus sixteenth card that is either a “[[rules card|tips & tricks card]]” or a creature [[token]] from ''Rise of Eldrazi''. One face of the ''Rise of Eldrazi'' bonus card has one of five different rules tips or is one of six different creature tokens. The other face has one of 13 advertisements for organized play programs, ''Rise of the Eldrazi'', [[Duels of the Planeswalkers]] for Xbox Live, [[Magic Online]], [[fat pack]]s, ''[[Zendikar: In the Teeth of Akoum]]'' and [[Ultra Pro]] products for Magic.
Regular boosters of ''Rise of Eldrazi'' come with a bonus sixteenth card that is either a “[[rules card|tips & tricks card]]” or a creature [[token]] from ''Rise of Eldrazi''. One face of the ''Rise of Eldrazi'' bonus card has one of five different rules tips or is one of six different creature tokens. The other face has one of 13 advertisements for organized play programs, ''Rise of the Eldrazi'', [[Duels of the Planeswalkers]] for Xbox Live, [[Magic Online]], [[fat pack]]s, ''[[Zendikar: In the Teeth of Akoum]]'' and [[Ultra Pro]] products for Magic.
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==== Tokens ====
==== Tokens ====


The ''Rise of Eldrazi'' tokens in numerical order are:<ref>{{DailyRef|mtg/daily/arcana/421|''Rise of the Eldrazi'' Tokens|[[Magic Arcana]]|April 05, 2010}}</ref>
The ''Rise of Eldrazi'' tokens in numerical order are:<ref>{{NewRef|arcana/rise-eldrazi-tokens-2010-04-05|''Rise of the Eldrazi'' Tokens|[[Magic Arcana]]|April 05, 2010}}</ref>


# {{C}} 0/1 Eldrazi Spawn produced by <c>Awakening Zone</c>, <c>Brood Birthing</c>, <c>Corpsehatch</c>, <c>Dread Drone</c>, <c>Emrakul's Hatcher</c>, <c>Essence Feed</c>, <c>Growth Spasm</c>, <c>Kozilek's Predator</c>, <c>Nest Invader</c>, <c>Pawn of Ulamog</c>, <c>Rapacious One</c>, <c>Skittering Invasion</c>, <c>Spawning Breath</c>, <c>Spawnsire of Ulamog</c>; there are three different artworks for this token, labeled 1a, 1b, and 1c.<ref>{{DailyRef|mtg/daily/ld/85b|The Hand That Feeds|[[Tom LaPille]]|April 09, 2010}}</ref>
# {{C}} 0/1 Eldrazi Spawn produced by <c>Awakening Zone</c>, <c>Brood Birthing</c>, <c>Corpsehatch</c>, <c>Dread Drone</c>, <c>Emrakul's Hatcher</c>, <c>Essence Feed</c>, <c>Growth Spasm</c>, <c>Kozilek's Predator</c>, <c>Nest Invader</c>, <c>Pawn of Ulamog</c>, <c>Rapacious One</c>, <c>Skittering Invasion</c>, <c>Spawning Breath</c>, <c>Spawnsire of Ulamog</c>; there are three different artworks for this token, labeled 1a, 1b, and 1c.<ref>{{NewRef|latest-developments/hand-feeds-2010-04-09|The Hand That Feeds|[[Tom LaPille]]|April 09, 2010}}</ref>
# {{R}} X/X [[Elemental]] produced by <c>Devastating Summons</c><ref>{{DailyRef|mtg/daily/arcana/421|''Rise of the Eldrazi'' Tokens|[[Magic Arcana]]|April 05, 2010}}</ref>
# {{R}} X/X [[Elemental]] produced by <c>Devastating Summons</c>
# {{C}} 5/5 [[Goblin]] [[Golem]] produced by <c>Tuktuk the Explorer</c>
# {{C}} 5/5 [[Goblin]] [[Golem]] produced by <c>Tuktuk the Explorer</c>
# {{R}} 4/4 [[Hellion]] produced by <c>Hellion Eruption</c>
# {{R}} 4/4 [[Hellion]] produced by <c>Hellion Eruption</c>
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==Mechanics==
==Mechanics==
The set features a number of large colorless creatures called [[Eldrazi]] which were previewed with <c>Eye of Ugin</c> from the previous set, ''[[Worldwake]]''. <ref>{{DailyRef|mtg/daily/arcana/396|The Secrets of the Eye|[[Magic Arcana]]|March 1, 2010}}</ref> <ref>{{DailyRef|mtg/daily/ld/85a|Commonly Large|[[Mike Turian]]|April 09, 2010}}</ref> The first creature to be shown was <c>Kozilek, Butcher of Truth</c> which also features the mechanic [[Annihilator]] which forces the defending player to sacrifice a number of permanents when the creature with Annihilator attacks. The set also contains the first [[Instant]] and [[Sorcery]] spells without colored mana in their casting cost. For this purpose the set also brings back [[Tribal]] cards. There are four tribal colorless cards in the set, all with the creature type Eldrazi and a converted mana cost of 7 or greater. The four tribal cards in the set are <c>Not of this World</c>, <c>Skittering Invasion</c>, <c>Eldrazi Conscription</c>, and <c>All is Dust</c>. The Eldrazi Theme is further enhanced by the use of a mechanic nicknamed "Brood lineage" which produces 0/1 colorless Eldrazi Spawn creature tokens that can be sacrificed to add {{C}} to the mana pool. All colorless Eldrazi have transparent [[card frame]]s.
The set features a number of large colorless creatures called [[Eldrazi]] which were previewed with <c>Eye of Ugin</c> from the previous set, ''[[Worldwake]]''. <ref>{{NewRef|secrets-eye-2010-03-01|The Secrets of the Eye|[[Magic Arcana]]|March 1, 2010}}</ref> <ref>{{NewRef|latest-developments/commonly-large-2010-04-09|Commonly Large|[[Mike Turian]]|April 09, 2010}}</ref> The first creature to be shown was <c>Kozilek, Butcher of Truth</c> which also features the mechanic [[Annihilator]] which forces the defending player to sacrifice a number of permanents when the creature with Annihilator attacks. The set also contains the first [[Instant]] and [[Sorcery]] spells without colored mana in their casting cost. For this purpose the set also brings back [[Tribal]] cards. There are four tribal colorless cards in the set, all with the creature type Eldrazi and a converted mana cost of 7 or greater. The four tribal cards in the set are <c>Not of this World</c>, <c>Skittering Invasion</c>, <c>Eldrazi Conscription</c>, and <c>All is Dust</c>. The Eldrazi Theme is further enhanced by the use of a mechanic nicknamed "Brood lineage" which produces 0/1 colorless Eldrazi Spawn creature tokens that can be sacrificed to add {{C}} to the mana pool. All colorless Eldrazi have transparent [[card frame]]s.


One of the set's major themes is growth. [[Level up]] is a new mechanic which allows creatures to gain benefits permanently in exchange for a mana investment. <ref>{{DailyRef|mtg/daily/ld/90|Leveling Up|[[Tom LaPille]]|May 14, 2010}}</ref> <ref>{{DailyRef|mtg/tcg/riseoftheeldrazi/mechanics|Rise of the Eldrazi Mechanics|[[Wizards of the Coast]]|March, 2010}}</ref> The set also contains creatures that grow using other means - <c>Tuktuk the Explorer</c> is a 1/1 Goblin legend that turns into a 5/5 Goblin Golem when sent to the graveyard, whilst <c>Sphinx of Magosi</c> grows using +1/+1 counters. Growth is also shown through temporary [[Power/Toughness|power/toughness]] benefits, as seen on creatures like <c>Bloodthrone Vampire</c>, <c>Nirkana Revenant</c> and <c>Wildheart Invoker</c>.
One of the set's major themes is growth. [[Level up]] is a new mechanic which allows creatures to gain benefits permanently in exchange for a mana investment. <ref>{{NewRef|latest-developments/leveling-2010-05-14|Leveling Up|[[Tom LaPille]]|May 14, 2010}}</ref> <ref>{{NewRef|feature/mechanics-2010-03-02|Rise of the Eldrazi Mechanics|[[Wizards of the Coast]]|March 2, 2010}}</ref> The set also contains creatures that grow using other means - <c>Tuktuk the Explorer</c> is a 1/1 Goblin legend that turns into a 5/5 Goblin Golem when sent to the graveyard, whilst <c>Sphinx of Magosi</c> grows using +1/+1 counters. Growth is also shown through temporary [[Power/Toughness|power/toughness]] benefits, as seen on creatures like <c>Bloodthrone Vampire</c>, <c>Nirkana Revenant</c> and <c>Wildheart Invoker</c>.


Another subtheme of the set is the heavy use of efficient [[Walls]] and other creatures with [[defender]], including a wall (<c>Overgrown Battlement</c>) that benefits more based on the number of creatures with defender. These stop smaller creatures from attacking effectively, meaning that larger creatures, like Eldrazi and levelers, are needed to win games. The set also contains a number of "Casting Cost" matters cards, which scale an effect to another card in play, in the graveyard or revealed from hand.
Another subtheme of the set is the heavy use of efficient [[Walls]] and other creatures with [[defender]], including a wall (<c>Overgrown Battlement</c>) that benefits more based on the number of creatures with defender. These stop smaller creatures from attacking effectively, meaning that larger creatures, like Eldrazi and levelers, are needed to win games. The set also contains a number of "Casting Cost" matters cards, which scale an effect to another card in play, in the graveyard or revealed from hand.


[[Totem armor]] on the other hand is a mechanic on [[Aura|Auras]] which replaces the destruction of the enchanted permanent with the destruction of the aura. [[Rebound]] is another mechanic to get more use out of [[Instant|Instants]] and [[Sorcery|Sorceries]]. <ref>{{DailyRef|mtg/daily/mm/92|On the Rebound|[[Mark Rosewater]]|May 24, 2010}}</ref> <ref>{{DailyRef|mtg/daily/ld/92|Controlling the Rebound|[[Tom LaPille]]|May 28, 2010}}</ref> When an Instant or Sorcery with Rebound is cast from hand, the card is exiled as it resolves and its controller may cast it again at the beginning of his or her next upkeep.
[[Totem armor]] on the other hand is a mechanic on [[Aura|Auras]] which replaces the destruction of the enchanted permanent with the destruction of the aura. [[Rebound]] is another mechanic to get more use out of [[Instant|Instants]] and [[Sorcery|Sorceries]]. <ref>{{NewRef|making-magic/rebound-2010-05-28|On the Rebound|[[Mark Rosewater]]|May 24, 2010}}</ref> <ref>{{NewRef|latest-developments/controlling-rebound-2010-05-28|Controlling the Rebound|[[Tom LaPille]]|May 28, 2010}}</ref> When an Instant or Sorcery with Rebound is cast from hand, the card is exiled as it resolves and its controller may cast it again at the beginning of his or her next upkeep.


The set features [[Gideon Jura]] <c title="as a card">Gideon Jura</c> and [[Sarkhan Vol]] made a return appearance as <c>Sarkhan the Mad</c>. Sarkhan the Mad is the first Planeswalker card to be printed without an ability that increases the number of [[loyalty]] [[counter]]s on it. Meanwhile, Gideon does not have an ability colloquially referred to as an "Ultimate", a big effect costing a lot of loyalty counters, but instead can turn himself into a creature. Both cards also mark a change in templating as they use pronouns such as "him" and "himself" which were previously exclusively used to refer to players but not to cards or characters.
The set features [[Gideon Jura]] <c title="as a card">Gideon Jura</c> and [[Sarkhan Vol]] made a return appearance as <c>Sarkhan the Mad</c>. Sarkhan the Mad is the first Planeswalker card to be printed without an ability that increases the number of [[loyalty]] [[counter]]s on it. Meanwhile, Gideon does not have an ability colloquially referred to as an "Ultimate", a big effect costing a lot of loyalty counters, but instead can turn himself into a creature. Both cards also mark a change in templating as they use pronouns such as "him" and "himself" which were previously exclusively used to refer to players but not to cards or characters.


Many of the smaller Eldrazi [[Drones]] that are aligned with colored mana, as well as some spells, produce Eldrazi [[Spawn]] creature tokens. These 0/1 colorless creatures can be sacrificed to add one colorless mana to your mana pool—perfect for casting those enormous Eldrazi. <ref>{{DailyRef|mtg/daily/ld/88|The Other Eldrazi|[[Tom LaPille]]|April 30, 2010}}</ref>
Many of the smaller Eldrazi [[Drones]] that are aligned with colored mana, as well as some spells, produce Eldrazi [[Spawn]] creature tokens. These 0/1 colorless creatures can be sacrificed to add one colorless mana to your mana pool—perfect for casting those enormous Eldrazi. <ref>{{NewRef|latest-developments/other-eldrazi-2010-04-30|The Other Eldrazi|[[Tom LaPille]]|April 30, 2010}}</ref>
* Sacrificing an Eldrazi Spawn token to add {{C}} to your mana pool is a mana ability. No player may respond to it. You may activate the ability while you're casting a spell, you're activating an ability, or a resolving spell or ability requires a mana payment from you, for example.
* Sacrificing an Eldrazi Spawn token to add {{C}} to your mana pool is a mana ability. No player may respond to it. You may activate the ability while you're casting a spell, you're activating an ability, or a resolving spell or ability requires a mana payment from you, for example.
* Some abilities affect Eldrazi Spawn. Such abilities affect these tokens, of course. Such abilities also affect <c>Mistform Ultimus</c> and creatures with [[changeling]], since they have the creature types Eldrazi and Spawn.
* Some abilities affect Eldrazi Spawn. Such abilities affect these tokens, of course. Such abilities also affect <c>Mistform Ultimus</c> and creatures with [[changeling]], since they have the creature types Eldrazi and Spawn.
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{{Main|Rise of the Eldrazi/Intro packs}}
{{Main|Rise of the Eldrazi/Intro packs}}


The [[intro pack]]s are:<ref>{{DailyRef|mtg/daily/arcana/427|''Rise of the Eldrazi'' Intro Pack Decklists|Wizards of the Coast|April 13, 2010}}</ref>
The [[intro pack]]s are:<ref>{{NewRef|arcana/rise-eldrazi-intro-pack-decklists-2010-04-13-0|''Rise of the Eldrazi'' Intro Pack Decklists|[[Wizards of the Coast]]|April 13, 2010}}</ref>


{{Decks|intro
{{Decks|intro

Revision as of 06:19, 14 August 2017

Rise of the Eldrazi
Set Information
Set symbol
Themes and mechanics Big mana, brood lineage, colorless Eldrazi spells, defenders
Keywords/​ability words Annihilator, Level up, Rebound, Totem armor
Set size 248
(100 commons, 60 uncommons, 53 rares, 15 mythic rares, 20 basic lands)
Expansion code ROE[2]
Development codename Prosper

Rise of the Eldrazi is the fifty-second Magic expansion released in April 2010 as the third set in the Zendikar block. [3] Prerelease events were held April 17-18, 2010. [4] Launch parties were held April 23-25, 2010.

Set details

Rise of the Eldrazi is set like its predecessors Zendikar and Worldwake on the plane of Zendikar and continues the story line from those sets. However, unlike other third sets in a block, Rise of the Eldrazi is a large expansion. [5] The set contains 248 cards (100 Common, 60 Uncommon, 53 Rare, 15 Mythic, 20 Basic Lands). That's one common less than Zendikar and including basic lands which usually are not reprinted in the third expansion of a block. The free space on the print sheets was used for Hand of Emrakul and Ulamog's Crusher, which are more common than the other commons. Each set of basic lands (i.e. all Plains, all Islands ...) forms a collage when put together. [6] [7] The expansion symbol of the set is a opened hedron. The set is a complete "mechanical reboot" of the block; unlike the two preceding sets it is not Land-themed and mechanics from the preceding sets did not return but focuses on a race of colorless creatures called the Eldrazi. [8] [9] For this, the limited environment was slowed down, players were helped to speed up their ability to cast larger spells [10] [11] and R&D found a way to make instants and sorceries matter. [12]

The colorless spells featured in the set have translucent boxes through which larger artwork can be seen. These colorless cards are put in front of colored cards in the numbering, despite Colorless artifacts being placed behind colored cards in normal sets.

Rise of the Eldrazi is the first non-first set in a block to have basic land cards. It is also a set which has an uncommonly low count of cycles. While regular Magic sets often have 10 or more cycles, particularly large sets, Rise of the Eldrazi only has two cycles that are not basic lands.

Flavor

“  And Carnage Shall Follow  ”

For thousands of years, Zendikar has had a reputation as a deathtrap. It's been a world of deadly perils to planeswalkers and native explorers, punishing any who seek to loot its hidden treasures and exploit its potent mana. But unknown to the plane's denizens, there's a sinister reason for Zendikar's danger: for millennia, the plane has served as a prison for the Eldrazi, astral monstrosities native to the Blind Eternities, the space between planes. Now, the perils facing adventurers on the plane of Zendikar have taken an even deadlier turn. The Eldrazi have been released. [13] [14] [15] [16]

The Eldrazi have transcended the colors of mana as we know them. As a result, the Eldrazi progenitors themselves and those closest to them are colorless. But don't let the mana cost fool you—these Eldrazi are not artifacts. Each of the colossal Eldrazi spawns its own "brood lineage." The three brood lineages are composed of Eldrazi Drones and other subordinate beings, each reflecting the image of its progenitor.

Marketing

Rise of the Eldrazi 6-card booster

Rise of the Eldrazi was sold in 16-card booster packs, 6-card boosters, 5 intro packs[17] and a fat pack[18]. The regular boosters featured art from Gideon Jura, Sarkhan the Mad, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, and Kargan Dragonlord.[19] The 6-card booster featured the art from Induce Despair.

The promotional card given to participants at the Prerelease tournaments was Emrakul, the Aeons Torn, one of the colorless Eldrazi creatures.[20] At the Launch party event, Lord of Shatterskull Pass was given away, which highlights Level up.[21] The promotional cards given to Game Day Event participants was a full-art Staggershock, winners received a foil full-art Deathless Angel.[22] The Buy-a-Box card was Guul Draz Assassin. Visitors to PAX East received a personalized “Eldrazi Death Hug”.[23]

Regular boosters of Rise of Eldrazi come with a bonus sixteenth card that is either a “tips & tricks card” or a creature token from Rise of Eldrazi. One face of the Rise of Eldrazi bonus card has one of five different rules tips or is one of six different creature tokens. The other face has one of 13 advertisements for organized play programs, Rise of the Eldrazi, Duels of the Planeswalkers for Xbox Live, Magic Online, fat packs, Zendikar: In the Teeth of Akoum and Ultra Pro products for Magic.

Tips & Tricks

The tips & tricks cards are

Tokens

The Rise of Eldrazi tokens in numerical order are:[24]

  1. {C} 0/1 Eldrazi Spawn produced by Awakening Zone, Brood Birthing, Corpsehatch, Dread Drone, Emrakul's Hatcher, Essence Feed, Growth Spasm, Kozilek's Predator, Nest Invader, Pawn of Ulamog, Rapacious One, Skittering Invasion, Spawning Breath, Spawnsire of Ulamog; there are three different artworks for this token, labeled 1a, 1b, and 1c.[25]
  2. {R} X/X Elemental produced by Devastating Summons
  3. {C} 5/5 Goblin Golem produced by Tuktuk the Explorer
  4. {R} 4/4 Hellion produced by Hellion Eruption
  5. {G} X/X Ooze produced by Gelatinous Genesis

Misprints

Mechanics

The set features a number of large colorless creatures called Eldrazi which were previewed with Eye of Ugin from the previous set, Worldwake. [26] [27] The first creature to be shown was Kozilek, Butcher of Truth which also features the mechanic Annihilator which forces the defending player to sacrifice a number of permanents when the creature with Annihilator attacks. The set also contains the first Instant and Sorcery spells without colored mana in their casting cost. For this purpose the set also brings back Tribal cards. There are four tribal colorless cards in the set, all with the creature type Eldrazi and a converted mana cost of 7 or greater. The four tribal cards in the set are Not of this World, Skittering Invasion, Eldrazi Conscription, and All is Dust. The Eldrazi Theme is further enhanced by the use of a mechanic nicknamed "Brood lineage" which produces 0/1 colorless Eldrazi Spawn creature tokens that can be sacrificed to add {C} to the mana pool. All colorless Eldrazi have transparent card frames.

One of the set's major themes is growth. Level up is a new mechanic which allows creatures to gain benefits permanently in exchange for a mana investment. [28] [29] The set also contains creatures that grow using other means - Tuktuk the Explorer is a 1/1 Goblin legend that turns into a 5/5 Goblin Golem when sent to the graveyard, whilst Sphinx of Magosi grows using +1/+1 counters. Growth is also shown through temporary power/toughness benefits, as seen on creatures like Bloodthrone Vampire, Nirkana Revenant and Wildheart Invoker.

Another subtheme of the set is the heavy use of efficient Walls and other creatures with defender, including a wall (Overgrown Battlement) that benefits more based on the number of creatures with defender. These stop smaller creatures from attacking effectively, meaning that larger creatures, like Eldrazi and levelers, are needed to win games. The set also contains a number of "Casting Cost" matters cards, which scale an effect to another card in play, in the graveyard or revealed from hand.

Totem armor on the other hand is a mechanic on Auras which replaces the destruction of the enchanted permanent with the destruction of the aura. Rebound is another mechanic to get more use out of Instants and Sorceries. [30] [31] When an Instant or Sorcery with Rebound is cast from hand, the card is exiled as it resolves and its controller may cast it again at the beginning of his or her next upkeep.

The set features Gideon Jura as a card and Sarkhan Vol made a return appearance as Sarkhan the Mad. Sarkhan the Mad is the first Planeswalker card to be printed without an ability that increases the number of loyalty counters on it. Meanwhile, Gideon does not have an ability colloquially referred to as an "Ultimate", a big effect costing a lot of loyalty counters, but instead can turn himself into a creature. Both cards also mark a change in templating as they use pronouns such as "him" and "himself" which were previously exclusively used to refer to players but not to cards or characters.

Many of the smaller Eldrazi Drones that are aligned with colored mana, as well as some spells, produce Eldrazi Spawn creature tokens. These 0/1 colorless creatures can be sacrificed to add one colorless mana to your mana pool—perfect for casting those enormous Eldrazi. [32]

  • Sacrificing an Eldrazi Spawn token to add {C} to your mana pool is a mana ability. No player may respond to it. You may activate the ability while you're casting a spell, you're activating an ability, or a resolving spell or ability requires a mana payment from you, for example.
  • Some abilities affect Eldrazi Spawn. Such abilities affect these tokens, of course. Such abilities also affect Mistform Ultimus and creatures with changeling, since they have the creature types Eldrazi and Spawn.
  • Not all creatures with creature types Eldrazi and Spawn have "Sacrifice this creature: Add {C} to your mana pool." These tokens do only because the effects that create them say that they have that ability. Mistform Ultimus doesn't have that ability, for example. If an Eldrazi Spawn token loses its abilities, you'll no longer be able to sacrifice it for mana.
  • Some of the instants and sorceries that create Eldrazi Spawn tokens have targets. If all the spell's targets are illegal by the time it resolves, the entire spell is countered. You won't get any Eldrazi Spawn tokens.

Cycles

Rise of the Eldrazi is unusual in having only a very small number of cycles. There are two cycles in Rise of the Eldrazi:

Reprinted cards

The following cards have been reprinted from previous sets and included in Rise of the Eldrazi:

Functional reprints

Rise of the Eldrazi has 7 functional reprints:

Colorshifted

Strictly better

Strictly worse

Notable cards

Intro packs

The intro packs are:[33]

Intro pack name Colors Included Foil rare
{W} {U} {B} {R} {G}
Leveler's Glory W U Student of Warfare
Leveler's Scorn U B Sphinx of Magosi
Invading Spawn B R Drana, Kalastria Bloodchief
Eldrazi Arisen R G Conquering Manticore
Totem Power W G Gigantomancer

References

External links