Thunder Junction

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Thunder Junction
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Information
First seen Outlaws of Thunder Junction
Last seen Outlaws of Thunder Junction
Status Opened to the omenpaths and colonized by outlaws.

Thunder Junction is a Plane of the Multiverse, introduced in Outlaws of Thunder Junction.[1][2]

Description

Thunder Junction is an American Wild West-inspired frontier world, favored by some of the most famous villains of the Multiverse, who use the Omenpaths to travel through the Blind Eternities. Thunder Junction is a desert plane, characterized by cacti, tumbleweeds, rattlesnakes, canyons, railroads, small wooden towns, and many other Wild West tropes.

Winter on the plane is thunderstorm season, and the desert rain is hard and sudden.[3]

History

Before the Omenpaths opened, Thunder Junction was an unspoiled, uninhabited plane.[4][5] The only structure on the plane that predated the Omenpaths was Maag Taranau.[6] The plane was not a target in New Phyrexia's Invasion of the Multiverse.

After the opening of the Omenpaths, Thunder Junction was overrun with outlaws, and crime became a way of life. Riveteers of New Capenna constructed railroads on the plane,[3] while Ral Zarek from Ravnica was building relay towers for a communication network across the Omenpaths.[7] Peace is kept by the Sterling Company.

Thunder

The opening of the Omenpaths awoke the wild magic of Thunder Junction. Settlers dubbed it "thunder" and put it to use in everything from farming tools to a variety of firearms, known as "thunder blasters."[8] The latter come in many forms, including:

  • Thunder rifles[7]
  • Thunder bows. Heavy, well-balanced crossbows.[3]

Known locations

  • Hardbristle, a settlement of Cactusfolk near the hills.
  • Ironstone, a roadside town with little to offer beyond a single card den, an abandoned mine, and a rail station.
  • Omenport, a town located close to an important Omenpath and the location of a relay tower being built to establish interplanar communication.[7] The town holds wooden buildings with triangular rooftops, dotted with clusters of cacti. An enchanted fountain in the town's plaza perpetually bubbles with cool water. Mission bells ring each day at sundown.
  • Prosperity, the wealthiest metropolis on Thunder Junction.[7][6] Tall gray boulders mimick towering skyscrapers, and ornate trains move through the heart of the city, connecting it to stations across Thunder Junction. Two long roads paved with clean white stones run alongside the raised tracks, and are patrolled by nearly a dozen Sterling Company guards. The town is home to many saloons.
    • The Sterling Company headquarters.
    • The Voyager Grande Hotel and Casino.
      • The Slickshot Headquarters.
    • The Prosperity Post, the local newspaper.
  • Rustwood, a remote and failed ranching town now mostly abandoned.[6]
    • The Wildcard Saloon, the hideout of Oko's band of outlaws.[6]
  • Saddlebrush, a quiet, isolated town where Annie Flash's ranch sits on the outskirts.
  • Tarnation, a town built around the vault by Akul and the Hellspurs.
    • Maag Taranau, also known as The Vault, an ancient artifact locked away at the center of the plane, rumored to hide untold riches and power.
  • Thief's Folly, a mysterious graveyard for prospectors.
  • The Wilderness, the uninhabited land
    • Blacksnag Bog, a treacherous swamp containing an old mining trail and lost treasure, and the bones of those who searched for them. [9]
    • The Eversaloon, an extraplanar respite that appears at the moment it is most needed.[10]
    • Fool's Fall, headwaters of a river guarded by strange serpents [11] and mysterious djinni [12].
    • Redrock[13]
    • Spinegully.[14]
    • The Spinewoods[15]

Inhabitants

Factions

  • The Freestriders {W}{G}- nomadic hunters and outlaws who live off the land and believe in freedom in all its forms.
  • The Hellspurs {B}{R} - bandits and criminals, based in Tarnation. The Hellspurs were led by Akul and relied heavily on the use of Fire and Thunder magic to get what they wanted.
  • Outcasters {G} - scattered groups of hermits and outlaws that huddle in small ramshackle towns across the plane. They keep in touch with nature and help the land grow.
  • The Slickshot Gang {U}{R} - a band of outlaws and thunderslingers for hire led by the crime boss Lilah. They pride themselves on being the best shots and quickest drawers on the plane, and encourage loyalty among themselves, although they often tend to work alone.
  • The Sterling Company {B}{W} - led by Bertram Graywater, they are what passes for the law around Prosperity, although their interest is mainly protecting their riches.

Sapient races

Note: Thunder Junction contained no sapient life before the Omenpaths opened. The inhabitants listed as "sapient" are assumed to all originate from other planes unless otherwise specified.

Other

Flora

Languages

Writing Systems

  • A simplified script used for signage[16]

Planeswalkers and other visitors

Native planeswalkers

  • None

Planeswalker visitors

Non-planeswalker visitors

Trivia

  • Griffins of Thunder Junction resemble bald eagles in their avian parts.
  • Thunder Junction being described as uninhabited before the Omenpaths' opening sidesteps some colonialist aspects of Western tropes but does resemble aspects of American Indigenous erasure known as the "Frontier myth," where the land is described as being 'empty' before it was colonized. However, this is contradicted by various clues throughout the story, suggesting this to be merely to cover the mystery of the building Coin Empire arc.
  • The name of Maag Taranau combines the old Irish "mag" for "plains" and the Welsh "taranau" for "thunder".

In-game references

Referred to:

References