Darksteel: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Yandere-sliver
No edit summary
(→‎Set details: typos and grammar)
Line 23: Line 23:


==Set details==
==Set details==
''Darksteel'' was the first small expansion to have 165 cards (11 extra rares and 11 extra uncommons campared to previous small expansions). The [[expansion symbol]] for the set is a miniature version of the <c>Shield of Kaldra</c>. <ref>{{DailyRef|mtgcom/askwizards/1006|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref> The set continueds the heavy [[artifact]] theme of its predecessor ''[[Mirrodin]]''. Thematically the main component are [[Darksteel metal|darksteel]] artifacts, all of which are [[indestructible]]. The set also features an update on the [[lucky charms]]
''Darksteel'' was the first small expansion to have 165 cards (11 extra rares and 11 extra uncommons campared to previous small expansions). The [[expansion symbol]] for the set is a miniature version of the <c>Shield of Kaldra</c>. <ref>{{DailyRef|mtgcom/askwizards/1006|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref> The set continues the heavy [[artifact]] theme of its predecessor ''[[Mirrodin]]''. Thematically the main component are [[Darksteel metal|darksteel]] artifacts, all of which are [[indestructible]]. The set also features an update of the [[lucky charms]]
===Marketing===
===Marketing===
''Darksteel'' was sold in 15-card [[boosters]], four [[preconstructed theme deck]]s and a [[fat pack]]. The booster packs featured artwork from <c>Shield of Kaldra</c>, <c>Arcbound Ravager</c> and <c>Eater of Days</c>.. The [[prerelease]] card was a [[foil]] [[alternate art]] <c>Shield of Kaldra</c>. This card was the first to mention a card in its [[text box]] that hadsn't been printed yet. The three [[Kaldra artifacts]] for a [[mega-cycle]]. <ref>{{DailyRef|mtgcom/arcana/492|What's a "Helm of Kaldra"?|Wizards of the Coast|January 29, 2004}}</ref> The set was accompanied by a [[The Darksteel Eye|novel]] by [[Jess Lebow]]. An 3/3 [[Beast]] [[Token]] for <c>Pulse of the Tangle</c> was offered as a [[Magic Player Rewards|Player Reward]].
''Darksteel'' was sold in 15-card [[boosters]], four [[preconstructed theme deck]]s and a [[fat pack]]. The booster packs featured artwork from <c>Shield of Kaldra</c>, <c>Arcbound Ravager</c> and <c>Eater of Days</c>.. The [[prerelease]] card was a [[foil]] [[alternate art]] <c>Shield of Kaldra</c>. This card was the first to mention a card in its [[text box]] that hadn't been printed yet. The three [[Kaldra artifacts]] form a [[mega-cycle]]. <ref>{{DailyRef|mtgcom/arcana/492|What's a "Helm of Kaldra"?|Wizards of the Coast|January 29, 2004}}</ref> The set was accompanied by a [[The Darksteel Eye|novel]] by [[Jess Lebow]]. A 3/3 [[Beast]] [[Token]] for <c>Pulse of the Tangle</c> was offered as a [[Magic Player Rewards|Player Reward]].


===Storyline===
===Storyline===
{{Main|The Darksteel Eye}}
{{Main|The Darksteel Eye}}
"The world . . . is . . . hollow." This is the secret that [[Chunth]], the [[Tel-Jilad]] [[troll]] elder, entrusts to [[Glissa Sunseeker]] before his death at the hands of a traitor. Armed with that knowledge, Glissa fights her way through the great [[vedalken]] capital of [[Lumengrid]], down into the [[Pool of Knowledge]]. The Synod's sacred chamber contains a lacuna -- a tunnel, saturated with blue mana -- that leads to Mirrodin's secret interior. There, huge, bizarre towers of funguslike metal called [[mycosynth]] reach up toward an immense inner sun of pure mana. As Glissa flees from her vedalken pursuers, she discovers another secret inside this plane. [[Memnarch]] is real, and he patiently waits for the elvish champion to find him. <ref>{{DailyRef|mtgcom/feature/191|Shedding Light on ''Darksteel''|[[Rei Nakazawa]]|January 13, 2004}}</ref> In the meantime, he studies the [[blinkmoths]] and has begun to build a monument to his greatness as an artificer: the [[Darksteel Eye]], a device that will make his omniscience over Mirrodin complete.
"The world . . . is . . . hollow." This is the secret that [[Chunth]], the [[Tel-Jilad]] [[troll]] elder, entrusts to [[Glissa Sunseeker]] before his death at the hands of a traitor. Armed with that knowledge, Glissa fights her way through the great [[vedalken]] capital of [[Lumengrid]], down into the [[Pool of Knowledge]]. The Synod's sacred chamber contains a lacuna -- a tunnel, saturated with blue mana -- that leads to Mirrodin's secret interior. There, huge, bizarre towers of fungus-like metal called [[mycosynth]] reach up toward an immense inner sun of pure mana. As Glissa flees from her vedalken pursuers, she discovers another secret inside this plane. [[Memnarch]] is real, and he patiently waits for the elvish champion to find him. <ref>{{DailyRef|mtgcom/feature/191|Shedding Light on ''Darksteel''|[[Rei Nakazawa]]|January 13, 2004}}</ref> In the meantime, he studies the [[blinkmoths]] and has begun to build a monument to his greatness as an artificer: the [[Darksteel Eye]], a device that will make his omniscience over Mirrodin complete.


===Tournament impact===
===Tournament impact===
''Darksteel'' is notorious as a very powerful tournament set. At one point it was responsible for two of four cards that were banned in [[Extended]]: <c>Æther Vial</c> and <c>Skullclamp</c>. Skullclamp was also very notorious in [[Standard]] as well for overpowering creature decks, making them very resilient even to mass destruction and providing a lot of card advantage at a very small cost. It became the first card to be banned in Standard in five years. Later other cards featured in the meta-game warping Affinity deck, especially <c>Arcbound Ravager</c> also introduced in ''Darksteel'' would follow. <c>Trinisphere</c> on the other hand was restricted in Vintage due to the formats capabilities of players producing large quantities of mana in early turns, dropping Trinisphere and preventing opponents from doing the same.
''Darksteel'' is notorious as a very powerful tournament set. At one point it was responsible for two of four cards that were banned in [[Extended]]: <c>Æther Vial</c> and <c>Skullclamp</c>. Skullclamp was also very notorious in [[Standard]] as well for over-powering creature decks, making them very resilient even to mass destruction and providing a lot of card advantage at a very small cost. It became the first card to be banned in Standard in five years. Later other cards featured in the meta-game warping Affinity deck, especially <c>Arcbound Ravager</c>. <c>Trinisphere</c>was restricted in Vintage due to the format's capacity for one player producing large quantities of mana on the first turn and then dropping Trinisphere, preventing opponents from doing the same.


==Mechanics==
==Mechanics==
[[Modular]] has artifact creatures enter the battlefield with a number of +1/+1 [[Counter|counters]] on them. If the artifact creature is put into the graveyard from play, these counters are moved to another artifact creature. <ref>{{DailyRef|mtgcom/daily/mr106|Arcbound To Happen|[[Mark Rosewater]]|January 12, 2004}}</ref> <ref>{{DailyRef|magic/faq/darksteel|''Darksteel'' Frequently Asked Questions|Wizards of the Coast}}</ref> <ref>{{DailyRef|mtgcom/arcana/490|The flavor of modular|[[Magic Arcana]]|January 27, 2004}}</ref>
[[Modular]] has artifact creatures enter the battlefield with a number of +1/+1 [[Counter|counters]] on them. If the artifact creature is put into the graveyard from play, these counters are moved to another artifact creature. <ref>{{DailyRef|mtgcom/daily/mr106|Arcbound To Happen|[[Mark Rosewater]]|January 12, 2004}}</ref> <ref>{{DailyRef|magic/faq/darksteel|''Darksteel'' Frequently Asked Questions|Wizards of the Coast}}</ref> <ref>{{DailyRef|mtgcom/arcana/490|The flavor of modular|[[Magic Arcana]]|January 27, 2004}}</ref>


[[Indestructible]] is also introduced and exclusively found on artifacts with the word "Darksteel" in their names. As the name suggest, permanents that are indestructible simply can not be [[Destroy|destroyed]] through any means, e.g. direct destruction effects such as <c>Wrath of God</c> or [[Damage]]. The mechanic would be reused occasionally in later sets, though not exclusively bound to artifacts.<ref>{{DailyRef|mtgcom/daily/mr105|Enter… The Matrix|[[Mark Rosewater]]|January 05, 2004}}</ref> <ref>{{DailyRef|mtgcom/daily/rb105|Developing Indestructibility|[[Randy Buehler]]|January 9, 2004}}</ref>
[[Indestructible]] is also introduced and exclusively found on artifacts with the word "Darksteel" in their names. As the name suggest, permanents that are indestructible simply can not be [[Destroy|destroyed]] through any means, e.g. direct destruction effects such as <c>Wrath of God</c> or [[damage]]. The mechanic would be reused occasionally in later sets, though not exclusively bound to artifacts.<ref>{{DailyRef|mtgcom/daily/mr105|Enter… The Matrix|[[Mark Rosewater]]|January 05, 2004}}</ref> <ref>{{DailyRef|mtgcom/daily/rb105|Developing Indestructibility|[[Randy Buehler]]|January 9, 2004}}</ref>


The set also reprises [[Affinity]] for artifacts but also introduces Affinity for basic land types in a cycle of Golems. <ref>{{DailyRef|mtgcom/daily/mr107|To Affinity And Beyond|[[Mark Rosewater]]|January 19, 2004}}</ref>
The set also reprises [[Affinity]] for artifacts but also introduces Affinity for basic land types in a cycle of Golems. <ref>{{DailyRef|mtgcom/daily/mr107|To Affinity And Beyond|[[Mark Rosewater]]|January 19, 2004}}</ref>
Line 89: Line 89:
*'''[["Lucky charms"|"Lucky charm"]] artifacts''': A horizontal [[cycle]] of uncommon artifacts, each costing {{2}}, a "lucky charm" gives its controller to gain 1 life when a spell of the appropriate color is played. Each of them was illustrated by [[Alan Pollack]] {{-}} <c>Angel's Feather</c>, <c>Kraken's Eye</c>, <c>Demon's Horn</c>, <c>Dragon's Claw</c>, and <c>Wurm's Tooth</c>
*'''[["Lucky charms"|"Lucky charm"]] artifacts''': A horizontal [[cycle]] of uncommon artifacts, each costing {{2}}, a "lucky charm" gives its controller to gain 1 life when a spell of the appropriate color is played. Each of them was illustrated by [[Alan Pollack]] {{-}} <c>Angel's Feather</c>, <c>Kraken's Eye</c>, <c>Demon's Horn</c>, <c>Dragon's Claw</c>, and <c>Wurm's Tooth</c>


*'''Pulses''': A horizontal cycle of rare spells, each costing {{1}}MM and provides a resource. The Pulse returns to its owners hand after resolution, so long an opponent still has a higher count of the resource given. {{-}} <c>Pulse of the Fields</c>, <c>Pulse of the Dross</c>, <c>Pulse of the Grid</c>, <c>Pulse of the Forge</c>, and <c>Pulse of the Tangle</c>. <ref>{{DailyRef|mtgcom/daily/af4|Conditional Hammers|[[Aaron Forsythe]]|March 5, 2004}}</ref> <ref>{{DailyRef|mtgcom/arcana/544|Pulse of the Groffskithur|[[Magic Arcana]]|April 13, 2004}}</ref>
*'''Pulses''': A horizontal cycle of rare spells, each costing {{1}}MM and providing a resource. The Pulse returns to its owners hand after resolution, as long as an opponent still has a higher count of the resource given. {{-}} <c>Pulse of the Fields</c>, <c>Pulse of the Dross</c>, <c>Pulse of the Grid</c>, <c>Pulse of the Forge</c>, and <c>Pulse of the Tangle</c>. <ref>{{DailyRef|mtgcom/daily/af4|Conditional Hammers|[[Aaron Forsythe]]|March 5, 2004}}</ref> <ref>{{DailyRef|mtgcom/arcana/544|Pulse of the Groffskithur|[[Magic Arcana]]|April 13, 2004}}</ref>


===Mirrored pairs===
===Mirrored pairs===

Revision as of 10:54, 23 June 2016

For other uses, see Darksteel (disambiguation).
Darksteel
Set Information
Set symbol
Themes and mechanics Artifacts,
Equipment,
Indestructible,
Pulses
Keywords/​ability words Affinity (for artifacts and basic land types),
Modular
Set size 165
(55 commons, 55 uncommons, 55 rares)
Expansion code DST[2]
Development codename Lettuce[3]

Darksteel is the second set in the Mirrodin block. It is the 31st Magic: The Gathering expansion and was released on February 6, 2004. The prerelease was January 24–25, 2004. [4] [5]

Set details

Darksteel was the first small expansion to have 165 cards (11 extra rares and 11 extra uncommons campared to previous small expansions). The expansion symbol for the set is a miniature version of the Shield of Kaldra. [6] The set continues the heavy artifact theme of its predecessor Mirrodin. Thematically the main component are darksteel artifacts, all of which are indestructible. The set also features an update of the lucky charms

Marketing

Darksteel was sold in 15-card boosters, four preconstructed theme decks and a fat pack. The booster packs featured artwork from Shield of Kaldra, Arcbound Ravager and Eater of Days.. The prerelease card was a foil alternate art Shield of Kaldra. This card was the first to mention a card in its text box that hadn't been printed yet. The three Kaldra artifacts form a mega-cycle. [7] The set was accompanied by a novel by Jess Lebow. A 3/3 Beast Token for Pulse of the Tangle was offered as a Player Reward.

Storyline

Main article: The Darksteel Eye

"The world . . . is . . . hollow." This is the secret that Chunth, the Tel-Jilad troll elder, entrusts to Glissa Sunseeker before his death at the hands of a traitor. Armed with that knowledge, Glissa fights her way through the great vedalken capital of Lumengrid, down into the Pool of Knowledge. The Synod's sacred chamber contains a lacuna -- a tunnel, saturated with blue mana -- that leads to Mirrodin's secret interior. There, huge, bizarre towers of fungus-like metal called mycosynth reach up toward an immense inner sun of pure mana. As Glissa flees from her vedalken pursuers, she discovers another secret inside this plane. Memnarch is real, and he patiently waits for the elvish champion to find him. [8] In the meantime, he studies the blinkmoths and has begun to build a monument to his greatness as an artificer: the Darksteel Eye, a device that will make his omniscience over Mirrodin complete.

Tournament impact

Darksteel is notorious as a very powerful tournament set. At one point it was responsible for two of four cards that were banned in Extended: Æther Vial and Skullclamp. Skullclamp was also very notorious in Standard as well for over-powering creature decks, making them very resilient even to mass destruction and providing a lot of card advantage at a very small cost. It became the first card to be banned in Standard in five years. Later other cards featured in the meta-game warping Affinity deck, especially Arcbound Ravager. Trinispherewas restricted in Vintage due to the format's capacity for one player producing large quantities of mana on the first turn and then dropping Trinisphere, preventing opponents from doing the same.

Mechanics

Modular has artifact creatures enter the battlefield with a number of +1/+1 counters on them. If the artifact creature is put into the graveyard from play, these counters are moved to another artifact creature. [9] [10] [11]

Indestructible is also introduced and exclusively found on artifacts with the word "Darksteel" in their names. As the name suggest, permanents that are indestructible simply can not be destroyed through any means, e.g. direct destruction effects such as Wrath of God or damage. The mechanic would be reused occasionally in later sets, though not exclusively bound to artifacts.[12] [13]

The set also reprises Affinity for artifacts but also introduces Affinity for basic land types in a cycle of Golems. [14]

Creature types

The creature type Artificer was introduced in this expansion.

The following creature types that are not new to Magic are used in this expansion:

Template:Div col end

Cycles

Darksteel has four cycles:

Mirrored pairs

Reprinted cards

In contrast to Mirrodin reprinting a sizable number of artifact-related staples, only three cards were reprinted for Darksteel.

Functional reprints

Colorshifted

Notable cards

Preconstructed decks

Main article: Darksteel/Theme decks

Darksteel has three monocolored and one bicolored theme decks.

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Master Blaster R
Mind Swarm B
Swarm & Slam W G
Transference U

External links

References

  1. Template:NewRef
  2. [1]
  3. Mark Rosewater (August 12, 2002). "Codename of the Game". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (January 5, 2004). "Darksteel Fact Sheet". magicthegathering.com. Wizards of the Coast.
  5. Brian David-Marshall (January 21, 2004). "Darksteel Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  6. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  7. Wizards of the Coast (January 29, 2004). "What's a "Helm of Kaldra"?". magicthegathering.com. Wizards of the Coast.
  8. Rei Nakazawa (January 13, 2004). "Shedding Light on Darksteel". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (January 12, 2004). "Arcbound To Happen". magicthegathering.com. Wizards of the Coast.
  10. Wizards of the Coast. "Darksteel Frequently Asked Questions". magicthegathering.com. Wizards of the Coast.
  11. Magic Arcana (January 27, 2004). "The flavor of modular". magicthegathering.com. Wizards of the Coast.
  12. Mark Rosewater (January 05, 2004). "Enter… The Matrix". magicthegathering.com. Wizards of the Coast.
  13. Randy Buehler (January 9, 2004). "Developing Indestructibility". magicthegathering.com. Wizards of the Coast.
  14. Mark Rosewater (January 19, 2004). "To Affinity And Beyond". magicthegathering.com. Wizards of the Coast.
  15. Magic Arcana (March 14, 2007). "Echoing Art". magicthegathering.com. Wizards of the Coast.
  16. Aaron Forsythe (March 5, 2004). "Conditional Hammers". magicthegathering.com. Wizards of the Coast.
  17. Magic Arcana (April 13, 2004). "Pulse of the Groffskithur". magicthegathering.com. Wizards of the Coast.
  18. Magic Arcana (April 22, 2004). "Emissaries of Hope and Despair". magicthegathering.com. Wizards of the Coast.
  19. Wizards of the Coast (January 26, 2004). "The Return of Fireball". magicthegathering.com. Wizards of the Coast.
  20. Aaron Forsythe (June 4, 2004). "Skullclamp, We Hardly Knew Ye". magicthegathering.com. Wizards of the Coast.