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Revision as of 17:09, 30 March 2024

Thunder Junction
[[File:{{#setmainimage:Colossal Rattlewurm.jpg}}|250px]]
Information
First seen Outlaws of Thunder Junction
Last seen Outlaws of Thunder Junction
Status Opened to the omenpaths and colonized by outlaws.

Thunder Junction is a Plane of the Multiverse, introduced in Outlaws of Thunder Junction.[1][2]

Description

Thunder Junction is a American Wild West-inspired frontier world, favored by some of the most famous villains of the Multiverse, now that the Omenpaths allow for non-planeswalkers to travel through the Blind Eternities. Thunder Junction is a dry plane, characterized by cacti, tumbleweed, rattlesnakes, canyons, railroads, small wooden towns, and many other Wild West tropes.

Thunder

"Thunder" is a form of energy used in many of the plane's weapons, known as thunder blasters. It is used in a variety of firearms, including thunder rifles and thunder bows.[3]

History

Before the Omenpaths opened, Thunder Junction was an unspoiled, uninhabited plane.[4][5] The only structure on the plane that predates the Omenpaths is Maag Taranau.[6]

Now it is overrun with outlaws, and crime is a way of life. Riveteers of New Capenna have constructed railroads on the plane,[7] while Ral Zarek from Ravnica is building relay towers for a communication network across the Omenpaths.[3] Peace is kept by the Sterling Company.

Known locations

  • Hardbristle, a settlement of Cactusfolk near the hills.
  • Ironstone, a roadside town with little to offer beyond a single card den, an abandoned mine, and a rail station.
    • The Wildcard Saloon, the hideout of Oko’s band of outlaws.
  • Omenport, a town located close to an important Omenpath and the location of a relay tower being built to establish interplanar communication.[3] The town holds wooden buildings with triangular rooftops, dotted with clusters of cacti. An enchanted fountain in the town's plaza perpetually bubbles with cool water. Mission bells ring each day at sundown.
  • Prosperity, the wealthiest town on Thunder Junction.[3]
    • The Sterling Company headquarters.
    • The Voyager Grande Hotel and Casino.
      • The Slickshot Headquarters.
    • The Prosperity Post, the local newspaper.
  • Rustwood, a remote and failed ranching town now mostly abandoned.[6]
  • Saddlebrush, a quiet, isolated town where Annie Flash's ranch sits on the outskirts.
  • Tarnation, a town built around the vault by Akul and the Hellspurs.
    • Maag Taranau, also known as The Vault, an ancient artifact locked away at the center of the plane, rumored to hide untold riches and power.
  • Thief's Folly, a mysterious graveyard for prospectors.
  • The Wilderness, the uninhabited land
    • Blacksnag Bog, a treacherous swamp containing an old mining trail and lost treasure, and the bones of those who searched for them. [8]
    • Fool's Fall, headwaters of a river guarded by strange serpents [9] and mysterious djinni [10].
    • Spinegully.[11]
    • The Spinewoods[12]
    • The Eversaloon, an extraplanar respite that appears at the moment it is most needed.[13]

Inhabitants

Factions

  • The Freestriders {W}{G}- nomadic hunters and outlaws who live off the land and believe in freedom in all its forms.
  • The Hellspurs {B}{R} - bandits and criminals, based in Tarnation. The Hellspurs were led by Akul and relied heavily on the use of Fire and Thunder magic to get what they wanted.
  • Outcasters {G} - scattered groups of hermits and outlaws that huddle in small ramshackle towns across the plane. They keep in touch with nature and help the land grow.
  • The Slickshot Gang {U}{R} - a band of outlaws and thunderslingers for hire led by the crime boss Lilah. They pride themselves on being the best shots and quickest drawers on the plane, and encourage loyalty among themselves, although they often tend to work alone.
  • The Sterling Company {B}{W} - led by Bertram Graywater, they are what passes for the law around Prosperity, although their interest is mainly protecting their riches.

Sapient races

Note: Thunder Junction contained no sapient life before the Omenpaths opened. The inhabitants listed as "sapient" are assumed to all originate from other planes unless otherwise specified.

Other

Flora

Languages

Writing Systems

  • A simplified script used for signage[14]

Planeswalkers and other visitors

Native planeswalkers

  • None

Planeswalker visitors

Non-planeswalker visitors

Trivia

  • Griffins of Thunder Junction resemble bald eagles in their avian parts.
  • Thunder Junction being uninhabited before the Omenpaths' opening sidesteps some colonialist aspects of Western tropes but does resemble aspects of American Indigenous erasure known as the "Frontier myth," where the land is described as being 'empty' before it was colonized.

References

  1. 30th Anniversary Panel at GenCon – A Recap of MTG's Past, Present & Future (Video). Magic: The Gathering. YouTube (August 5, 2023).
  2. Mark Rosewater (August 5, 2023). "Is Thunder Junction the name of the wild west plane or is it just a location?". Blogatog. Tumblr.
  3. a b c d e f g h Akemi Dawn Bowman (March 11, 2024). "Episode 1: An Offer of Revenge". magicthegathering.com. Wizards of the Coast.
  4. The Preview Panel - MagicCon Chicago (Video). Magic: The Gathering. YouTube (February 23 2024).
  5. Mark Rosewater (March 13, 2024). "Does this mean Thunder Junction is actually a truly new, previously uninhabited plane?". Blogatog. Tumblr.
  6. a b Akemi Dawn Bowman (March 13, 2024). "Episode 2: The Jailbreak". magicthegathering.com. Wizards of the Coast.
  7. Isaac Fellman (March 12, 2024). "No Tells". magicthegathering.com. Wizards of the Coast.
  8. Flavor text for Treasure Dredger
  9. Flavor text for Mystic Snake
  10. Flavor text for Djinn of Fool's Fall
  11. Flavor text for Creosote Heath
  12. {card|Spinewoods Armadillo}}
  13. Flavor text for Another Round
  14. Seanan McGuire (March 21, 2024). "A Pleasant Family Outing". magicthegathering.com. Wizards of the Coast.