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(just as the last set in a block's expansions is listed in the third/last position, Homeland as the last set in the "early non-block expansions" should be listed in the last position)
 
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{{DISPLAYTITLE:''Homelands''}}
{{SubTabs
{{otheruses}}
|sub1 = Trivia
{{infobox set |
  logo    = [[File:HML logo.gif|250px]] |
  symbol description = Planet|
  design team = [[Kyle Namvar]]<br>[[Scott Hungerford|Scott "Scooter" Hungerford]]|
  development team = [[Charlie Cantini]]<br>[[Skaff Elias]]<br>[[Jim Lin]]<br>[[Joel Mick]]<br>[[Dave Pettey]]|
  art director = [[Sandra Everingham|Sandra (Everingham) Garavito]]|
  date_release      = October 14, 1995 |
  mechanics          = None new|
  keywords          = None new |
  size= 115 (25 Common 47 Uncommon 43 Rare)|
  code_expansion = HML
|code_expansion_ref=<ref>{{NewRef|ask-wizards-august-2004-2004-08-02|Ask Wizards - August, 2004|Wizards of the Coast|2004-08-02}}</ref>|
  block name        = Early|
  first set = [[The Dark]]|
  second set = [[Fallen Empires]]|
  third set = [[Homelands]]|
  previous set      = [[Renaissance]]|
  this set          = Homelands |
  next set          = [[Alliances]] |
}}
}}
'''Homelands''', released in October 1995, is the seventh ''[[Magic]]'' expansion. It was the second expansion of [[Ice Age block]] until July 2006, when it was replaced by ''[[Coldsnap]]'' in this role. ''Homelands'' is frequently panned as ''Magic's'' all-time low in game design, though it has also been praised for the quality of its setting and [[flavor]].
{{Infobox set
  |image = HML logo.gif
  |image_bgcolor = white
  |symbol_description = Planet globe
  |design = [[Kyle Namvar]]<br/>[[Scott Hungerford|Scott "Scooter" Hungerford]]
  |development = [[Charlie Cantini]]<br/>[[Skaff Elias]]<br/>[[Jim Lin]]<br/>[[Joel Mick]]<br/>[[Dave Pettey]]
  |art = [[Sandra Everingham|Sandra (Everingham) Garavito]]
  |release = October 14, 1995
  |plane = [[Ulgrotha]]<ref name="FAQ">{{WebRef|url=https://web.archive.org/web/20030218051826/http://www.wizards.com:80/magic/generic/storyline/faq.asp|title=Dominian FAQ (archived)|author=[[Wizards of the Coast]]|publisher=wizards.com}}</ref>
  |mechanics = [[Flavor]]. [[creature type]] [[Tribal (theme)|tribal]], [[legendary]] creatures, [[cantrip]]s
  |size= 115 cards<br/>{{curmb|25|47|43}}
  |code_expansion = HML (previously HM)
  |code_expansion_ref= {{DailyRef|ask-wizards-august-2004-2004-08-02|Ask Wizards - August, 2004|[[Wizards of the Coast]]|August 02, 2004}}
  |series =  Early non-[[block]] [[expansion]]s
  |first = The Dark
  |second = Fallen Empires
  |third = Homelands
  |previous = Renaissance
  |next = Alliances
}}
{{For|the comic|Homelands (comic)}}
'''''Homelands''''', released in October 1995, is the seventh ''[[Magic]]'' [[Set#Expansions|expansion]]. It was the second expansion of the [[Ice Age block]] until July 2006, when it was removed and ''[[Coldsnap]]'' was added to the block. ''Homelands'' is frequently panned as ''Magic's'' all-time low in game design, though it has also been praised for the quality of its setting and [[flavor]].
[[File:HML booster.jpg|thumb|right|''Homelands'' booster]]
[[File:HML booster.jpg|thumb|right|''Homelands'' booster]]
==Set details==
==Set details==
''Homelands'' was developed as a separate expansion from the current [[Ice Age block]] at the time. <ref>{{NewRef|feature/homelands-making-magic-expansion-2011-08-22|Homelands: The Making of a Magic Expansion|Christopher Ferris|August 22, 2011}}</ref> The set introduced no new mechanics or keywords, but used some of the mechanics of ''Ice Age'', most notably the [[cantrip]] ability and single-color [[legendary]] [[creature]]s. Each color had at least one legend, with some colors having as many as five. The absence of mechanics found throughout the Ice Age block, such as [[Snow]] lands and [[cumulative upkeep]] and the fact that it didn't follow the Ice Age block storyline made it a poor fit in its former block. The [[expansion symbol]] of the set is a simplified globe of [[Ulgrotha]], the plane where ''Homelands'' was set. <ref>{{NewRef|ask-wizards-october-2006-2006-10-02|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref>
''Homelands'' was developed as a separate expansion from the current [[Ice Age block]] at the time.<ref>{{DailyRef|feature/homelands-making-magic-expansion-2011-08-22|Homelands: The Making of a Magic Expansion|Christopher Ferris|August 22, 2011}}</ref> The set introduced no new mechanics or keywords, but used some of the mechanics of ''Ice Age'', most notably the [[cantrip]] ability and single-color [[legendary]] [[creature]]s. Each color had at least one legend, with some colors having as many as five. The absence of mechanics found throughout the Ice Age block, such as [[Snow]] lands and [[cumulative upkeep]], and the fact that it didn't follow the Ice Age block storyline, made it a poor fit in its former block. The [[expansion symbol]] of the set is a simplified globe of [[Ulgrotha]], the plane where ''Homelands'' was set.<ref>{{DailyRef|ask-wizards-october-2006-2006-10-02|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref>
 
The set's [[rarity]] breakdown is: 25 commons (25@C4), 47 Uncommons (26@U3, 21@C1), 43 Rares (43@U1). Each common card has 2 pieces of art, making collectors view this as a 140 card set. The art on all versions of the same card are illustrated by the same [[artist]].


''Homelands'' was probably the last set printed by [[Cartamundi]] in Belgium, because it was the last set to be printed on the 121-card [[print sheet]]s that were used by that firm. However, Cartamundi would later restart printing ''magic'' cards again. <ref>{{NewRef|feature/building-tariel-2011-06-06|Building Tariel|[[Mark Purvis]]|June 6, 2011}}</ref>
''Homelands'' was printed on 121 card sheets.  The set's [[rarity]] breakdown is 46 commons (25@C4, 21@C1) and 69 uncommons (26@U3, 43@U1).  The U1 are considered the "rares" of the set.  Because of the relative number of uncommons to commons in a pack, C1 and U3 cards are of equal rarity despite being printed on different sheets, and are considered the uncommons of the set.  Each of the C4 commons has 2 versions of art by the same [[artist]]. Most collectors consider these variants to be distinct cards, and therefore a full set to be 140 cards. If the art variants are treated as distinct, there are 71 commons (50@C2, 21@C1).


The Homelands lands have a unique teal colored text box.
The Homelands lands have a unique teal colored text box.


===Marketing===
===Marketing===
[[File:Homelands Gathering event badge.jpg|thumb|right|Homelands Gathering event]]
[[File:Homelands advertisement.jpg|thumb|right|Homelands advertisement]]
''Homelands'' is the last expansion to be printed on only two [[print sheet|sheets]] and sold in eight-card [[booster pack]]s (two cards from the uncommon sheet and six cards from the common sheet). Each booster bears the same green background image. ''Homelands'' was the first simultaneous international release. German, Spanish, French, Portuguese and Italian versions were being launched around the same time as the English version, and there were release events, called ''[[Magic: The Gathering I]]'' in New York City, at the [https://en.wikipedia.org/wiki/Spiel Internationale Spieltage SPIEL] in Essen, Germany, the [https://en.wikipedia.org/wiki/Lucca_Comics_%26_Games Lucca Comics convention] in Lucca, Italy, and other locations.
''Homelands'' is the last expansion to be printed on only two [[print sheet|sheets]] and sold in eight-card [[booster pack]]s (two cards from the uncommon sheet and six cards from the common sheet). Each booster bears the same green background image. ''Homelands'' was the first simultaneous international release. German, Spanish, French, Portuguese and Italian versions were being launched around the same time as the English version, and there were release events, called ''[[Magic: The Gathering I]]'' in New York City, at the [https://en.wikipedia.org/wiki/Spiel Internationale Spieltage SPIEL] in Essen, Germany, the [https://en.wikipedia.org/wiki/Lucca_Comics_%26_Games Lucca Comics convention] in Lucca, Italy, and other locations.


===Storyline===
===Storyline===
The [[planeswalker]] [[Feroz]] came across [[Ulgrotha]], the once-beautiful [[plane]] now destroyed by the [[Great War|Wizards' Wars]]. At the last unspoilt oasis on this plane he met fellow planeswalker [[Serra]], whom he married. Together they worked to restore the plane, and to protect it, Feroz's Ban was created. Feroz died during its creation, however, and the grief-stricken Serra abandoned the plane. In her absence the isolated civilizations of the plane fight amongst each other while the [[vampire]] [[Baron Sengir]] plots to take control of the plane under the fading Ban of Feroz.
The [[planeswalker]] [[Feroz]] came across [[Ulgrotha]], the once-beautiful [[plane]] now destroyed by the [[Great War|Wizards' Wars]]. At the last unspoilt oasis on this plane he met fellow planeswalker [[Serra]], whom he married. Together they worked to restore the plane, and to protect it, [[Feroz's Ban]] was created. Later, Feroz died during a lab accident, and the grief-stricken Serra abandoned the plane. In her absence the isolated civilizations of the plane fight amongst each other while the [[vampire]] [[Baron Sengir]] plots to take control of the plane under the fading Ban of Feroz.


==Mechanics and themes==
==Mechanics and themes==
As mentioned, ''Homelands'' introduced no new mechanics. It had a number of themes, including a large number of real-world creature types, clockwork [[artifact]] [[creature|creatures]], Legendary creatures, and a number of "[[tribal]]" effects that enhanced only one creature type.
As mentioned, ''Homelands'' introduced no new mechanics. It had a number of themes, including a large number of real-world creature types, clockwork [[artifact]] [[creature]]s, Legendary creatures, and a number of "[[Tribal (theme)|tribal]]" effects that enhanced only one creature type.


''Homelands'' explored popular characters including Sengir and Serra and had a strong flavor, meaning that the cards were designed to fill specific roles. The [[flavor text]] on the cards can also be used to piece together parts of a story.
''Homelands'' explored popular characters including Sengir and Serra and had a strong flavor, meaning that the cards were designed to fill specific roles. The [[flavor text]] on the cards can also be used to piece together parts of a story.
Line 45: Line 49:
==Creature types==
==Creature types==
[[File:Homelands-Ferrets-Duelist-7 Heather Hudson.jpg‎|thumb|alt=Ferrets of [[Ulgrotha]], as depicted by Heather Hudson in Duelist #7.|Ferrets of [[Ulgrotha]], as depicted by [[Heather Hudson]] in [[the Duelist]] #7.]]
[[File:Homelands-Ferrets-Duelist-7 Heather Hudson.jpg‎|thumb|alt=Ferrets of [[Ulgrotha]], as depicted by Heather Hudson in Duelist #7.|Ferrets of [[Ulgrotha]], as depicted by [[Heather Hudson]] in [[the Duelist]] #7.]]
''Homelands'', like many early expansions, has many [[creature type|creature types]] that are unique to the creatures they are found on. Many of these are real-world animals and types of people, grounding this expansion more in the real world than other expansions.
''Homelands'', like many early expansions, has many [[creature type]]s that are unique to the creatures they are found on. Many of these are real-world animals and types of people, grounding this expansion more in the real world than other expansions.


There are a few cards in this expansion that reference specific creature types, but most of these are not well supported, often with only one creature in this expansion with the referenced creature type. Those that are referenced are Dwarf, Faerie, Falcon (later changed to Bird), Hero, Minotaur, and Vampire. The best supported creature types were Minotaurs, Dwarves, and Faeries.
There are a few cards in this expansion that reference specific creature types, but most of these are not well supported, often with only one creature in this expansion with the referenced creature type. Those that are referenced are [[Dwarf]], [[Faerie]], Falcon (later changed to [[Bird]]), Hero (later changed to [[Soldier]] and [[Warrior]]), [[Minotaur]], and [[Vampire]]. The best supported creature types were Minotaurs, Dwarves, and Faeries.


The following creature types are introduced in this expansion: Albatross (later changed to [[Bird]]), Alchemist (later changed to [[Cleric]]), Ambush Party (later changed to [[Rogue]]), Autocrat (later changed to [[Human]]), [[Badger]], Bureaucrat (later changed to [[Advisor]]), Caravan (later changed to [[Nomad]]), Carriage (later changed to [[Horse]]), Constable (later changed to Human), Crusader (later changed to [[Knights|Knight]]), [[Ferret]], Folk of An-Havva (later changed to [[Townsfolk]]), [[Hound]], Inquisitor (later changed to Cleric), [[Lizard]], Mist (later changed to [[Elemental]]), Narwhal (later changed to [[Whale]]), Noble (later changed to [[Faerie]]), [[Oyster]], Pony (later changed to Horse), and Speaker (later changed to Cleric).
The following creature types are introduced in this expansion: Albatross (later changed to Bird), Alchemist (later changed to [[Cleric]]), Ambush Party (later changed to [[Rogue]]), Autocrat (later changed to [[Human]]), [[Badger]], Bureaucrat (later changed to [[Advisor]]), Caravan (later changed to [[Nomad]]), Carriage (later changed to [[Horse]]), Constable (later changed to Human), Crusader (later changed to [[Knight]]), [[Ferret]], Folk of An-Havva (later changed to [[Townsfolk]], then Human), [[Hound]] (later changed to Dog), Inquisitor (later changed to Cleric), [[Lizard]], Mist (later changed to [[Elemental]]), Narwhal (later changed to [[Whale]]), Noble (later changed to Faerie), [[Oyster]], Pony (later changed to Horse), and Speaker (later changed to Cleric).


The following creature types are used in this expansion but also appear in previous sets: [[Bat]], [[Bear]], Bodyguard (later changed to [[Minotaur]]), [[Cleric]], [[Dwarf]], [[Faerie]], Falcon (later changed to [[Bird]]), Fiend (later changed [[Horror]]), [[Gargoyle]], [[Ghost]], Hero (later changed to [[Soldier]] or [[Beasts|Beast]] Soldier), [[Lycanthrope]], [[Minotaur]], Paladin (later changed to Knight), Serpent (later changed to [[Leviathan]]), [[Ship]], [[Spider]], [[Troll]], and [[Wolf]].
The following creature types are used in this expansion but also appear in previous sets: [[Bat]], [[Bear]], Bodyguard (later changed to Minotaur), [[Cleric]], Dwarf, Faerie, Falcon (later changed to Bird), Fiend (later changed to [[Horror]]), [[Gargoyle]], Ghost (later changed to [[Spirit]]), Hero (later changed to Soldier or [[Beast]] Soldier), Lycanthrope (later changed to [[Werewolf]]), Minotaur, Paladin (later changed to Knight), [[Serpent]], [[Ship]] (later changed to [[Pirate]]), [[Spider]], [[Troll]], and [[Wolf]].


==Design & Development==
==Design & Development==
''Homelands'', on average, had an unexpectedly low power level compared to previously released expansions. The expansion was created, as many of the earlier sets were, without much comunication between designers of various sets. It was made with a flavor-first design philosophy, which, along with its separate story line, resulted in its strong difference from the ''[[Ice Age]]'' and ''[[Alliances]]'' expansions to which it was related in time. This flavor-first design also led to oddities in abilities. For example, many abilities were found in colors that normally do not receive them, such as [[flying]] in green or [[vigilance]] and [[trample]] in black, although this philosophy was not as developed in 1995 as it is today. [[Mark Rosewater]] wrote that "Homelands was a poorly designed set". <ref>{{NewRef|making-magic/make-no-mistake-2003-11-10|Make No Mistake|[[Mark Rosewater]]|November 10, 2003}}</ref> [[R&D]] at the time ([[Richard Garfield]] and [[R&D#First Stage (the Golden Age)|the East Coast Playtesters]]) didn't want to print the set, but [[Peter Adkison]] overruled them because he wanted to keep his promise to the two designers. As a result, the developers didn't put much work in it. <ref>[http://media.wizards.com/podcasts/magic/drivetowork87year1995.mp3 Mark Rosewater (January 10, 2014) "Drive to Work #87 - 1995"]</ref>
''Homelands'', on average, had an unexpectedly low power level compared to previously released expansions. The expansion was created, as many of the earlier sets were, without much communication between designers of various sets. It was made with a flavor-first design philosophy, which, along with its separate story line, resulted in its strong difference from the ''[[Ice Age]]'' and ''[[Alliances]]'' expansions to which it was related in time. This flavor-first design also led to oddities in abilities. For example, many abilities were found in colors that normally do not receive them, such as [[flying]] in green or [[vigilance]] and [[trample]] in black, although this philosophy was not as developed in 1995 as it is today. [[Mark Rosewater]] wrote that "Homelands was a poorly designed set".<ref>{{DailyRef|making-magic/make-no-mistake-2003-11-10|Make No Mistake|[[Mark Rosewater]]|November 10, 2003}}</ref> [[R&D]] at the time ([[Richard Garfield]] and the [[East Coast playtesters]]) didn't want to print the set, but [[Peter Adkison]] overruled them because he wanted to keep his promise to the two designers. As a result, the developers didn't put much work in it.<ref>[http://media.wizards.com/podcasts/magic/drivetowork87year1995.mp3 Mark Rosewater (January 10, 2014) "Drive to Work #87 - 1995"]</ref>


==Cycles==
==Cycles==
''Homelands'' has one [[cycle]] and one partial cycle:
''Homelands'' has one [[cycle]] and one partial cycle:


*'''[[Triple lands|Tri-color land]] cycle:''' [[Uncommon]] [[land]]s with "{{T}}: add {{C}} to your mana pool. {{1}},{{T}}: Add M to your mana pool. {{2}},{{T}}: Add N or O to your mana pool." where N and O are the allied [[color]]s of M {{-}} <c>Aysen Abbey</c>, <c>Wizards' School</c>, <c>Castle Sengir</c>, <c>Koskun Keep</c>, and <c>An-Havva Township</c>.
{| class="wikitable"
===Partial cycle===
! Cycle name
*'''Incomplete cantrips cycle:''' [[Common]] [[cantrip]] spells {{-}} <c>Prophecy</c>, <c>Jinx</c>, <c>Headstone</c>, and <c>Renewal</c>. There is no red common cantrip (the only red ''Homelands'' spell that allows the caster to draw one card is <c>Winter Sky</c>).
! {{W}}
! {{U}}
! {{B}}
! {{R}}
! {{G}}
|-
|rowspan="2"|'''Incomplete cantrips cycle'''
|{{card|Prophecy||HML}}
|{{card|Jinx||HML}}
|{{card|Headstone||HML}}
|
|{{card|Renewal||HML}}
|-
|colspan="5"|[[Common]] [[cantrip]] spells. There is no red common cantrip (the only red ''Homelands'' spell that allows the caster to draw one card is {{card|Winter Sky||HML}}).
|-
! Cycle name
! {{W}}{{U}}{{G}}
! {{U}}{{W}}{{B}}
! {{B}}{{U}}{{R}}
! {{R}}{{B}}{{G}}
! {{G}}{{W}}{{R}}
|-
|rowspan="2"|'''[[Triple land|Tri-color lands]]'''
|{{card|Aysen Abbey||HML}}
|{{card|Wizards' School||HML}}
|{{card|Castle Sengir||HML}}
|{{card|Koskun Keep||HML}}
|{{card|An-Havva Township||HML}}
|-
|colspan="5"|[[Uncommon]] [[land]]s with "{{T}}: add {{C}}. {{1}},{{T}}: Add M. {{2}},{{T}}: Add N or O." where N and O are the allied [[color]]s of M.
|-
|}


==Notable Cards==
==Notable Cards==
*<c>Serrated Arrows</c> saw tournament play not only as a result of the high prevalence of cards like <c>Order of the Ebon Hand</c> in [[Standard]] at the time, but also because of a short-lived rule requiring constructed tournament decks to include at least five cards from each legal set.
*<c>Serrated Arrows</c> saw tournament play not only as a result of the high prevalence of cards like <c>Order of the Ebon Hand</c> in [[Standard]] at the time, but also because of a short-lived rule requiring constructed tournament decks to include at least five cards from each legal set.
*<c>Merchant Scroll</c>, reprinted in ''[[Eighth Edition]]'', is a blue [[tutor]] card that remains a passable card in many formats.  
*<c>Merchant Scroll</c>, reprinted in ''[[Eighth Edition]]'', is a blue [[tutor]] card that remains a passable card in many formats.  
*<c>Ihsan's Shade</c> is among the iconic and flavorful [[legendary]] creatures of the set. Others include <c>Autumn Willow</c>, <c>Eron the Relentless</c>, and <c>Baron Sengir</c>.
*<c>Ihsan's Shade</c> is among the iconic and flavorful [[legendary]] creatures of the set. Others include <c>Autumn Willow</c>, <c>Eron the Relentless</c>, and <c>Baron Sengir</c>.
*<c>Memory Lapse</c>, despite being unpopular at first, would go on to become considered one of the better cards in the set.
*<c>Memory Lapse</c>, despite being unpopular at first, would go on to become considered one of the best cards in the set.
*<c>Apocalypse Chime</c> was the last expansion-hosing card to be printed.
*<c>Apocalypse Chime</c> was the last expansion-hosing card to be printed.
*<c>Timmerian Fiends</c> was the last card to mention [[ante]].
*<c>Timmerian Fiends</c> was the last card to mention [[ante]].
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*[http://magic.wizards.com/en/game-info/products/card-set-archive/homelands Homelands product information page] (new)  
*[http://magic.wizards.com/en/game-info/products/card-set-archive/homelands Homelands product information page] (new)  


{{Sets}}
{{Sets|state=collapsed}}
 
{{Ulgrotha}}
[[Category:Magic sets]]
[[Category:Magic sets]]

Latest revision as of 21:46, 28 April 2024

Homelands
 
 
Homelands
[[File:{{#setmainimage:HML logo.gif}}|250px]]
Set Information
Set symbol
Symbol description Planet globe
Design Kyle Namvar
Scott "Scooter" Hungerford
Development Charlie Cantini
Skaff Elias
Jim Lin
Joel Mick
Dave Pettey
Art direction Sandra (Everingham) Garavito
Release date October 14, 1995
Plane Ulgrotha[1]
Themes and mechanics Flavor. creature type tribal, legendary creatures, cantrips
Set size 115 cards
(25 commons, 47 uncommons, 43 rares)
Expansion code HML (previously HM)[2]
Early non-block expansions
The Dark Fallen Empires Homelands
Magic: The Gathering Chronology
Renaissance Homelands Alliances
For the comic, see Homelands (comic).

Homelands, released in October 1995, is the seventh Magic expansion. It was the second expansion of the Ice Age block until July 2006, when it was removed and Coldsnap was added to the block. Homelands is frequently panned as Magic's all-time low in game design, though it has also been praised for the quality of its setting and flavor.

Homelands booster

Set details

Homelands was developed as a separate expansion from the current Ice Age block at the time.[3] The set introduced no new mechanics or keywords, but used some of the mechanics of Ice Age, most notably the cantrip ability and single-color legendary creatures. Each color had at least one legend, with some colors having as many as five. The absence of mechanics found throughout the Ice Age block, such as Snow lands and cumulative upkeep, and the fact that it didn't follow the Ice Age block storyline, made it a poor fit in its former block. The expansion symbol of the set is a simplified globe of Ulgrotha, the plane where Homelands was set.[4]

Homelands was printed on 121 card sheets. The set's rarity breakdown is 46 commons (25@C4, 21@C1) and 69 uncommons (26@U3, 43@U1). The U1 are considered the "rares" of the set. Because of the relative number of uncommons to commons in a pack, C1 and U3 cards are of equal rarity despite being printed on different sheets, and are considered the uncommons of the set. Each of the C4 commons has 2 versions of art by the same artist. Most collectors consider these variants to be distinct cards, and therefore a full set to be 140 cards. If the art variants are treated as distinct, there are 71 commons (50@C2, 21@C1).

The Homelands lands have a unique teal colored text box.

Marketing

Homelands Gathering event
Homelands advertisement

Homelands is the last expansion to be printed on only two sheets and sold in eight-card booster packs (two cards from the uncommon sheet and six cards from the common sheet). Each booster bears the same green background image. Homelands was the first simultaneous international release. German, Spanish, French, Portuguese and Italian versions were being launched around the same time as the English version, and there were release events, called Magic: The Gathering I in New York City, at the Internationale Spieltage SPIEL in Essen, Germany, the Lucca Comics convention in Lucca, Italy, and other locations.

Storyline

The planeswalker Feroz came across Ulgrotha, the once-beautiful plane now destroyed by the Wizards' Wars. At the last unspoilt oasis on this plane he met fellow planeswalker Serra, whom he married. Together they worked to restore the plane, and to protect it, Feroz's Ban was created. Later, Feroz died during a lab accident, and the grief-stricken Serra abandoned the plane. In her absence the isolated civilizations of the plane fight amongst each other while the vampire Baron Sengir plots to take control of the plane under the fading Ban of Feroz.

Mechanics and themes

As mentioned, Homelands introduced no new mechanics. It had a number of themes, including a large number of real-world creature types, clockwork artifact creatures, Legendary creatures, and a number of "tribal" effects that enhanced only one creature type.

Homelands explored popular characters including Sengir and Serra and had a strong flavor, meaning that the cards were designed to fill specific roles. The flavor text on the cards can also be used to piece together parts of a story.

Creature types

Ferrets of Ulgrotha, as depicted by Heather Hudson in Duelist #7.
Ferrets of Ulgrotha, as depicted by Heather Hudson in the Duelist #7.

Homelands, like many early expansions, has many creature types that are unique to the creatures they are found on. Many of these are real-world animals and types of people, grounding this expansion more in the real world than other expansions.

There are a few cards in this expansion that reference specific creature types, but most of these are not well supported, often with only one creature in this expansion with the referenced creature type. Those that are referenced are Dwarf, Faerie, Falcon (later changed to Bird), Hero (later changed to Soldier and Warrior), Minotaur, and Vampire. The best supported creature types were Minotaurs, Dwarves, and Faeries.

The following creature types are introduced in this expansion: Albatross (later changed to Bird), Alchemist (later changed to Cleric), Ambush Party (later changed to Rogue), Autocrat (later changed to Human), Badger, Bureaucrat (later changed to Advisor), Caravan (later changed to Nomad), Carriage (later changed to Horse), Constable (later changed to Human), Crusader (later changed to Knight), Ferret, Folk of An-Havva (later changed to Townsfolk, then Human), Hound (later changed to Dog), Inquisitor (later changed to Cleric), Lizard, Mist (later changed to Elemental), Narwhal (later changed to Whale), Noble (later changed to Faerie), Oyster, Pony (later changed to Horse), and Speaker (later changed to Cleric).

The following creature types are used in this expansion but also appear in previous sets: Bat, Bear, Bodyguard (later changed to Minotaur), Cleric, Dwarf, Faerie, Falcon (later changed to Bird), Fiend (later changed to Horror), Gargoyle, Ghost (later changed to Spirit), Hero (later changed to Soldier or Beast Soldier), Lycanthrope (later changed to Werewolf), Minotaur, Paladin (later changed to Knight), Serpent, Ship (later changed to Pirate), Spider, Troll, and Wolf.

Design & Development

Homelands, on average, had an unexpectedly low power level compared to previously released expansions. The expansion was created, as many of the earlier sets were, without much communication between designers of various sets. It was made with a flavor-first design philosophy, which, along with its separate story line, resulted in its strong difference from the Ice Age and Alliances expansions to which it was related in time. This flavor-first design also led to oddities in abilities. For example, many abilities were found in colors that normally do not receive them, such as flying in green or vigilance and trample in black, although this philosophy was not as developed in 1995 as it is today. Mark Rosewater wrote that "Homelands was a poorly designed set".[5] R&D at the time (Richard Garfield and the East Coast playtesters) didn't want to print the set, but Peter Adkison overruled them because he wanted to keep his promise to the two designers. As a result, the developers didn't put much work in it.[6]

Cycles

Homelands has one cycle and one partial cycle:

Cycle name {W} {U} {B} {R} {G}
Incomplete cantrips cycle Prophecy Jinx Headstone Renewal
Common cantrip spells. There is no red common cantrip (the only red Homelands spell that allows the caster to draw one card is Winter Sky).
Cycle name {W}{U}{G} {U}{W}{B} {B}{U}{R} {R}{B}{G} {G}{W}{R}
Tri-color lands Aysen Abbey Wizards' School Castle Sengir Koskun Keep An-Havva Township
Uncommon lands with "{T}: add {C}. {1},{T}: Add M. {2},{T}: Add N or O." where N and O are the allied colors of M.

Notable Cards

Trivia

Main article: Homelands/Trivia

References

  1. Wizards of the Coast. "Dominian FAQ (archived)". wizards.com.
  2. Wizards of the Coast (August 02, 2004). "Ask Wizards - August, 2004". magicthegathering.com. Wizards of the Coast.
  3. Christopher Ferris (August 22, 2011). "Homelands: The Making of a Magic Expansion". magicthegathering.com. Wizards of the Coast.
  4. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 10, 2003). "Make No Mistake". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (January 10, 2014) "Drive to Work #87 - 1995"

External links