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|sub1=By format
|sub1=Lore
|sub2=List of planeswalkers
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|subtype=[[Planeswalker type]]
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{{see|Planeswalker (novel)|Planeswalker (lore)}}
{{see|Planeswalker (novel)}}
{{TOCright}}
[[File:Parts of a Magic card 3.png|right|thumb|300px|Planeswalker card: 1) [[card name]], 2) [[mana cost]], 3) [[type line]], 4) [[Loyalty ability]], 5) Ultimate ability, 6) starting [[loyalty]]]]
In the storyline of ''[[Magic: The Gathering]]'', '''planeswalkers''' are among the most powerful beings in the [[multiverse]]. Within the game, they represent the thematic identities of the [[player]]s. Planeswalker is also a [[card type]] within the game.
 
In the storyline of ''[[Magic: The Gathering]]'', '''planeswalkers''' are among the most powerful beings in the [[multiverse]]. Within the game, they represent the thematic identities of the [[player]]s. The idea of them having loyalty counters further enhances this idea. Planeswalker is also a [[card type]] within the game.


==Player identity==
==Player identity==
Within the game, each [[player]] is supposed to be a planeswalker, which is a point emphasized in the current marketing strategy (for example the [[intro pack]]s' description refers to your opponents as such). This concept originated from the ''[[Alpha]]'' rule book.<ref>{{DailyRef|original-magic-rulebook-2004-12-25|The Original Magic Rulebook|[[John Carter]]|December 25, 2004}}</ref>
As part of the lore of the game, each player is meant to be a planeswalker, which has been a part of the lore and marketing since the ''[[Alpha]]'' rule book.<ref>{{DailyRef|original-magic-rulebook-2004-12-25|The Original Magic Rulebook|[[John Carter]]|December 25, 2004}}</ref> This hasn't changed despite the radical changes to planeswalkers that have occurred throughout the series. The lore behind what the "planeswalker" type means has changed as the rules around them vary, but it has been somewhere between "calling in a favor" - which reflects loyalty - and some form of time manipulation - to justify deceased characters and multiple selves.
 
In terms of the rules engine, however, players are not related to the type "planeswalker" for targeting. Attempts to retain flavorful rule quirks (planeswalker redirection, type-line uniqueness) have been revoked in favor of more practical gameplay.


==Card type==
==Card type==
'''Planeswalker''' card types were introduced in ''[[Lorwyn]]''.<ref>{{DailyRef|making-magic/planeswalk-wild-side-part-i-2007-11-05|Planeswalk on the Wild Side, Part I|[[Mark Rosewater]]|November 05, 2007}}</ref><ref>{{DailyRef|making-magic/planeswalk-wild-side-part-ii-2007-11-12|Planeswalk on the Wild Side, Part II|[[Mark Rosewater]]|November 12, 2007}}</ref><ref>{{DailyRef|making-magic/twenty-things-were-going-kill-magic-2013-08-01|Twenty Things That Were Going To Kill Magic|[[Mark Rosewater]]|August 05, 2013}}</ref> Like the player, a planeswalker card represents a powerful being that is able to move from plane to plane.<ref name="Planeswalker Rules">[[Mark Rosewater]]. (September 3, 2007.) [https://web.archive.org/web/20080514054703/http://www.wizards.com/default.asp?x=magic/planeswalkers/week4 "Planeswalker Rules. Planeswalking the Walk"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)</ref><ref>{{DailyRef|feature/era-planeswalker-2007-12-24|The Era of the Planeswalker|[[Doug Beyer]]|September 10, 2007}}</ref> Planeswalkers borrowed their "attack me to lower my loyalty" mechanic from something called ''structures'' that [[Richard Garfield]] made for ''[[Ravnica: City of Guilds]]'', but never had been used.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/173391629768/hey-mark-its-my-birthday-today-and-i-was|title=Some birthday trivia about planeswalkers!|April 28, 2018}}</ref> An earlier design for planeswalkers, meant to be introduced in ''[[Future Sight]]'' would later inspire the design of [[Saga]]s.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171820238503/it-feels-like-the-sagas-are-the-original|title=It feels like the sagas are the original planeswalker design from future sight.|March 13, 2018}}</ref><ref name="Returning Home">{{DailyRef|making-magic/returning-home-2018-04-02|Returning Home|[[Mark Rosewater]]|Mark Rosewater}}</ref>  
[[File:Fendari Garruk.png|right|thumb|250px|Original ''[[Future Sight]]'' [[playtest card]] for [[Garruk]].]]
'''Planeswalker''' card types were introduced in ''[[Lorwyn]]''.<ref>{{DailyRef|making-magic/planeswalk-wild-side-part-i-2007-11-05|Planeswalk on the Wild Side, Part I|[[Mark Rosewater]]|November 05, 2007}}</ref><ref>{{DailyRef|making-magic/planeswalk-wild-side-part-ii-2007-11-12|Planeswalk on the Wild Side, Part II|[[Mark Rosewater]]|November 12, 2007}}</ref><ref>{{DailyRef|making-magic/twenty-things-were-going-kill-magic-2013-08-01|Twenty Things That Were Going To Kill Magic|[[Mark Rosewater]]|August 05, 2013}}</ref> Like the player, a planeswalker card represents a powerful being that can move from plane to plane.<ref name="Planeswalker Rules">[[Mark Rosewater]]. (September 3, 2007.) [https://web.archive.org/web/20080514054703/http://www.wizards.com/default.asp?x=magic/planeswalkers/week4 "Planeswalker Rules. Planeswalking the Walk"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)</ref><ref>{{DailyRef|feature/era-planeswalker-2007-12-24|The Era of the Planeswalker|[[Doug Beyer]]|September 10, 2007}}</ref> Planeswalkers borrowed their "attack me to lower my loyalty" mechanic from something called ''structures'' that [[Richard Garfield]] made for ''[[Ravnica: City of Guilds]]'', but never had been used.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/173391629768/hey-mark-its-my-birthday-today-and-i-was|title=Some birthday trivia about planeswalkers!|April 28, 2018}}</ref> An earlier design for planeswalkers, meant to be introduced in ''[[Future Sight]]'' would later inspire the design of [[Saga]]s.<ref>{{DailyRef|making-magic/future-sight-design-handoff-document-2021-05-17|''Future Sight'' Design Handoff Document|[[Mark Rosewater]]|May 17, 2021}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171820238503/it-feels-like-the-sagas-are-the-original|title=It feels like the sagas are the original planeswalker design from future sight.|March 13, 2018}}</ref><ref name="Returning Home">{{DailyRef|making-magic/returning-home-2018-04-02|Returning Home|[[Mark Rosewater]]|Mark Rosewater}}</ref>  


Planeswalkers enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be dealt damage by an opponent's spell or ability. Damage dealt to a planeswalker removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard, unless they become a [[Creature]] by a spell or ability. In that case, they are put into the graveyard also for the reasons a creature is sent there, such as taking lethal damage or reducing the toughness below 1.
Planeswalkers have an [[intrinsic ability]] to enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be damaged by an opponent's spell or ability. Any damage dealt to planeswalkers removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard. Changing the card type to another will remove this vulnerability. Much of the development revolves around the fact the strongest answer to a planeswalker is being attacked by a board of creatures, and the turnwise advantage engine makes it prized against all archetypes.


Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small amount of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's "ultimate" ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.  
Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small number of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's "'''ultimate'''" ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.  


Unlike most other cards in a set, planeswalkers are designed by the people who work on [[Standard]] (currently the [[Play Design]] team, formerly the [[development]] team with contributions from people who played in the [[Future Future League]]).<ref>{{DailyRef|play-design/designing-rivals-ixalan-planeswalkers-2018-01-19|Designing ''Rivals of Ixalan'' Planeswalkers|[[Melissa DeTora]]|January 19, 2018}}</ref>
Unlike most other cards in a set, planeswalkers are designed by the people who work on [[Standard]] (currently the [[Play Design]] team; formerly the [[development]] team, with contributions from people who played in the [[Future Future League]]).<ref>{{DailyRef|play-design/designing-rivals-ixalan-planeswalkers-2018-01-19|Designing ''Rivals of Ixalan'' Planeswalkers|[[Melissa DeTora]]|January 19, 2018}}</ref> Due to Mythic exclusivity, storyline relevance and recency bias, planeswalkers that overshot on power level are often greatly maligned.


Until ''[[War of the Spark]]'', all planeswalkers had been printed with the [[mythic rare]] rarity, except for <c>Ajani Goldmane</c>, <c>Jace Beleren</c>, <c>Liliana Vess</c>, <c>Chandra Nalaar</c>, and <c>Garruk Wildspeaker</c>, which debuted in the [[Lorwyn block]] when the mythic rare rarity did not yet exist. ''War of the Spark'' featured [[rare]] and even [[uncommon]] planeswalkers.<ref name="Waging 1">{{DailyRef|making-magic/waging-war-spark-part-1-2019-04-01|Waging ''War of the Spark'', Part 1|[[Mark Rosewater]]|April 1, 2019}}</ref> All planeswalkers in the set have a [[static ability|static]] or [[triggered ability]]. In addition, the uncommon planeswalkers have only a minus [[loyalty ability]] (no plus abilities),<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183843767558/do-all-the-uncommon-planeswalkers-only-have-minus|title=Do all the uncommon planeswalkers only have minus loyalty abilities?|March 31, 2019}}</ref>  the rare planeswalkers have a plus and a minus loyalty ability,<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183847247343/youve-said-all-the-uncommon-walkers-only-have|title=Do all the rare walkers only have a plus AND a minus ability with no ultimate?|March 31, 2019}}</ref> and the mythic rare planewalkers have the usual three loyalty abilites.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183848634433/does-every-planeswalker-in-war-of-the-spark-have-a|title=Does every planeswalker in War of the Spark have a non-loyalty ability?|March 31, 2019}}</ref>
Until ''[[War of the Spark]]'', all planeswalkers had been printed with the [[mythic rare]] rarity, except for <c>Ajani Goldmane</c>, <c>Jace Beleren</c>, <c>Liliana Vess</c>, <c>Chandra Nalaar</c>, and <c>Garruk Wildspeaker</c>, which debuted in the [[Lorwyn block]] when the mythic rare rarity did not yet exist. ''War of the Spark'' featured [[rare]] and even [[uncommon]] planeswalkers.<ref name="Waging 1">{{DailyRef|making-magic/waging-war-spark-part-1-2019-04-01|Waging ''War of the Spark'', Part 1|[[Mark Rosewater]]|April 1, 2019}}</ref> All planeswalkers in the set have a [[static ability|static]] or [[triggered ability]]. In addition, the uncommon planeswalkers have only a minus [[loyalty ability]] (no plus abilities),<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183843767558/do-all-the-uncommon-planeswalkers-only-have-minus|title=Do all the uncommon planeswalkers only have minus loyalty abilities?|March 31, 2019}}</ref>  the rare planeswalkers have a plus and a minus loyalty ability,<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183847247343/youve-said-all-the-uncommon-walkers-only-have|title=Do all the rare walkers only have a plus AND a minus ability with no ultimate?|March 31, 2019}}</ref> and the mythic rare planeswalkers have the usual three loyalty abilities.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183848634433/does-every-planeswalker-in-war-of-the-spark-have-a|title=Does every planeswalker in War of the Spark have a non-loyalty ability?|March 31, 2019}}</ref>
 
By the time of ''[[Zendikar Rising]],'' Planeswalkers could be released with set-specific [[mechanic]]s (something which was previously avoided).<ref>{{DailyRef|making-magic/more-zendikar-rising-stars-2020-09-21|More ''Zendikar Rising'' Stars|[[Mark Rosewater]]|September 21, 2020}}</ref> ''[[Kamigawa: Neon Dynasty]]'' introduced the first planeswalker-exclusive keyword in [[compleated]].
 
''[[Phyrexia: All Will Be One]]'' introduced <c>Ichormoon Gauntlet</c>, the first card to grant non-copied loyalty abilities to planeswalkers. ''[[March of the Machine]]'''s Commander release printed a cycle of "Talents", which are the first Auras to specifically enchant planeswalkers, and also grant them a new loyalty ability.
 
Starting with ''[[Wilds of Eldraine]]'',it was announced that the number of Planeswalker cards would generally be scaled back to one per [[premier]] set.<ref>{{TwitterRef|wizards_magic|1684894367448723456|author=[[Magic: The Gathering]]|title=Mark confirms the general intent is that it is one Planeswalker per set.|date=July 28, 2023}}</ref> This decision was both story-driven and play-design-driven.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/724138591441338368|title=Was the shift to one planeswalker card per set more story-driven or play-design-driven?|July 28, 2023}}</ref> However, because of the cancellation of ''[[The Big Score]]'' [[Epilogue Booster|epilogue set]], its planeswalker card {{Card|Jace Reawakened}} was added to ''[[Outlaws of Thunder Junction]]'' just three sets later as its second planeswalker card alongside {{Card|Oko, the Ringleader}}.<ref>{{YouTubeRef|LVOgXFdxEXk|Outlaws of Thunder Junction - Debut Aftershow|channel=[[Magic: The Gathering]]|date=March 27, 2024}}</ref>


===Planeswalker symbol===
===Planeswalker symbol===
[[File:Planeswalker symbol.svg|thumb|right|100px|Unused planeswalker symbol meant for [[Timeshifted#Timeshifted in Future Sight|future-shifted]] cards]]
{{Main|Planeswalker symbol}}
[[File:Planeswalker_symbol correct width.png|thumb|right|100px|Planeswalker symbol]]
The handprint-like planeswalker symbol {{PW}} symbolizes planeswalkers and their ability to traverse the planes of the [[Multiverse]].<ref>{{DailyRef|whats-symbol-2009-12-30|What's That Symbol?|[[Magic Arcana]]|December 30, 2009}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/38164454380/do-you-happen-to-know-what-the-planeswalker|title=Do you happen to know what the "planeswalker symbol" actually represents? |December 17, 2012}}</ref> It is, for example, used to [[planeswalk]] in the [[Planechase (format)|Planechase]] format, as part of the ''[[Masters 25]]'' [[expansion symbol]], and hidden in [[card]] [[art]] (e.g., <c>Barren Glory</c> and <c>Omniscience</c>). It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of ''[[Magic]]''. On the other hand, [[Mark Rosewater]] has said that it also has a “five becoming one” aspect, to match Magic's ethos of the colors working together.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167680764458/do-you-have-any-trivia-or-interesting-perspective|title=Do you have any trivia or interesting perspective on the Planeswalker Symbol?|November 19, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180506784233/i-have-been-thinking-about-symbology-in-magic-can|title=Can you talk about what the symbology of the Planeswalker symbol is? Why a “handprint”-like design?|December 2, 2018}}</ref> The latter could also mean there is a connection to the [[Lorwyn Five]] or the [[Gatewatch]].
The handprint-like planeswalker symbol {{PW}} symbolizes planeswalkers and their ability to traverse the planes of the [[Multiverse]].<ref>{{DailyRef|whats-symbol-2009-12-30|What's That Symbol?|[[Magic Arcana]]|December 30, 2009}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/38164454380/do-you-happen-to-know-what-the-planeswalker|title=Do you happen to know what the "planeswalker symbol" actually represents? |December 17, 2012}}</ref> It is, for example, used to [[planeswalk]] in the [[Planechase (format)|Planechase]] format, as part of the ''[[Masters 25]]'' [[expansion symbol]], and hidden in [[card]] [[art]] (e.g., <c>Barren Glory</c> and <c>Omniscience</c>). It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of ''[[Magic]]''. On the other hand, [[Mark Rosewater]] has said that it also has a “five becoming one” aspect, to match Magic's ethos of the colors working together.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167680764458/do-you-have-any-trivia-or-interesting-perspective|title=Do you have any trivia or interesting perspective on the Planeswalker Symbol?|November 19, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180506784233/i-have-been-thinking-about-symbology-in-magic-can|title=Can you talk about what the symbology of the Planeswalker symbol is? Why a “handprint”-like design?|December 2, 2018}}</ref> The latter could also mean there is a connection to the [[Lorwyn Five]] or the [[Gatewatch]].
There used to be a symbol designed for planeswalkers in ''[[Future Sight]]'', but it was not used when the introduction of planeswalkers was moved to ''[[Lorwyn]]''. This was different from the current planeswalker symbol.<ref>{{DailyRef|https://magic.wizards.com/en/articles/archive/ask-wizards-august-2008-2008-08-01|Ask Wizards - August, 2008|[[Wizards of the Coast]]|August 1, 2008}}</ref>


==Rules==
==Rules==
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Planeswalker cards used to have a similar rule to the "[[legend rule]]": If a player controls two or more planeswalkers that share a [[planeswalker type]], that player chooses one of them, and the rest are put into their owners’ graveyards. This was called the "planeswalker uniqueness rule".
Planeswalker cards used to have a similar rule to the "[[legend rule]]": If a player controls two or more planeswalkers that share a [[planeswalker type]], that player chooses one of them, and the rest are put into their owners’ graveyards. This was called the "planeswalker uniqueness rule".


Starting with ''[[Ixalan]]'', this rule was abandoned.<ref name="Mechanics">{{DailyRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref> All planeswalkers past, present, and future gained the supertype [[legendary]] and became subject to the "legend rule". Thus, if a player controls more than one legendary planeswalker with the same ''name'', that player chooses one and puts the other into their owner's graveyard. This means, for example, that if you control <c>Jace, Unraveler of Secrets</c> and cast <c>Jace, Cunning Castaway</c>, both Jaces can now simultaneously exist under your control. This has also enabled planeswalkers without types to be printed, such as <c>The Wanderer</c>.
Starting with ''[[Ixalan]]'', this rule was abandoned.<ref name="Mechanics">{{DailyRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref> All planeswalkers past, present, and future gained the supertype [[legendary]] and became subject to the "legend rule". Thus, if a player controls more than one legendary planeswalker with the same ''name'', that player chooses one and puts the other into their owner's graveyard. This has also enabled planeswalkers without types to be printed, such as <c>The Wanderer</c>.


The change was made to simplify gameplay.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164733840233/why-was-there-a-need-to-make-planeswalkers|title=Why was there a need to make planeswalkers legendary?|August 28, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164732134248/just-letting-you-know-i-really-liked-the|title=Having multiple versions of the same planeswalker character out seems 'wrong'.|August 28, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164905699093/do-you-think-its-a-flavor-fail-to-be-able-to|title=Do you think it's a flavor fail to be able to summon more than one of the same legendary character from the Multiverse?|September 02, 2017}}</ref>
The change was made to simplify gameplay.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164733840233/why-was-there-a-need-to-make-planeswalkers|title=Why was there a need to make planeswalkers legendary?|August 28, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164732134248/just-letting-you-know-i-really-liked-the|title=Having multiple versions of the same planeswalker character out seems 'wrong'.|August 28, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164905699093/do-you-think-its-a-flavor-fail-to-be-able-to|title=Do you think it's a flavor fail to be able to summon more than one of the same legendary character from the Multiverse?|September 02, 2017}}</ref>
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Up until ''[[Rivals of Ixalan]]'' the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead. This is a [[redirection effect]] (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
Up until ''[[Rivals of Ixalan]]'' the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead. This is a [[redirection effect]] (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.


Starting with ''[[Dominaria]]'' this "planeswalker redirection rule" was removed. Instead each relevant card will tell you on the card specifically whether the card dealing [[direct damage]] can [[target]] planeswalkers. Older cards received [[errata]] to have "player" changed to "player or planeswalker", and similarly for "target opponent". Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers.<ref>[https://twitter.com/mtgaaron/status/906199555120652288 Aaron Forsythe on Twitter]</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/166162774138/what-planeswalker-redirection-rule-change|title=What planeswalker redirection rule change?|October 07, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171629935333/how-soon-will-we-see-the-planeswalker-redirection|title=How soon will we see the planeswalker redirection rule change implemented?|March 07, 2018}}</ref><ref name="Dominaria Changes">{{DailyRef|https://magic.wizards.com/en/articles/archive/news/dominaria-frame-template-and-rules-changes-2018-03-21|''Dominaria'' Frame, Template and Rules Changes|[[Aaron Forsythe]]|March 21, 2018}}</ref><ref>{{DailyRef|news/dominaria-oracle-changes-2018-04-13|''Dominaria'' Oracle Changes|[[Eli Shiffrin]]|April 13, 2018}}</ref>
Starting with ''[[Dominaria]]'' this "planeswalker redirection rule" was removed. Instead, each relevant card will tell you on the card specifically whether the card dealing [[direct damage]] can [[target]] planeswalkers. Older cards received [[errata]] to have "player" changed to "player or planeswalker", and similarly for "target opponent". Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers.<ref>[https://twitter.com/mtgaaron/status/906199555120652288 Aaron Forsythe on Twitter]</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/166162774138/what-planeswalker-redirection-rule-change|title=What planeswalker redirection rule change?|October 07, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171629935333/how-soon-will-we-see-the-planeswalker-redirection|title=How soon will we see the planeswalker redirection rule change implemented?|March 07, 2018}}</ref><ref name="Dominaria Changes">{{DailyRef|https://magic.wizards.com/en/articles/archive/news/dominaria-frame-template-and-rules-changes-2018-03-21|''Dominaria'' Frame, Template and Rules Changes|[[Aaron Forsythe]]|March 21, 2018}}</ref><ref>{{DailyRef|news/dominaria-oracle-changes-2018-04-13|''Dominaria'' Oracle Changes|[[Eli Shiffrin]]|April 13, 2018}}</ref>


===Rulings===
===Rulings===
* Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
*Planeswalkers are permanents. You can cast one at any time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
* Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them. They can become creatures by spells or abilities, though, such as Sarkhan the Masterless' ability.
*Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them. They can become creatures by spells or abilities, though, such as the abilities of several Sarkhan and Gideon planeswalkers, among others.
* All planeswalkers have supertype "[[legendary]]" and are subject to the "legend rule". Planeswalkers with the same subtypes can exist under your control as long as they are not of the ''same'' name.
*All planeswalkers have supertype "[[legendary]]" and are subject to the "legend rule". Planeswalkers with the same subtypes can exist under your control as long as they are not of the same ''name''.
* Planeswalkers each have a number of activated abilities called "loyalty abilities." You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn.
*Planeswalkers each have activated abilities called "loyalty abilities." You can activate the loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn.
* The cost to activate a planeswalker's [[loyalty ability]] is represented by a box with a number inside. Boxes with a point facing up contain positive numbers, such as "+1"; this means "put one loyalty counter on this planeswalker". Boxes with a point facing down contain negative numbers, such as "-7"; this means "remove seven loyalty counters from this planeswalker". You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
*The cost to activate a planeswalker's [[loyalty ability]] is represented by a box with a number inside. Boxes with a point facing up contain positive numbers, such as "+1"; this means "Put one loyalty counter on this planeswalker". Boxes with a point facing down contain negative numbers, such as "-7"; this means "Remove seven loyalty counters from this planeswalker". You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
* Planeswalkers can't attack (unless an ability such as the one from <c>Gideon Jura</c>'s third ability adds the creature type). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
*Planeswalkers can't attack (unless an ability such as the one from <c>Gideon Jura</c>'s third ability adds the creature type). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that the player controls. You say which as you declare attackers.
* If your planeswalkers are being attacked, you can block the attackers as normal.
*If your planeswalkers are being attacked, you can block the attackers as normal.
* If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it, unless they are also creatures (in that case, creature rulings apply).
*If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker, regardless of what other types the planeswalker has.
*A planeswalker is removed from combat if it's being attacked but ceases to be a planeswalker. Its attackers will ''not'' be removed from combat and will still exchange combat damage with any blockers, but will not deal damage to the (former) planeswalker it was attacking.
*Any damage dealt to a planeswalker causes that many loyalty counters to be removed from it. This does not apply if they have ceased to be planeswalkers, such as if they have turned into a creature (in that case, creature rulings apply).<ref name="Dragonspeaker">Cf. rules text for <c>Sarkhan, the Dragonspeaker</c>.</ref> If they are both a planeswalker and a creature, damage affects them as both types, so they do lose loyalty and also have the damage marked on them as creatures.<ref>Cf. <c>Gideon Blackblade</c>.</ref>
*If a planeswalker is also a creature, it may block as normal, including blocking a creature attacking the planeswalker itself! It deals combat damage as normal as a blocker but does not deal combat damage to creatures attacking it that are unblocked (or which deal trample damage to it).<ref>Cf. <c>Gideon, Champion of Justice</c>.</ref>
*Loyalty abilities can be used by non-planeswalkers. A planeswalker that turns into a creature can still use its loyalty abilities, with the same timing restrictions and the same cost or addition of loyalty counters as usual.<ref name="Dragonspeaker" /> It will not go to the graveyard for having 0 loyalty until it becomes a planeswalker again.


===Subtypes===
===Subtypes===
The [[subtype]] for planeswalkers is called [[planeswalker type]] and is exclusive to planeswalkers.
The [[subtype]] for planeswalkers is called [[planeswalker type]] and is exclusive to planeswalkers.


[[R&D]] have decided that they don't want to have to rein in other card types because they might impact planeswalkers in a dangerous way. They decided not to add these other types when they chose to not make [[Karn]] an [[artifact]] Planeswalker.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/189087094088/do-you-think-well-ever-see-planeswalkers-combined|title=Do you think we'll ever see planeswalkers combined with other types?|November 15, 2019}}</ref>
[[R&D]] have decided that they don't want to have to rein in other card types because they might dangerously impact planeswalkers. They decided not to add these other types when they chose to not make [[Karn]] an [[artifact]] Planeswalker.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/189087094088/do-you-think-well-ever-see-planeswalkers-combined|title=Do you think we'll ever see planeswalkers combined with other types?|November 15, 2019}}</ref>


===Planeswalker commanders===
===Planeswalker commanders===
As from ''[[Commander 2014]]'', some planeswalkers (including some pre-Mending era planeswalkers) are now represented as planeswalker cards that can be used as [[commander (designation)|commander]]s. 5 of these were printed in Commander 2014, their subtypes being [[Daretti]], [[Freyalise]], [[Nahiri]], [[Nixilis]], and [[Teferi]]. Two additional planeswalkers with such ability were added in ''[[Battlebond]]'', which they can partner with each other that making both become commanders at the same time, their subtypes are [[Will]] and [[Rowan]].  ''[[Commander 2018]]'' has four additional planeswalkers that can serve as commanders, with subtypes being [[Saheeli Rai|Saheeli]], [[Windgrace]], [[Aminatou]], and [[Estrid]].
Some planeswalkers (including some pre-Mending era planeswalkers) are now represented as planeswalker cards that can be used as [[commander (designation)|commander]]s. Some have text allowing them to be commanders, while others are double-faced cards with legendary creatures on the front side and planeswalkers on the back side. The current number of planeswalkers that can be used as commanders is 36, which come from the following sets with the subsequent subtypes:
 
===Planeswalker destruction===
[[Black]] is the [[primary]] color that can [[destroy]] planeswalkers, its cards often using the text "destroy target creature or planeswalker".<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Green]] doesn't call out the planeswalker type by name (<c>Nissa's Defeat</c> being an exception), but can destroy non-creature permanents. Red is not listed here because it uses [[damage]] to deal with planeswalkers rather than destroy them outright unless used along with black. <c>Fated Retribution</c> is one of the few white cards that specifically can remove planeswalkers, while <c>Planar Cleansing</c> destroys all nonland permanents, including planeswalkers.
 
==Trivia==
* As of [[Zendikar Rising]], there are 217 planeswalker cards total (including two [[silver-bordered]] cards), depicting 58 different planeswalker characters.
* There are 55 different legal planeswalker subtypes, plus two additional subtypes that only appear on silver-bordered cards. (The Wanderer, while a distinct character, does not have her own subtype.)
* There is one planeswalker card (<c>The Royal Scions</c>) that has two subtypes, as it depicts two different planeswalker characters (the twins [[Will Kenrith|Will]] and [[Rowan Kenrith]]).
* There are 88 [[multicolored]] planeswalker cards.
* There are five [[colorless]] planeswalker cards.
* There have been at least five printed planeswalker cards for each of the two colored pairs.
* Seven planeswalkers have been printed with a color identity of three colors: Nicol Bolas, Tamiyo, Sarkhan, Windgrace, Narset, Aminatou, and Estrid. In addition, Ajani, Samut, and Huatli have been associated with three colors, but not all at the same time, and Sarkhan has an association with four colors across all his cards. Additionally, Urza's silver-bordered card has all five colors.
* [[Gideon]], [[Jace]], [[Liliana]], [[Chandra]], [[Nissa]], and [[Nicol Bolas]] have all been printed as double-faced cards that are legendary creatures on one side and planeswalkers on the other, depicting them in the moments when their sparks first ignited.
* [[Jaya Ballard]], [[Karn]], [[Narset]], [[Nicol Bolas]], [[Ob Nixilis]], [[Samut]], [[Teferi]], [[Urza]], [[Venser]], and [[Xenagos]] have all been printed as both planeswalker cards and legendary creature cards, either because their creature cards were printed before the planeswalker card type was introduced (Jaya, Karn, Bolas, Teferi, Venser, and Urza's first creature card), or because their creature cards depicted them at a time when their spark wasn't currently active (Narset, Ob Nixilis, Samut, Xenagos, and Urza's second creature card). However, it should be noted that Urza's planeswalker card was [[silver-bordered]] and is not a canonical representation.
* [[Azor]], [[Dakkon Blackblade]], [[Jeska]], [[Ravi]], and [[Slobad]] are all planeswalkers who've been printed as legendary creature cards, but not as planeswalker cards. With the exception of Azor, their cards were all printed before the planeswalker card type was introduced, while Azor was printed as a legendary creature because his card depicted him after losing his spark.
* Planeswalker was featured as [[rules card]]s 1-3 of 5 in the ''[[Lorwyn]]'' set and 1 of 9 in the ''[[Magic 2011]]'' set.


===Highest number of individual planeswalker cards per character===
*''[[Commander 2014]]'' {{-}} Ability
Some characters are favored more than others, usually resulting in a higher amount of unique cards representing them.
**[[Daretti]] (<c>Daretti, Scrap Savant</c>)
**[[Freyalise]] (<c>Freyalise, Llanowar's Fury</c>)
**[[Nahiri]] (<c>Nahiri, the Lithomancer</c>)
**[[Nixilis]] (<c>Ob Nixilis of the Black Oath</c>)
**[[Teferi]] (<c>Teferi, Temporal Archmage</c>)
*''[[Magic Origins]]'' {{-}} Legendary creatures that transform into planeswalkers
**[[Gideon Jura|Gideon]] (<c>Gideon, Battle-Forged</c>)
**[[Jace Beleren|Jace]] (<c>Jace, Telepath Unbound</c>)
**[[Liliana Vess|Liliana]] (<c>Liliana, Defiant Necromancer</c>)
**[[Chandra Nalaar|Chandra]] (<c>Chandra, Roaring Flame</c>)
**[[Nissa Revane|Nissa]]  (<c>Nissa, Sage Animist</c>)
*''[[Battlebond]]'' {{-}} use [[partner]] with ability
**[[Will]] (<c>Will Kenrith</c>)
**[[Rowan]] (<c>Rowan Kenrith</c>)
*''[[Core Set 2019]]'' {{-}} Legendary creature that transforms into planeswalker
**[[Nicol Bolas|Bolas]] (<c>Nicol Bolas, the Arisen</c>)
*''[[Commander 2018]]'' {{-}} Ability
**[[Saheeli Rai|Saheeli]] (<c>Saheeli, the Gifted</c>)
**[[Windgrace]] (<c>Lord Windgrace</c>)
**[[Aminatou]] (<c>Aminatou, the Fateshifter</c>)
**[[Estrid]] (<c>Estrid, the Masked</c>)
*[[Commander Legends|''Commander Legends'']] {{-}} use [[partner]] ability
**[[Jeska]] (<c>Jeska, Thrice Reborn</c>)
**[[Tevesh Szat|Szat]] (<c>Tevesh Szat, Doom of Fools</c>)
*''[[Kaldheim]]'' {{-}} Modal double-faced card with a legendary creature on the front and planeswalker on the back
**[[Tibalt]] (<c>Tibalt, Cosmic Impostor</c>)
*''[[Strixhaven: School of Mages]]'' {{-}} Modal double-faced card with a legendary creature on the front and planeswalker on the back
**[[Lukka]] (<c>Lukka, Wayward Bonder</c>)
*[[Modern Horizons 2|''Modern Horizons 2'']]
**[[Grist]] (a legendary creature insect in all other zones besides the battlefield, according to [https://mtg.fandom.com/wiki/Ability#:~:text=113.6c%20An%20ability%20that%20states%20which%20zones%20it%20doesn%E2%80%99t%20function%20in%20functions%20everywhere%20except%20for%20the%20specified%20zones%2C%20even%20outside%20the%20game%20and%20before%20the%20game%20begins. rule 113.6C], it fits the requirements for a commander) (<c>Grist, the Hunger Tide</c>)
*''[[Commander Legends: Battle for Baldur's Gate]]'' — Ability
**[[Minsc]] (<c>Minsc & Boo, Timeless Heroes</c>)
**[[Elminster]] (<c>Elminster</c>)
**[[Tasha]] (<c>Tasha, the Witch Queen</c>)
*''[[Dominaria United Commander]]'' — Ability
**[[Jared Carthalion]] (<c>Jared Carthalion</c>)
**[[Geyadrone Dihada]] (<c>Dihada, Binder of Wills</c>)
**[[Sivitri Scarzam]] (<c>Sivitri, Dragon Master</c>)
*''[[Commander Masters]]'' — Ability
**[[Guff|Commodore Guff]] (<c>Commodore Guff</c>)
*''[[Heroes of the Realm]]'' - Ability
**<c>Ersta, Friend to All</c>
**<c>Byode, Inverse Sun</c>
*''[[Modern Horizons 3]]'' — Legendary creatures that transform into planeswalkers
**[[Ajani Goldmane|Ajani]] ({{Card|Ajani, Nacatl Avenger}})
**[[Tamiyo]] ({{Card|Tamiyo, Seasoned Scholar}})
**[[Sorin Markov|Sorin]] ({{Card|Sorin, Ravenous Neonate}})
**[[Ral Zarek|Ral]] ({{Card|Ral, Leyline Prodigy}})
**[[Grist]] ({{Card|Grist, the Plague Swarm}})


Planeswalkers that have more than three planeswalker cards as of [[Zendikar Rising]]:
===Planeswalker interaction===
During the time of release, planeswalkers were rarely referred to in the rules text, being withheld from commons to increase the mystique of the card type. Over time, and especially after the release of [[War of the Spark]], R&D relaxed this requirement, and now many more spells can interact with them.
*[[White]] is the color that most interacts with planeswalkers. It can search the library for them and get them back from the graveyard, among other positive interactions.<ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
**<c>Fated Retribution</c> is one of the few white cards that specifically can remove planeswalkers, while <c>Planar Cleansing</c> destroys all nonland permanents, including planeswalkers. <c>Bound in Gold</c> and <c>Nahiri's Binding</c> show a trend to allow answers to planeswalkers using Auras. <c>Banishing Light</c> effects have usually had any nonland permanent at 3 mana and creatures only at 2 mana, with only <c>Prison Realm</c> bridging the gap.
*[[Black]] is the [[primary]] color that can have the text "destroy target creature or planeswalker".<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> A small number remove counters from planeswalkers or a subset of permanents.
*[[Red]] previously could damage planeswalkers through the planeswalker redirection rule, but with the rule change damage spells now need to specify planeswalkers as valid targets. Due to <c>Lava Axe</c> type effects being liabilities often, both damage spells to creatures and damage spells to players may now carry planeswalkers as secondary targets.
*[[Green]] doesn't call out the planeswalker type by name (<c>Nissa's Defeat</c> being an exception), but can destroy non-creature permanents; however, this effect is fairly rare, and to compensate for some of Green's [[Bite]] effects have started to target planeswalkers.
*[[Blue]] normally countered planeswalkers alongside other noncreature spells like with <c>Negate</c>. Lately blue has now some creature-target counterspells that also hit planeswalkers (<c>Reject</c>, <c>Anticognition</c>), and also some bounce spells and controlling spells that hit creatures or planeswalkers (<c>Barrin, Tolarian Archmage</c>, <c>Mass Manipulation</c>).


* Sixteen cards: [[Chandra]]
===Non-canon planeswalkers===
* Twelve cards: [[Ajani]], [[Liliana]], [[Jace]]
Some iconic [[Dungeons & Dragons]] characters have appeared as Planeswalker cards in the cross-over sets ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'' and ''[[Commander Legends: Battle for Baldur's Gate]]''. However, this does not mean that these characters have a [[planeswalker's spark]]. According to Wizards of the Coast, they wanted to make these characters as cool as they could be, and as Planeswalkers were a regular part of new ''Magic'' sets, the Planeswalker card type in their opinion would make a great fit.<ref>{{TwitterRef|wizards_Magic|1395418187747893252|author=[[Magic: The Gathering]]|title=To get it out of the way: This doesn't mean that these characters have a Planeswalker Spark.|date=May 20, 2021}}</ref><ref>{{DailyRef|making-magic/odds-ends-adventures-forgotten-realms-part-2-2021-08-09|Odds & Ends: Adventures in the Forgotten Realms, Part 2|[[Mark Rosewater]]|August 9, 2021}}</ref>
* Nine cards: [[Nissa]], [[Garruk]] (<c>Garruk Relentless</c> notably is a [[double-faced card]], with both sides being planeswalkers; in this case, it is still considered one card.)
* Eight cards: [[Gideon]]
* Seven cards: [[Sarkhan]], [[Sorin Markov|Sorin]], [[Tezzeret]]
* Six cards: [[Teferi]], [[Vivien]], [[Vraska]]
* Five cards: [[Elspeth Tirel|Elspeth]], [[Nicol Bolas]]
* Four cards: [[Ral Zarek|Ral]], [[Domri]], [[Dovin]], [[Huatli]], [[Ashiok]], [[Nahiri]]


=== Abilities ===
Further non-canon planeswalkers were originally said to be found in sets belonging to the [[Universes Beyond]]-series.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/655886045586604032/will-ub-sets-with-settings-without-dimension|title=Will UB sets be allowed to make do without planeswalkers?|July 5, 2021}}</ref> Later, it was said that they were planning to do planeswalkers in Wizards owned IPs only.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/719854694464471040|title=Is no planeswalkers going to be the norm for Universes Beyond, or did they just not fit in 40K and LotR?|June 11, 2023}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/747579972025303040|title=That has been decided, so I would set your expectations accordingly.|April 12, 2024}}</ref>
* The largest number of abilities a planeswalker card has had so far is four.
**<c>Jace, the Mind Sculptor</c>, <c>Garruk, Apex Predator</c>, <c>Chandra, Torch of Defiance</c>, <c>Nicol Bolas, the Arisen</c> and <c>Nicol Bolas, God-Pharaoh</c> have four loyalty abilities.
**<c>Nicol Bolas, Dragon-God</c>, <c>Liliana, Dreadhorde General</c>, <c>Tezzeret, Master of the Bridge</c> <c>Chandra, Awakened Inferno</c>, and <c>Elspeth, Sun's Nemesis</c> have four abilities total, with three loyalty abilities and one static or triggered ability.
**<c>Gideon Blackblade</c> has four abilities, with two static abilities and two loyalty abilities.  
**<c>Nahiri, the Lithomancer</c>, <c>Teferi, Temporal Archmage</c>, <c>Ob Nixilis of the Black Oath</c>, <c>Daretti, Scrap Savant</c>, <c>Freyalise, Llanowar's Fury</c>, <c>Aminatou, the Fateshifter</c>, <c>Estrid, the Masked</c>, <c>Saheeli, the Gifted</c>, and <c>Lord Windgrace</c> technically have four abilities as well, as they all have a static ability which allows them to be a [[commander (designation)|commander]]. Similarly, <c>Will Kenrith</c> and <c>Rowan Kenrith</c> technically have five abilities: they also have a static ability which allows them to be a Commander, in addition to another static ability that [[Partner]]s them with one another.
* All other planeswalkers have three or fewer abilities, with the exceptions of double-faced planeswalkers: <c>Garruk Relentless</c> has a total of five loyalty abilities or six abilities of any kind (two loyalty abilities and a triggered ability on the front, and three loyalty abilities on the back), and <c>Arlinn Kord</c> has a total of five (two on her human side and three on her transformed side).
* Until ''War of the Spark'', all planeswalker cards had at least three loyalty abilities. However, ''War of the Spark'' introduced rare planeswalkers that have only two loyalty abilities in addition to a static or triggered ability, as well as uncommon planeswalkers that only have one loyalty ability in addition to a static or triggered ability.
* Until ''War of the Spark'', all but three planeswalker cards had positive loyalty abilities (i.e. loyalty abilities that gave them more counters). The only exceptions were <c>Sarkhan the Mad</c>, <c>Kaya, Ghost Assassin</c>, and the front side of <c>Garruk Relentless</c>, which only had neutral or negative loyalty abilities. However, Kaya's card had an ability that allowed players to exile it and return it to the battlefield (thus restoring its starting counters), and Garruk's card had positive loyalty abilities on the backside, making Sarkhan's card the only planeswalker that couldn't gain or restore counters on its own. This changed with ''War of the Spark'', which features 20 uncommon planeswalkers who only have negative loyalty abilities.


=== Loyalty counters ===
In retrospect, [[Mark Rosewater]] thinks that R&D should not have put them in the D&D sets either.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/735540911396864000|title=I’ve noticed that “Universe Beyond” sets don’t ever seem to have planeswalker cards. |December 1, 2023}}</ref>
* <c>Ugin, the Spirit Dragon</c>, <c>Nicol Bolas, God-Pharaoh</c>, and <c>Nicol Bolas, the Arisen</c> have the most loyalty counters (seven) when they enter the [[battlefield]], not counting 'diminishing' planeswalkers (those who can't gain or restore counters) or the event exclusive <c>Garruk the Slayer</c> (who was meant to be played by itself, without a deck). This was likely done to highlight the fact that Ugin and Nicol Bolas are exceptionally powerful, even by planeswalker standards.
* <c>Sarkhan the Mad</c>, <c>Arlinn, Voice of the Pack</c>, <c>Kiora, Behemoth Beckoner</c>, <c>Kaya, Bane of the Dead</c>, and <c>Huatli, the Sun's Heart</c> also start with seven loyalty, but they have no way to regain loyalty counters, so their high starting loyalty was intended to balance that drawback by allowing them to stay in the game for longer. (However, most of the 'diminishing' planeswalkers from ''War of the Spark'' only start with five loyalty.)
* <c>Nissa Revane</c>, <c>Tibalt, the Fiend-Blooded</c>, <c>Kiora, the Crashing Wave</c>, and <c>Mu Yanling, Sky Dancer</c> have the fewest loyalty counters (two) when they come onto the battlefield.
* Thanks to the X in the mana cost, <c>Nissa, Steward of Elements</c> may enter the battlefield with fewer than two loyalty counters, or with more than seven.


==Storyline==
==Storyline==
{{Main|Planeswalker (lore)}}
{{Main|Planeswalker (lore)}}
==Gallery==
<gallery>
File:Planeswalker symbol.svg||Unused planeswalker symbol meant for [[Timeshifted#Timeshifted in Future Sight|future-shifted]] cards
File:PD.svg||Desparked symbol for Planeswalkers who have lost their spark.
</gallery>


==References==
==References==
Line 120: Line 165:


==External links==
==External links==
* [[Brady Dommermuth]]. (August 16, 2007.) [https://web.archive.org/web/20080509092821/http://www.wizards.com/default.asp?x=magic/planeswalkers/week1 "You Are a Planeswalker"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)
*[[Brady Dommermuth]]. (August 16, 2007.) [https://web.archive.org/web/20080509092821/http://www.wizards.com/default.asp?x=magic/planeswalkers/week1 "You Are a Planeswalker"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)
* {{DailyRef|playtesting-planeswalkers-2007-10-19|Playtesting Planeswalkers|[[Erik Lauer]]|October 19, 2007}}
*{{DailyRef|playtesting-planeswalkers-2007-10-19|Playtesting Planeswalkers|[[Erik Lauer]]|October 19, 2007}}
* {{DailyRef|planeswalker-enchantment-art-2007-10-22|Planeswalker Enchantment Art|Wizards of the Coast|October 22, 2007}}
*{{DailyRef|planeswalker-enchantment-art-2007-10-22|Planeswalker Enchantment Art|Wizards of the Coast|October 22, 2007}}
* {{DailyRef|nineteen-principles-developing-planeswalkers-2007-10-26|The Nineteen Principles for Developing Planeswalkers|[[Devin Low]]|October 26, 2007}}
*{{DailyRef|nineteen-principles-developing-planeswalkers-2007-10-26|The Nineteen Principles for Developing Planeswalkers|[[Devin Low]]|October 26, 2007}}
* {{DailyRef|savor-flavor/planeswalkers-unmasked-2007-10-24|Planeswalkers Unmasked|[[Doug Beyer]]|October 24, 2007}}
*{{DailyRef|savor-flavor/planeswalkers-unmasked-2007-10-24|Planeswalkers Unmasked|[[Doug Beyer]]|October 24, 2007}}
* {{DailyRef|feature/planeswalkers-and-written-page-2008-06-04|Planeswalkers and the Written Page|[[Doug Beyer]]|June 04, 2008}}
*{{DailyRef|feature/planeswalkers-and-written-page-2008-06-04|Planeswalkers and the Written Page|[[Doug Beyer]]|June 04, 2008}}
* {{DailyRef|feature/you-are-planeswalker-2008-07-25|You Are a Planeswalker|Wizards of the Coast|July 25, 2008}}
*{{DailyRef|feature/you-are-planeswalker-2008-07-25|You Are a Planeswalker|Wizards of the Coast|July 25, 2008}}
* {{DailyRef|latest-developments/kill-planeswalker-2009-01-08|To Kill a Planeswalker|[[Tom LaPille]]|January 09, 2009}}
*{{DailyRef|latest-developments/kill-planeswalker-2009-01-08|To Kill a Planeswalker|[[Tom LaPille]]|January 09, 2009}}
* {{DailyRef|savor-flavor/planeswalking-conflict-2009-03-18|Planeswalking into Conflict|[[Doug Beyer]]|March 18, 2009}}
*{{DailyRef|savor-flavor/planeswalking-conflict-2009-03-18|Planeswalking into Conflict|[[Doug Beyer]]|March 18, 2009}}
* [http://www.youtube.com/watch?v=rAsHKD9scQo "A Planeswalker's Primer for Conflux: Planeswalkers"] {{Em}} YouTube
*[http://www.youtube.com/watch?v=rAsHKD9scQo "A Planeswalker's Primer for Conflux: Planeswalkers"] {{Em}} YouTube
* {{DailyRef|savor-flavor/planeswalker-potpourri-2010-05-19|Planeswalker Potpourri|[[Doug Beyer]]|May 19, 2010}}
*{{DailyRef|savor-flavor/planeswalker-potpourri-2010-05-19|Planeswalker Potpourri|[[Doug Beyer]]|May 19, 2010}}
* {{DailyRef|savor-flavor/slime-trials-and-inner-garruk-2010-08-25|Slime, Trials, and the Inner Garruk|[[Adam Lee]]|August 25, 2010}}
*{{DailyRef|savor-flavor/slime-trials-and-inner-garruk-2010-08-25|Slime, Trials, and the Inner Garruk|[[Adam Lee]]|August 25, 2010}}
* {{DailyRef|savor-flavor/bloodthirsty-chef-2011-08-03|The Bloodthirsty Chef|[[Doug Beyer]]|August 03, 2011}}
*{{DailyRef|savor-flavor/bloodthirsty-chef-2011-08-03|The Bloodthirsty Chef|[[Doug Beyer]]|August 03, 2011}}
* {{DailyRef|savor-flavor/six-ways-fail-creative-endeavors-2011-11-09|Six Ways to Fail at Creative Endeavors|[[Doug Beyer]]|November 09, 2011}}
*{{DailyRef|savor-flavor/six-ways-fail-creative-endeavors-2011-11-09|Six Ways to Fail at Creative Endeavors|[[Doug Beyer]]|November 09, 2011}}
* {{DailyRef|making-magic/checking-planeswalkers-2014-06-17|Checking in on the Planeswalkers|[[Doug Beyer]]|June 17, 2014}}
*{{DailyRef|making-magic/checking-planeswalkers-2014-06-17|Checking in on the Planeswalkers|[[Doug Beyer]]|June 17, 2014}}
* {{DailyRef|beyond-basics/walkership-down-2017-01-26|Walkership Down|[[Gavin Verhey]]|January 26, 2017}}
*{{DailyRef|beyond-basics/walkership-down-2017-01-26|Walkership Down|[[Gavin Verhey]]|January 26, 2017}}
* {{DailyRef|beyond-basics/death-planeswalkers-2017-06-29|Death to Planeswalkers|[[Gavin Verhey]]|June 29, 2017}}
*{{DailyRef|beyond-basics/death-planeswalkers-2017-06-29|Death to Planeswalkers|[[Gavin Verhey]]|June 29, 2017}}
* {{DailyRef|making-magic/planeswalking-down-memory-lane-2018-07-23|Planeswalking Down Memory Lane|[[Mark Rosewater]]|July 23, 2018}}
*{{DailyRef|making-magic/planeswalking-down-memory-lane-2018-07-23|Planeswalking Down Memory Lane|[[Mark Rosewater]]|July 23, 2018}}
*{{YouTubeRef|QrjQSycSnSw|War of the Spark - Mechanic Spotlight: Planeswalkers {{!}} Magic}}


{{Planeswalker|state=collapsed}}
{{Planeswalker|state=collapsed}}

Latest revision as of 05:33, 21 June 2024

Planeswalker
 
 
 
 
 
 
 
Planeswalker
Card Type
Subtype Planeswalker type
Scryfall Search
type:"Planeswalker"
File:Parts of a Magic card 3.png
Planeswalker card: 1) card name, 2) mana cost, 3) type line, 4) Loyalty ability, 5) Ultimate ability, 6) starting loyalty

In the storyline of Magic: The Gathering, planeswalkers are among the most powerful beings in the multiverse. Within the game, they represent the thematic identities of the players. The idea of them having loyalty counters further enhances this idea. Planeswalker is also a card type within the game.

Player identity

As part of the lore of the game, each player is meant to be a planeswalker, which has been a part of the lore and marketing since the Alpha rule book.[1] This hasn't changed despite the radical changes to planeswalkers that have occurred throughout the series. The lore behind what the "planeswalker" type means has changed as the rules around them vary, but it has been somewhere between "calling in a favor" - which reflects loyalty - and some form of time manipulation - to justify deceased characters and multiple selves.

In terms of the rules engine, however, players are not related to the type "planeswalker" for targeting. Attempts to retain flavorful rule quirks (planeswalker redirection, type-line uniqueness) have been revoked in favor of more practical gameplay.

Card type

Original Future Sight playtest card for Garruk.

Planeswalker card types were introduced in Lorwyn.[2][3][4] Like the player, a planeswalker card represents a powerful being that can move from plane to plane.[5][6] Planeswalkers borrowed their "attack me to lower my loyalty" mechanic from something called structures that Richard Garfield made for Ravnica: City of Guilds, but never had been used.[7] An earlier design for planeswalkers, meant to be introduced in Future Sight would later inspire the design of Sagas.[8][9][10]

Planeswalkers have an intrinsic ability to enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be damaged by an opponent's spell or ability. Any damage dealt to planeswalkers removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard. Changing the card type to another will remove this vulnerability. Much of the development revolves around the fact the strongest answer to a planeswalker is being attacked by a board of creatures, and the turnwise advantage engine makes it prized against all archetypes.

Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small number of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's "ultimate" ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.

Unlike most other cards in a set, planeswalkers are designed by the people who work on Standard (currently the Play Design team; formerly the development team, with contributions from people who played in the Future Future League).[11] Due to Mythic exclusivity, storyline relevance and recency bias, planeswalkers that overshot on power level are often greatly maligned.

Until War of the Spark, all planeswalkers had been printed with the mythic rare rarity, except for Ajani Goldmane, Jace Beleren, Liliana Vess, Chandra Nalaar, and Garruk Wildspeaker, which debuted in the Lorwyn block when the mythic rare rarity did not yet exist. War of the Spark featured rare and even uncommon planeswalkers.[12] All planeswalkers in the set have a static or triggered ability. In addition, the uncommon planeswalkers have only a minus loyalty ability (no plus abilities),[13] the rare planeswalkers have a plus and a minus loyalty ability,[14] and the mythic rare planeswalkers have the usual three loyalty abilities.[15]

By the time of Zendikar Rising, Planeswalkers could be released with set-specific mechanics (something which was previously avoided).[16] Kamigawa: Neon Dynasty introduced the first planeswalker-exclusive keyword in compleated.

Phyrexia: All Will Be One introduced Ichormoon Gauntlet, the first card to grant non-copied loyalty abilities to planeswalkers. March of the Machine's Commander release printed a cycle of "Talents", which are the first Auras to specifically enchant planeswalkers, and also grant them a new loyalty ability.

Starting with Wilds of Eldraine,it was announced that the number of Planeswalker cards would generally be scaled back to one per premier set.[17] This decision was both story-driven and play-design-driven.[18] However, because of the cancellation of The Big Score epilogue set, its planeswalker card Jace Reawakened was added to Outlaws of Thunder Junction just three sets later as its second planeswalker card alongside Oko, the Ringleader.[19]

Planeswalker symbol

Main article: Planeswalker symbol
Planeswalker symbol

The handprint-like planeswalker symbol {PW} symbolizes planeswalkers and their ability to traverse the planes of the Multiverse.[20][21] It is, for example, used to planeswalk in the Planechase format, as part of the Masters 25 expansion symbol, and hidden in card art (e.g., Barren Glory and Omniscience). It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of Magic. On the other hand, Mark Rosewater has said that it also has a “five becoming one” aspect, to match Magic's ethos of the colors working together.[22][23] The latter could also mean there is a connection to the Lorwyn Five or the Gatewatch.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Planeswalker
A card type. A planeswalker is a permanent. See rule 306, “Planeswalkers.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 306. Planeswalkers
    • 306.1. A player who has priority may cast a planeswalker card from their hand during a main phase of their turn when the stack is empty. Casting a planeswalker as a spell uses the stack. (See rule 601, “Casting Spells.”)
    • 306.2. When a planeswalker spell resolves, its controller puts it onto the battlefield under their control.
    • 306.3. Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. See rule 205.3j for the complete list of planeswalker types.
    • 306.4. Previously, planeswalkers were subject to a “planeswalker uniqueness rule” that stopped a player from controlling two planeswalkers of the same planeswalker type. This rule has been removed and planeswalker cards printed before this change have received errata in the Oracle card reference to have the legendary supertype. Like other legendary permanents, they are subject to the “legend rule” (see rule 704.5j).
    • 306.5. Loyalty is a characteristic only planeswalkers have.
      • 306.5a The loyalty of a planeswalker card not on the battlefield is equal to the number printed in its lower right corner.
      • 306.5b A planeswalker has the intrinsic ability “This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).
      • 306.5c The loyalty of a planeswalker on the battlefield is equal to the number of loyalty counters on it.
      • 306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”
    • 306.6. Planeswalkers can be attacked. (See rule 508, “Declare Attackers Step.”)
    • 306.7. Previously, planeswalkers were subject to a redirection effect that allowed a player to have noncombat damage that would be dealt to an opponent be dealt to a planeswalker under that opponent’s control instead. This rule has been removed and certain cards have received errata in the Oracle card reference to deal damage directly to planeswalkers.
    • 306.8. Damage dealt to a planeswalker results in that many loyalty counters being removed from it.
    • 306.9. If a planeswalker’s loyalty is 0, it’s put into its owner’s graveyard. (This is a state-based action. See rule 704.)

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Planeswalker Symbol
The Planeswalker symbol appears on the planar die in the Planechase casual variant. See rule 107.11.

From the "planeswalker uniqueness rule" to the "legend rule"

Planeswalker cards used to have a similar rule to the "legend rule": If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This was called the "planeswalker uniqueness rule".

Starting with Ixalan, this rule was abandoned.[24] All planeswalkers past, present, and future gained the supertype legendary and became subject to the "legend rule". Thus, if a player controls more than one legendary planeswalker with the same name, that player chooses one and puts the other into their owner's graveyard. This has also enabled planeswalkers without types to be printed, such as The Wanderer.

The change was made to simplify gameplay.[25][26][27]

There are no current plans to create nonlegendary planeswalkers.[28]

Planeswalker redirection rule

Up until Rivals of Ixalan the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.

Starting with Dominaria this "planeswalker redirection rule" was removed. Instead, each relevant card will tell you on the card specifically whether the card dealing direct damage can target planeswalkers. Older cards received errata to have "player" changed to "player or planeswalker", and similarly for "target opponent". Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers.[29][30][31][32][33]

Rulings

  • Planeswalkers are permanents. You can cast one at any time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them. They can become creatures by spells or abilities, though, such as the abilities of several Sarkhan and Gideon planeswalkers, among others.
  • All planeswalkers have supertype "legendary" and are subject to the "legend rule". Planeswalkers with the same subtypes can exist under your control as long as they are not of the same name.
  • Planeswalkers each have activated abilities called "loyalty abilities." You can activate the loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn.
  • The cost to activate a planeswalker's loyalty ability is represented by a box with a number inside. Boxes with a point facing up contain positive numbers, such as "+1"; this means "Put one loyalty counter on this planeswalker". Boxes with a point facing down contain negative numbers, such as "-7"; this means "Remove seven loyalty counters from this planeswalker". You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • Planeswalkers can't attack (unless an ability such as the one from Gideon Jura's third ability adds the creature type). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that the player controls. You say which as you declare attackers.
  • If your planeswalkers are being attacked, you can block the attackers as normal.
  • If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker, regardless of what other types the planeswalker has.
  • A planeswalker is removed from combat if it's being attacked but ceases to be a planeswalker. Its attackers will not be removed from combat and will still exchange combat damage with any blockers, but will not deal damage to the (former) planeswalker it was attacking.
  • Any damage dealt to a planeswalker causes that many loyalty counters to be removed from it. This does not apply if they have ceased to be planeswalkers, such as if they have turned into a creature (in that case, creature rulings apply).[34] If they are both a planeswalker and a creature, damage affects them as both types, so they do lose loyalty and also have the damage marked on them as creatures.[35]
  • If a planeswalker is also a creature, it may block as normal, including blocking a creature attacking the planeswalker itself! It deals combat damage as normal as a blocker but does not deal combat damage to creatures attacking it that are unblocked (or which deal trample damage to it).[36]
  • Loyalty abilities can be used by non-planeswalkers. A planeswalker that turns into a creature can still use its loyalty abilities, with the same timing restrictions and the same cost or addition of loyalty counters as usual.[34] It will not go to the graveyard for having 0 loyalty until it becomes a planeswalker again.

Subtypes

The subtype for planeswalkers is called planeswalker type and is exclusive to planeswalkers.

R&D have decided that they don't want to have to rein in other card types because they might dangerously impact planeswalkers. They decided not to add these other types when they chose to not make Karn an artifact Planeswalker.[37]

Planeswalker commanders

Some planeswalkers (including some pre-Mending era planeswalkers) are now represented as planeswalker cards that can be used as commanders. Some have text allowing them to be commanders, while others are double-faced cards with legendary creatures on the front side and planeswalkers on the back side. The current number of planeswalkers that can be used as commanders is 36, which come from the following sets with the subsequent subtypes:

Planeswalker interaction

During the time of release, planeswalkers were rarely referred to in the rules text, being withheld from commons to increase the mystique of the card type. Over time, and especially after the release of War of the Spark, R&D relaxed this requirement, and now many more spells can interact with them.

  • White is the color that most interacts with planeswalkers. It can search the library for them and get them back from the graveyard, among other positive interactions.[38]
  • Black is the primary color that can have the text "destroy target creature or planeswalker".[39] A small number remove counters from planeswalkers or a subset of permanents.
  • Red previously could damage planeswalkers through the planeswalker redirection rule, but with the rule change damage spells now need to specify planeswalkers as valid targets. Due to Lava Axe type effects being liabilities often, both damage spells to creatures and damage spells to players may now carry planeswalkers as secondary targets.
  • Green doesn't call out the planeswalker type by name (Nissa's Defeat being an exception), but can destroy non-creature permanents; however, this effect is fairly rare, and to compensate for some of Green's Bite effects have started to target planeswalkers.
  • Blue normally countered planeswalkers alongside other noncreature spells like with Negate. Lately blue has now some creature-target counterspells that also hit planeswalkers (Reject, Anticognition), and also some bounce spells and controlling spells that hit creatures or planeswalkers (Barrin, Tolarian Archmage, Mass Manipulation).

Non-canon planeswalkers

Some iconic Dungeons & Dragons characters have appeared as Planeswalker cards in the cross-over sets Dungeons & Dragons: Adventures in the Forgotten Realms and Commander Legends: Battle for Baldur's Gate. However, this does not mean that these characters have a planeswalker's spark. According to Wizards of the Coast, they wanted to make these characters as cool as they could be, and as Planeswalkers were a regular part of new Magic sets, the Planeswalker card type in their opinion would make a great fit.[40][41]

Further non-canon planeswalkers were originally said to be found in sets belonging to the Universes Beyond-series.[42] Later, it was said that they were planning to do planeswalkers in Wizards owned IPs only.[43][44]

In retrospect, Mark Rosewater thinks that R&D should not have put them in the D&D sets either.[45]

Storyline

Main article: Planeswalker (lore)

Gallery

References

  1. John Carter (December 25, 2004). "The Original Magic Rulebook". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (November 05, 2007). "Planeswalk on the Wild Side, Part I". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (November 12, 2007). "Planeswalk on the Wild Side, Part II". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (August 05, 2013). "Twenty Things That Were Going To Kill Magic". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater. (September 3, 2007.) "Planeswalker Rules. Planeswalking the Walk", magicthegathering.com, Wizards of the Coast. (Internet Archive snapshot)
  6. Doug Beyer (September 10, 2007). "The Era of the Planeswalker". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (April 28, 2018). "Some birthday trivia about planeswalkers!". Blogatog. Tumblr.
  8. Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (March 13, 2018). "It feels like the sagas are the original planeswalker design from future sight.". Blogatog. Tumblr.
  10. Mark Rosewater (Mark Rosewater). "Returning Home". magicthegathering.com. Wizards of the Coast.
  11. Melissa DeTora (January 19, 2018). "Designing Rivals of Ixalan Planeswalkers". magicthegathering.com. Wizards of the Coast.
  12. Mark Rosewater (April 1, 2019). "Waging War of the Spark, Part 1". magicthegathering.com. Wizards of the Coast.
  13. Mark Rosewater (March 31, 2019). "Do all the uncommon planeswalkers only have minus loyalty abilities?". Blogatog. Tumblr.
  14. Mark Rosewater (March 31, 2019). "Do all the rare walkers only have a plus AND a minus ability with no ultimate?". Blogatog. Tumblr.
  15. Mark Rosewater (March 31, 2019). "Does every planeswalker in War of the Spark have a non-loyalty ability?". Blogatog. Tumblr.
  16. Mark Rosewater (September 21, 2020). "More Zendikar Rising Stars". magicthegathering.com. Wizards of the Coast.
  17. Magic: The Gathering (July 28, 2023). "Mark confirms the general intent is that it is one Planeswalker per set.". Twitter.
  18. Mark Rosewater (July 28, 2023). "Was the shift to one planeswalker card per set more story-driven or play-design-driven?". Blogatog. Tumblr.
  19. Outlaws of Thunder Junction - Debut Aftershow (Video). Magic: The Gathering. YouTube (March 27, 2024).
  20. Magic Arcana (December 30, 2009). "What's That Symbol?". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (December 17, 2012). "Do you happen to know what the "planeswalker symbol" actually represents?". Blogatog. Tumblr.
  22. Mark Rosewater (November 19, 2017). "Do you have any trivia or interesting perspective on the Planeswalker Symbol?". Blogatog. Tumblr.
  23. Mark Rosewater (December 2, 2018). "Can you talk about what the symbology of the Planeswalker symbol is? Why a “handprint”-like design?". Blogatog. Tumblr.
  24. Matt Tabak (August 28, 2017). "Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
  25. Mark Rosewater (August 28, 2017). "Why was there a need to make planeswalkers legendary?". Blogatog. Tumblr.
  26. Mark Rosewater (August 28, 2017). "Having multiple versions of the same planeswalker character out seems 'wrong'.". Blogatog. Tumblr.
  27. Mark Rosewater (September 02, 2017). "Do you think it's a flavor fail to be able to summon more than one of the same legendary character from the Multiverse?". Blogatog. Tumblr.
  28. Mark Rosewater (October 16, 2017). "Odds & Ends: Ixalan, Part 2". magicthegathering.com. Wizards of the Coast.
  29. Aaron Forsythe on Twitter
  30. Mark Rosewater (October 07, 2017). "What planeswalker redirection rule change?". Blogatog. Tumblr.
  31. Mark Rosewater (March 07, 2018). "How soon will we see the planeswalker redirection rule change implemented?". Blogatog. Tumblr.
  32. Aaron Forsythe (March 21, 2018). "Dominaria Frame, Template and Rules Changes". magicthegathering.com. Wizards of the Coast.
  33. Eli Shiffrin (April 13, 2018). "Dominaria Oracle Changes". magicthegathering.com. Wizards of the Coast.
  34. a b Cf. rules text for Sarkhan, the Dragonspeaker.
  35. Cf. Gideon Blackblade.
  36. Cf. Gideon, Champion of Justice.
  37. Mark Rosewater (November 15, 2019). "Do you think we'll ever see planeswalkers combined with other types?". Blogatog. Tumblr.
  38. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  39. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  40. Magic: The Gathering (May 20, 2021). "To get it out of the way: This doesn't mean that these characters have a Planeswalker Spark.". Twitter.
  41. Mark Rosewater (August 9, 2021). "Odds & Ends: Adventures in the Forgotten Realms, Part 2". magicthegathering.com. Wizards of the Coast.
  42. Mark Rosewater (July 5, 2021). "Will UB sets be allowed to make do without planeswalkers?". Blogatog. Tumblr.
  43. Mark Rosewater (June 11, 2023). "Is no planeswalkers going to be the norm for Universes Beyond, or did they just not fit in 40K and LotR?". Blogatog. Tumblr.
  44. Mark Rosewater (April 12, 2024). "That has been decided, so I would set your expectations accordingly.". Blogatog. Tumblr.
  45. Mark Rosewater (December 1, 2023). "I’ve noticed that “Universe Beyond” sets don’t ever seem to have planeswalker cards.". Blogatog. Tumblr.

External links