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[[Image:Planeswalker symbol color.png|thumb|Planeswalker symbol]]
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'''Planeswalkers''' are among the most powerful beings in the [[multiverse]], and are the thematic identities of the players of the game. Planeswalkers can be born at random in any sentient race, with no outward signs of their latent power. However, there is an incredibly remote chance that any given sentient, natural being will be born with a [[planeswalker's spark]]. When that being is put through a period of extreme stress—in many cases death—the spark can trigger, causing the individual to ascend and become a planeswalker. Within the game, each [[player]] is supposed to be a planeswalker, which is a point emphasized in the current marketing strategy (for example the [[intro pack]]s' description refers to your opponents as such). This concept originated from the ''[[Alpha]]'' rule book.<ref>{{MTGref|jc20|The Original Magic Rulebook|John Carter|Saturday, December 25, 2004}} (transcription)</ref>
|sub1=Lore
|sub2=List of planeswalkers
|sub3=Igniting
|sub4=Colorshifts
|sub5=By format
|sub6=Trivia
}}
{{Infobox type
|icon=PW.svg
|subtype=[[Planeswalker type]]
}}
{{see|Planeswalker (novel)}}
[[File:Parts of a Magic card 3.png|right|thumb|300px|Planeswalker card: 1) [[card name]], 2) [[mana cost]], 3) [[type line]], 4) [[Loyalty ability]], 5) Ultimate ability, 6) starting [[loyalty]]]]
 
In the storyline of ''[[Magic: The Gathering]]'', '''planeswalkers''' are among the most powerful beings in the [[multiverse]]. Within the game, they represent the thematic identities of the [[player]]s. The idea of them having loyalty counters further enhances this idea. Planeswalker is also a [[card type]] within the game.
 
==Player identity==
As part of the lore of the game, each player is meant to be a planeswalker, which has been a part of the lore and marketing since the ''[[Alpha]]'' rule book.<ref>{{DailyRef|original-magic-rulebook-2004-12-25|The Original Magic Rulebook|[[John Carter]]|December 25, 2004}}</ref> This hasn't changed despite the radical changes to planeswalkers that have occurred throughout the series. The lore behind what the "planeswalker" type means has changed as the rules around them vary, but it has been somewhere between "calling in a favor" - which reflects loyalty - and some form of time manipulation - to justify deceased characters and multiple selves.
 
In terms of the rules engine, however, players are not related to the type "planeswalker" for targeting. Attempts to retain flavorful rule quirks (planeswalker redirection, type-line uniqueness) have been revoked in favor of more practical gameplay.


==Card type==
==Card type==
[[image:Planeswalker.png|thumb|right|150x150px|Unused planeswalker symbol meant for [[Timeshifted#Timeshifted in Future Sight|future-shifted]] cards]]
[[File:Fendari Garruk.png|right|thumb|250px|Original ''[[Future Sight]]'' [[playtest card]] for [[Garruk]].]]
'''Planeswalker''' card types were introduced in ''[[Lorwyn]]''.<ref>{{DailyRef|making-magic/planeswalk-wild-side-part-i-2007-11-05|Planeswalk on the Wild Side, Part I|[[Mark Rosewater]]|November 05, 2007}}</ref><ref>{{DailyRef|making-magic/planeswalk-wild-side-part-ii-2007-11-12|Planeswalk on the Wild Side, Part II|[[Mark Rosewater]]|November 12, 2007}}</ref><ref>{{DailyRef|making-magic/twenty-things-were-going-kill-magic-2013-08-01|Twenty Things That Were Going To Kill Magic|[[Mark Rosewater]]|August 05, 2013}}</ref> Like the player, a planeswalker card represents a powerful being that can move from plane to plane.<ref name="Planeswalker Rules">[[Mark Rosewater]]. (September 3, 2007.) [https://web.archive.org/web/20080514054703/http://www.wizards.com/default.asp?x=magic/planeswalkers/week4 "Planeswalker Rules. Planeswalking the Walk"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)</ref><ref>{{DailyRef|feature/era-planeswalker-2007-12-24|The Era of the Planeswalker|[[Doug Beyer]]|September 10, 2007}}</ref> Planeswalkers borrowed their "attack me to lower my loyalty" mechanic from something called ''structures'' that [[Richard Garfield]] made for ''[[Ravnica: City of Guilds]]'', but never had been used.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/173391629768/hey-mark-its-my-birthday-today-and-i-was|title=Some birthday trivia about planeswalkers!|April 28, 2018}}</ref> An earlier design for planeswalkers, meant to be introduced in ''[[Future Sight]]'' would later inspire the design of [[Saga]]s.<ref>{{DailyRef|making-magic/future-sight-design-handoff-document-2021-05-17|''Future Sight'' Design Handoff Document|[[Mark Rosewater]]|May 17, 2021}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171820238503/it-feels-like-the-sagas-are-the-original|title=It feels like the sagas are the original planeswalker design from future sight.|March 13, 2018}}</ref><ref name="Returning Home">{{DailyRef|making-magic/returning-home-2018-04-02|Returning Home|[[Mark Rosewater]]|Mark Rosewater}}</ref>
 
Planeswalkers have an [[intrinsic ability]] to enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be damaged by an opponent's spell or ability. Any damage dealt to planeswalkers removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard. Changing the card type to another will remove this vulnerability. Much of the development revolves around the fact the strongest answer to a planeswalker is being attacked by a board of creatures, and the turnwise advantage engine makes it prized against all archetypes.
 
Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small number of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's "'''ultimate'''" ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.
 
Unlike most other cards in a set, planeswalkers are designed by the people who work on [[Standard]] (currently the [[Play Design]] team; formerly the [[development]] team, with contributions from people who played in the [[Future Future League]]).<ref>{{DailyRef|play-design/designing-rivals-ixalan-planeswalkers-2018-01-19|Designing ''Rivals of Ixalan'' Planeswalkers|[[Melissa DeTora]]|January 19, 2018}}</ref> Due to Mythic exclusivity, storyline relevance and recency bias, planeswalkers that overshot on power level are often greatly maligned.


'''Planeswalker''' card types were first introduced in ''[[Lorwyn]]''. Like the player him or herself, a planeswalker card represents a powerful being that is able to move from plane to plane. Planeswalker was featured as [[rules card]]s 1-3 of 5 in the ''Lorwyn'' set.
Until ''[[War of the Spark]]'', all planeswalkers had been printed with the [[mythic rare]] rarity, except for <c>Ajani Goldmane</c>, <c>Jace Beleren</c>, <c>Liliana Vess</c>, <c>Chandra Nalaar</c>, and <c>Garruk Wildspeaker</c>, which debuted in the [[Lorwyn block]] when the mythic rare rarity did not yet exist. ''War of the Spark'' featured [[rare]] and even [[uncommon]] planeswalkers.<ref name="Waging 1">{{DailyRef|making-magic/waging-war-spark-part-1-2019-04-01|Waging ''War of the Spark'', Part 1|[[Mark Rosewater]]|April 1, 2019}}</ref> All planeswalkers in the set have a [[static ability|static]] or [[triggered ability]]. In addition, the uncommon planeswalkers have only a minus [[loyalty ability]] (no plus abilities),<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183843767558/do-all-the-uncommon-planeswalkers-only-have-minus|title=Do all the uncommon planeswalkers only have minus loyalty abilities?|March 31, 2019}}</ref>  the rare planeswalkers have a plus and a minus loyalty ability,<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183847247343/youve-said-all-the-uncommon-walkers-only-have|title=Do all the rare walkers only have a plus AND a minus ability with no ultimate?|March 31, 2019}}</ref> and the mythic rare planeswalkers have the usual three loyalty abilities.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183848634433/does-every-planeswalker-in-war-of-the-spark-have-a|title=Does every planeswalker in War of the Spark have a non-loyalty ability?|March 31, 2019}}</ref>


{{rules|text=
By the time of ''[[Zendikar Rising]],'' Planeswalkers could be released with set-specific [[mechanic]]s (something which was previously avoided).<ref>{{DailyRef|making-magic/more-zendikar-rising-stars-2020-09-21|More ''Zendikar Rising'' Stars|[[Mark Rosewater]]|September 21, 2020}}</ref> ''[[Kamigawa: Neon Dynasty]]'' introduced the first planeswalker-exclusive keyword in [[compleated]].
'''From the [[Comprehensive Rules]]'''
*'''212.9. Planeswalkers'''
**'''212.9a''' A player who has priority may play a planeswalker card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a planeswalker as a spell uses the stack. (See rule 409, “Playing Spells and Activated Abilities.”)
**'''212.9b''' When a planeswalker spell resolves, its controller puts it into play under his or her control.
**'''212.9c''' Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. (You can find the complete list of planeswalker subtypes under “Planeswalker Types” in the glossary at the end of this document.) If two or more planeswalkers that share a planeswalker type are in play, all are put into their owners’ graveyards as a state-based effect. See rule 420.5.
**'''212.9d''' Loyalty is a characteristic only planeswalkers have. The loyalty of a planeswalker not in play is equal to the number printed in its lower right corner. The loyalty of a planeswalker in play is equal to the number of loyalty counters on it. A planeswalker is treated as if its text box included, “This permanent comes into play with a number of loyalty counters on it equal to its printed loyalty number”; this ability creates a replacement effect (see rule 419.1). As a planeswalker gains or loses loyalty, loyalty counters are put on it or removed from it, respectively. Damage dealt to a planeswalker results in that many loyalty counters being removed from it. If a planeswalker’s loyalty is 0, it’s put into its owner’s graveyard as a state-based effect. See rule 420.5.
**'''212.9e''' Planeswalkers can be attacked. (See rule 308, “Declare Attackers Step.”)
**'''212.9f''' Each planeswalker has a number of activated abilities. A player may play an activated ability of a planeswalker only during a main phase of his or her turn, when he or she has priority and the stack is empty, and only if none of its activated abilities have been played that turn. The cost to play an activated ability of a planeswalker is to put on or remove from that planeswalker a certain number of loyalty counters, as shown by the loyalty symbol in the ability’s cost. An ability with a negative loyalty cost can’t be played unless the planeswalker has at least that many loyalty counters on it.
**'''212.9g''' If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 419.6c) and is subject to the normal rules for ordering replacement effects (see rule 419.9). The opponent chooses whether to redirect the damage as the redirection effect is applied.}}


{{rules|text=
''[[Phyrexia: All Will Be One]]'' introduced <c>Ichormoon Gauntlet</c>, the first card to grant non-copied loyalty abilities to planeswalkers. ''[[March of the Machine]]'''s Commander release printed a cycle of "Talents", which are the first Auras to specifically enchant planeswalkers, and also grant them a new loyalty ability.
'''From the [[Comprehensive Rules]]'''
 
*'''Planeswalker Type'''
Starting with ''[[Wilds of Eldraine]]'',it was announced that the number of Planeswalker cards would generally be scaled back to one per [[premier]] set.<ref>{{TwitterRef|wizards_magic|1684894367448723456|author=[[Magic: The Gathering]]|title=Mark confirms the general intent is that it is one Planeswalker per set.|date=July 28, 2023}}</ref> This decision was both story-driven and play-design-driven.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/724138591441338368|title=Was the shift to one planeswalker card per set more story-driven or play-design-driven?|July 28, 2023}}</ref> However, because of the cancellation of ''[[The Big Score]]'' [[Epilogue Booster|epilogue set]], its planeswalker card {{Card|Jace Reawakened}} was added to ''[[Outlaws of Thunder Junction]]'' just three sets later as its second planeswalker card alongside {{Card|Oko, the Ringleader}}.<ref>{{YouTubeRef|LVOgXFdxEXk|Outlaws of Thunder Junction - Debut Aftershow|channel=[[Magic: The Gathering]]|date=March 27, 2024}}</ref>
**Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.Planeswalker subtypes are also called planeswalker types.
 
***The list of planeswalker types, updated through the ''Scars of Mirrodin'' set, is as follows: [[Ajani]], [[Bolas]], [[Chandra]], [[Elspeth]], [[Garruk]], [[Koth]], [[Gideon]], [[Venser]], [[Jace]], [[Liliana]], [[Sarkhan]], [[Tezzeret]], [[Nissa]] and [[Sorin]].}}
===Planeswalker symbol===
{{Main|Planeswalker symbol}}
[[File:Planeswalker_symbol correct width.png|thumb|right|100px|Planeswalker symbol]]
The handprint-like planeswalker symbol {{PW}} symbolizes planeswalkers and their ability to traverse the planes of the [[Multiverse]].<ref>{{DailyRef|whats-symbol-2009-12-30|What's That Symbol?|[[Magic Arcana]]|December 30, 2009}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/38164454380/do-you-happen-to-know-what-the-planeswalker|title=Do you happen to know what the "planeswalker symbol" actually represents? |December 17, 2012}}</ref> It is, for example, used to [[planeswalk]] in the [[Planechase (format)|Planechase]] format, as part of the ''[[Masters 25]]'' [[expansion symbol]], and hidden in [[card]] [[art]] (e.g., <c>Barren Glory</c> and <c>Omniscience</c>). It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of ''[[Magic]]''. On the other hand, [[Mark Rosewater]] has said that it also has a “five becoming one” aspect, to match Magic's ethos of the colors working together.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167680764458/do-you-have-any-trivia-or-interesting-perspective|title=Do you have any trivia or interesting perspective on the Planeswalker Symbol?|November 19, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180506784233/i-have-been-thinking-about-symbology-in-magic-can|title=Can you talk about what the symbology of the Planeswalker symbol is? Why a “handprint”-like design?|December 2, 2018}}</ref> The latter could also mean there is a connection to the [[Lorwyn Five]] or the [[Gatewatch]].
 
==Rules==
{{CR+G|Planeswalker|s}}
{{CR|glossary|Planeswalker Symbol}}
 
===From the "planeswalker uniqueness rule" to the "legend rule"===
Planeswalker cards used to have a similar rule to the "[[legend rule]]": If a player controls two or more planeswalkers that share a [[planeswalker type]], that player chooses one of them, and the rest are put into their owners’ graveyards. This was called the "planeswalker uniqueness rule".
 
Starting with ''[[Ixalan]]'', this rule was abandoned.<ref name="Mechanics">{{DailyRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref> All planeswalkers past, present, and future gained the supertype [[legendary]] and became subject to the "legend rule". Thus, if a player controls more than one legendary planeswalker with the same ''name'', that player chooses one and puts the other into their owner's graveyard. This has also enabled planeswalkers without types to be printed, such as <c>The Wanderer</c>.
 
The change was made to simplify gameplay.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164733840233/why-was-there-a-need-to-make-planeswalkers|title=Why was there a need to make planeswalkers legendary?|August 28, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164732134248/just-letting-you-know-i-really-liked-the|title=Having multiple versions of the same planeswalker character out seems 'wrong'.|August 28, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164905699093/do-you-think-its-a-flavor-fail-to-be-able-to|title=Do you think it's a flavor fail to be able to summon more than one of the same legendary character from the Multiverse?|September 02, 2017}}</ref>
 
There are no current plans to create nonlegendary planeswalkers.<ref>{{DailyRef|making-magic/odds-ends-ixalan-part-2-2017-10-16|Odds & Ends: ''Ixalan'', Part 2|[[Mark Rosewater]]|October 16, 2017}}</ref>
 
===Planeswalker redirection rule===
Up until ''[[Rivals of Ixalan]]'' the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead. This is a [[redirection effect]] (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
 
Starting with ''[[Dominaria]]'' this "planeswalker redirection rule" was removed. Instead, each relevant card will tell you on the card specifically whether the card dealing [[direct damage]] can [[target]] planeswalkers. Older cards received [[errata]] to have "player" changed to "player or planeswalker", and similarly for "target opponent". Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers.<ref>[https://twitter.com/mtgaaron/status/906199555120652288 Aaron Forsythe on Twitter]</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/166162774138/what-planeswalker-redirection-rule-change|title=What planeswalker redirection rule change?|October 07, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171629935333/how-soon-will-we-see-the-planeswalker-redirection|title=How soon will we see the planeswalker redirection rule change implemented?|March 07, 2018}}</ref><ref name="Dominaria Changes">{{DailyRef|https://magic.wizards.com/en/articles/archive/news/dominaria-frame-template-and-rules-changes-2018-03-21|''Dominaria'' Frame, Template and Rules Changes|[[Aaron Forsythe]]|March 21, 2018}}</ref><ref>{{DailyRef|news/dominaria-oracle-changes-2018-04-13|''Dominaria'' Oracle Changes|[[Eli Shiffrin]]|April 13, 2018}}</ref>


===Rulings===
===Rulings===
*You can control more than one planeswalker, but there cannot be more than one of the same planeswalker type in play at a time without causing Rule 212.9c to remove them. This usually applies to two copies of the same planeswalker, but also applies to two different forms of the same planeswalker, ex. <c>Ajani Goldmane</c> & <c>Ajani Vengeant</c>, and <c>Chandra Nalaar</c> & <c>Chandra Ablaze</c>
*Planeswalkers are permanents. You can cast one at any time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
*A planeswalker is not a creature. (<c>Gideon Jura</c> has an ability which can cause him to become a creature, and this can be done in various other in-game ways, but by default it is not true.)
*Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them. They can become creatures by spells or abilities, though, such as the abilities of several Sarkhan and Gideon planeswalkers, among others.
*All planeswalkers have supertype "[[legendary]]" and are subject to the "legend rule". Planeswalkers with the same subtypes can exist under your control as long as they are not of the same ''name''.
*Planeswalkers each have activated abilities called "loyalty abilities." You can activate the loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn.
*The cost to activate a planeswalker's [[loyalty ability]] is represented by a box with a number inside. Boxes with a point facing up contain positive numbers, such as "+1"; this means "Put one loyalty counter on this planeswalker". Boxes with a point facing down contain negative numbers, such as "-7"; this means "Remove seven loyalty counters from this planeswalker". You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
*Planeswalkers can't attack (unless an ability such as the one from <c>Gideon Jura</c>'s third ability adds the creature type). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that the player controls. You say which as you declare attackers.
*If your planeswalkers are being attacked, you can block the attackers as normal.
*If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker, regardless of what other types the planeswalker has.
*A planeswalker is removed from combat if it's being attacked but ceases to be a planeswalker. Its attackers will ''not'' be removed from combat and will still exchange combat damage with any blockers, but will not deal damage to the (former) planeswalker it was attacking.
*Any damage dealt to a planeswalker causes that many loyalty counters to be removed from it. This does not apply if they have ceased to be planeswalkers, such as if they have turned into a creature (in that case, creature rulings apply).<ref name="Dragonspeaker">Cf. rules text for <c>Sarkhan, the Dragonspeaker</c>.</ref> If they are both a planeswalker and a creature, damage affects them as both types, so they do lose loyalty and also have the damage marked on them as creatures.<ref>Cf. <c>Gideon Blackblade</c>.</ref>
*If a planeswalker is also a creature, it may block as normal, including blocking a creature attacking the planeswalker itself! It deals combat damage as normal as a blocker but does not deal combat damage to creatures attacking it that are unblocked (or which deal trample damage to it).<ref>Cf. <c>Gideon, Champion of Justice</c>.</ref>
*Loyalty abilities can be used by non-planeswalkers. A planeswalker that turns into a creature can still use its loyalty abilities, with the same timing restrictions and the same cost or addition of loyalty counters as usual.<ref name="Dragonspeaker" /> It will not go to the graveyard for having 0 loyalty until it becomes a planeswalker again.


{{Cardtypes}}
===Subtypes===
The [[subtype]] for planeswalkers is called [[planeswalker type]] and is exclusive to planeswalkers.


==Storyline==
[[R&D]] have decided that they don't want to have to rein in other card types because they might dangerously impact planeswalkers. They decided not to add these other types when they chose to not make [[Karn]] an [[artifact]] Planeswalker.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/189087094088/do-you-think-well-ever-see-planeswalkers-combined|title=Do you think we'll ever see planeswalkers combined with other types?|November 15, 2019}}</ref>


{{For|a list of planeswalkers|List of planeswalkers}}
===Planeswalker commanders===
===Current planeswalkers===
Some planeswalkers (including some pre-Mending era planeswalkers) are now represented as planeswalker cards that can be used as [[commander (designation)|commander]]s. Some have text allowing them to be commanders, while others are double-faced cards with legendary creatures on the front side and planeswalkers on the back side. The current number of planeswalkers that can be used as commanders is 36, which come from the following sets with the subsequent subtypes:
The defining trait of planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds beside their own exist.


The new breed of planeswalkers no longer display the near-omnipotence of their predecessors. While they are usually powerful mages, they are still physical beings that in general age normally, can be harmed, and need the same sustenance as other mortals. This is in stark contrast to the earlier planeswalkers. Some of them have managed to suppress or avoid some of these limitation by magical means; however, these are specific to each planeswalker.
*''[[Commander 2014]]'' {{-}} Ability
**[[Daretti]] (<c>Daretti, Scrap Savant</c>)
**[[Freyalise]] (<c>Freyalise, Llanowar's Fury</c>)
**[[Nahiri]] (<c>Nahiri, the Lithomancer</c>)
**[[Nixilis]] (<c>Ob Nixilis of the Black Oath</c>)
**[[Teferi]] (<c>Teferi, Temporal Archmage</c>)
*''[[Magic Origins]]'' {{-}} Legendary creatures that transform into planeswalkers
**[[Gideon Jura|Gideon]] (<c>Gideon, Battle-Forged</c>)
**[[Jace Beleren|Jace]] (<c>Jace, Telepath Unbound</c>)
**[[Liliana Vess|Liliana]] (<c>Liliana, Defiant Necromancer</c>)
**[[Chandra Nalaar|Chandra]] (<c>Chandra, Roaring Flame</c>)
**[[Nissa Revane|Nissa]]  (<c>Nissa, Sage Animist</c>)
*''[[Battlebond]]'' {{-}} use [[partner]] with ability
**[[Will]] (<c>Will Kenrith</c>)
**[[Rowan]] (<c>Rowan Kenrith</c>)
*''[[Core Set 2019]]'' {{-}} Legendary creature that transforms into planeswalker
**[[Nicol Bolas|Bolas]] (<c>Nicol Bolas, the Arisen</c>)
*''[[Commander 2018]]'' {{-}} Ability
**[[Saheeli Rai|Saheeli]] (<c>Saheeli, the Gifted</c>)
**[[Windgrace]] (<c>Lord Windgrace</c>)
**[[Aminatou]] (<c>Aminatou, the Fateshifter</c>)
**[[Estrid]] (<c>Estrid, the Masked</c>)
*[[Commander Legends|''Commander Legends'']] {{-}} use [[partner]] ability
**[[Jeska]] (<c>Jeska, Thrice Reborn</c>)
**[[Tevesh Szat|Szat]] (<c>Tevesh Szat, Doom of Fools</c>)
*''[[Kaldheim]]'' {{-}} Modal double-faced card with a legendary creature on the front and planeswalker on the back
**[[Tibalt]] (<c>Tibalt, Cosmic Impostor</c>)
*''[[Strixhaven: School of Mages]]'' {{-}} Modal double-faced card with a legendary creature on the front and planeswalker on the back
**[[Lukka]] (<c>Lukka, Wayward Bonder</c>)
*[[Modern Horizons 2|''Modern Horizons 2'']]
**[[Grist]] (a legendary creature insect in all other zones besides the battlefield, according to [https://mtg.fandom.com/wiki/Ability#:~:text=113.6c%20An%20ability%20that%20states%20which%20zones%20it%20doesn%E2%80%99t%20function%20in%20functions%20everywhere%20except%20for%20the%20specified%20zones%2C%20even%20outside%20the%20game%20and%20before%20the%20game%20begins. rule 113.6C], it fits the requirements for a commander) (<c>Grist, the Hunger Tide</c>)
*''[[Commander Legends: Battle for Baldur's Gate]]'' — Ability
**[[Minsc]] (<c>Minsc & Boo, Timeless Heroes</c>)
**[[Elminster]] (<c>Elminster</c>)
**[[Tasha]] (<c>Tasha, the Witch Queen</c>)
*''[[Dominaria United Commander]]'' — Ability
**[[Jared Carthalion]] (<c>Jared Carthalion</c>)
**[[Geyadrone Dihada]] (<c>Dihada, Binder of Wills</c>)
**[[Sivitri Scarzam]] (<c>Sivitri, Dragon Master</c>)
*''[[Commander Masters]]'' — Ability
**[[Guff|Commodore Guff]] (<c>Commodore Guff</c>)
*''[[Heroes of the Realm]]'' - Ability
**<c>Ersta, Friend to All</c>
**<c>Byode, Inverse Sun</c>
*''[[Modern Horizons 3]]'' — Legendary creatures that transform into planeswalkers
**[[Ajani Goldmane|Ajani]] ({{Card|Ajani, Nacatl Avenger}})
**[[Tamiyo]] ({{Card|Tamiyo, Seasoned Scholar}})
**[[Sorin Markov|Sorin]] ({{Card|Sorin, Ravenous Neonate}})
**[[Ral Zarek|Ral]] ({{Card|Ral, Leyline Prodigy}})
**[[Grist]] ({{Card|Grist, the Plague Swarm}})


The new breed of planeswalker manifested itself for the first time in [[Venser]] of [[Urborg]], a Dominarian [[artificer]] who participated at the solution of the Dominarian temporal crisis. [[Teferi]]'s first theory was that the rifts mutated Venser's spark, which affected his ascension.
===Planeswalker interaction===
During the time of release, planeswalkers were rarely referred to in the rules text, being withheld from commons to increase the mystique of the card type. Over time, and especially after the release of [[War of the Spark]], R&D relaxed this requirement, and now many more spells can interact with them.
*[[White]] is the color that most interacts with planeswalkers. It can search the library for them and get them back from the graveyard, among other positive interactions.<ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
**<c>Fated Retribution</c> is one of the few white cards that specifically can remove planeswalkers, while <c>Planar Cleansing</c> destroys all nonland permanents, including planeswalkers. <c>Bound in Gold</c> and <c>Nahiri's Binding</c> show a trend to allow answers to planeswalkers using Auras. <c>Banishing Light</c> effects have usually had any nonland permanent at 3 mana and creatures only at 2 mana, with only <c>Prison Realm</c> bridging the gap.
*[[Black]] is the [[primary]] color that can have the text "destroy target creature or planeswalker".<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> A small number remove counters from planeswalkers or a subset of permanents.
*[[Red]] previously could damage planeswalkers through the planeswalker redirection rule, but with the rule change damage spells now need to specify planeswalkers as valid targets. Due to <c>Lava Axe</c> type effects being liabilities often, both damage spells to creatures and damage spells to players may now carry planeswalkers as secondary targets.
*[[Green]] doesn't call out the planeswalker type by name (<c>Nissa's Defeat</c> being an exception), but can destroy non-creature permanents; however, this effect is fairly rare, and to compensate for some of Green's [[Bite]] effects have started to target planeswalkers.
*[[Blue]] normally countered planeswalkers alongside other noncreature spells like with <c>Negate</c>. Lately blue has now some creature-target counterspells that also hit planeswalkers (<c>Reject</c>, <c>Anticognition</c>), and also some bounce spells and controlling spells that hit creatures or planeswalkers (<c>Barrin, Tolarian Archmage</c>, <c>Mass Manipulation</c>).


This new breed of planeswalkers was born during the [[Mending]], when [[Jeska]] sacrificed her life and her spark to mend all [[rift|temporal rifts]] in the Multiverse (doing so in such a great scale was probably enabled by her former existence as [[Karona]], the embodiment of Dominarian magic, and the fact that Dominaria is the [[Nexus of the Multiverse]].) The Mending caused a change in the very rules of Multiverse and a change in the nature of the planeswalker sparks.
===Non-canon planeswalkers===
Some iconic [[Dungeons & Dragons]] characters have appeared as Planeswalker cards in the cross-over sets ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'' and ''[[Commander Legends: Battle for Baldur's Gate]]''. However, this does not mean that these characters have a [[planeswalker's spark]]. According to Wizards of the Coast, they wanted to make these characters as cool as they could be, and as Planeswalkers were a regular part of new ''Magic'' sets, the Planeswalker card type in their opinion would make a great fit.<ref>{{TwitterRef|wizards_Magic|1395418187747893252|author=[[Magic: The Gathering]]|title=To get it out of the way: This doesn't mean that these characters have a Planeswalker Spark.|date=May 20, 2021}}</ref><ref>{{DailyRef|making-magic/odds-ends-adventures-forgotten-realms-part-2-2021-08-09|Odds & Ends: Adventures in the Forgotten Realms, Part 2|[[Mark Rosewater]]|August 9, 2021}}</ref>


===Traditional planeswalkers===
Further non-canon planeswalkers were originally said to be found in sets belonging to the [[Universes Beyond]]-series.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/655886045586604032/will-ub-sets-with-settings-without-dimension|title=Will UB sets be allowed to make do without planeswalkers?|July 5, 2021}}</ref> Later, it was said that they were planning to do planeswalkers in Wizards owned IPs only.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/719854694464471040|title=Is no planeswalkers going to be the norm for Universes Beyond, or did they just not fit in 40K and LotR?|June 11, 2023}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/747579972025303040|title=That has been decided, so I would set your expectations accordingly.|April 12, 2024}}</ref>
Planeswalkers had incredible magical capabilities, surpassing all but the most powerful mortal wizards. Their lives could last indefinitely, and their physical forms were matters of will as they were energy projections of a center of consciousness. Through intense effort, planeswalkers could create their own artificial planes. Because of planeswalkers' prolonged life spans and immense power, some are worshipped as gods; many end up insane, or, at the very least, they come to regard the lives of mortals in low-esteem, if even at all.


A planeswalker is specifically a being who possesses a planeswalker's spark. There are other beings who, through various means, are able to travel between planes, but those are not technically considered planeswalkers ([[Marit Lage]] and the [[Myojin of Night's Reach]] are the best-known example). Many [[prerevisionist]] characters were referred to as planeswalkers but may not technically have been; without any further information, they remain subject to debate.
In retrospect, [[Mark Rosewater]] thinks that R&D should not have put them in the D&D sets either.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/735540911396864000|title=I’ve noticed that “Universe Beyond” sets don’t ever seem to have planeswalker cards. |December 1, 2023}}</ref>


====Reasons for change====
==Storyline==
Pivotal for the Mending was the creative team's long-standing wish to make planeswalkers more identifiable.<ref>''[http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/planeswalkers/week4 Planeswalker Minisite: Planeswalking the Walk]'' by [[Mark Rosewater]]</ref> Toning them down provided a solution that also cleared the ways for the new Planeswalker card type.<ref>{{MTGref|mc106|The Last Quack|Matt Cavotta|Thursday, September 06, 2007}}</ref> This in turn allowed planeswalkers to be not only the focus of the storyline but also of brand identity.
{{Main|Planeswalker (lore)}}
 
====Reception====
As with most changes the reactions were mixed. Some deemed it unnecessary to kill off existing characters, arguing that they could have been altered to fit the new approach. Others felt that diminishing their powers made the characters less interesting. Additionally criticism was directed at the way the Mending was handled in the [[Time Spiral Cycle]]. An open letter was written to Brady Dommermuth that summarizes the viewpoint on Phyrexia.com.<ref>[http://www.phyrexia.com/forum/messages/11/22821.html?1186674487 Dear Brady Dommermuth]</ref>


Discussions on differences between the old and new planeswalkers spawned many (sometimes malicious) names for the latter type, generally to make them easier for referencing, but also to show how much they differ from the original ones. Among the most popular, there are: "neowalkers"<ref>from Latin ''neo'' which means "new"; first term to appear</ref> and "bradywalkers"<ref>named after [[Brady Dommermuth]], creative director</ref>.
==Gallery==
<gallery>
File:Planeswalker symbol.svg||Unused planeswalker symbol meant for [[Timeshifted#Timeshifted in Future Sight|future-shifted]] cards
File:PD.svg||Desparked symbol for Planeswalkers who have lost their spark.
</gallery>


==References==
==References==
Line 60: Line 165:


==External links==
==External links==
*{{MTGref2|db39|Planeswalkers and the Written Page|Doug Beyer|Wednesday, June 04, 2008}}
*[[Brady Dommermuth]]. (August 16, 2007.) [https://web.archive.org/web/20080509092821/http://www.wizards.com/default.asp?x=magic/planeswalkers/week1 "You Are a Planeswalker"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)
*[http://www.youtube.com/watch?v=rAsHKD9scQo A Planeswalker's Primer for Conflux: Planeswalkers]
*{{DailyRef|playtesting-planeswalkers-2007-10-19|Playtesting Planeswalkers|[[Erik Lauer]]|October 19, 2007}}
 
*{{DailyRef|planeswalker-enchantment-art-2007-10-22|Planeswalker Enchantment Art|Wizards of the Coast|October 22, 2007}}
{{Nine Titans}}
*{{DailyRef|nineteen-principles-developing-planeswalkers-2007-10-26|The Nineteen Principles for Developing Planeswalkers|[[Devin Low]]|October 26, 2007}}
{{Neowalkers}}
*{{DailyRef|savor-flavor/planeswalkers-unmasked-2007-10-24|Planeswalkers Unmasked|[[Doug Beyer]]|October 24, 2007}}
*{{DailyRef|feature/planeswalkers-and-written-page-2008-06-04|Planeswalkers and the Written Page|[[Doug Beyer]]|June 04, 2008}}
*{{DailyRef|feature/you-are-planeswalker-2008-07-25|You Are a Planeswalker|Wizards of the Coast|July 25, 2008}}
*{{DailyRef|latest-developments/kill-planeswalker-2009-01-08|To Kill a Planeswalker|[[Tom LaPille]]|January 09, 2009}}
*{{DailyRef|savor-flavor/planeswalking-conflict-2009-03-18|Planeswalking into Conflict|[[Doug Beyer]]|March 18, 2009}}
*[http://www.youtube.com/watch?v=rAsHKD9scQo "A Planeswalker's Primer for Conflux: Planeswalkers"] {{Em}} YouTube
*{{DailyRef|savor-flavor/planeswalker-potpourri-2010-05-19|Planeswalker Potpourri|[[Doug Beyer]]|May 19, 2010}}
*{{DailyRef|savor-flavor/slime-trials-and-inner-garruk-2010-08-25|Slime, Trials, and the Inner Garruk|[[Adam Lee]]|August 25, 2010}}
*{{DailyRef|savor-flavor/bloodthirsty-chef-2011-08-03|The Bloodthirsty Chef|[[Doug Beyer]]|August 03, 2011}}
*{{DailyRef|savor-flavor/six-ways-fail-creative-endeavors-2011-11-09|Six Ways to Fail at Creative Endeavors|[[Doug Beyer]]|November 09, 2011}}
*{{DailyRef|making-magic/checking-planeswalkers-2014-06-17|Checking in on the Planeswalkers|[[Doug Beyer]]|June 17, 2014}}
*{{DailyRef|beyond-basics/walkership-down-2017-01-26|Walkership Down|[[Gavin Verhey]]|January 26, 2017}}
*{{DailyRef|beyond-basics/death-planeswalkers-2017-06-29|Death to Planeswalkers|[[Gavin Verhey]]|June 29, 2017}}
*{{DailyRef|making-magic/planeswalking-down-memory-lane-2018-07-23|Planeswalking Down Memory Lane|[[Mark Rosewater]]|July 23, 2018}}
*{{YouTubeRef|QrjQSycSnSw|War of the Spark - Mechanic Spotlight: Planeswalkers {{!}} Magic}}


[[Category:Magic rules]][[Category:Storylines]][[Category:Planeswalkers]]
{{Planeswalker|state=collapsed}}
{{Card types|state=collapsed}}
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[[Category:Planeswalkers| ]]

Latest revision as of 05:33, 21 June 2024

Planeswalker
 
 
 
 
 
 
 
Planeswalker
Card Type
Subtype Planeswalker type
Scryfall Search
type:"Planeswalker"
File:Parts of a Magic card 3.png
Planeswalker card: 1) card name, 2) mana cost, 3) type line, 4) Loyalty ability, 5) Ultimate ability, 6) starting loyalty

In the storyline of Magic: The Gathering, planeswalkers are among the most powerful beings in the multiverse. Within the game, they represent the thematic identities of the players. The idea of them having loyalty counters further enhances this idea. Planeswalker is also a card type within the game.

Player identity

As part of the lore of the game, each player is meant to be a planeswalker, which has been a part of the lore and marketing since the Alpha rule book.[1] This hasn't changed despite the radical changes to planeswalkers that have occurred throughout the series. The lore behind what the "planeswalker" type means has changed as the rules around them vary, but it has been somewhere between "calling in a favor" - which reflects loyalty - and some form of time manipulation - to justify deceased characters and multiple selves.

In terms of the rules engine, however, players are not related to the type "planeswalker" for targeting. Attempts to retain flavorful rule quirks (planeswalker redirection, type-line uniqueness) have been revoked in favor of more practical gameplay.

Card type

Original Future Sight playtest card for Garruk.

Planeswalker card types were introduced in Lorwyn.[2][3][4] Like the player, a planeswalker card represents a powerful being that can move from plane to plane.[5][6] Planeswalkers borrowed their "attack me to lower my loyalty" mechanic from something called structures that Richard Garfield made for Ravnica: City of Guilds, but never had been used.[7] An earlier design for planeswalkers, meant to be introduced in Future Sight would later inspire the design of Sagas.[8][9][10]

Planeswalkers have an intrinsic ability to enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be damaged by an opponent's spell or ability. Any damage dealt to planeswalkers removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard. Changing the card type to another will remove this vulnerability. Much of the development revolves around the fact the strongest answer to a planeswalker is being attacked by a board of creatures, and the turnwise advantage engine makes it prized against all archetypes.

Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small number of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's "ultimate" ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.

Unlike most other cards in a set, planeswalkers are designed by the people who work on Standard (currently the Play Design team; formerly the development team, with contributions from people who played in the Future Future League).[11] Due to Mythic exclusivity, storyline relevance and recency bias, planeswalkers that overshot on power level are often greatly maligned.

Until War of the Spark, all planeswalkers had been printed with the mythic rare rarity, except for Ajani Goldmane, Jace Beleren, Liliana Vess, Chandra Nalaar, and Garruk Wildspeaker, which debuted in the Lorwyn block when the mythic rare rarity did not yet exist. War of the Spark featured rare and even uncommon planeswalkers.[12] All planeswalkers in the set have a static or triggered ability. In addition, the uncommon planeswalkers have only a minus loyalty ability (no plus abilities),[13] the rare planeswalkers have a plus and a minus loyalty ability,[14] and the mythic rare planeswalkers have the usual three loyalty abilities.[15]

By the time of Zendikar Rising, Planeswalkers could be released with set-specific mechanics (something which was previously avoided).[16] Kamigawa: Neon Dynasty introduced the first planeswalker-exclusive keyword in compleated.

Phyrexia: All Will Be One introduced Ichormoon Gauntlet, the first card to grant non-copied loyalty abilities to planeswalkers. March of the Machine's Commander release printed a cycle of "Talents", which are the first Auras to specifically enchant planeswalkers, and also grant them a new loyalty ability.

Starting with Wilds of Eldraine,it was announced that the number of Planeswalker cards would generally be scaled back to one per premier set.[17] This decision was both story-driven and play-design-driven.[18] However, because of the cancellation of The Big Score epilogue set, its planeswalker card Jace Reawakened was added to Outlaws of Thunder Junction just three sets later as its second planeswalker card alongside Oko, the Ringleader.[19]

Planeswalker symbol

Main article: Planeswalker symbol
Planeswalker symbol

The handprint-like planeswalker symbol {PW} symbolizes planeswalkers and their ability to traverse the planes of the Multiverse.[20][21] It is, for example, used to planeswalk in the Planechase format, as part of the Masters 25 expansion symbol, and hidden in card art (e.g., Barren Glory and Omniscience). It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of Magic. On the other hand, Mark Rosewater has said that it also has a “five becoming one” aspect, to match Magic's ethos of the colors working together.[22][23] The latter could also mean there is a connection to the Lorwyn Five or the Gatewatch.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Planeswalker
A card type. A planeswalker is a permanent. See rule 306, “Planeswalkers.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 306. Planeswalkers
    • 306.1. A player who has priority may cast a planeswalker card from their hand during a main phase of their turn when the stack is empty. Casting a planeswalker as a spell uses the stack. (See rule 601, “Casting Spells.”)
    • 306.2. When a planeswalker spell resolves, its controller puts it onto the battlefield under their control.
    • 306.3. Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. See rule 205.3j for the complete list of planeswalker types.
    • 306.4. Previously, planeswalkers were subject to a “planeswalker uniqueness rule” that stopped a player from controlling two planeswalkers of the same planeswalker type. This rule has been removed and planeswalker cards printed before this change have received errata in the Oracle card reference to have the legendary supertype. Like other legendary permanents, they are subject to the “legend rule” (see rule 704.5j).
    • 306.5. Loyalty is a characteristic only planeswalkers have.
      • 306.5a The loyalty of a planeswalker card not on the battlefield is equal to the number printed in its lower right corner.
      • 306.5b A planeswalker has the intrinsic ability “This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).
      • 306.5c The loyalty of a planeswalker on the battlefield is equal to the number of loyalty counters on it.
      • 306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”
    • 306.6. Planeswalkers can be attacked. (See rule 508, “Declare Attackers Step.”)
    • 306.7. Previously, planeswalkers were subject to a redirection effect that allowed a player to have noncombat damage that would be dealt to an opponent be dealt to a planeswalker under that opponent’s control instead. This rule has been removed and certain cards have received errata in the Oracle card reference to deal damage directly to planeswalkers.
    • 306.8. Damage dealt to a planeswalker results in that many loyalty counters being removed from it.
    • 306.9. If a planeswalker’s loyalty is 0, it’s put into its owner’s graveyard. (This is a state-based action. See rule 704.)

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Planeswalker Symbol
The Planeswalker symbol appears on the planar die in the Planechase casual variant. See rule 107.11.

From the "planeswalker uniqueness rule" to the "legend rule"

Planeswalker cards used to have a similar rule to the "legend rule": If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This was called the "planeswalker uniqueness rule".

Starting with Ixalan, this rule was abandoned.[24] All planeswalkers past, present, and future gained the supertype legendary and became subject to the "legend rule". Thus, if a player controls more than one legendary planeswalker with the same name, that player chooses one and puts the other into their owner's graveyard. This has also enabled planeswalkers without types to be printed, such as The Wanderer.

The change was made to simplify gameplay.[25][26][27]

There are no current plans to create nonlegendary planeswalkers.[28]

Planeswalker redirection rule

Up until Rivals of Ixalan the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.

Starting with Dominaria this "planeswalker redirection rule" was removed. Instead, each relevant card will tell you on the card specifically whether the card dealing direct damage can target planeswalkers. Older cards received errata to have "player" changed to "player or planeswalker", and similarly for "target opponent". Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers.[29][30][31][32][33]

Rulings

  • Planeswalkers are permanents. You can cast one at any time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them. They can become creatures by spells or abilities, though, such as the abilities of several Sarkhan and Gideon planeswalkers, among others.
  • All planeswalkers have supertype "legendary" and are subject to the "legend rule". Planeswalkers with the same subtypes can exist under your control as long as they are not of the same name.
  • Planeswalkers each have activated abilities called "loyalty abilities." You can activate the loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn.
  • The cost to activate a planeswalker's loyalty ability is represented by a box with a number inside. Boxes with a point facing up contain positive numbers, such as "+1"; this means "Put one loyalty counter on this planeswalker". Boxes with a point facing down contain negative numbers, such as "-7"; this means "Remove seven loyalty counters from this planeswalker". You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • Planeswalkers can't attack (unless an ability such as the one from Gideon Jura's third ability adds the creature type). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that the player controls. You say which as you declare attackers.
  • If your planeswalkers are being attacked, you can block the attackers as normal.
  • If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker, regardless of what other types the planeswalker has.
  • A planeswalker is removed from combat if it's being attacked but ceases to be a planeswalker. Its attackers will not be removed from combat and will still exchange combat damage with any blockers, but will not deal damage to the (former) planeswalker it was attacking.
  • Any damage dealt to a planeswalker causes that many loyalty counters to be removed from it. This does not apply if they have ceased to be planeswalkers, such as if they have turned into a creature (in that case, creature rulings apply).[34] If they are both a planeswalker and a creature, damage affects them as both types, so they do lose loyalty and also have the damage marked on them as creatures.[35]
  • If a planeswalker is also a creature, it may block as normal, including blocking a creature attacking the planeswalker itself! It deals combat damage as normal as a blocker but does not deal combat damage to creatures attacking it that are unblocked (or which deal trample damage to it).[36]
  • Loyalty abilities can be used by non-planeswalkers. A planeswalker that turns into a creature can still use its loyalty abilities, with the same timing restrictions and the same cost or addition of loyalty counters as usual.[34] It will not go to the graveyard for having 0 loyalty until it becomes a planeswalker again.

Subtypes

The subtype for planeswalkers is called planeswalker type and is exclusive to planeswalkers.

R&D have decided that they don't want to have to rein in other card types because they might dangerously impact planeswalkers. They decided not to add these other types when they chose to not make Karn an artifact Planeswalker.[37]

Planeswalker commanders

Some planeswalkers (including some pre-Mending era planeswalkers) are now represented as planeswalker cards that can be used as commanders. Some have text allowing them to be commanders, while others are double-faced cards with legendary creatures on the front side and planeswalkers on the back side. The current number of planeswalkers that can be used as commanders is 36, which come from the following sets with the subsequent subtypes:

Planeswalker interaction

During the time of release, planeswalkers were rarely referred to in the rules text, being withheld from commons to increase the mystique of the card type. Over time, and especially after the release of War of the Spark, R&D relaxed this requirement, and now many more spells can interact with them.

  • White is the color that most interacts with planeswalkers. It can search the library for them and get them back from the graveyard, among other positive interactions.[38]
  • Black is the primary color that can have the text "destroy target creature or planeswalker".[39] A small number remove counters from planeswalkers or a subset of permanents.
  • Red previously could damage planeswalkers through the planeswalker redirection rule, but with the rule change damage spells now need to specify planeswalkers as valid targets. Due to Lava Axe type effects being liabilities often, both damage spells to creatures and damage spells to players may now carry planeswalkers as secondary targets.
  • Green doesn't call out the planeswalker type by name (Nissa's Defeat being an exception), but can destroy non-creature permanents; however, this effect is fairly rare, and to compensate for some of Green's Bite effects have started to target planeswalkers.
  • Blue normally countered planeswalkers alongside other noncreature spells like with Negate. Lately blue has now some creature-target counterspells that also hit planeswalkers (Reject, Anticognition), and also some bounce spells and controlling spells that hit creatures or planeswalkers (Barrin, Tolarian Archmage, Mass Manipulation).

Non-canon planeswalkers

Some iconic Dungeons & Dragons characters have appeared as Planeswalker cards in the cross-over sets Dungeons & Dragons: Adventures in the Forgotten Realms and Commander Legends: Battle for Baldur's Gate. However, this does not mean that these characters have a planeswalker's spark. According to Wizards of the Coast, they wanted to make these characters as cool as they could be, and as Planeswalkers were a regular part of new Magic sets, the Planeswalker card type in their opinion would make a great fit.[40][41]

Further non-canon planeswalkers were originally said to be found in sets belonging to the Universes Beyond-series.[42] Later, it was said that they were planning to do planeswalkers in Wizards owned IPs only.[43][44]

In retrospect, Mark Rosewater thinks that R&D should not have put them in the D&D sets either.[45]

Storyline

Main article: Planeswalker (lore)

Gallery

References

  1. John Carter (December 25, 2004). "The Original Magic Rulebook". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (November 05, 2007). "Planeswalk on the Wild Side, Part I". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (November 12, 2007). "Planeswalk on the Wild Side, Part II". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (August 05, 2013). "Twenty Things That Were Going To Kill Magic". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater. (September 3, 2007.) "Planeswalker Rules. Planeswalking the Walk", magicthegathering.com, Wizards of the Coast. (Internet Archive snapshot)
  6. Doug Beyer (September 10, 2007). "The Era of the Planeswalker". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (April 28, 2018). "Some birthday trivia about planeswalkers!". Blogatog. Tumblr.
  8. Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (March 13, 2018). "It feels like the sagas are the original planeswalker design from future sight.". Blogatog. Tumblr.
  10. Mark Rosewater (Mark Rosewater). "Returning Home". magicthegathering.com. Wizards of the Coast.
  11. Melissa DeTora (January 19, 2018). "Designing Rivals of Ixalan Planeswalkers". magicthegathering.com. Wizards of the Coast.
  12. Mark Rosewater (April 1, 2019). "Waging War of the Spark, Part 1". magicthegathering.com. Wizards of the Coast.
  13. Mark Rosewater (March 31, 2019). "Do all the uncommon planeswalkers only have minus loyalty abilities?". Blogatog. Tumblr.
  14. Mark Rosewater (March 31, 2019). "Do all the rare walkers only have a plus AND a minus ability with no ultimate?". Blogatog. Tumblr.
  15. Mark Rosewater (March 31, 2019). "Does every planeswalker in War of the Spark have a non-loyalty ability?". Blogatog. Tumblr.
  16. Mark Rosewater (September 21, 2020). "More Zendikar Rising Stars". magicthegathering.com. Wizards of the Coast.
  17. Magic: The Gathering (July 28, 2023). "Mark confirms the general intent is that it is one Planeswalker per set.". Twitter.
  18. Mark Rosewater (July 28, 2023). "Was the shift to one planeswalker card per set more story-driven or play-design-driven?". Blogatog. Tumblr.
  19. Outlaws of Thunder Junction - Debut Aftershow (Video). Magic: The Gathering. YouTube (March 27, 2024).
  20. Magic Arcana (December 30, 2009). "What's That Symbol?". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (December 17, 2012). "Do you happen to know what the "planeswalker symbol" actually represents?". Blogatog. Tumblr.
  22. Mark Rosewater (November 19, 2017). "Do you have any trivia or interesting perspective on the Planeswalker Symbol?". Blogatog. Tumblr.
  23. Mark Rosewater (December 2, 2018). "Can you talk about what the symbology of the Planeswalker symbol is? Why a “handprint”-like design?". Blogatog. Tumblr.
  24. Matt Tabak (August 28, 2017). "Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
  25. Mark Rosewater (August 28, 2017). "Why was there a need to make planeswalkers legendary?". Blogatog. Tumblr.
  26. Mark Rosewater (August 28, 2017). "Having multiple versions of the same planeswalker character out seems 'wrong'.". Blogatog. Tumblr.
  27. Mark Rosewater (September 02, 2017). "Do you think it's a flavor fail to be able to summon more than one of the same legendary character from the Multiverse?". Blogatog. Tumblr.
  28. Mark Rosewater (October 16, 2017). "Odds & Ends: Ixalan, Part 2". magicthegathering.com. Wizards of the Coast.
  29. Aaron Forsythe on Twitter
  30. Mark Rosewater (October 07, 2017). "What planeswalker redirection rule change?". Blogatog. Tumblr.
  31. Mark Rosewater (March 07, 2018). "How soon will we see the planeswalker redirection rule change implemented?". Blogatog. Tumblr.
  32. Aaron Forsythe (March 21, 2018). "Dominaria Frame, Template and Rules Changes". magicthegathering.com. Wizards of the Coast.
  33. Eli Shiffrin (April 13, 2018). "Dominaria Oracle Changes". magicthegathering.com. Wizards of the Coast.
  34. a b Cf. rules text for Sarkhan, the Dragonspeaker.
  35. Cf. Gideon Blackblade.
  36. Cf. Gideon, Champion of Justice.
  37. Mark Rosewater (November 15, 2019). "Do you think we'll ever see planeswalkers combined with other types?". Blogatog. Tumblr.
  38. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  39. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  40. Magic: The Gathering (May 20, 2021). "To get it out of the way: This doesn't mean that these characters have a Planeswalker Spark.". Twitter.
  41. Mark Rosewater (August 9, 2021). "Odds & Ends: Adventures in the Forgotten Realms, Part 2". magicthegathering.com. Wizards of the Coast.
  42. Mark Rosewater (July 5, 2021). "Will UB sets be allowed to make do without planeswalkers?". Blogatog. Tumblr.
  43. Mark Rosewater (June 11, 2023). "Is no planeswalkers going to be the norm for Universes Beyond, or did they just not fit in 40K and LotR?". Blogatog. Tumblr.
  44. Mark Rosewater (April 12, 2024). "That has been decided, so I would set your expectations accordingly.". Blogatog. Tumblr.
  45. Mark Rosewater (December 1, 2023). "I’ve noticed that “Universe Beyond” sets don’t ever seem to have planeswalker cards.". Blogatog. Tumblr.

External links