Auror

From MTG Wiki
Jump to navigation Jump to search
Auror
Information
Plane Dominaria
Part of Otaria

Auror is a barbarian village situated in a lush mountain valley in the Pardic Mountains on the continent Otaria on the plane of Dominaria.[1]

History

In 4205 AR, the war veterans Balthor Rockfist and Matoc arrived at Auror, Matoc's home village. There, they were met by the village's chieftain Galdan, and Matoc asked his chief to accept Balthor into the tribe as a true barbarian. Galdan was reluctant to accept a dwarf, but after Balthor offered up his ancestral axe inherited from Balthor Stoneface and battled Galdan in an arranged duel, Galdan accepted Balthor into their tribe. Balthor then reforged Urza's staff, recovered in battle, into a great sword for Matoc to replace the one he had lost at sea saving Balthor's life.[1]

References

  1. a b Will McDermott, J. Robert King, ed. (2002.) "Journey Home", The Secrets of Magic, Wizards of the Coast. ISBN-13 0-7869-2710-0.