Jump

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Revision as of 13:52, 21 September 2022 by >Hunterofsalvation (Created page with "'''Jump''' is an acorn dexterity mechanic introduced in ''Unfinity'' for the card {{card|Devil K. Nevil}}. It is inspired by stunts of the real-life stunt performer Evel Knievel. ==Description== You place the jumping card in its launch position, vertical to you and somewhat hanging over the edge of the table. Select any creature cards in play, and arrange them horizontally in a line away from the jumping card. The c...")
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Jump is an acorn dexterity mechanic introduced in Unfinity for the card Devil K. Nevil. It is inspired by stunts of the real-life stunt performer Evel Knievel.

Description

You place the jumping card in its launch position, vertical to you and somewhat hanging over the edge of the table. Select any creature cards in play, and arrange them horizontally in a line away from the jumping card. The creature cards may touch, but may not overlap. Once you are set up, you flip the jumping card with one hand upwards from underneath and see how far it flies. Whether it lands firmly or slides to a stop is not important.

If any part of the jumping card touches or overlaps the cards you laid out, you get no bonus. But if it has cleared the furthest creature after the stop, the jump is successful.

You can see a jumping demonstration at DevilKNevil.com