Junkyard: Difference between revisions
Jump to navigation
Jump to search
>Hunterofsalvation (Undo revision 456821 by PurpurPhoenix (talk) Not according to the source) |
>Romanoff Blitzer No edit summary |
||
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
The '''junkyard''' is a | The '''junkyard''' is a subsection of the [[command zone]] in the game of ''[[Magic: The Gathering]]'' related to [[Attraction]]s. It was introduced in ''[[Unfinity]]''.<ref name="UNF">{{DailyRef|feature/unfinity-mechanics-2022-09-20|''Unfinity'' Mechanics|[[Matt Tabak]]|September 20, 2022}}</ref> | ||
==Description== | ==Description== |
Revision as of 21:51, 24 October 2022
The junkyard is a subsection of the command zone in the game of Magic: The Gathering related to Attractions. It was introduced in Unfinity.[1]
Description
The junkyard is the pile into and where Attractions go when they have close down (unless they are exiled). It is similar to the scrapyard, which is the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the junkyard.
References
- ↑ Matt Tabak (September 20, 2022). "Unfinity Mechanics". magicthegathering.com. Wizards of the Coast.