Coldsnap: Difference between revisions
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''Coldsnap'' had the shortest-ever design, at six weeks.<ref>{{DailyRef|making-magic/25-more-random-things-about-magic-2016-06-20|25 More Random Things About Magic|[[Mark Rosewater]]|June 20, 2016}}</ref> [[R&D]] made a conscious effort to hit on every standout theme in ''[[Ice Age]]'' and ''[[Alliances]]'' to give the set the necessary “retro” feel.<ref>{{DailyRef|latest-developments/putting-nostalgia-cold-2006-07-28-0|Putting Nostalgia in the Cold|[[Aaron Forsythe]]|July 28, 2006}}</ref> This included [[cumulative upkeep]], [[allied]] colors, [[pitch card]]s, old characters springing to life and land that doesn't tap for mana.<ref>{{DailyRef|making-magic/ice-and-men-2006-07-03|Of ''Ice'' and Men|[[Mark Rosewater]]|July 6, 2003}}</ref> The 'snow-covered' [[supertype]] changed to '[[snow]]' and expanded its use to nonland permanents.<ref>{{DailyRef|making-magic/there’s-no-business-snow-business-2006-06-26|There’s No Business Like Snow Business|[[Mark Rosewater]]|June 26, 2006}}</ref><ref>{{DailyRef|latest-developments/snow-big-deal-2006-07-21|Snow Big Deal|[[Aaron Forsythe]]|July 21, 2006}}</ref> The new [[Recover]] mechanic captured the feel of "[[graveyard]] order matters" without requiring meticulous tracking.<ref>{{DailyRef|latest-developments/coldsnap-fine-recovery-2006-06-30|''Coldsnap'': A Fine Recovery|[[Aaron Forsythe]]|June 30, 2006}}</ref> Another new mechanic was [[Ripple]].<ref>{{DailyRef|latest-developments/walk-through-cold-2006-07-07|A Walk Through the Cold|[[Aaron Forsythe]]|July 07, 2006}}</ref> | ''Coldsnap'' had the shortest-ever design, at six weeks.<ref>{{DailyRef|making-magic/25-more-random-things-about-magic-2016-06-20|25 More Random Things About Magic|[[Mark Rosewater]]|June 20, 2016}}</ref> [[R&D]] made a conscious effort to hit on every standout theme in ''[[Ice Age]]'' and ''[[Alliances]]'' to give the set the necessary “retro” feel.<ref>{{DailyRef|latest-developments/putting-nostalgia-cold-2006-07-28-0|Putting Nostalgia in the Cold|[[Aaron Forsythe]]|July 28, 2006}}</ref> This included [[cumulative upkeep]], [[allied]] colors, [[pitch card]]s, old characters springing to life and land that doesn't tap for mana.<ref>{{DailyRef|making-magic/ice-and-men-2006-07-03|Of ''Ice'' and Men|[[Mark Rosewater]]|July 6, 2003}}</ref> The 'snow-covered' [[supertype]] changed to '[[snow]]' and expanded its use to nonland permanents.<ref>{{DailyRef|making-magic/there’s-no-business-snow-business-2006-06-26|There’s No Business Like Snow Business|[[Mark Rosewater]]|June 26, 2006}}</ref><ref>{{DailyRef|latest-developments/snow-big-deal-2006-07-21|Snow Big Deal|[[Aaron Forsythe]]|July 21, 2006}}</ref> The new [[Recover]] mechanic captured the feel of "[[graveyard]] order matters" without requiring meticulous tracking.<ref>{{DailyRef|latest-developments/coldsnap-fine-recovery-2006-06-30|''Coldsnap'': A Fine Recovery|[[Aaron Forsythe]]|June 30, 2006}}</ref> Another new mechanic was [[Ripple]].<ref>{{DailyRef|latest-developments/walk-through-cold-2006-07-07|A Walk Through the Cold|[[Aaron Forsythe]]|July 07, 2006}}</ref> | ||
Because most [[sealed]] tournaments would use only ''Coldsnap'' cards due to the rarity of ''[[Ice Age]]'' and ''[[Alliances]]'' booster packs, as a means of making frequently recurring [[common]]s more valuable, several common cards (the "kindle" and "surging" cycles) were printed that rewarded players for using multiple copies in their decks, making them more | Because most [[sealed]] tournaments would use only ''Coldsnap'' cards due to the rarity of ''[[Ice Age]]'' and ''[[Alliances]]'' booster packs, as a means of making frequently recurring [[common]]s more valuable, several common cards (the "kindle" and "surging" cycles) were printed that rewarded players for using multiple copies in their decks, making them more desirable.<ref>{{DailyRef|making-magic/feeling-draft-2006-07-10|Feeling a Draft|[[Mark Rosewater]]|July 10, 2006}}</ref> | ||
===Storyline=== | ===Storyline=== | ||
[[Terisiare]], the island continent that was home to the [[Brothers' War|Brothers’ War]] and the [[Ice Age (event)|Ice Age]], is in a state of rebirth known as [[the Thaw]].<ref>{{DailyRef|feature/coming-cold-2006-06-26|Coming in from the Cold|[[Rei Nakazawa]]|June 26, 2006}}</ref><ref>{{DailyRef|italicized-world-coldsnap-interviewing-cavotta-and-continent-2006-07-24-0|The Italicized World of Coldsnap: Interviewing Cavotta and a Continent|[[Doug Beyer]]|July 24, 2006}}</ref> The icy shell that encased the continent is melting away. Most of the inhabitants of Terisiare rejoice as the ice gives way to warmth and the rebirth of the land. But, in this time of great change, there are some who see it as a time to angle for power: [[Cult of Rimewind|a secretive society of mages]] poised to shroud the continent with their [[Cult of Rimewind#Rimewind magic|icy brand of magic]]. | [[Terisiare]], the island continent that was home to the [[Brothers' War|Brothers’ War]] and the [[Ice Age (event)|Ice Age]], is in a state of rebirth known as [[the Thaw]].<ref>{{DailyRef|feature/coming-cold-2006-06-26|Coming in from the Cold|[[Rei Nakazawa]]|June 26, 2006}}</ref><ref>{{DailyRef|italicized-world-coldsnap-interviewing-cavotta-and-continent-2006-07-24-0|The Italicized World of Coldsnap: Interviewing Cavotta and a Continent|[[Doug Beyer]]|July 24, 2006}}</ref> The icy shell that encased the continent is melting away. Most of the inhabitants of Terisiare rejoice as the ice gives way to warmth and the rebirth of the land. But, in this time of great change, there are some who see it as a time to angle for power: [[Cult of Rimewind|a secretive society of mages]] poised to shroud the continent with their [[Cult of Rimewind#Rimewind magic|icy brand of magic]]. |
Revision as of 01:37, 8 April 2019
Coldsnap | |||||
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[[File:{{#setmainimage:CSP logo.jpg}}|250px]] | |||||
Set Information | |||||
Set symbol | |||||
Symbol description | three icicles | ||||
Design |
Bill Rose (lead) Mark Rosewater Aaron Forsythe Devin Low | ||||
Development |
Randy Buehler (lead) Mike Turian Devin Low Zvi Mowshowitz | ||||
Art direction | Jeremy Cranford | ||||
Release date | July 21, 2006 | ||||
Plane | Dominaria | ||||
Themes and mechanics |
Cantrips, Cumulative upkeep, Snow, Pitch cards, collectible commons | ||||
Keywords/ability words |
Ripple, Recover | ||||
Set size |
155 (60 commons, 55 uncommons, 40 rares) | ||||
Expansion code | CSP[2] | ||||
Development codename | Splat | ||||
Ice Age block | |||||
| |||||
Magic: The Gathering Chronology | |||||
|
Coldsnap is the thirty-ninth Magic expansion and was released in July 2006 as the third set and second small expansion of the Ice Age block, replacing the Homelands expansion as a member of the block.[3] The prerelease events for this set were held on July 8–9, 2006.[4][5]
Set details
Coldsnap contains 155 black-bordered cards (40 rare, 55 uncommon, and 60 commons). Its expansion symbol is a depiction of three icicles.[6] When Coldsnap was initially announced, Wizards of the Coast claimed that the set was a "lost design file" only recently found.[7][8] Because this statement was taken seriously, Mark Rosewater later had to announce that it was a joke.[9][10]
Coldsnap had the shortest-ever design, at six weeks.[11] R&D made a conscious effort to hit on every standout theme in Ice Age and Alliances to give the set the necessary “retro” feel.[12] This included cumulative upkeep, allied colors, pitch cards, old characters springing to life and land that doesn't tap for mana.[13] The 'snow-covered' supertype changed to 'snow' and expanded its use to nonland permanents.[14][15] The new Recover mechanic captured the feel of "graveyard order matters" without requiring meticulous tracking.[16] Another new mechanic was Ripple.[17]
Because most sealed tournaments would use only Coldsnap cards due to the rarity of Ice Age and Alliances booster packs, as a means of making frequently recurring commons more valuable, several common cards (the "kindle" and "surging" cycles) were printed that rewarded players for using multiple copies in their decks, making them more desirable.[18]
Storyline
Terisiare, the island continent that was home to the Brothers’ War and the Ice Age, is in a state of rebirth known as the Thaw.[19][20] The icy shell that encased the continent is melting away. Most of the inhabitants of Terisiare rejoice as the ice gives way to warmth and the rebirth of the land. But, in this time of great change, there are some who see it as a time to angle for power: a secretive society of mages poised to shroud the continent with their icy brand of magic.
Marketing
Coldsnap was sold in 15-card boosters, four preconstructed theme decks and a fat pack.[21] The decks and the fat pack contained a random Pro Tour Players Card. The booster packs featured artwork from Adarkar Valkyrie, Rimescale Dragon and Allosaurus Rider. The prerelease card was a foil alternate art Allosaurus Rider.[22] The release card was a Marit Lage token [23] The fat pack contained Jeff Grubb's classic novel The Gathering Dark and a new original story by the same author included with the Coldsnap Player's Guide.[24]
Tournament impact
Coldsnap is tournament legal in Modern, Legacy, Vintage, and Ice Age block tournament formats. It was also released on Magic Online on August 14, becoming the first expansion ever to be legal for Constructed tournament play on Magic Online before its paper version was. However, the Ice Age and Alliances reprints from the theme decks were not legal in Standard tournament play, and the reprints have not been added to Gatherer.
Coldsnap is the only expansion released that does not fit the Modern block schedule, creating some confusion. It was legal in the Extended format based on its release date, not on its association with the Ice Age block.
Mechanics
- Recover — allows a player to return cards with the keyworded ability to their hand by paying the card's Recover cost when a creature goes into their graveyard from play. However, if they do not pay the Recover cost then the card is instead removed from the game.
- Ripple — when a player plays a spell with ripple, the triggered ability then lets a player reveal four cards from the top of his or her library and play all cards revealed with the same name as the card with the triggered the ability without paying their mana cost.
Creature types
The following creature types are introduced in this expansion: Juggernaut.
The following creature types are used in this expansion but also appear in previous sets: Angel, Ape, Artificer, Assassin, Aurochs, Avatar, Barbarian, Bear, Beast, Bird, Cat, Centaur, Cleric, Construct, Dragon, Druid, Elemental, Elf, Faerie, Gargoyle, Giant, Goblin, Griffin, Horror, Illusion, Knight, Leviathan, Lizard, Lord (later changed to Human), Minotaur, Mutant, Ooze, Orc, Rogue, Serpent, Shade, Shaman, Skeleton, Slug, Snake, Soldier, Specter, Sphinx, Spider, Spirit, Treefolk, Unicorn, Vampire, Wall, Warrior, Wizard, Wurm, Yeti, Zombie.
Cycles
Coldsnap has ten cycles and a vertical cycle.
Cycle name | Description and notes | |||||
---|---|---|---|---|---|---|
Allied-color cumulative upkeep spells | Each of these uncommon spells has a cumulative upkeep cost that can be paid with either that spell's color or the next allied color clockwise around the color pie. | Jötun Owl Keeper | Krovikan Whispers | Balduvian Fallen | Earthen Goo | Arctic Nishoba |
Enemy-color hosers | Each of these uncommon spells hampers both of their enemy colors at a low mana cost. This cycle was reprinted in 10th Edition. | Luminesce | Flashfreeze | Deathmark | Cryoclasm | Karplusan Strider |
Kindle spells | Each of these common instant or sorcery spells becomes more powerful the more spells there are with the same name in all graveyards. This cycle is named after the card Kindle from Tempest. you sacrifice a basic land of a given type and has a mana ability that produces mana of that land's type and another activated ability. | Kjeldoran War Cry | Rune Snag | Feast of Flesh | Rite of Flame | Sound the Call |
Martyrs | Each of these common Human creatures has an activated ability that requires you to pay a mana cost, reveal X cards of its color from your hand, and sacrifice it for an effect based on the number of cards revealed.[25] | Martyr of Sands | Martyr of Frost | Martyr of Bones | Martyr of Ashes | Martyr of Spores |
Super pitch cards | Each of these rare spells may be played by removing two cards in your hand of its color from the game instead of playing its mana cost. Allosaurus Rider was the set's prerelease card. | Sunscour | Commandeer | Soul Spike | Fury of the Horde | Allosaurus Rider |
Surging spells | Each of these common spells has the ripple ability. | Surging Sentinels | Surging Æther | Surging Dementia | Surging Flame | Surging Might |
Snow-covered lands | Each of these basic lands has the snow supertype. They were reprinted from Ice Age. | Snow-Covered Plains | Snow-Covered Island | Snow-Covered Swamp | Snow-Covered Mountain | Snow-Covered Forest |
Cycle name | Description and notes | |||||
Allied-color snow taplands | Each of these uncommon nonbasic snow lands comes into play tapped and can produce two allied colors of mana. | Boreal Shelf | Frost Marsh | Tresserhorn Sinks | Highland Weald | Arctic Flats |
Uncommon gold spells | Each of these uncommon multicolor spells requires two mana of allied colors to cast. | Vanish into Memory | Blizzard Specter | Deepfire Elemental | Wilderness Elemental | Juniper Order Ranger |
Cycle name | Description and notes | |||||
Tricolor creatures | Each of these rare creatures requires three colors of mana to cast. | Diamond Faerie | Zur the Enchanter | Garza Zol, Plague Queen | Sek'Kuar, Deathkeeper | Tamanoa |
Vertical cycle
Cycle name | Description and notes | Common | Uncommon | Rare |
---|---|---|---|---|
Rimewind wizards | Each of these blue Human Wizard creatures, one at each level of rarity, has an activated ability that can be used only if you control four or more snow permanents. | Rimewind Taskmage | Rimewind Cryomancer | Heidar, Rimewind Master |
Mirrored pair
Coldsnap has one mirrored pair:
- Crusaders: These uncommon 2/1 Knight creatures, one white and one black, each have protection from the other's color, "{M}: [This] gains flying until end of turn", and "{M}{M}: [This] gets +1/+0 until end of turn" — White Shield Crusader and Stromgald Crusader. These cards are an homage to the "pump knights" from Fallen Empires and Ice Age.
Theme decks
Like other theme decks, Coldsnap theme decks used cards available in its block. This created reprints of Ice Age and Alliances cards. These reprints were different from the originals in that they had expansion symbol rarity coloring (in addition to being slightly redesigned), have collector numbers, and were printed featuring the new card frame.[26]
The preconstructed theme decks are:
Theme deck name |
Colors Included | ||||
---|---|---|---|---|---|
Aurochs Stampede | R | G | |||
Beyond the Grave | B | R | G | ||
Kjeldoran Cunning | W | U | |||
Snowscape | U | B |
Notable cards
- Dark Depths — Originally ignored for tournament play, the printing of Vampire Hexmage in Zendikar (and later Thespian's Stage in Gatecrash) caused its play value and price to skyrocket. The associated token, Marit Lage, was made available only as a promotional card, and eventually became one of the most valuable token cards ever printed.
- Ohran Viper - The initial chase rare of the set.
- Panglacial Wurm — The first creature that can be played directly from the library.
- Haakon, Stromgald Scourge - The first creature that can't be cast from your hand.
- Vanish into Memory - The third card to be designed through the Wizards of the Coast's "You Make the Card" promotion through their website, MTG.com
- Counterbalance - Perhaps the most powerful Blue enchantment ever printed, the combination of Counterbalance with deck manipulation cards such as Brainstorm and Sensei's Divining Top can be used to repeatedly counter your opponent's spells. The two-card combo of Counterbalance and Sensei's Divining Top is most commonly referred to as "CounterTop", and CounterTop decks have been been a Legacy staple for years, with the most recent archetype to use CounterTop to full advantage being Miracles, before its ban in 2017.
Reprinted cards
The following cards have been reprinted from previous sets and included in Coldsnap.
- Frozen Solid — was last seen in Scourge, possibly reprinted due to the card name or card flavor fitting the set.
- Snow-covered lands — were last seen in Ice Age.
Functional reprints
Coldsnap has two functional reprints:
- Krovikan Scoundrel is a functional reprint of Dakmor Scorpion from Portal Second Age, Skeletal Snake from Portal and Wei Infantry from Portal Three Kingdoms, save for creature types.
- Ronom Unicorn is a functional reprint of Kami of Ancient Law from Champions of Kamigawa, save for creature type.
Gallery
References
- ↑ set symbol URL on Gatherer
- ↑ [1]
- ↑ Magic Arcana (October 24, 2005). "Announcement: Coldsnap". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (February 21, 2006). "Coldsnap Fact Sheet". magicthegathering.com. Wizards of the Coast.
- ↑ Brian David-Marshall (July 03, 2006). "An Arctic Blast From the Past". magicthegathering.com. Wizards of the Coast.
- ↑ Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
- ↑ Randy Buehler (October 26, 2005). "Coldsnap Q&A". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 30, 2010). "Thank You Sir, May I Have Another". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (February 06, 2006). "Back Issues". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (February 06, 2006). "Coldsnap Q&A". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (June 20, 2016). "25 More Random Things About Magic". magicthegathering.com. Wizards of the Coast.
- ↑ Aaron Forsythe (July 28, 2006). "Putting Nostalgia in the Cold". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 6, 2003). "Of Ice and Men". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (June 26, 2006). "There’s No Business Like Snow Business". magicthegathering.com. Wizards of the Coast.
- ↑ Aaron Forsythe (July 21, 2006). "Snow Big Deal". magicthegathering.com. Wizards of the Coast.
- ↑ Aaron Forsythe (June 30, 2006). "Coldsnap: A Fine Recovery". magicthegathering.com. Wizards of the Coast.
- ↑ Aaron Forsythe (July 07, 2006). "A Walk Through the Cold". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 10, 2006). "Feeling a Draft". magicthegathering.com. Wizards of the Coast.
- ↑ Rei Nakazawa (June 26, 2006). "Coming in from the Cold". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (July 24, 2006). "The Italicized World of Coldsnap: Interviewing Cavotta and a Continent". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (May 22, 2006). "Coldsnap Fat Pack". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (July 03, 2006). "Coldsnap Prerelease Card Revealed". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (July 13, 2006). "Coldsnap Release Promo Card Revealed". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (June 29, 2006). "Jeff Grubb Returns in the Coldsnap Fat Pack!". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (August 28, 2006). "The Martyr’s Talisman". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (July 11, 2006). "Coldsnap Theme Decks". magicthegathering.com. Wizards of the Coast.
External links
- Coldsnap product information page — Wizards of the Coast
- Magic Arcana (February 20, 2006). "Coldsnap Expansion Logo". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (July 17, 2006). "Coldsnap Eye Candy". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (November 30, 2009). "Coldsnap Cube". magicthegathering.com. Wizards of the Coast.