Junkyard: Difference between revisions
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{{TOCright}} | {{distinguish|Junk}}{{TOCright}} | ||
The '''junkyard''' is a | The '''junkyard''' is a subsection of the [[command zone]] in the game of ''[[Magic: The Gathering]]'' related to [[Attraction]]s. It was introduced in ''[[Unfinity]]''.<ref name="UNF">{{DailyRef|feature/unfinity-mechanics-2022-09-20|''Unfinity'' Mechanics|[[Matt Tabak]]|September 20, 2022}}</ref> | ||
==Description== | ==Description== | ||
The junkyard is the pile into and where Attractions go when they | The junkyard is the pile into and where Attractions go when they [[Leaves the battlefield|close down]] (unless they are [[exile]]d). It is similar to the [[scrapyard]], which is the [[Contraption deck]]'s version of the [[graveyard]]. Things that affect the graveyard do not affect the junkyard. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{Acorn | {{Acorn}} | ||
[[Category:Zones]] |
Latest revision as of 05:06, 20 October 2023
- Not to be confused with Junk.
The junkyard is a subsection of the command zone in the game of Magic: The Gathering related to Attractions. It was introduced in Unfinity.[1]
Description
The junkyard is the pile into and where Attractions go when they close down (unless they are exiled). It is similar to the scrapyard, which is the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the junkyard.
References
- ↑ Matt Tabak (September 20, 2022). "Unfinity Mechanics". magicthegathering.com. Wizards of the Coast.