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   |release = July 21, 2006
   |release = July 21, 2006
   |plane = [[Dominaria (plane)|Dominaria]]
   |plane = [[Dominaria (plane)|Dominaria]]
   |mechanics = [[Cantrip]]s,<br />[[Cumulative upkeep]],<br />[[Snow]],<br />[[Pitch card]]s,<br />collectible commons
   |mechanics = [[Cantrip]]s, [[Cumulative upkeep]], [[Snow]], [[Pitch card]]s, collectible commons
   |keywords = [[Ripple]],<br />[[Recover]]
   |keywords = [[Ripple]], [[Recover]]
   |size = 155<br /><small>(60 commons, 55 uncommons, 40 rares)</small>
   |size = 155 cards<br/>{{curmb|60|55|40}}
   |code_expansion = CSP
   |code_expansion = CSP
   |code_expansion_ref = <ref>[http://gatherer.wizards.com/Handlers/Image.ashx?type=symbol&size=large&set=CSP set symbol URL on Gatherer]</ref>
   |code_expansion_ref = [http://gatherer.wizards.com/Handlers/Image.ashx?type=symbol&size=large&set=CSP set symbol URL on Gatherer]
   |code_development = Splat
   |code_development = Splat
   |series = [[Ice Age block]]
   |series = [[Ice Age block]]<ref group="note">''[[Coldsnap]]'' replaced ''[[Homelands]]''.</ref>
  |first = [[Ice Age]]
  |first = Ice Age
  |second = [[Alliances]]
  |second = Alliances
  |third = '''Coldsnap'''<ref group="note">Previously ''[[Homelands]]''.</ref>
  |third = Coldsnap
   |previous = [[Dissension]]
   |previous = Dissension
   |next = [[Time Spiral]]
   |next = Time Spiral
}}
}}
'''Coldsnap''' is the thirty-ninth ''[[Magic]]'' [[expansion]] and was released in July 2006 as the third set and second [[small expansion]] of the [[Ice Age block]], replacing the ''[[Homelands]]'' expansion as a member of the [[block]].<ref>{{DailyRef|feature/announcement-coldsnap-2005-10-24|Announcement: ''Coldsnap''|[[Magic Arcana]]|October 24, 2005}}</ref> The [[Prerelease tournaments|prerelease events]] for this set were held on July 8–9, 2006.<ref>{{DailyRef|arcana/fact-sheet-2006-02-21|''Coldsnap'' Fact Sheet|[[Magic Arcana]]|February 21, 2006}}</ref><ref>{{DailyRef|feature/arctic-blast-past-2006-07-03|An Arctic Blast From the Past|[[Brian David-Marshall]]|July 03, 2006}}</ref>
'''Coldsnap''' is the thirty-ninth ''[[Magic]]'' [[expansion]] and was released in July 2006 as the third set and second [[small expansion]] of the [[Ice Age block]], ten years after the second expansion of the block, ''[[Alliances]]''. This replaced the ''[[Homelands]]'' expansion as a member of the [[block]], the only time a block has been changed this way in ''Magic''.<ref>{{DailyRef|feature/announcement-coldsnap-2005-10-24|Announcement: ''Coldsnap''|[[Magic Arcana]]|October 24, 2005}}</ref> Since ''Coldsnap'' concluded a much older block, its design made a special effort to revisit many of the previous themes while updating them for the more modern environment. The [[Prerelease tournaments|prerelease events]] for this set were held on July 8–9, 2006.<ref>{{DailyRef|arcana/fact-sheet-2006-02-21|''Coldsnap'' Fact Sheet|[[Magic Arcana]]|February 21, 2006}}</ref><ref>{{DailyRef|feature/arctic-blast-past-2006-07-03|An Arctic Blast From the Past|[[Brian David-Marshall]]|July 03, 2006}}</ref>


==Set details==
==Set details==
''Coldsnap'' contains 155 black-bordered cards (40 rare, 55 uncommon, and 60 commons). Its [[expansion symbol]] is a depiction of three icicles.<ref>{{DailyRef|ask-wizards-october-2006-2006-10-02|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref>  When ''Coldsnap'' was initially announced, [[Wizards of the Coast]] claimed that the set was a "lost design file" only recently found.<ref>{{DailyRef|feature/coldsnap-qa-2005-10-26|''Coldsnap'' Q&A|[[Randy Buehler]]|October 26, 2005}}</ref><ref>{{DailyRef|feature/thank-you-sir-may-i-have-another-2010-08-30|Thank You Sir, May I Have Another|[[Mark Rosewater]]|August 30, 2010}}</ref> Because this statement was taken seriously, [[Mark Rosewater]] later had to announce that it was a joke.<ref>{{DailyRef|making-magic/back-issues-2006-02-06|Back Issues|[[Mark Rosewater]]|February 06, 2006}}</ref><ref>{{DailyRef|making-magic/coldsnap-qa-2006-02-06|''Coldsnap'' Q&A|[[Mark Rosewater]]|February 06, 2006}}</ref>  
''Coldsnap'' contains 155 black-bordered cards (40 rare, 55 uncommon, and 60 commons). Its [[expansion symbol]] is a depiction of three icicles.<ref>{{DailyRef|ask-wizards-october-2006-2006-10-02|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref>  When ''Coldsnap'' was initially announced, [[Wizards of the Coast]] claimed that the set was a "lost design file" only recently found.<ref>{{DailyRef|feature/coldsnap-qa-2005-10-26|''Coldsnap'' Q&A|[[Randy Buehler]]|October 26, 2005}}</ref><ref>{{DailyRef|feature/thank-you-sir-may-i-have-another-2010-08-30|Thank You Sir, May I Have Another|[[Mark Rosewater]]|August 30, 2010}}</ref> Because this statement was taken seriously, [[Mark Rosewater]] later had to clarify that it was a joke.<ref>{{DailyRef|making-magic/back-issues-2006-02-06|Back Issues|[[Mark Rosewater]]|February 06, 2006}}</ref><ref>{{DailyRef|making-magic/coldsnap-qa-2006-02-06|''Coldsnap'' Q&A|[[Mark Rosewater]]|February 06, 2006}}</ref>  


''Coldsnap'' had the shortest-ever design, at six weeks.<ref>{{DailyRef|making-magic/25-more-random-things-about-magic-2016-06-20|25 More Random Things About Magic|[[Mark Rosewater]]|June 20, 2016}}</ref> [[R&D]] made a conscious effort to hit on every standout theme in ''[[Ice Age]]'' and ''[[Alliances]]'' to give the set the necessary “retro” feel.<ref>{{DailyRef|latest-developments/putting-nostalgia-cold-2006-07-28-0|Putting Nostalgia in the Cold|[[Aaron Forsythe]]|July 28, 2006}}</ref> This included [[cumulative upkeep]], [[allied]] colors, [[pitch card]]s, old characters springing to life and land that doesn't tap for mana.<ref>{{DailyRef|making-magic/ice-and-men-2006-07-03|Of ''Ice'' and Men|[[Mark Rosewater]]|July 6, 2003}}</ref> The 'snow-covered' [[supertype]] changed to '[[snow]]' and expanded its use to nonland permanents.<ref>{{DailyRef|making-magic/there’s-no-business-snow-business-2006-06-26|There’s No Business Like Snow Business|[[Mark Rosewater]]|June 26, 2006}}</ref><ref>{{DailyRef|latest-developments/snow-big-deal-2006-07-21|Snow Big Deal|[[Aaron Forsythe]]|July 21, 2006}}</ref> The new [[Recover]] mechanic captured the feel of "[[graveyard]] order matters" without requiring meticulous tracking.<ref>{{DailyRef|latest-developments/coldsnap-fine-recovery-2006-06-30|''Coldsnap'': A Fine Recovery|[[Aaron Forsythe]]|June 30, 2006}}</ref> Another new mechanic was [[Ripple]].<ref>{{DailyRef|latest-developments/walk-through-cold-2006-07-07|A Walk Through the Cold|[[Aaron Forsythe]]|July 07, 2006}}</ref>
''Coldsnap'' had the shortest-ever design, at six weeks.<ref>{{DailyRef|making-magic/25-more-random-things-about-magic-2016-06-20|25 More Random Things About Magic|[[Mark Rosewater]]|June 20, 2016}}</ref> [[R&D]] made a conscious effort to hit on every standout theme in ''[[Ice Age]]'' and ''[[Alliances]]'' to give the set the necessary “retro” feel.<ref>{{DailyRef|latest-developments/putting-nostalgia-cold-2006-07-28-0|Putting Nostalgia in the Cold|[[Aaron Forsythe]]|July 28, 2006}}</ref> This included [[cumulative upkeep]], [[allied]] colors, [[pitch card]]s, old characters springing to life and land that doesn't tap for mana.<ref>{{DailyRef|making-magic/ice-and-men-2006-07-03|Of ''Ice'' and Men|[[Mark Rosewater]]|July 6, 2003}}</ref> The 'snow-covered' [[supertype]] changed to '[[snow]]' and expanded its use to nonland permanents.<ref>{{DailyRef|making-magic/there’s-no-business-snow-business-2006-06-26|There’s No Business Like Snow Business|[[Mark Rosewater]]|June 26, 2006}}</ref><ref>{{DailyRef|latest-developments/snow-big-deal-2006-07-21|Snow Big Deal|[[Aaron Forsythe]]|July 21, 2006}}</ref> The new [[Recover]] mechanic captured the feel of "[[graveyard]] order matters" without requiring meticulous tracking.<ref>{{DailyRef|latest-developments/coldsnap-fine-recovery-2006-06-30|''Coldsnap'': A Fine Recovery|[[Aaron Forsythe]]|June 30, 2006}}</ref> Another new mechanic was [[Ripple]].<ref>{{DailyRef|latest-developments/walk-through-cold-2006-07-07|A Walk Through the Cold|[[Aaron Forsythe]]|July 07, 2006}}</ref>


Because most [[sealed]] tournaments would use only ''Coldsnap'' cards due to the rarity of ''[[Ice Age]]'' and ''[[Alliances]]'' booster packs, as a means of making frequently recurring [[common]]s more valuable, several common cards (the "kindle" and "surging" cycles) were printed that rewarded players for using multiple copies in their decks, making them more desirable.<ref>{{DailyRef|making-magic/feeling-draft-2006-07-10|Feeling a Draft|[[Mark Rosewater]]|July 10, 2006}}</ref>
Because most [[sealed]] tournaments would use only ''Coldsnap'' cards due to the rarity of ''[[Ice Age]]'' and ''[[Alliances]]'' booster packs, as a means of making frequently recurring [[common]]s more valuable, several common cards (the "kindle" and "surging" cycles) were printed that rewarded players for using multiple copies in their decks, making them more desirable.<ref>{{DailyRef|making-magic/feeling-draft-2006-07-10|Feeling a Draft|[[Mark Rosewater]]|July 10, 2006}}</ref>
===Storyline===
===Storyline===
[[Terisiare]], the island continent that was home to the [[Brothers' War|Brothers’ War]] and the [[Ice Age (event)|Ice Age]], is in a state of rebirth known as [[the Thaw]].<ref>{{DailyRef|feature/coming-cold-2006-06-26|Coming in from the Cold|[[Rei Nakazawa]]|June 26, 2006}}</ref><ref>{{DailyRef|italicized-world-coldsnap-interviewing-cavotta-and-continent-2006-07-24-0|The Italicized World of Coldsnap: Interviewing Cavotta and a Continent|[[Doug Beyer]]|July 24, 2006}}</ref> The icy shell that encased the continent is melting away. Most of the inhabitants of Terisiare rejoice as the ice gives way to warmth and the rebirth of the land. But, in this time of great change, there are some who see it as a time to angle for power: [[Cult of Rimewind|a secretive society of mages]] poised to shroud the continent with their [[Cult of Rimewind#Rimewind magic|icy brand of magic]].
[[Terisiare]], the island continent that was home to the [[Brothers' War|Brothers’ War]] and the [[Ice Age (event)|Ice Age]], is in a state of rebirth known as [[the Thaw]].<ref>{{DailyRef|feature/coming-cold-2006-06-26|Coming in from the Cold|[[Rei Nakazawa]]|June 26, 2006}}</ref><ref>{{DailyRef|italicized-world-coldsnap-interviewing-cavotta-and-continent-2006-07-24-0|The Italicized World of Coldsnap: Interviewing Cavotta and a Continent|[[Doug Beyer]]|July 24, 2006}}</ref> The icy shell that encased the continent is melting away. Most of the inhabitants of Terisiare rejoice as the ice gives way to warmth and the rebirth of the land. But, in this time of great change, some see it as a time to angle for power: [[Cult of Rimewind|a secretive society of mages]] poised to shroud the continent with their [[Cult of Rimewind#Rimewind magic|icy brand of magic]].
 
====Savor the Flavor====
{{main|Savor the Flavor}}
{| class="wikitable sortable"
|-
! Title !! Author !! Release Date !! Setting (plane) !! Featuring
|-
| [http://gamelore.wikia.com/wiki/The_Horror_at_Ronom_Glacier The Horror at Ronom Glacier] || [[Doug Beyer]] || June 21, 2006 || [[Dominaria (plane)|Dominaria]] || [[Arcum Dagsson]], [[Heidar]], [[Darien]]
|-
| [http://gamelore.wikia.com/wiki/The_Battle_of_Kjeldor The Battle of Kjeldor] || [[Monty Ashley]] || June 28, 2006 || [[Dominaria (plane)|Dominaria]] || [[Darien]], [[Sek'Kuar]], [[Haakon]]
|-
| [http://gamelore.wikia.com/wiki/Vannemir%27s_Choice Vannemir's Choice] || [[Adam Lee]] || July 5, 2006 || [[Dominaria (plane)|Dominaria]] || [[Vannemir]], Pik, Guldark, Valharad, [[Heidar]], [[Darien]], [[Taaveti]], [[Ysidra]], [[Sek'Kuar]], Isa
|}


===Marketing===
===Marketing===
[[File:Coldsnap icecube.jpg|right|thumb|Promotional Coldsnap LED icecube given for demo'ing ''Magic'' at the 2006 [[Comic-Con]] in San Diego.]]  
[[File:Coldsnap icecube.jpg|right|thumb|Promotional ''Coldsnap'' LED icecube given for demo'ing ''Magic'' at the 2006 [[Comic-Con]] in San Diego.]]
''Coldsnap'' was sold in 15-card [[boosters]], four [[preconstructed theme deck]]s and a [[fat pack]].<ref>{{DailyRef|arcana/coldsnap-fat-pack-2006-05-22|''Coldsnap'' Fat Pack|[[Magic Arcana]]|May 22, 2006}}</ref> The decks and the fat pack contained a random [[Pro Tour Player Cards|Pro Tour Players Card]]. The booster packs featured artwork from <c>Adarkar Valkyrie</c>, <c>Rimescale Dragon</c> and <c>Allosaurus Rider</c>. The [[prerelease card]] was a [[foil]] [[alternate art]] <c>Allosaurus Rider</c>.<ref>{{DailyRef|coldsnap-prerelease-card-revealed-2006-07-03|''Coldsnap'' Prerelease Card Revealed|[[Magic Arcana]]|July 03, 2006}}</ref> The [[release card]] was a <c>Marit Lage</c> [[token]] <ref>{{DailyRef|arcana/coldsnap-release-promo-card-revealed-2006-07-13|''Coldsnap'' Release Promo Card Revealed|[[Magic Arcana]]|July 13, 2006}}</ref> The fat pack contained [[Jeff Grubb]]'s classic  novel ''[[The Gathering Dark]]'' and a new original story by the same author included with the ''Coldsnap'' Player's Guide.<ref>{{DailyRef|arcana/jeff-grubb-returns-coldsnap-fat-pack-2006-06-29|Jeff Grubb Returns in the ''Coldsnap'' Fat Pack!|[[Magic Arcana]]|June 29, 2006}}</ref>
[[File:Coldsnap Player's Guide.jpg|thumb|right|Player's Guide included in the ''Coldsnap'' [[fat pack]]]]
''Coldsnap'' was sold in 15-card [[boosters]], four [[preconstructed theme deck]]s and a [[fat pack]].<ref>{{DailyRef|arcana/coldsnap-fat-pack-2006-05-22|''Coldsnap'' Fat Pack|[[Magic Arcana]]|May 22, 2006}}</ref> The decks and the fat pack contained a random [[Pro Tour Player Cards|Pro Tour Players Card]]. The booster packs featured artwork from <c>Adarkar Valkyrie</c>, <c>Rimescale Dragon</c>, and <c>Allosaurus Rider</c>. The [[prerelease card]] was a [[foil]] [[alternate art]] <c>Allosaurus Rider</c>.<ref>{{DailyRef|coldsnap-prerelease-card-revealed-2006-07-03|''Coldsnap'' Prerelease Card Revealed|[[Magic Arcana]]|July 03, 2006}}</ref> The [[release card]] was a <c>Marit Lage</c> [[token]] <ref>{{DailyRef|arcana/coldsnap-release-promo-card-revealed-2006-07-13|''Coldsnap'' Release Promo Card Revealed|[[Magic Arcana]]|July 13, 2006}}</ref> The fat pack contained [[Jeff Grubb]]'s classic  novel ''[[The Gathering Dark]]'' and a new original story by the same author included with the ''Coldsnap'' Player's Guide (''[[Keeping the Cold]]'').<ref>{{DailyRef|arcana/jeff-grubb-returns-coldsnap-fat-pack-2006-06-29|Jeff Grubb Returns in the ''Coldsnap'' Fat Pack!|[[Magic Arcana]]|June 29, 2006}}</ref>


===Tournament impact===
===Legality===
''Coldsnap'' is tournament legal in [[Modern]], [[Legacy]], [[Vintage]], and [[Ice Age block]] tournament formats. It was also released on [[Magic Online]] on August 14, becoming the first expansion ever to be legal for Constructed tournament play on Magic Online before its paper version was. However, the ''Ice Age'' and ''Alliances''  reprints from the theme decks were not legal in Standard tournament play, and the reprints have not been added to [[Gatherer]].  
''Coldsnap'' is tournament legal in [[Modern]], [[Legacy]], [[Vintage]], and [[Ice Age block]] tournament formats.


''Coldsnap'' is the only expansion released that does not fit the [[Modern]] block schedule, creating some confusion. It was legal in the [[Extended]] format based on its release date, not on its association with the Ice Age block.
This set is the only [[premier set|expansion]] released during the [[block]]-oriented period of ''Magic'' that was not in any block, creating some confusion. Upon release, it was legal in [[Standard]] and [[Extended]] formats based on its release date, not its association with the Ice Age block. It rotated out of Standard slightly over two years later together with the block released immediately afterward, [[Time Spiral block]]. Since both ''Coldsnap'' and [[core set]]s of the time were released in the "summer slot" of the ''Magic'' release cycle, this schedule was similar to the core sets, but ''Coldsnap'' remained legal a couple months longer - until the new block began that autumn, rather than until the new core set was released in the summer.
 
''Coldnsnap'' was released on [[Magic Online]] on August 14, becoming the first expansion ever to be legal for Constructed tournament play on Magic Online before its paper version was. However, the ''Ice Age'' and ''Alliances''  reprints from the theme decks were not legal in Standard tournament play, and the reprints have not been added to [[Gatherer]].


==Mechanics==
==Mechanics==
* '''[[Recover]]''' {{-}} allows a player to return cards with the [[keyword]]ed ability to their [[hand]] by paying the card's Recover cost when a creature goes into their graveyard from play. However, if they do not pay the Recover cost then the card is instead [[removed from the game]].
*'''[[Recover]]''' {{-}} allows a player to return cards with the ability to their [[hand]] by paying the card's Recover cost when a creature is put into their graveyard from the battlefield; however, if they do not pay the Recover cost the card is then [[exiled]].
* '''[[Ripple]]''' {{-}} when a player plays a spell with ripple, the [[triggered ability]] then lets a player reveal four cards from the top of his or her [[library]] and play all cards revealed with the same name as the card with the triggered the ability without paying their [[mana cost]].
*'''[[Ripple]]''' {{-}} when a player plays a spell with ripple, they may reveal the top four cards of their [[library]]. If they do, they cast play all cards revealed this way that shares a name with the spell without paying their [[mana cost]]s.


==Creature types==
==Creature types==
Line 54: Line 71:
==Cycles==
==Cycles==
''Coldsnap'' has ten [[cycle]]s and a [[vertical cycle]].
''Coldsnap'' has ten [[cycle]]s and a [[vertical cycle]].
{| class="wikitable wrapped-table"  
{| class="wikitable"  
! Cycle name
! Cycle name
! Description and notes
! {{W}}
! {{W}}
! {{U}}
! {{U}}
Line 63: Line 79:
! {{G}}
! {{G}}
|-
|-
|'''[[Allied color|Allied-color]] [[cumulative upkeep]] spells'''
|rowspan="2"|'''[[Allied color|Allied-color]] [[cumulative upkeep]] spells'''
|Each of these [[uncommon]] spells has a [[cumulative upkeep]] cost that can be paid with either that spell's color or the next allied color clockwise around the [[color pie]].
|{{card|Jötun Owl Keeper||CSP}}
|{{card|Jötun Owl Keeper||CSP}}
|{{card|Krovikan Whispers||CSP}}
|{{card|Krovikan Whispers||CSP}}
Line 71: Line 86:
|{{card|Arctic Nishoba||CSP}}
|{{card|Arctic Nishoba||CSP}}
|-
|-
|'''Enemy-color [[hoser]]s'''
|colspan="5"|Each of these [[uncommon]] spells has a [[cumulative upkeep]] cost that can be paid with either that spell's color or the next allied color clockwise around the [[color pie]] and has an age counter related ability. Balduvian Fallen has an unusual template to a similar effect - colorless cost with no reference to age counters, but its ability is only relevant when {{B/R}} is paid for the upkeep.  
|Each of these uncommon spells hampers both of their enemy colors at a low mana cost. This cycle was reprinted in ''[[10th Edition]]''.
|-
|rowspan="2"|'''Enemy-color [[hoser]]s'''
|{{card|Luminesce||CSP}}
|{{card|Luminesce||CSP}}
|{{card|Flashfreeze||CSP}}
|{{card|Flashfreeze||CSP}}
Line 79: Line 95:
|{{card|Karplusan Strider||CSP}}
|{{card|Karplusan Strider||CSP}}
|-
|-
|'''Kindle spells'''
|colspan="5"|Each of these uncommon spells hampers both of their enemy colors at a low mana cost. This cycle was reprinted in ''[[10th Edition]]''.
|Each of these common [[instant]] or [[sorcery]] spells becomes more powerful the more spells there are with the same name in all [[graveyard]]s. This cycle is named after the card {{card|Kindle||TMP}} from ''[[Tempest]]''. you sacrifice a [[basic]] land of a given type and has a mana ability that produces mana of that land's type and another activated ability.
|-
|rowspan="2"|'''Kindle spells'''
|{{card|Kjeldoran War Cry||CSP}}
|{{card|Kjeldoran War Cry||CSP}}
|{{card|Rune Snag||CSP}}
|{{card|Rune Snag||CSP}}
Line 87: Line 104:
|{{card|Sound the Call||CSP}}
|{{card|Sound the Call||CSP}}
|-
|-
|'''Martyrs'''
|colspan="5"|Each of these common [[instant]] or [[sorcery]] spells become more powerful the more spells there are with the same name in all [[graveyard]]s. This cycle is named after the card {{card|Kindle||TMP}} from ''[[Tempest]]''.
|Each of these common [[Human]] creatures has an activated ability that requires you to pay a mana cost, reveal X cards of its color from your hand, and sacrifice it for an effect based on the number of cards revealed.<ref>{{DailyRef|martyr’s-talisman-2006-08-28|The Martyr’s Talisman|[[Magic Arcana]]|August 28, 2006}}</ref>
|-
|rowspan="2"|'''Martyrs'''
|{{card|Martyr of Sands||CSP}}
|{{card|Martyr of Sands||CSP}}
|{{card|Martyr of Frost||CSP}}
|{{card|Martyr of Frost||CSP}}
Line 95: Line 113:
|{{card|Martyr of Spores||CSP}}
|{{card|Martyr of Spores||CSP}}
|-
|-
|'''Super [[pitch card]]s'''
|colspan="5"|Each of these common [[Human]] creatures has an activated ability that requires you to pay a mana cost, reveal X cards of its color from your hand, and sacrifice it for an effect based on the number of cards revealed.<ref>{{DailyRef|martyr’s-talisman-2006-08-28|The Martyr’s Talisman|[[Magic Arcana]]|August 28, 2006}}</ref>
|Each of these rare spells may be played by removing two cards in your hand of its color from the game instead of playing its mana cost. Allosaurus Rider''' was the set's [[Prerelease cards|prerelease card]].
|-
|rowspan="2"|'''Super [[pitch card]]s'''
|{{card|Sunscour||CSP}}
|{{card|Sunscour||CSP}}
|{{card|Commandeer||CSP}}
|{{card|Commandeer||CSP}}
Line 103: Line 122:
|{{card|Allosaurus Rider||CSP}}
|{{card|Allosaurus Rider||CSP}}
|-
|-
|'''Surging spells'''
|colspan="5"|Each of these rare spells may be played by removing two cards in your hand of its color from the game instead of playing its mana cost. Allosaurus Rider was the set's [[Prerelease cards|prerelease card]].
|Each of these common spells has the [[ripple]] ability.
|-
|rowspan="2"|'''Surging spells'''
|{{card|Surging Sentinels||CSP}}
|{{card|Surging Sentinels||CSP}}
|{{card|Surging Æther||CSP}}
|{{card|Surging Æther||CSP}}
Line 111: Line 131:
|{{card|Surging Might||CSP}}
|{{card|Surging Might||CSP}}
|-
|-
|'''Snow-covered lands'''
|colspan="5"|Each of these common spells has the [[ripple]] ability.
|Each of these [[basic]] lands has the snow [[supertype]]. They were reprinted from [[Ice Age]].  
|-
|rowspan="2"|'''Snow-covered lands'''
|{{card|Snow-Covered Plains||CSP}}
|{{card|Snow-Covered Plains||CSP}}
|{{card|Snow-Covered Island||CSP}}
|{{card|Snow-Covered Island||CSP}}
Line 118: Line 139:
|{{card|Snow-Covered Mountain||CSP}}
|{{card|Snow-Covered Mountain||CSP}}
|{{card|Snow-Covered Forest||CSP}}
|{{card|Snow-Covered Forest||CSP}}
|-
|colspan="5"|Each of these [[basic]] lands has the snow [[supertype]]. They were reprinted from [[Ice Age]].
|-
|-
! Cycle name
! Cycle name
! Description and notes
! {{W}}{{U}}
! {{W}}{{U}}
! {{U}}{{B}}
! {{U}}{{B}}
Line 127: Line 149:
! {{G}}{{W}}
! {{G}}{{W}}
|-
|-
|'''Allied-color [[snow]] [[tapland]]s'''
|rowspan="2"|'''Allied-color [[snow]] [[tapland]]s'''
| Each of these uncommon [[nonbasic]] [[snow]] lands comes into play tapped and can produce two allied colors of mana.
|{{card|Boreal Shelf||CSP}}
|{{card|Boreal Shelf||CSP}}
|{{card|Frost Marsh||CSP}}
|{{card|Frost Marsh||CSP}}
Line 135: Line 156:
|{{card|Arctic Flats||CSP}}
|{{card|Arctic Flats||CSP}}
|-
|-
|'''Uncommon gold spells'''
|colspan="5"|Each of these uncommon [[nonbasic]] [[snow]] lands come into play tapped and can produce two allied colors of mana.
| Each of these uncommon multicolor spells requires two mana of allied colors to cast.
|-
|rowspan="2"|'''Uncommon gold spells'''
|{{card|Vanish into Memory||CSP}}
|{{card|Vanish into Memory||CSP}}
|{{card|Blizzard Specter||CSP}}
|{{card|Blizzard Specter||CSP}}
Line 142: Line 164:
|{{card|Wilderness Elemental||CSP}}
|{{card|Wilderness Elemental||CSP}}
|{{card|Juniper Order Ranger||CSP}}
|{{card|Juniper Order Ranger||CSP}}
|-
|colspan="5"|Each uncommon multicolor spell requires two mana of allied colors to cast.
|-
|-
! Cycle name
! Cycle name
! Description and notes
! {{G}}{{W}}{{U}}
! {{G}}{{W}}{{U}}
! {{W}}{{U}}{{B}}
! {{W}}{{U}}{{B}}
Line 151: Line 174:
! {{R}}{{G}}{{W}}
! {{R}}{{G}}{{W}}
|-
|-
|'''Tricolor creatures'''
|rowspan="2"|'''Tricolor creatures'''
| Each of these rare creatures requires three colors of mana to cast.
|{{card|Diamond Faerie||CSP}}
|{{card|Diamond Faerie||CSP}}
|{{card|Zur the Enchanter||CSP}}
|{{card|Zur the Enchanter||CSP}}
Line 158: Line 180:
|{{card|Sek'Kuar, Deathkeeper||CSP}}
|{{card|Sek'Kuar, Deathkeeper||CSP}}
|{{card|Tamanoa||CSP}}
|{{card|Tamanoa||CSP}}
|-
|colspan="5"|Each rare creature requires three mana colors to cast.
|}
|}
===Vertical cycle===
===Vertical cycle===
{| class="wikitable wrapped-table"  
{| class="wikitable"  
! Cycle name
! Cycle name
! Description and notes
! {{keyrune|CSP}}
! {{keyrune|CSP}}
! {{keyrune|CSP|rarity=u}}
! {{keyrune|CSP|rarity=u}}
! {{keyrune|CSP|rarity=r}}
! {{keyrune|CSP|rarity=r}}
|-
|-
|'''Rimewind wizards'''
|rowspan="2"|'''Rimewind wizards'''
|Each of these [[blue]] [[Human]] [[Wizard]] creatures, one at each level of rarity, has an [[activated ability]] that can be used only if you control four or more [[snow]] permanents.
|{{card|Rimewind Taskmage||CSP}}
|{{card|Rimewind Taskmage||CSP}}
|{{card|Rimewind Cryomancer||CSP}}
|{{card|Rimewind Cryomancer||CSP}}
|{{card|Heidar, Rimewind Master||CSP}}
|{{card|Heidar, Rimewind Master||CSP}}
|-
|colspan="3"|Each of these [[blue]] [[Human]] [[Wizard]] creatures, one at each level of rarity, has an [[activated ability]] that can be used only if you control four or more [[snow]] permanents.
|}
|}


==Mirrored pair==
===Pairs===
''Coldsnap'' has one [[mirrored pair]]:
''Coldsnap'' has one [[mirrored pair]].
*'''Crusaders''': These uncommon 2/1 [[Knight]] creatures, one [[white]] and one [[black]], each have [[protection]] from the other's color, "{M}: [This] gains [[flying]] until end of turn", and "{M}{M}: [This] gets +1/+0 until end of turn" {{-}} <c>White Shield Crusader</c> and <c>Stromgald Crusader</c>. These cards are an homage to the "pump knights" from ''[[Fallen Empires]]'' and ''[[Ice Age]]''.


== Theme decks ==
{| class="wikitable"
|-
! colspan="2"|Mirrored  Pairs
!Description
|-
|{{card|White Shield Crusader||CSP}} <br/> {{nowrap|({{W}})}}
|{{card|Stromgald Crusader||CSP}} <br/> {{nowrap|({{B}})}}
|Uncommon 2/1 [[Knight]] creatures, each have [[protection]] from the other's color, "{M}: [This] gains [[flying]] until end of turn", and "{M}{M}: [This] gets +1/+0 until end of turn". These cards are an homage to the "pump knights" from ''[[Fallen Empires]]'' and ''[[Ice Age]]''.
|}
 
==Theme decks==
{{Main|Coldsnap/Theme decks}}
{{Main|Coldsnap/Theme decks}}
 
Like other theme decks, ''Coldsnap'' theme decks used cards available in its block. This created reprints of ''[[Ice Age]]'' and ''[[Alliances]]'' cards. These reprints were different from the originals in that they had [[expansion symbol]] [[rarity]] coloring (in addition to being slightly redesigned), had [[collector numbers]], and were printed featuring the new [[card frame]].<ref>{{DailyRef|arcana/coldsnap-theme-decks-2006-07-11|''Coldsnap'' Theme Decks|[[Magic Arcana]]|July 11, 2006}}</ref>
Like other theme decks, ''Coldsnap'' theme decks used cards available in its block. This created reprints of ''[[Ice Age]]'' and ''[[Alliances]]'' cards. These reprints were different from the originals in that they had [[expansion symbol]] [[rarity]] coloring (in addition to being slightly redesigned), have [[collector numbers]], and were printed featuring the new [[card frame]].<ref>{{DailyRef|arcana/coldsnap-theme-decks-2006-07-11|''Coldsnap'' Theme Decks|[[Magic Arcana]]|July 11, 2006}}</ref>


The preconstructed [[Theme deck (preconstructed)|theme decks]] are:
The preconstructed [[Theme deck (preconstructed)|theme decks]] are:
Line 193: Line 226:


==Notable cards==
==Notable cards==
*<c>Dark Depths</c> — Originally ignored for tournament play, the printing of <c>Vampire Hexmage</c> in ''[[Zendikar]]'' (and later <c>Thespian's Stage</c> in ''[[Gatecrash]]'') caused its play value and price to skyrocket. The associated [[token]], <c>Marit Lage</c>, was made available only as a promotional card, and eventually became one of the most valuable token cards ever printed.
*<c>Dark Depths</c> was originally ignored for tournament play, until the printing of <c>Vampire Hexmage</c> in ''[[Zendikar]]'' (and later <c>Thespian's Stage</c> in ''[[Gatecrash]]'') caused its play value and price to skyrocket. The associated [[token]], <c>Marit Lage</c>, was made available only as a promotional card and eventually became one of the most valuable token cards ever printed.
*<c>Ohran Viper</c> - The initial [[chase rare]] of the set.
*<c>Ohran Viper</c> was the initial [[chase rare]] of the set, harkening back to <c>Shadowmage Infiltrator</c>'s legacy.
*<c>Panglacial Wurm</c> — The first creature that can be played directly from the library.
*<c>Panglacial Wurm</c> is the first, and likely only, spell that can be played directly from the library. Due to its rules implications, Rosewater doubts such an ability will return.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/684523900405792768|title=When are we getting more cards like Panglacial Wurm?|May 17, 2022}}</ref>
*<c>Haakon, Stromgald Scourge</c> - The first creature that can't be cast from your hand.
*<c>Haakon, Stromgald Scourge</c> is the first creature that specifies that it can't be cast from multiple zones. This includes the [[command zone]], preventing it from being a [[commander]] under standard rules.
*<c>Vanish into Memory</c> - The third card to be designed through the Wizards of the Coast's "[[You Make the Card]]" promotion through their website, MTG.com
*{{Card|Lightning Serpent}} is the last card printed to use asymmetrical counters and one of two to remain legal in Modern, the other being the Mirage reprint {{Card|Wall of Roots}}.
*<c>Counterbalance</c> - Perhaps the most powerful Blue enchantment ever printed, the combination of Counterbalance with deck manipulation cards such as <c>Brainstorm</c> and <c>Sensei's Divining Top</c> can be used to repeatedly counter your opponent's spells. The two-card combo of Counterbalance and Sensei's Divining Top is most commonly referred to as "CounterTop", and CounterTop decks have been been a Legacy staple for years, with the most recent archetype to use CounterTop to full advantage being Miracles, before its ban in 2017.
*{{Card|Lightning Storm}} is the only spell that has an [[activated ability]] while it is a spell on the [[stack]], and the only card to use [[Counter (marker)|counters]] while in that zone; many other instant and sorcery cards do have activated abilities in other zones or use counters in exile, but not while on the stack. Lightning Storm saw regular play as the kill condition for any deck that could draw its library until {{Card|Thassa's Oracle}} was printed.
*<c>Vanish into Memory</c> is the third card to be designed through the Wizards of the Coast's "[[You Make the Card]]" promotion through their website, MTG.com
*<c>Counterbalance</c> is perhaps the most powerful blue enchantment ever printed, the combination of Counterbalance with deck manipulation cards such as <c>Brainstorm</c> and <c>Sensei's Divining Top</c> can be used to repeatedly counter your opponent's spells. The two-card combo of Counterbalance and Sensei's Divining Top is most commonly referred to as "CounterTop", and CounterTop decks have been a Legacy staple for years, with the most recent archetype to use CounterTop to full advantage being Miracles, before its ban in 2017.
*A cycle of free spells that require two cards to be exiled to be played for free, with many seeing unsurprising play in competitive formats.
**<c>Commandeer</c> has seen sporadic play in Modern sideboards in metagames with spells worth spending three cards on to steal
**<c>Allosaurus Rider</c> was a crucial part of the infamous NeoBrand combo deck in Modern, which could play the Rider for free then use <c>Neoform</c> to put <c>Griselbrand</c> onto the battlefield as early as turn one.  The success of this deck lead contributed to the banning of fast mana in the format
*<c>Rite of Flame</c> is likely the best red ritual ever printed, providing additional mana for the least initial investment. This, combined with its ability to make even more mana if other copies have been played before it, led to it getting banned in Modern to prevent degenerate early starts.
*<c>Mishra's Bauble</c> has seen heavy play in Modern and other formats as a "free card," costing no mana and returning a card at the next upkeep about old cantrips. This led to it seeing heavy play in multiple formats, particularly in combination with <c>Lurrus of the Dream Den</c> which can recur every turn for free extra card draw.
*<c>Thrumming Stone</c> was a notoriously powerful Limited card, as due to the small nature of the set, it became easy to draft many copies of commons and put them all onto the battlefield with a single cast.
*<c>Martyr of Sands</c> paired with <c>Proclamation of Rebirth</c> to make the Martyr-Proc deck in Modern and Legacy, which used the Martyr's ability to gain significant amounts of life every turn; even a control deck would struggle to contain an opponent gaining 15 life every upkeep.


==Reprinted cards==
==Reprinted cards==
The following cards have been reprinted from previous sets and included in ''Coldsnap''.
The following cards have been reprinted from previous sets and included in ''Coldsnap''.
*<c>Frozen Solid</c> {{-}} was last seen in ''[[Scourge]]'', possibly reprinted due to the card name or card flavor fitting the set.
*<c>Frozen Solid</c> {{-}} was last seen in ''[[Scourge]]'', possibly reprinted due to the card name and card flavor fitting the set.
*[[Snow]]-covered lands {{-}} were last seen in ''[[Ice Age]]''.
*[[Snow]]-covered lands {{-}} were last seen in ''[[Ice Age]]''.


Line 209: Line 251:
*<c>Krovikan Scoundrel</c> is a functional reprint of <c>Dakmor Scorpion</c> from ''[[Portal Second Age]]'', <c>Skeletal Snake</c> from ''[[Portal]]'' and <c>Wei Infantry</c> from ''[[Portal Three Kingdoms]]'', save for creature types.
*<c>Krovikan Scoundrel</c> is a functional reprint of <c>Dakmor Scorpion</c> from ''[[Portal Second Age]]'', <c>Skeletal Snake</c> from ''[[Portal]]'' and <c>Wei Infantry</c> from ''[[Portal Three Kingdoms]]'', save for creature types.
*<c>Ronom Unicorn</c> is a functional reprint of <c>Kami of Ancient Law</c> from ''[[Champions of Kamigawa]]'', save for creature type.
*<c>Ronom Unicorn</c> is a functional reprint of <c>Kami of Ancient Law</c> from ''[[Champions of Kamigawa]]'', save for creature type.
==Trivia==
*<c>Skred</c> is the [https://en.wiktionary.org/wiki/skred Norse word] for avalanche.
*An {{card|Island||CST||#=374}} in the Kjeldoran Cunning deck uses the illustration of a {{card|Snow-Covered Island||ICE}} from ''[[Ice Age]]''.


==Gallery==
==Gallery==
Line 214: Line 260:
File:Coldsnap_icecube_off.jpg
File:Coldsnap_icecube_off.jpg
File:Coldsnap_icecube_on.jpg
File:Coldsnap_icecube_on.jpg
Keeping the Cold 12.jpeg
Keeping the Cold 13.jpeg
</gallery>
</gallery>


Line 228: Line 276:
*{{DailyRef|feature/coldsnap-cube-2009-11-30|''Coldsnap'' Cube|[[Magic Arcana]]|November 30, 2009}}
*{{DailyRef|feature/coldsnap-cube-2009-11-30|''Coldsnap'' Cube|[[Magic Arcana]]|November 30, 2009}}


{{Dominaria|sets}}
{{Sets|state=collapsed}}
{{Sets}}
{{Dominaria|name=Ice Age|block}}
[[Category:Ice Age block]]

Latest revision as of 19:11, 18 June 2024

Coldsnap
 
 
Coldsnap
[[File:{{#setmainimage:CSP logo.jpg}}|250px]]
Set Information
Set symbol
Symbol description three icicles
Design Bill Rose (lead)
Mark Rosewater
Aaron Forsythe
Devin Low
Development Randy Buehler (lead)
Mike Turian
Devin Low
Zvi Mowshowitz
Art direction Jeremy Cranford
Release date July 21, 2006
Plane Dominaria
Themes and mechanics Cantrips, Cumulative upkeep, Snow, Pitch cards, collectible commons
Keywords/​ability words Ripple, Recover
Set size 155 cards
(60 commons, 55 uncommons, 40 rares)
Expansion code CSP[1]
Development codename Splat
Ice Age block[note 1]
Ice Age Alliances Coldsnap
Magic: The Gathering Chronology
Dissension Coldsnap Time Spiral

Coldsnap is the thirty-ninth Magic expansion and was released in July 2006 as the third set and second small expansion of the Ice Age block, ten years after the second expansion of the block, Alliances. This replaced the Homelands expansion as a member of the block, the only time a block has been changed this way in Magic.[2] Since Coldsnap concluded a much older block, its design made a special effort to revisit many of the previous themes while updating them for the more modern environment. The prerelease events for this set were held on July 8–9, 2006.[3][4]

Set details

Coldsnap contains 155 black-bordered cards (40 rare, 55 uncommon, and 60 commons). Its expansion symbol is a depiction of three icicles.[5] When Coldsnap was initially announced, Wizards of the Coast claimed that the set was a "lost design file" only recently found.[6][7] Because this statement was taken seriously, Mark Rosewater later had to clarify that it was a joke.[8][9]

Coldsnap had the shortest-ever design, at six weeks.[10] R&D made a conscious effort to hit on every standout theme in Ice Age and Alliances to give the set the necessary “retro” feel.[11] This included cumulative upkeep, allied colors, pitch cards, old characters springing to life and land that doesn't tap for mana.[12] The 'snow-covered' supertype changed to 'snow' and expanded its use to nonland permanents.[13][14] The new Recover mechanic captured the feel of "graveyard order matters" without requiring meticulous tracking.[15] Another new mechanic was Ripple.[16]

Because most sealed tournaments would use only Coldsnap cards due to the rarity of Ice Age and Alliances booster packs, as a means of making frequently recurring commons more valuable, several common cards (the "kindle" and "surging" cycles) were printed that rewarded players for using multiple copies in their decks, making them more desirable.[17]

Storyline

Terisiare, the island continent that was home to the Brothers’ War and the Ice Age, is in a state of rebirth known as the Thaw.[18][19] The icy shell that encased the continent is melting away. Most of the inhabitants of Terisiare rejoice as the ice gives way to warmth and the rebirth of the land. But, in this time of great change, some see it as a time to angle for power: a secretive society of mages poised to shroud the continent with their icy brand of magic.

Savor the Flavor

Main article: Savor the Flavor
Title Author Release Date Setting (plane) Featuring
The Horror at Ronom Glacier Doug Beyer June 21, 2006 Dominaria Arcum Dagsson, Heidar, Darien
The Battle of Kjeldor Monty Ashley June 28, 2006 Dominaria Darien, Sek'Kuar, Haakon
Vannemir's Choice Adam Lee July 5, 2006 Dominaria Vannemir, Pik, Guldark, Valharad, Heidar, Darien, Taaveti, Ysidra, Sek'Kuar, Isa

Marketing

Promotional Coldsnap LED icecube given for demo'ing Magic at the 2006 Comic-Con in San Diego.
Player's Guide included in the Coldsnap fat pack

Coldsnap was sold in 15-card boosters, four preconstructed theme decks and a fat pack.[20] The decks and the fat pack contained a random Pro Tour Players Card. The booster packs featured artwork from Adarkar Valkyrie, Rimescale Dragon, and Allosaurus Rider. The prerelease card was a foil alternate art Allosaurus Rider.[21] The release card was a Marit Lage token [22] The fat pack contained Jeff Grubb's classic novel The Gathering Dark and a new original story by the same author included with the Coldsnap Player's Guide (Keeping the Cold).[23]

Legality

Coldsnap is tournament legal in Modern, Legacy, Vintage, and Ice Age block tournament formats.

This set is the only expansion released during the block-oriented period of Magic that was not in any block, creating some confusion. Upon release, it was legal in Standard and Extended formats based on its release date, not its association with the Ice Age block. It rotated out of Standard slightly over two years later together with the block released immediately afterward, Time Spiral block. Since both Coldsnap and core sets of the time were released in the "summer slot" of the Magic release cycle, this schedule was similar to the core sets, but Coldsnap remained legal a couple months longer - until the new block began that autumn, rather than until the new core set was released in the summer.

Coldnsnap was released on Magic Online on August 14, becoming the first expansion ever to be legal for Constructed tournament play on Magic Online before its paper version was. However, the Ice Age and Alliances reprints from the theme decks were not legal in Standard tournament play, and the reprints have not been added to Gatherer.

Mechanics

  • Recover — allows a player to return cards with the ability to their hand by paying the card's Recover cost when a creature is put into their graveyard from the battlefield; however, if they do not pay the Recover cost the card is then exiled.
  • Ripple — when a player plays a spell with ripple, they may reveal the top four cards of their library. If they do, they cast play all cards revealed this way that shares a name with the spell without paying their mana costs.

Creature types

The following creature types are introduced in this expansion: Juggernaut.

The following creature types are used in this expansion but also appear in previous sets: Angel, Ape, Artificer, Assassin, Aurochs, Avatar, Barbarian, Bear, Beast, Bird, Cat, Centaur, Cleric, Construct, Dragon, Druid, Elemental, Elf, Faerie, Gargoyle, Giant, Goblin, Griffin, Horror, Illusion, Knight, Leviathan, Lizard, Lord (later changed to Human), Minotaur, Mutant, Ooze, Orc, Rogue, Serpent, Shade, Shaman, Skeleton, Slug, Snake, Soldier, Specter, Sphinx, Spider, Spirit, Treefolk, Unicorn, Vampire, Wall, Warrior, Wizard, Wurm, Yeti, Zombie.

Cycles

Coldsnap has ten cycles and a vertical cycle.

Cycle name {W} {U} {B} {R} {G}
Allied-color cumulative upkeep spells Jötun Owl Keeper Krovikan Whispers Balduvian Fallen Earthen Goo Arctic Nishoba
Each of these uncommon spells has a cumulative upkeep cost that can be paid with either that spell's color or the next allied color clockwise around the color pie and has an age counter related ability. Balduvian Fallen has an unusual template to a similar effect - colorless cost with no reference to age counters, but its ability is only relevant when {B/R} is paid for the upkeep.
Enemy-color hosers Luminesce Flashfreeze Deathmark Cryoclasm Karplusan Strider
Each of these uncommon spells hampers both of their enemy colors at a low mana cost. This cycle was reprinted in 10th Edition.
Kindle spells Kjeldoran War Cry Rune Snag Feast of Flesh Rite of Flame Sound the Call
Each of these common instant or sorcery spells become more powerful the more spells there are with the same name in all graveyards. This cycle is named after the card Kindle from Tempest.
Martyrs Martyr of Sands Martyr of Frost Martyr of Bones Martyr of Ashes Martyr of Spores
Each of these common Human creatures has an activated ability that requires you to pay a mana cost, reveal X cards of its color from your hand, and sacrifice it for an effect based on the number of cards revealed.[24]
Super pitch cards Sunscour Commandeer Soul Spike Fury of the Horde Allosaurus Rider
Each of these rare spells may be played by removing two cards in your hand of its color from the game instead of playing its mana cost. Allosaurus Rider was the set's prerelease card.
Surging spells Surging Sentinels Surging Æther Surging Dementia Surging Flame Surging Might
Each of these common spells has the ripple ability.
Snow-covered lands Snow-Covered Plains Snow-Covered Island Snow-Covered Swamp Snow-Covered Mountain Snow-Covered Forest
Each of these basic lands has the snow supertype. They were reprinted from Ice Age.
Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W}
Allied-color snow taplands Boreal Shelf Frost Marsh Tresserhorn Sinks Highland Weald Arctic Flats
Each of these uncommon nonbasic snow lands come into play tapped and can produce two allied colors of mana.
Uncommon gold spells Vanish into Memory Blizzard Specter Deepfire Elemental Wilderness Elemental Juniper Order Ranger
Each uncommon multicolor spell requires two mana of allied colors to cast.
Cycle name {G}{W}{U} {W}{U}{B} {U}{B}{R} {B}{R}{G} {R}{G}{W}
Tricolor creatures Diamond Faerie Zur the Enchanter Garza Zol, Plague Queen Sek'Kuar, Deathkeeper Tamanoa
Each rare creature requires three mana colors to cast.

Vertical cycle

Cycle name
Rimewind wizards Rimewind Taskmage Rimewind Cryomancer Heidar, Rimewind Master
Each of these blue Human Wizard creatures, one at each level of rarity, has an activated ability that can be used only if you control four or more snow permanents.

Pairs

Coldsnap has one mirrored pair.

Mirrored Pairs Description
White Shield Crusader
({W})
Stromgald Crusader
({B})
Uncommon 2/1 Knight creatures, each have protection from the other's color, "{M}: [This] gains flying until end of turn", and "{M}{M}: [This] gets +1/+0 until end of turn". These cards are an homage to the "pump knights" from Fallen Empires and Ice Age.

Theme decks

Main article: Coldsnap/Theme decks

Like other theme decks, Coldsnap theme decks used cards available in its block. This created reprints of Ice Age and Alliances cards. These reprints were different from the originals in that they had expansion symbol rarity coloring (in addition to being slightly redesigned), had collector numbers, and were printed featuring the new card frame.[25]

The preconstructed theme decks are:

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Aurochs Stampede R G
Beyond the Grave B R G
Kjeldoran Cunning W U
Snowscape U B

Notable cards

  • Dark Depths was originally ignored for tournament play, until the printing of Vampire Hexmage in Zendikar (and later Thespian's Stage in Gatecrash) caused its play value and price to skyrocket. The associated token, Marit Lage, was made available only as a promotional card and eventually became one of the most valuable token cards ever printed.
  • Ohran Viper was the initial chase rare of the set, harkening back to Shadowmage Infiltrator's legacy.
  • Panglacial Wurm is the first, and likely only, spell that can be played directly from the library. Due to its rules implications, Rosewater doubts such an ability will return.[26]
  • Haakon, Stromgald Scourge is the first creature that specifies that it can't be cast from multiple zones. This includes the command zone, preventing it from being a commander under standard rules.
  • Lightning Serpent is the last card printed to use asymmetrical counters and one of two to remain legal in Modern, the other being the Mirage reprint Wall of Roots.
  • Lightning Storm is the only spell that has an activated ability while it is a spell on the stack, and the only card to use counters while in that zone; many other instant and sorcery cards do have activated abilities in other zones or use counters in exile, but not while on the stack. Lightning Storm saw regular play as the kill condition for any deck that could draw its library until Thassa's Oracle was printed.
  • Vanish into Memory is the third card to be designed through the Wizards of the Coast's "You Make the Card" promotion through their website, MTG.com
  • Counterbalance is perhaps the most powerful blue enchantment ever printed, the combination of Counterbalance with deck manipulation cards such as Brainstorm and Sensei's Divining Top can be used to repeatedly counter your opponent's spells. The two-card combo of Counterbalance and Sensei's Divining Top is most commonly referred to as "CounterTop", and CounterTop decks have been a Legacy staple for years, with the most recent archetype to use CounterTop to full advantage being Miracles, before its ban in 2017.
  • A cycle of free spells that require two cards to be exiled to be played for free, with many seeing unsurprising play in competitive formats.
    • Commandeer has seen sporadic play in Modern sideboards in metagames with spells worth spending three cards on to steal
    • Allosaurus Rider was a crucial part of the infamous NeoBrand combo deck in Modern, which could play the Rider for free then use Neoform to put Griselbrand onto the battlefield as early as turn one. The success of this deck lead contributed to the banning of fast mana in the format
  • Rite of Flame is likely the best red ritual ever printed, providing additional mana for the least initial investment. This, combined with its ability to make even more mana if other copies have been played before it, led to it getting banned in Modern to prevent degenerate early starts.
  • Mishra's Bauble has seen heavy play in Modern and other formats as a "free card," costing no mana and returning a card at the next upkeep about old cantrips. This led to it seeing heavy play in multiple formats, particularly in combination with Lurrus of the Dream Den which can recur every turn for free extra card draw.
  • Thrumming Stone was a notoriously powerful Limited card, as due to the small nature of the set, it became easy to draft many copies of commons and put them all onto the battlefield with a single cast.
  • Martyr of Sands paired with Proclamation of Rebirth to make the Martyr-Proc deck in Modern and Legacy, which used the Martyr's ability to gain significant amounts of life every turn; even a control deck would struggle to contain an opponent gaining 15 life every upkeep.

Reprinted cards

The following cards have been reprinted from previous sets and included in Coldsnap.

  • Frozen Solid — was last seen in Scourge, possibly reprinted due to the card name and card flavor fitting the set.
  • Snow-covered lands — were last seen in Ice Age.

Functional reprints

Coldsnap has two functional reprints:

Trivia

Gallery

Notes

  1. Coldsnap replaced Homelands.

References

  1. set symbol URL on Gatherer
  2. Magic Arcana (October 24, 2005). "Announcement: Coldsnap". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (February 21, 2006). "Coldsnap Fact Sheet". magicthegathering.com. Wizards of the Coast.
  4. Brian David-Marshall (July 03, 2006). "An Arctic Blast From the Past". magicthegathering.com. Wizards of the Coast.
  5. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  6. Randy Buehler (October 26, 2005). "Coldsnap Q&A". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (August 30, 2010). "Thank You Sir, May I Have Another". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (February 06, 2006). "Back Issues". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (February 06, 2006). "Coldsnap Q&A". magicthegathering.com. Wizards of the Coast.
  10. Mark Rosewater (June 20, 2016). "25 More Random Things About Magic". magicthegathering.com. Wizards of the Coast.
  11. Aaron Forsythe (July 28, 2006). "Putting Nostalgia in the Cold". magicthegathering.com. Wizards of the Coast.
  12. Mark Rosewater (July 6, 2003). "Of Ice and Men". magicthegathering.com. Wizards of the Coast.
  13. Mark Rosewater (June 26, 2006). "There’s No Business Like Snow Business". magicthegathering.com. Wizards of the Coast.
  14. Aaron Forsythe (July 21, 2006). "Snow Big Deal". magicthegathering.com. Wizards of the Coast.
  15. Aaron Forsythe (June 30, 2006). "Coldsnap: A Fine Recovery". magicthegathering.com. Wizards of the Coast.
  16. Aaron Forsythe (July 07, 2006). "A Walk Through the Cold". magicthegathering.com. Wizards of the Coast.
  17. Mark Rosewater (July 10, 2006). "Feeling a Draft". magicthegathering.com. Wizards of the Coast.
  18. Rei Nakazawa (June 26, 2006). "Coming in from the Cold". magicthegathering.com. Wizards of the Coast.
  19. Doug Beyer (July 24, 2006). "The Italicized World of Coldsnap: Interviewing Cavotta and a Continent". magicthegathering.com. Wizards of the Coast.
  20. Magic Arcana (May 22, 2006). "Coldsnap Fat Pack". magicthegathering.com. Wizards of the Coast.
  21. Magic Arcana (July 03, 2006). "Coldsnap Prerelease Card Revealed". magicthegathering.com. Wizards of the Coast.
  22. Magic Arcana (July 13, 2006). "Coldsnap Release Promo Card Revealed". magicthegathering.com. Wizards of the Coast.
  23. Magic Arcana (June 29, 2006). "Jeff Grubb Returns in the Coldsnap Fat Pack!". magicthegathering.com. Wizards of the Coast.
  24. Magic Arcana (August 28, 2006). "The Martyr’s Talisman". magicthegathering.com. Wizards of the Coast.
  25. Magic Arcana (July 11, 2006). "Coldsnap Theme Decks". magicthegathering.com. Wizards of the Coast.
  26. Mark Rosewater (May 17, 2022). "When are we getting more cards like Panglacial Wurm?". Blogatog. Tumblr.

External links