Forest
Forest | |
---|---|
Land Type | |
(Subtype for land cards) | |
Rules | : Add . |
Statistics |
33 cards
as of Dominaria United 18.2% 18.2% 18.2% 12.1% 12.1% 21.2% |
Scryfall Search | |
type:"Forest" |
Forest is one of the five basic land types and provides green mana.
Description
Forests are needed to cast green spells.[1] There is also snow variant of the basic land, the Snow-Covered Forest.
Forests are traditionally defined as areas dominated by trees. In most arts and planes this is very distinct, with the only technicality that the vegetation depicted is not dense enough to be considered forests. Urbanized planes tend to depict Forests as botanical gardens or public parks rather than true forests.
Forest is the most often used basic land type since it has appeared twice outside of cycles:
- Dryad Arbor (Future Sight), which is also the only true land creature.
- Murmuring Bosk (Morningtide), which is also the only tri-colored tribal land.[2]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Forest
- One of the five basic land types. Any land with this subtype has the ability “{T}: Add {G}.” See rule 305.6.
Storyline
Woodlands are different in every world, but they have certain commonalities — oaks and elms, for example, can be found almost anywhere that has trees, and the scent of their leaves never varies much.[3]
Forests of Alara
Bant
Forests of Dominaria
Jamuraa
Otaria
Terisiare
- Fyndhorn, which was once a part of Argoth
- Karplusan Forest
- Scarwood
- Yavimaya
Sarpadia
The Domains
- Glenar
- Durkwood
- Llanowar
- Savaea
- Shanodin
- Skyshroud Forest, which was located on Rath prior to the planar overlay
- Verdura
- Whispering Woods
- Wild Woods
Caliman
Corondor
Forests of Ixalan
Forests of Kamigawa
Forests of Kephalai
Forests of Lorwyn-Shadowmoor
- Gilt-Leaf Wood/Wilt-Leaf Wood
- Murmuring Bosk
Forests of Mercadia
Forests of Mirrodin
- The Tangle
Forests of Pyrulea
- The plane of Pyrulea is a vast spherical rain forest.
Forests of Rabiah
Forests of Ravnica
- The Ivory Oaks
- Sumala, the Topiary Grove
- The Great Concourse
Forests of Shandalar
Forests of Ulgrotha
Forests of Innistrad
Kessig
Gavony
Stensia
Forests of Zendikar
- Ora Ondar, the Impossible Bloom
- Oran-Rief, the Vastwood
- Turntimber
Forests of Theros
Forests of Tarkir
Forests of Kaladesh
Forests of Amonkhet
- None
Forests of Ixalan
- Itlimoc, Cradle of the Sun
Forests of Eldraine
- The forest on the Choking Drum
- Maraleaf
- Tuindale
- The Wildwood
Forests of Ikoria
Forests of unknown location
These are forests hinted at in flavor text, but whose location is unclear.
- Giltwood, the M12/13 flavor text of Plummet mentions a 'Giltwood druid'
- Deepglade, below the vast trees of which, M14's Rumbling Baloths prowl in search of prey.
Tokens
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Forest Dryad | Green | Land Creature — Forest Dryad | 1/1 | (This creature is affected by summoning sickness, and it has ": Add .") |
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Forest | Colorless | Land — Forest | (: Add .) |
References
- ↑ Michael Yichao (October 6, 2015). "Evolution of the Basic Land". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (January, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Wizards of the Coast.
- ↑ Seanan McGuire (September 03, 2021). "Tangles". magicthegathering.com. Wizards of the Coast.