Sac land
Sac lands is a slang term for utility lands whose late-game ability requires the sacrifice of the land, as a way to mitigate mana flood. The most common design lets the player draw a card. The original set was taplands, which can be sacrificed to produce more or different colored mana, which did not protect against mana flood or mana screw.
Fetch lands do not fall under this category, as their mana-production ability is contingent on being sacrificed: they have little capacity to mitigate flood. Striplands are in a category of themselves.
Original sac lands
The original sac land cycle of uncommon Fallen Empires lands illustrated by Mark Poole. Giving an extra burst of mana would be able to help play something ahead of the curve, but if the player was already missing on land drops, it meant they would play one card one turn faster, but be behind from then on out. As such, they see a greater play as combo pieces, where assembling a single high-mana turn that ends the game is more effective.
They share the text : Add M.
, Sacrifice [this]: Add MM., where M is the respective color of the land.
- Ruins of Trokair
(
)
- Svyelunite Temple
(
)
- Ebon Stronghold
(
)
- Dwarven Ruins
(
)
- Havenwood Battleground
(
)
- Crystal Vein
(
) added in Mirage does not enter the battlefield tapped.
Three-color sac lands
Invasion triple lands that sacrificed for one of each of that color's allied colors.
- Irrigation Ditch
(
)
- Ancient Spring
(
)
- Sulfur Vent
(
)
- Geothermal Crevice
(
)
- Tinder Farm
(
)
All-color sac lands
Odyssey includes Sac lands that sacrificed for one mana of any color. These lands were not designed to give a burst of mana, but rather to be a way to fuel threshold.
- Abandoned Outpost
- Seafloor Debris
- Bog Wreckage
- Ravaged Highlands
- Timberland Ruins
- Archaeological Dig
added in Invasion does not enter the battlefield tapped.
Card draw sac lands
Horizons lands
Introduced as a preview land design in Future Sight (Horizon Canopy /
), the Horizon lands were printed in Modern Horizons that tap for M and N at the cost of one life, in enemy colors, and could be sacrificed for
,
: Sacrifice this land: Draw a card. These lands are one of the most aggressive costs for card draw as they were designed for Constructed.
New Capenna Locales
In Streets of New Capenna, a cycle of taplands that tap for M and N, which are the allied colors in each of the families. They have the common ability 2MN, : Sacrifice this land: Draw a card.
New Phyrexia Spheres
In Phyrexia: All Will Be One, five common Taplands were printed with an activated ability of ,
and sacrifice to draw a card. Each of these five represents the realms of each praetor. Together with the The Monumental Facade, Mirrex, The Mycosynth Gardens and The Seedcore lands, they represent the nine Spheres of New Phyrexia.
- The Fair Basilica (
)
- The Surgical Bay (
)
- The Dross Pits (
)
- The Autonomous Furnace (
)
- The Hunter Maze (
)
Avatar lands
In Avatar: The Last Airbender, a double cycle of taplands that tap for M and N were printed that have the common ability ,
: Sacrifice this land: Draw a card. In this way, the allied color ones are strictly better versions of the New Capenna locales.
- North Pole Gates
- Serpent's Pass
- Boiling Rock Prison
- Omashu City
- Kyoshi Village
- Misty Palms Oasis
- Airship Engine Room
- Foggy Bottom Swamp
- Sun-Blessed Peak
- Meditation Pools
Variants
Threshold lands
In Odyssey, a set of pain lands was printed that had an ability that could be activated when Threshold was achieved. In contrast to later designs, white and blue were not card neutral; the red and black ones would only be if they had good creature targets, and the green one would only be if the opponent was forced into an unfavorable combat.
- Nomad Stadium (
)
- Cephalid Coliseum (
)
- Cabal Pit (
)
- Barbarian Ring (
)
- Centaur Garden (
)
Blighted lands
These lands from Battle for Zendikar produce and have an activated ability that sacrifices the land with an activation cost that requires the colored mana as well as a varying amount of generic mana. It has a distribution similar to the threshold lands. The blue member is the only one that draws, but as card draw has diminishing returns when flooding, it draws two cards. The green member is unique as the set had an element of playing expensive Eldrazi, and so it is a ramp land rather than a mana sink.
- Blighted Steppe (
)
- Blighted Cataract (
)
- Blighted Fen (
)
- Blighted Gorge (
)
- Blighted Woodland (
)
Spell Deserts
Hour of Devastation printed a cycle of mono-colored pain Deserts. They can produce colored mana for a life cost, can produce colorless mana, and can be sacrificed for their ability. Uniquely to this cycle, they can sacrifice other types of lands for their ability, and due to this, all but the black one push a victory condition rather than be card-neutral effects.
- Shefet Dunes (
)
- Ipnu Rivulet (
)
- Ifnir Deadlands (
)
- Ramunap Ruins (
)
- Hashep Oasis (
)
Memorials
In Dominaria a tapland cycle with a common naming pattern was added each depicting characters from Dominaria's past.[1] Like the Blighted lands, the blue member draws two cards. Three others are card neutral in other forms, and the last one creates two 1/1 tokens.
- Memorial to Glory (
, Gerrard)
- Memorial to Genius (
, Urza)
- Memorial to Folly (
, Gerrard and Urza)
- Memorial to War (
, Karona)
- Memorial to Unity (
, Eladamri)
Kaldheim Realms
In Kaldheim, a double cycle of ten uncommon lands that enter the battlefield tapped was printed to represent each of the realms. They tap for color M and have abilities that cost XMNN and sacrificing them, where M and N are the colors associated with that realm. Like with the Blighted cycle, only Gates of Istfell draws cards, and it draws two; five of them generate tokens, and the others consist of tutoring, board wiping, adding +1/+1 counters, and forcing the discard of a card.
lands: Gates of Istfell
and Axgard Armory
lands: Port of Karfell
and Littjara Mirrorlake
lands: Immersturm Skullcairn
and Great Hall of Starnheim
lands: Gnottvold Slumbermound
and Surtland Frostpyre
lands: Bretagard Stronghold
and Skemfar Elderhall
An eleventh utility tapland was printed at Rare with The World Tree.
Ixalan Hidden Caves
In The Lost Caverns of Ixalan, five common Taplands with the subtype Cave and an activated ability of ,
and sacrifice to Discover 4. While Discover casts the card found, they all have the worst-case scenario of drawing a card. Each of these five represents subterranean versions of basic land types, as some of the geography would not make sense underground.
- Hidden Courtyard (
)
- Hidden Cataract (
)
- Hidden Necropolis (
)
- Hidden Volcano (
)
- Hidden Nursery (
)
References
- ↑ Chas Andres (April 4, 2018). "Memorializing Dominaria". magicthegathering.com. Wizards of the Coast. Archived from the original on 2018-04-04.