Nap land

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The title of this article is speculative or a fan-created nickname.
Nickname
The title of this article is speculative or a fan-created nickname. This article is about a subject that has not been identified with a specific name in official sources.

Nap lands is a fan-name for a cycle of uncommon lands that can be tapped for Colorless mana or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. They have no official name.[1]

History

They were once known as "slow lands" (as these lands slow progression)[2] but due to obscurity and unpopularity they lost that identifier when the new Midnight Hunt slow land cycle took their place.[3]

The drawback of these cards is significant compared to taplands; nap lands give an advantage exactly the turn drawn but will cost a mana every second turn, whereas taplands, which enter the battlefield tapped (costing one mana, once), are dual lands every point after that.

Example

Example

Rootwater Depths
Land
The tap symbol.: Add Colorless mana.
The tap symbol.: Add Blue mana or Black mana. This land doesn’t untap during your next untap step.

List of Nap lands

The nap lands were introduced in Tempest .

They were later functionally reprinted in Champions of Kamigawa.

It is unlikely that the enemy color members of this cycle will ever be printed.[1]

Ice Age depletion lands

The depletion lands from Ice Age work similarly to nap lands: without the option to tap for Colorless mana but with the potential to influence the drawback by adding or removing depletion counters. They are allied-colored as well.

References