Legendary land

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In Magic: The Gathering, legendary lands are lands that have the Legendary supertype, imposing a flavorful drawback that represents the land's uniqueness and notability. Legendary lands are bound by the "Legend rule", which prevents multiple copies of the card with the same name from existing on the battlefield under the same player's control.

History

Legendary land were introduced in Legends. Despite the one-off drawback many of them were banned from various formats.

Specific locations sometimes appear on nonlegendary lands, such as Emeria, the Sky Ruin. This is because legendary lands have gone out of favor with R&D due to poor gameplay. To justify the flavor of these cards, Mark Rosewater has suggested that lands on the battlefield represent not the location itself, but the leylines connected to its mana.[1][2][3]

Legendary land cycles

Legends

The first cycle of legendary utility lands is from Legends. Each land produces mana of the associated color, and has an activated ability which can be activated by tapping.

Urza's Saga

Urza's Saga introduced a cycle of legendary lands, two of which were renowned for being able to generate incredibly high amounts of mana.

Weatherlight Saga

A mega-megacycle of legendary lands representing important locations of the Weatherlight Saga. All of them are utility lands with the exception of Teferi's Isle, which is a phasing tapland that produces Blue manaBlue mana.

One land was printed in each of the five blocks that make up the saga: Mirage block, Tempest block, Urza block, Masques block and Invasion block.

Champions of Kamigawa

Another cycle of legendary utility lands was printed in Champions of Kamigawa. They work like the ones from Legends, but requires one colored mana in addition to being tapped.

Time Spiral

A megacycle printed across the first two sets of the block (Time Spiral and Planar Chaos). The fifth card of the cycle is a timeshifted card from Legends: Pendelhaven is, therefore, part of two different legendary lands cycles.

Ixalan

Ixalan introduced a cycle of lands which transform from legendary enchantments. In general, the lands may be tapped for one mana of their respective color. They are all utility lands, with the exception of Itlimoc, Cradle of the Sun, whose alternate ability is to tap for Green mana equal to the number of creatures under its owner's control.

Rivals of Ixalan

Rivals of Ixalan introduced a cycle of lands that transform from enemy color legendary enchantments. In general, the lands may be tapped for one mana of any color. They are all utility lands, with the exception of Vault of Catlacan, whose alternate ability is to tap for Blue mana equal to the number of artifacts under its owner's control.

Kamigawa: Neon Dynasty

A spiritual sequel to the Champions cycle was printed in Kamigawa: Neon Dynasty, being legendary lands that came in untapped and had an additional ability. This time, they all have Channel, instead of having activated abilities, that let players use extra copies. Two locations are repeated from prior Legendary Lands, two are referred to often in name and flavor, and the last (Otawara) was only known from the novels.

The Lord of the Rings: Tales of Middle-earth

A Universes Beyond product using the Tolkien novels, eight notable locations were printed as Legendary lands, all of which are color-producing utility lands. The five monocolored lands enter untapped with a Legendary creature, Mount Doom is a pain land, The Black Gate is a shock land variant, and The Grey Havens is a scry land.

Lost Caverns of Ixalan

Lost Caverns of Ixalan had two cycles of double-faced cards that transform into legendary lands

Deep God Temples

A cycle of 5 monocolored gods, that transform into their respective temples when they die. Each temple taps for one mana of their color, and can transform back into creatures as a sorcery by paying 2 generic manaMThe tap symbol. when a certain condition is met

Legendary Permanents

Six legendary transforming permanents that are a callback to original Ixalan block. Four are utility lands, and two tap for more than one mana of a color

The Kamigawa block

Besides the cycle from Champions of Kamigawa the Kamigawa block introduced 8 more legendary lands as a part of its Legendary-matters theme. That makes a total of 13 legendary lands in the block, far more than the average block, though the Ixalan block is a close second at 11 legendary lands.

Champions of Kamigawa

Betrayers of Kamigawa

Saviors of Kamigawa

Strongholds Mega-Megacycle

A series of Legendary lands starting in Stronghold that tap for a Colorless mana, and, for 1 generic manaMThe tap symbol., allow you to put a card of a specific type from your graveyard on top of your library

Other legendary lands