Battle land

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The battle lands are a cycle of allied color taplands introduced in Battle for Zendikar.[1][2]

Description

Battle lands enter the battlefield tapped unless their controller controls at least two basic lands.

The battle lands are noteworthy for being the third dual land cycle with basic land types, after with the original Alpha dual lands and the shock lands. Their design points towards supporting two-color mana bases plentiful with basics, but as they were coming into Standard in the same rotation as Khans of Tarkir with its allied fetchlands and powerful wedge cards, they were an experiment in a Standard with fetchable duals. While some portion of the metagame was made up with four-color double-wedge piles, streamlined two-color decks had a place, but it was still not considered practical to have such a mana base in the format.

Examples

Example

Smoldering Marsh
Land — Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.

List of Battle Lands

Trivia

  • A name for this land cycle was not immediately obvious, and suggestions included "base" (they work best with basics) and "tango" ("it takes two to tango") lands.[3][4] The issue was eventually settled by the use of "battle lands" in a Wizards of the Coast article.[1]
  • Between February 13 and April 16, 2017, shops could run a series of fun Standard. If a player participated in six events during this window of time, they received a special Battle land promo card using normal card frame but Masterpiece Series art.[5]

References