Innistrad: Midnight Hunt

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Innistrad: Midnight Hunt
 
 
 
Innistrad: Midnight Hunt
[[File:{{#setmainimage:Midnight Hunt logo.png}}|250px]]
Set Information
Set symbol
Symbol description Wolf head in front of the full Innistrad moon
Design Mark Rosewater
Release date September 24, 2021
Themes and mechanics Werewolves, TDFCs, Graveyard matters
Keywords/​ability words Flashback
Expansion code MID
Development codename Golf
"Ice Skating" Standard
Midnight Hunt Crimson Vow "Hockey"
Magic: The Gathering Chronology
Jumpstart: Historic Horizons Innistrad: Midnight Hunt Innistrad: Midnight Hunt Commander Decks

Innistrad: Midnight Hunt is the 89th Magic expansion.[1] It will be released on September 24, 2021, and is paired up with Innistrad: Crimson Vow which releases two months later.[2][3]

Set details

Provisional logo

The set was originally announced with the provisional name Innistrad: Werewolves.[2] Based on the registration of public domains on September 18, 2020, the final name was speculated to be Innistrad: Midnight Hunt, which was confirmed on March 18, 2021. [4][5] Both Innistrad sets are full size sets and they both are Standard-legal. Although they come out only two months apart, R&D is not changing how many sets are being added to Standard during the rotation window, but are just moving around when they come out.[6] The sets are designed to draft by themselves, but they also will draft well together. The two sets are synergistic and overlap in spots.[7][8]

The Midnight Hunt Bundle

Storyline

For the Midnight Hunt storyline they wanted to reset Innistrad to the "2011 version where horror monsters from classic horror films are menacing humanity and who is going to protect them? because Avacyn is dead now" and without Avacyn's protection the humans have to "turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters, most particularly the werewolves" who have gone "plumb loony."[9] Midnight Hunt begins the new story ripped right from the worries of Innistrad's populace: a night that may never end. With the sun rising later and setting sooner each day, they turn to the hope of the Harvesttide festival and a ritual with warlocks to maintain the balance. Despite plenty of werewolves and other denizens of the night, there's strength and hope for the humans gathered deep in the woods of the Kessig countryside.[10]

The storyline begun in Midnight Hunt will be continued with Innistrad: Crimson Vow and both stories "revisit what we learned first about Innistrad, showing us again why the wisest humans there never stop fearing nightfall."[10]

Marketing

Midnight is sold in regular 16-card Draft Boosters (one card being a marketing card), Theme Boosters, Collector Boosters, Set Boosters, the Midnight Hunt Bundle, and two Commander decks.

Events

Promotional cards

Tokens/emblems/markers

The sixteenth card in the boosters is a token creature card, an emblem or a marker, with advertisements on the back side. It can also be a helper card with a standard card back. There are at least a total of 3 tokens and emblems:

  1. {W} 1/1 Human creature, for Join the Dance,
  2. {G} */* Treefolk creature with reach and "This creature's power and toughness are each equal to the number of lands you control." for Wrenn and Seven.
  3. Emblem for Wrenn and Seven.

Themes and mechanics

At least one of the Innistrad sets features transforming double-faced cards.[12] The transform mechanic is tied to the Werewolf creature type.

Flashback returns, as in the first Innistrad set, but now in multicolored.

Cycles

TBA

Reprinted cards

TBA

Preconstructed decks

Innistrad: Midnight Hunt features two Commander decks that are released as a regular part of a set's product line.[13]

Theme
deck name
Color Identity Commander
{W} {U} {B} {R} {G}
Coven Counters W G Leinore, Autumn Sovereign
Undead Unleashed TBA

Notable cards

References