Forest: Difference between revisions

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|type=land
|type=land
|rules={{T}}: Add {{G}}.
|rules={{T}}: Add {{G}}.
|stats={{stats|G=6|RG=5|GW=5|BG=3|GU=3|M=7}}
|stats={{stats|G=6|RG=6|GW=6|BG=4|GU=4|M=7}}
as of ''[[Alchemy Horizons: Baldur's Gate]]''
as of ''[[Dominaria United]]''
}}
}}
{{TOCright}}
{{TOCright}}
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Forests are traditionally defined as areas dominated by trees. In most arts and planes this is very distinct, with the only technicality that the vegetation depicted is not dense enough to be considered forests. Urbanized planes tend to depict Forests as botanical gardens or public parks rather than true forests.
Forests are traditionally defined as areas dominated by trees. In most arts and planes this is very distinct, with the only technicality that the vegetation depicted is not dense enough to be considered forests. Urbanized planes tend to depict Forests as botanical gardens or public parks rather than true forests.


Forest is the most often used basic land type, since it has appeared twice outside of [[cycle]]s:
Forest is the most often used basic land type since it has appeared twice outside of [[cycle]]s:
*{{card|Dryad Arbor|Future Sight}}, which is also the only true [[land creature]].  
*{{card|Dryad Arbor|Future Sight}}, which is also the only true [[land creature]].  
*{{card|Murmuring Bosk|Morningtide}}, which is also the only [[tri]]-colored [[tribal land]].<ref>{{DailyRef|ask-wizards-january-2008-2008-01-01|Ask Wizards - January, 2008|[[Wizards of the Coast]]|January, 2008}}</ref>  
*{{card|Murmuring Bosk|Morningtide}}, which is also the only [[tri]]-colored [[tribal land]].<ref>{{DailyRef|ask-wizards-january-2008-2008-01-01|Ask Wizards - January, 2008|[[Wizards of the Coast]]|January, 2008}}</ref>  
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====[[Kessig]]====
====[[Kessig]]====
*[[Ulvenwald]]
*[[Ulvenwald]]
====[[Gavony]]====
====[[Gavony]]====
*[[Nearheath|Wittal]]
*[[Nearheath|Wittal]]
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*[[Tarkir#Known locations|The Sagu Jungle]]
*[[Tarkir#Known locations|The Sagu Jungle]]


=== Forests of [[Kaladesh (plane)|Kaladesh]] ===
===Forests of [[Kaladesh (plane)|Kaladesh]]===
* [[Peema]]
* [[Peema]]
* [[Ghirapur|The Cowl]]
* [[Ghirapur|The Cowl]]


=== Forests of [[Amonkhet (plane)|Amonkhet]] ===
===Forests of [[Amonkhet (plane)|Amonkhet]]===
* None
* None


=== Forests of [[Ixalan (plane)|Ixalan]] ===
===Forests of [[Ixalan (plane)|Ixalan]]===
* [[Ixalan (plane)#Ixalan (continent)|Itlimoc]], Cradle of the Sun
* [[Ixalan (plane)#Ixalan (continent)|Itlimoc]], Cradle of the Sun


=== Forests of [[Eldraine]] ===
===Forests of [[Eldraine]]===
* The forest on the [[Eldraine#The Wilds|Choking Drum]]
* The forest on the [[Eldraine#The Wilds|Choking Drum]]
* [[Eldraine#The Wilds|Maraleaf]]
* [[Eldraine#The Wilds|Maraleaf]]
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*The [[Eldraine#The Wilds|Wildwood]]
*The [[Eldraine#The Wilds|Wildwood]]


=== Forests of [[Ikoria]] ===
===Forests of [[Ikoria]]===
 
* [[Ketria]]
* [[Ketria]]
** [[Quartzwood]]
** [[Quartzwood]]

Revision as of 00:16, 29 August 2022

Forest
Land Type
(Subtype for land cards)
Rules {T}: Add {G}.
Statistics
33 cards
{G} 18.2% {R/G} 18.2% {G/W} 18.2% {B/G} 12.1% {G/U} 12.1% {M} 21.2%
as of Dominaria United
Scryfall Search
type:"Forest"

Forest is one of the five basic land types and provides green mana.

Description

Forests are needed to cast green spells.[1] There is also snow variant of the basic land, the Snow-Covered Forest.

Forests are traditionally defined as areas dominated by trees. In most arts and planes this is very distinct, with the only technicality that the vegetation depicted is not dense enough to be considered forests. Urbanized planes tend to depict Forests as botanical gardens or public parks rather than true forests.

Forest is the most often used basic land type since it has appeared twice outside of cycles:

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Forest
One of the five basic land types. Any land with this subtype has the ability “{T}: Add {G}.” See rule 305.6.

Storyline

Woodlands are different in every world, but they have certain commonalities — oaks and elms, for example, can be found almost anywhere that has trees, and the scent of their leaves never varies much.[3]

Forests of Alara

Bant

Forests of Dominaria

Jamuraa

Otaria

Terisiare

Sarpadia

The Domains

Caliman

Corondor

Forests of Ixalan

Forests of Kamigawa

Forests of Kephalai

Forests of Lorwyn-Shadowmoor

Forests of Mercadia

Forests of Mirrodin

Forests of Pyrulea

  • The plane of Pyrulea is a vast spherical rain forest.

Forests of Rabiah

Forests of Ravnica

Forests of Shandalar

Forests of Ulgrotha

Forests of Innistrad

Kessig

Gavony

Stensia

Forests of Zendikar

Forests of Theros

Forests of Tarkir

Forests of Kaladesh

Forests of Amonkhet

  • None

Forests of Ixalan

Forests of Eldraine

Forests of Ikoria

Forests of unknown location

These are forests hinted at in flavor text, but whose location is unclear.

  • Giltwood, the M12/13 flavor text of Plummet mentions a 'Giltwood druid'
  • Deepglade, below the vast trees of which, M14's Rumbling Baloths prowl in search of prey.

Tokens

Test cards
Token Name Color Type Line P/T Text Box Source Printings
Forest Colorless Land — Forest ({T}: Add {G}.)

References

  1. Michael Yichao (October 6, 2015). "Evolution of the Basic Land". magicthegathering.com. Wizards of the Coast.
  2. Wizards of the Coast (January, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Wizards of the Coast.
  3. Seanan McGuire (September 03, 2021). "Tangles". magicthegathering.com. Wizards of the Coast.