Morningtide: Difference between revisions

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  |symbol description = A rising sun
  |symbol description = A rising sun
  |design team = [[Paul Sottosanti]] (lead),<br/>[[Aaron Forsythe]],<br/>[[Erik Lauer]],<br/>[[Mark Rosewater]],<br/>[[Kenneth Nagle]]
  |design team = [[Paul Sottosanti]] (lead),<br/>[[Aaron Forsythe]],<br/>[[Erik Lauer]],<br/>[[Mark Rosewater]],<br/>[[Kenneth Nagle]]
  |development team = [[Mike Turian]] (lead)<br/>Erik Lauer<br/>[[Henry Stern]]<br/>[[Noah Weil]]<br/> With contibutions by:<ref>{{DailyRef|mtgcom/daily/dl21|What I Learned on my Wacky Draft Vacation (Part 1)|[[Devin Low]]|January 25, 2008}}</ref><br/>[[Alexis Janson]]<br/>[[Bill Rose]]<br/>[[Jake Theis]]
  |development team = [[Mike Turian]] (lead)<br/>Erik Lauer<br/>[[Henry Stern]]<br/>[[Noah Weil]]<br/> With contibutions by:<ref>{{NewRef|latest-developments/what-i-learned-my-wacky-draft-vacation-part-1-2008-01-25|What I Learned on my Wacky Draft Vacation (Part 1)|[[Devin Low]]|January 25, 2008}}</ref><br/>[[Alexis Janson]]<br/>[[Bill Rose]]<br/>[[Jake Theis]]
  |art director = [[Jeremy Jarvis]]
  |art director = [[Jeremy Jarvis]]
  |date_release = February 1, 2008
  |date_release = February 1, 2008
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  |size = 150 cards <br/><small>(60 commons, 40 uncommons, 50 rares)</small>
  |size = 150 cards <br/><small>(60 commons, 40 uncommons, 50 rares)</small>
  |code_expansion = MOR
  |code_expansion = MOR
  |code_development = Butter<ref>{{DailyRef|mtgcom/daily/mr174|Today and Tomorrow|[[Mark Rosewater]]|May 2, 2005}}</ref>
  |code_development = Butter<ref>{{NewRef|making-magic/today-and-tomorrow-2005-05-02|Today and Tomorrow|[[Mark Rosewater]]|May 2, 2005}}</ref>
  |block name = [[Lorwyn–Shadowmoor block]]
  |block name = [[Lorwyn–Shadowmoor block]]
  |first set = [[Lorwyn]]
  |first set = [[Lorwyn]]
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  |next set = [[Shadowmoor]]
  |next set = [[Shadowmoor]]
}}
}}
'''''Morningtide''''' is the second set in the [[Lorwyn block]]. It is the 44<sup>th</sup> ''[[Magic: The Gathering|Magic]]'' expansion and was released on February 1, 2008.<ref name="Announcing">{{DailyRef|mtgcom/arcana/1301|Announcing ''Morningtide''|March 29, 2007}}</ref><ref>{{DailyRef|mtgcom/arcana/1406|Morningtide Logo and Expansion Symbol|[[Magic Arcana]]|August 27, 2007}}</ref>
'''''Morningtide''''' is the second set in the [[Lorwyn block]]. It is the 44<sup>th</sup> ''[[Magic: The Gathering|Magic]]'' expansion and was released on February 1, 2008.<ref name="Announcing">{{NewRef|announcing-morningtide-2007-03-29|Announcing ''Morningtide''|March 29, 2007}}</ref><ref>{{NewRef|arcana/morningtide-logo-and-expansion-symbol-2007-08-27|''Morningtide'' Logo and Expansion Symbol|[[Magic Arcana]]|August 27, 2007}}</ref>


==Set details==
==Set details==
''Morningtide'' contains 150 cards (50 rare, 40 uncommon, and 60 commons). The theme of this expansion is [[tribal]], based on [[class]] rather than [[race]].<ref>{{DailyRef|mtgcom/daily/mr313|Class Is in Session|[[Mark Rosewater]]|January 07, 2008}}</ref><ref>{{DailyRef|mtgcom/arcana/1498|''Morningtide'' Posters 1|[[Magic Arcana]]|January 07, 2008}}</ref><ref>{{DailyRef|mtgcom/arcana/1499|''Morningtide'' Posters 2|[[Magic Arcana]]|January 08, 2008}}</ref> Its [[expansion symbol]] is a depiction of a sun rising in the morning, or a flame. ''Morningtide'' is the second and final set of Lorwyn block. The following set, ''[[Shadowmoor]]'', would not be part of the Lorwyn block, as originally announced, but the first set of a [[Shadowmoor block|new block]], codenamed "Jelly" and "Doughnut". However, these two blocks would rotate into and out of official tournament formats as though they were a single block.<ref name="Two Plus Two">{{DailyRef|mtgcom/daily/mr288|Two Plus Two|[[Mark Rosewater]]|July 16, 2007}}</ref> ''Morningtide'' introduced Tribal [[Equipment]], [[Prowl]], [[Reinforce]], and [[Kinship]]. The set was accompanied by the [[Morningtide (novel)|novel of the same name]], written by [[Cory J. Herndon]] and [[Scott McGough]].
''Morningtide'' contains 150 cards (50 rare, 40 uncommon, and 60 commons). The theme of this expansion is [[tribal]], based on [[class]] rather than [[race]].<ref>{{NewRef|making-magic/class-session-2008-01-07|Class Is in Session|[[Mark Rosewater]]|January 07, 2008}}</ref><ref>{{NewRef|posters-1-2008-01-07|''Morningtide'' Posters 1|[[Magic Arcana]]|January 07, 2008}}</ref><ref>{{NewRef|morningtide-posters-2-2008-01-08|''Morningtide'' Posters 2|[[Magic Arcana]]|January 08, 2008}}</ref> Its [[expansion symbol]] is a depiction of a sun rising in the morning, or a flame. ''Morningtide'' is the second and final set of Lorwyn block. The following set, ''[[Shadowmoor]]'', would not be part of the Lorwyn block, as originally announced, but the first set of a [[Shadowmoor block|new block]], codenamed "Jelly" and "Doughnut". However, these two blocks would rotate into and out of official tournament formats as though they were a single block.<ref name="Two Plus Two">{{NewRef|making-magic/two-plus-two-2007-07-16|Two Plus Two|[[Mark Rosewater]]|July 16, 2007}}</ref> ''Morningtide'' introduced Tribal [[Equipment]], [[Prowl]], [[Reinforce]], and [[Kinship]]. The set was accompanied by the [[Morningtide (novel)|novel of the same name]], written by [[Cory J. Herndon]] and [[Scott McGough]].


===Flavor and Storyline===
===Flavor and Storyline===
The set continues the "celtic fairytale" setting of ''[[Lorwyn]]''.<ref>{{DailyRef|mtgcom/feature/439|In the Early ''Morningtide''|[[Rei Nakazawa]]|January 07, 2008}}</ref><ref>{{DailyRef|mtgcom/feature/442|Fit To Be 'Tide|Elye Alexander|January 28, 2008}}</ref><ref>{{DailyRef|mtgcom/daily/db20|Interplanar Voyeurism: The Art of ''Morningtide''|[[Doug Beyer]]|January 23, 2008}}</ref> [[Rhys]], once a prominent hunter among the [[elves]], has two big problems. He's being blamed for a cataclysmic event that killed many of his fellows. Even worse, his horns are broken, which makes him ugly. This makes him doubly damned in the eyes of his society. Knowing his skill and reputation, they are pulling out all the stops to bring him to their vicious brand of justice. As if he didn't have enough to worry about with his own skin, he has to deal with the [[Aurora]].
The set continues the "celtic fairytale" setting of ''[[Lorwyn]]''.<ref>{{NewRef|early-2008-01-07|In the Early ''Morningtide''|[[Rei Nakazawa]]|January 07, 2008}}</ref><ref>{{NewRef|fit-be-tide-2008-01-28|Fit To Be 'Tide|Elye Alexander|January 28, 2008}}</ref><ref>{{NewRef|feature/interplanar-voyeurism-art-2008-01-23|Interplanar Voyeurism: The Art of ''Morningtide''|[[Doug Beyer]]|January 23, 2008}}</ref> [[Rhys]], once a prominent hunter among the [[elves]], has two big problems. He's being blamed for a cataclysmic event that killed many of his fellows. Even worse, his horns are broken, which makes him ugly. This makes him doubly damned in the eyes of his society. Knowing his skill and reputation, they are pulling out all the stops to bring him to their vicious brand of justice. As if he didn't have enough to worry about with his own skin, he has to deal with the [[Aurora]].


{{Main|Morningtide (novel)|Lorwyn–Shadowmoor}}
{{Main|Morningtide (novel)|Lorwyn–Shadowmoor}}


===Marketing===
===Marketing===
''Morningtide'' was sold in 16-card [[boosters]], four [[preconstructed theme deck]]s and a [[fat pack]]<ref>{{DailyRef|mtgcom/arcana/1516|''Morningtide'' Fat Pack|[[Magic Arcana]]|January 31, 2008}}</ref>. The decks and the fat pack contained a [[Pro Tour Player Cards|Pro Tour Player Card]]. The booster packs featured artwork from <c>Sigil Tracer</c>, <c>Pyroclast Consul</c> and <c>Earthbrawn</c>. The [[Prerelease tournaments|prerelease events]] for this set were held on January 19-20, 2008.<ref>{{DailyRef|mtgcom/feature/440|''Morningtide'' Prerelease Primer|[[Noah Weil]]|January 14, 2008}}</ref> The promotional [[Prerelease cards|prerelease card]] for ''Morningtide'' was <card>Door of Destinies</card> with [[alternate art]], a card that helps emphasize creature types, the theme of ''Morningtide''.<ref>{{DailyRef|mtgcom/arcana/1506|''Morningtide'' Prerelease Card|[[Magic Arcana]]|January 17, 2008}}</ref> The promotional [[Release event cards|release card]] was <c>Earwig Squad</c> which shows the [[Prowl]] mechanic.<ref>{{DailyRef|mtgcom/arcana/1515|''Morningtide'' Launch Parties|[[Magic Arcana]]|January 30, 2008}}</ref><ref>{{DailyRef|mtgcom/arcana/1534|Behind the Card: Earwig Squad|[[Magic Arcana]]|February 26, 2008}}</ref> The [[launch party]] was held on February 1–3, 2008.
''Morningtide'' was sold in 16-card [[boosters]], four [[preconstructed theme deck]]s and a [[fat pack]]<ref>{{NewRef|arcana/morningtide-fat-pack-2008-01-31|''Morningtide'' Fat Pack|[[Magic Arcana]]|January 31, 2008}}</ref>. The decks and the fat pack contained a [[Pro Tour Player Cards|Pro Tour Player Card]]. The booster packs featured artwork from <c>Sigil Tracer</c>, <c>Pyroclast Consul</c> and <c>Earthbrawn</c>. The [[Prerelease tournaments|prerelease events]] for this set were held on January 19-20, 2008.<ref>{{NewRef|prerelease-primer-2008-01-14|''Morningtide'' Prerelease Primer|[[Noah Weil]]|January 14, 2008}}</ref> The promotional [[Prerelease cards|prerelease card]] for ''Morningtide'' was <card>Door of Destinies</card> with [[alternate art]], a card that helps emphasize creature types, the theme of ''Morningtide''.<ref>{{NewRef|morningtide-prerelease-card-2008-01-17|''Morningtide'' Prerelease Card|[[Magic Arcana]]|January 17, 2008}}</ref> The promotional [[Release event cards|release card]] was <c>Earwig Squad</c> which shows the [[Prowl]] mechanic.<ref>{{NewRef|arcana/morningtide-launch-parties-2008-01-30|''Morningtide'' Launch Parties|[[Magic Arcana]]|January 30, 2008}}</ref><ref>{{NewRef|behind-card-earwig-squad-2008-02-26|Behind the Card: Earwig Squad|[[Magic Arcana]]|February 26, 2008}}</ref> The [[launch party]] was held on February 1–3, 2008.


Like ''[[Lorwyn]]'' boosters before them, boosters of ''Morningtide'' come with a bonus sixteenth card that is either a [[rules card]] or a creature [[token]] from ''Lorwyn'' or ''Morningtide''. One face of the ''Morningtide'' bonus card has one of five different rules tips or is one of fourteen different creature tokens, meaning either one the [[Lorwyn#Tokens|eleven tokens printed in Lorwyn]] or one of the three printed in ''Morningtide''. The other face has one of six advertisements for organized play programs, [[magicthegathering.com]], and ''[[Shadowmoor]]''.
Like ''[[Lorwyn]]'' boosters before them, boosters of ''Morningtide'' come with a bonus sixteenth card that is either a [[rules card]] or a creature [[token]] from ''Lorwyn'' or ''Morningtide''. One face of the ''Morningtide'' bonus card has one of five different rules tips or is one of fourteen different creature tokens, meaning either one the [[Lorwyn#Tokens|eleven tokens printed in Lorwyn]] or one of the three printed in ''Morningtide''. The other face has one of six advertisements for organized play programs, [[magicthegathering.com]], and ''[[Shadowmoor]]''.
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====Tokens====
====Tokens====
The ''Morningtide'' [[tokens]] are:<ref name="Morningtide tokens">{{DailyRef|mtgcom/arcana/1511|''Morningtide'' Tokens|[[Magic Arcana]]|January 24, 2008}}</ref>
The ''Morningtide'' [[tokens]] are:<ref name="Morningtide tokens">{{NewRef|arcana/morningtide-tokens-2008-01-24|''Morningtide'' Tokens|[[Magic Arcana]]|January 24, 2008}}</ref>
# {{B}} "1/1 Faerie Rogue with flying" produced by <c>Bitterblossom</c>, <c>Notorious Throng</c> and <c>Violet Pall</c>.
# {{B}} "1/1 Faerie Rogue with flying" produced by <c>Bitterblossom</c>, <c>Notorious Throng</c> and <c>Violet Pall</c>.
# {{W}} "5/5 Giant Warrior" produced by <c>Feudkiller's Verdict</c>.
# {{W}} "5/5 Giant Warrior" produced by <c>Feudkiller's Verdict</c>.
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==Themes==
==Themes==
''Morningtide'' expands upon [[Lorwyn–Shadowmoor|Lorwyn's flavor]] and theme by shifting the tribal focus away from the eight races of Lorwyn ([[kithkin]], [[merfolk]], [[faeries]], [[elemental]]s (flamekin and greater), [[goblin]]s, [[giant]]s, [[treefolk]], and [[elves]]) to the five classes of ''Morningtide'' ([[soldiers]], [[shamans]], [[wizards]], [[warriors]], and [[rogues]]).<ref>{{DailyRef|mtgcom/feature/443|My First Ever Design Article|[[Ken Nagle]]|February 04, 2008}}</ref><ref>{{DailyRef|mtgcom/daily/dl20|Stealing the Edge|[[Devin Low]]|January 18, 2008}}</ref>
''Morningtide'' expands upon [[Lorwyn–Shadowmoor|Lorwyn's flavor]] and theme by shifting the tribal focus away from the eight races of Lorwyn ([[kithkin]], [[merfolk]], [[faeries]], [[elemental]]s (flamekin and greater), [[goblin]]s, [[giant]]s, [[treefolk]], and [[elves]]) to the five classes of ''Morningtide'' ([[soldiers]], [[shamans]], [[wizards]], [[warriors]], and [[rogues]]).<ref>{{NewRef|my-first-ever-design-article-2008-02-04|My First Ever Design Article|[[Ken Nagle]]|February 04, 2008}}</ref><ref>{{NewRef|latest-developments/stealing-edge-2008-01-18|Stealing the Edge|[[Devin Low]]|January 18, 2008}}</ref>


===Clash spells===
===Clash spells===
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==Cycles==
==Cycles==
''Morningtide'' has eleven [[cycle]]s<ref>{{DailyRef|mtgcom/daily/mr314|But Wait, There's More|[[Mark Rosewater]]|January 07, 2008}}</ref>:
''Morningtide'' has eleven [[cycle]]s<ref>{{NewRef|making-magic/wait-theres-more-2008-01-14|But Wait, There's More|[[Mark Rosewater]]|January 07, 2008}}</ref>:
* '''Bannerets''': Each of these common creatures has a converted mana cost of {{1}}M and reduce the casting cost of two creature types by {{1}} {{-}} <c>Ballyrush Banneret</c> (kithkin and soldiers), <c>Stonybrook Banneret</c> (merfolk and wizards), <c>Frogtosser Banneret</c> (goblins and rogues), <c>Brighthearth Banneret</c> (elementals and warriors), and <c>Bosk Banneret</c> (treefolk and shamans).
* '''Bannerets''': Each of these common creatures has a converted mana cost of {{1}}M and reduce the casting cost of two creature types by {{1}} {{-}} <c>Ballyrush Banneret</c> (kithkin and soldiers), <c>Stonybrook Banneret</c> (merfolk and wizards), <c>Frogtosser Banneret</c> (goblins and rogues), <c>Brighthearth Banneret</c> (elementals and warriors), and <c>Bosk Banneret</c> (treefolk and shamans).
*'''Chosen creature type''': Each of these common spells does something based on the number of creatures of the chosen creature type {{-}} <c>Coordinated Barrage</c>, <c>Distant Melody</c>, <c>Luminescent Rain</c>, <c>Pack's Disdain</c>, <c>Roar of the Crowd</c>.
*'''Chosen creature type''': Each of these common spells does something based on the number of creatures of the chosen creature type {{-}} <c>Coordinated Barrage</c>, <c>Distant Melody</c>, <c>Luminescent Rain</c>, <c>Pack's Disdain</c>, <c>Roar of the Crowd</c>.
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*'''Common creatures with kinship''': Each of these common creatures has the [[kinship]] ability {{-}} <c>Ink Dissolver</c>, <c>Kithkin Zephyrnaut</c>, <c>Mudbutton Clanger</c>, <c>Squeaking Pie Grubfellows</c>,and <c>Winnower Patrol</c>.
*'''Common creatures with kinship''': Each of these common creatures has the [[kinship]] ability {{-}} <c>Ink Dissolver</c>, <c>Kithkin Zephyrnaut</c>, <c>Mudbutton Clanger</c>, <c>Squeaking Pie Grubfellows</c>,and <c>Winnower Patrol</c>.
*'''Lesser tribal lords''': Each of these rare creatures grants a bonus to or otherwise interacts with creatures of a specific class subtype, all of which are otherwise not strongly supported by the set {{-}} <c>Battletide Alchemist</c> (clerics), <c>Gilt-Leaf Archdruid</c> (druids), <c>Greatbow Doyen</c> (archers), <c>Kinsbaile Cavalier</c> (knights), and <c>Scarblade Elite</c> (assassins).
*'''Lesser tribal lords''': Each of these rare creatures grants a bonus to or otherwise interacts with creatures of a specific class subtype, all of which are otherwise not strongly supported by the set {{-}} <c>Battletide Alchemist</c> (clerics), <c>Gilt-Leaf Archdruid</c> (druids), <c>Greatbow Doyen</c> (archers), <c>Kinsbaile Cavalier</c> (knights), and <c>Scarblade Elite</c> (assassins).
*'''Clashback spells''' {{-}} Each of these uncommon spells comes back to your hand if you win the clash {{-}} <c>Redeem the Lost</c>, <c>Research the Deep</c>, <c>Revive the Fallen</c>, <c>Release the Ants</c>, and <c>Recross the Paths</c>.<ref>{{DailyRef|mtgcom/arcana/1521|''Morningtide's'' Re-Cycle|[[Magic Arcana]]|February 07, 2008}}</ref>
*'''Clashback spells''' {{-}} Each of these uncommon spells comes back to your hand if you win the clash {{-}} <c>Redeem the Lost</c>, <c>Research the Deep</c>, <c>Revive the Fallen</c>, <c>Release the Ants</c>, and <c>Recross the Paths</c>.<ref>{{NewRef|morningtides-re-cycle-2008-02-07|''Morningtide's'' Re-Cycle|[[Magic Arcana]]|February 07, 2008}}</ref>
*'''Tribal counter lords''': Each of these uncommon creatures, one for each color, uses +1/+1 counters in a way that benefits creatures of its type {{-}} <c>Cenn's Tactician</c> (soldiers), <c>Sage of Fables</c> (wizards), <c>Oona's Blackguard</c> (rogues), <c>Rage Forger</c> (shamans), and <c>Bramblewood Paragon</c> (warriors).
*'''Tribal counter lords''': Each of these uncommon creatures, one for each color, uses +1/+1 counters in a way that benefits creatures of its type {{-}} <c>Cenn's Tactician</c> (soldiers), <c>Sage of Fables</c> (wizards), <c>Oona's Blackguard</c> (rogues), <c>Rage Forger</c> (shamans), and <c>Bramblewood Paragon</c> (warriors).
*'''Tribal equipment''': Each of these uncommon [[equipment]] [[artifact]]s support one of the five races of Morningtide and when an appropriate creature of that race comes into play, you may attach the equipment without paying its equip cost {{-}} <c>Cloak and Dagger</c> (rogues), <c>Diviner's Wand</c> (wizards), <c>Obsidian Battle-Axe</c> (warriors), <c>Thornbite Staff</c> (shamans), and <c>Veteran's Armaments</c> (soldiers).
*'''Tribal equipment''': Each of these uncommon [[equipment]] [[artifact]]s support one of the five races of Morningtide and when an appropriate creature of that race comes into play, you may attach the equipment without paying its equip cost {{-}} <c>Cloak and Dagger</c> (rogues), <c>Diviner's Wand</c> (wizards), <c>Obsidian Battle-Axe</c> (warriors), <c>Thornbite Staff</c> (shamans), and <c>Veteran's Armaments</c> (soldiers).
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==Notable cards==
==Notable cards==
*<c>Bitterblossom</c> {{-}} one of the main reasons [[faerie]]s dominated ''[[Lorwyn]]''/''[[Shadowmoor]]''-block constructed tournaments.
*<c>Bitterblossom</c> {{-}} one of the main reasons [[faerie]]s dominated ''[[Lorwyn]]''/''[[Shadowmoor]]''-block constructed tournaments.
*<c>Mutavault</c> {{-}} praised as the best [[manland]] since <c>Mishra's Factory</c>.<ref>{{DailyRef|mtgcom/daily/dl19|Spoils of the Vault|[[Devin Low]]|January 11, 2008}}</ref>
*<c>Mutavault</c> {{-}} praised as the best [[manland]] since <c>Mishra's Factory</c>.<ref>{{NewRef|latest-developments/spoils-vault-2008-01-11|Spoils of the Vault|[[Devin Low]]|January 11, 2008}}</ref>
*<c>Spitebellows</c> {{-}} a 6/1 creature for {{5}}{{r}} which deals 6 damage to target creature when it leaves play; or, if the [[evoke]] cost is paid, deals 6 damage to target creature for the very low cost of {{1}}{{r}}{{r}}.
*<c>Spitebellows</c> {{-}} a 6/1 creature for {{5}}{{r}} which deals 6 damage to target creature when it leaves play; or, if the [[evoke]] cost is paid, deals 6 damage to target creature for the very low cost of {{1}}{{r}}{{r}}.
*<c>Reveillark</c> {{-}} became the backbone of the Standard "Boat Brew" deck, as well as having a potent combo deck with <c>Mirror Entity</c> and <c>Body Double</c> from Time Spiral/Lorwyn Standard.
*<c>Reveillark</c> {{-}} became the backbone of the Standard "Boat Brew" deck, as well as having a potent combo deck with <c>Mirror Entity</c> and <c>Body Double</c> from Time Spiral/Lorwyn Standard.
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{{Main|Morningtide/Theme decks}}
{{Main|Morningtide/Theme decks}}


''Morningtide'' features four class tribal theme decks.<ref>{{DailyRef|mtgcom/arcana/1509|''Morningtide'' Theme Decks|[[Magic Arcana]]|January 22, 2008}}</ref>
''Morningtide'' features four class tribal theme decks.<ref>{{NewRef|arcana/morningtide-theme-decks-2008-01-22|''Morningtide'' Theme Decks|[[Magic Arcana]]|January 22, 2008}}</ref>


{{Decks|theme
{{Decks|theme
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==External links==
==External links==
*{{Prodpage|Morningtide|Morningtide}}
*{{Prodpage|Morningtide|Morningtide}}
*[http://www.wizards.com/default.asp?x=magic/morningtide/home ''Morningtide'' Minisite]
*[http://www.wizards.com/default.asp?x=magic/morningtide/preview ''Morningtide'' Visual Spoiler] — [[magicthegathering.com|Magic: The Gathering]]


{{Lorwyn–Shadowmoor|block}}
{{Lorwyn–Shadowmoor|block}}
{{Sets}}
{{Sets}}

Revision as of 11:33, 14 July 2017

For other uses, see Morningtide (disambiguation).
Morningtide
Set Information
Set symbol
Themes and mechanics Tribal (class)
Keywords/​ability words Clash,
Kinship,
Prowl,
Reinforce
Set size 150 cards
(60 commons, 40 uncommons, 50 rares)
Expansion code MOR
Development codename Butter[1]

Morningtide is the second set in the Lorwyn block. It is the 44th Magic expansion and was released on February 1, 2008.[2][3]

Set details

Morningtide contains 150 cards (50 rare, 40 uncommon, and 60 commons). The theme of this expansion is tribal, based on class rather than race.[4][5][6] Its expansion symbol is a depiction of a sun rising in the morning, or a flame. Morningtide is the second and final set of Lorwyn block. The following set, Shadowmoor, would not be part of the Lorwyn block, as originally announced, but the first set of a new block, codenamed "Jelly" and "Doughnut". However, these two blocks would rotate into and out of official tournament formats as though they were a single block.[7] Morningtide introduced Tribal Equipment, Prowl, Reinforce, and Kinship. The set was accompanied by the novel of the same name, written by Cory J. Herndon and Scott McGough.

Flavor and Storyline

The set continues the "celtic fairytale" setting of Lorwyn.[8][9][10] Rhys, once a prominent hunter among the elves, has two big problems. He's being blamed for a cataclysmic event that killed many of his fellows. Even worse, his horns are broken, which makes him ugly. This makes him doubly damned in the eyes of his society. Knowing his skill and reputation, they are pulling out all the stops to bring him to their vicious brand of justice. As if he didn't have enough to worry about with his own skin, he has to deal with the Aurora.

Marketing

Morningtide was sold in 16-card boosters, four preconstructed theme decks and a fat pack[11]. The decks and the fat pack contained a Pro Tour Player Card. The booster packs featured artwork from Sigil Tracer, Pyroclast Consul and Earthbrawn. The prerelease events for this set were held on January 19-20, 2008.[12] The promotional prerelease card for Morningtide was Door of Destinies with alternate art, a card that helps emphasize creature types, the theme of Morningtide.[13] The promotional release card was Earwig Squad which shows the Prowl mechanic.[14][15] The launch party was held on February 1–3, 2008.

Like Lorwyn boosters before them, boosters of Morningtide come with a bonus sixteenth card that is either a rules card or a creature token from Lorwyn or Morningtide. One face of the Morningtide bonus card has one of five different rules tips or is one of fourteen different creature tokens, meaning either one the eleven tokens printed in Lorwyn or one of the three printed in Morningtide. The other face has one of six advertisements for organized play programs, magicthegathering.com, and Shadowmoor.

Tips & Tricks

The tips & tricks cards are:[16]

  1. Rules Tip: Creature Types
  2. Rules Tip: Kinship
  3. Rules Tip: Prowl
  4. Rules Tip: Clash
  5. Rules Tip: Equipment

Tokens

The Morningtide tokens are:[16]

  1. {B} "1/1 Faerie Rogue with flying" produced by Bitterblossom, Notorious Throng and Violet Pall.
  2. {W} "5/5 Giant Warrior" produced by Feudkiller's Verdict.
  3. {G} "2/5 Treefolk Shaman" produced by Reach of Branches.
Promotional, foil Door of Destinies card.
Regular Door of Destinies card.

Themes

Morningtide expands upon Lorwyn's flavor and theme by shifting the tribal focus away from the eight races of Lorwyn (kithkin, merfolk, faeries, elementals (flamekin and greater), goblins, giants, treefolk, and elves) to the five classes of Morningtide (soldiers, shamans, wizards, warriors, and rogues).[17][18]

Clash spells

Morningtide has a number of spells with clash that you return to your hand if you win the clash.

Counter boosters

A few Morningtide cards have abilities that say that certain other creatures you control come into play with additional +1/+1 counters on them.

Choose a creature type

A number of Morningtide cards tell you to choose a creature type, then base their effect on how many permanents of the chosen type you control.

Mechanics

The new mechanics introduced in Morningtide are Prowl, Kinship, and Reinforce. Prowl and Kinship are class-specific keywords for Rogues and Shamans, respectively, and Reinforce appears on multiple non class-related cards.

  • Prowl is an alternate cost to play a spell, which may be used if you have dealt combat damage with a creature that shares a creature type with the card that has Prowl. For example, Latchkey Faerie costs {3}{U} normally, but if you have dealt combat damage with a Faerie or a Rogue this turn, you may play it for its Prowl cost, {2}{U}. Additionally, some cards with Prowl have abilities that only occur if they have been played for their Prowl cost.
  • Kinship is an ability word which means, "At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, [effect]."
  • Reinforce is an activated ability which reads, "Reinforce N—[mana]". You may pay a card's Reinforce cost and discard it from your hand whenever you can play an instant. If you do, put N +1/+1 counters on target creature. Reinforce works well with the tribal counter creatures from Morningtide, allowing creatures that do not have the required class to receive +1/+1 counters and trigger these creatures' effects.

Cycles

Morningtide has eleven cycles[19]:

Reprinted cards

The following cards have been reprinted from previous sets and included in Morningtide:

Functional reprints

Morningtide has one functional reprint:

Notable cards

The following common cards feel like functional reprints but are not:

  • Disperse returns a nonland permanent to its owner hand for {1}{U}. Echoing Truth with the same casting cost, returned target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Hoodwink with the same casting cost, can target lands, but no creatures or planeswalkers. Venser's Diffusion returned a nonland permanent or a suspended card for {2}{U}.
  • Negate feels like a reprinted card; "counter target noncreature spell" is one half of the split card Spite // Malice. Spite's casting cost is {3}{U}, while Negate is simply {1}{U}. It is, more often than not, better than Flash Counter and Extinguish. The spellshaper Stronghold Machinist countered noncreature spells at a cost of {U}{U}, tapping and discarding a card.
  • Prickly Boggart is a 1/1 creature with fear for {B}, surprisingly this simple card has never been printed at such a low cost. Squirming Mass, a 1/1 creature with fear in Urza's Destiny cost {1}{B}.

Preconstructed decks

Morningtide features four class tribal theme decks.[22]

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Battalion W U
Going Rogue U B
Shamanism W B G
Warrior's Code R G

References

External links