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|type=land
|type=land
|rules={{T}}: Add {{G}}.
|rules={{T}}: Add {{G}}.
|stats={{stats|G=5|RG=4|GW=4|BG=2|GU=2|M=4}}
|stats={{stats|G=6|RG=7|GW=7|BG=5|GU=5|M=7}}
as of ''[[Ikoria: Lair of Behemoths]]''
{{stats|Forest creation|G=1|A=1|state=collapsed}}
as of ''[[Murders at Karlov Manor]]''
}}
}}
{{TOCright}}
{{TOCright}}
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Forests are needed to cast green [[spell]]s.<ref>{{DailyRef|arcana/evolution-basic-land-2015-10-06|Evolution of the Basic Land|Michael Yichao|October 6, 2015}}</ref> There is also [[snow]] variant of the basic land, the <c>Snow-Covered Forest</c>.
Forests are needed to cast green [[spell]]s.<ref>{{DailyRef|arcana/evolution-basic-land-2015-10-06|Evolution of the Basic Land|Michael Yichao|October 6, 2015}}</ref> There is also [[snow]] variant of the basic land, the <c>Snow-Covered Forest</c>.


Forest is the most often used basic land type, since it appears outside of [[cycle]]s:
Forests are traditionally defined as areas dominated by trees. In most arts and planes this is very distinct, with the only technicality that the vegetation depicted is not dense enough to be considered forests. Urbanized planes tend to depict Forests as botanical gardens or public parks rather than true forests.
 
Forest is the most often used basic land type since it has appeared twice outside of [[cycle]]s:
*{{card|Dryad Arbor|Future Sight}}, which is also the only true [[land creature]].  
*{{card|Dryad Arbor|Future Sight}}, which is also the only true [[land creature]].  
*{{card|Murmuring Bosk|Morningtide}}, which is also the only [[tri]]-colored [[tribal land]].<ref>{{DailyRef|ask-wizards-january-2008-2008-01-01|Ask Wizards - January, 2008|[[Wizards of the Coast]]|January, 2008}}</ref>  
*{{card|Murmuring Bosk|Morningtide}}, which is also the only [[tri]]-colored [[tribal land]].<ref>{{DailyRef|ask-wizards-january-2008-2008-01-01|Ask Wizards - January, 2008|[[Wizards of the Coast]]|January, 2008}}</ref>  
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*[[Mercadia#Notable locations|Silverglade]]
*[[Mercadia#Notable locations|Silverglade]]


===Forests of [[Mirrodin (plane)|Mirrodin]]===
===Forests of [[Mirrodin (plane)|Mirrodin]]/[[New Phyrexia (plane)|New Phyrexia]]===
*The [[Tangle]]
*The [[Tangle]]
*The [[Hunter Maze]]


===Forests of [[Pyrulea]]===
===Forests of [[Pyrulea]]===
*The plane of Pyrulea is a vast spherical rain forest.
*The plane of Pyrulea is a vast spherical rainforest.


===Forests of [[Rabiah]]===
===Forests of [[Rabiah]]===
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===Forests of [[Shandalar]]===
===Forests of [[Shandalar]]===
*[[Kalonia]], mentioned in [http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&flavor=+%5Bkalonia%5D various flavour texts]
*[[Shandalar#Notable locations|Kalonia]]


===Forests of [[Ulgrotha]]===
===Forests of [[Ulgrotha]]===
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====[[Kessig]]====
====[[Kessig]]====
*[[Ulvenwald]]
*[[Ulvenwald]]
====[[Gavony]]====
====[[Gavony]]====
*[[Nearheath|Wittal]]
*[[Nearheath|Wittal]]
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*[[Somberwald]]
*[[Somberwald]]


===Forests of [[Zendikar (plane)|Plane]]===
===Forests of [[Zendikar (plane)|Zendikar]]===
*[[Akoum#Notable locations|Ora Ondar]], the Impossible Bloom
*[[Akoum#Notable locations|Ora Ondar]], the Impossible Bloom
*[[Oran-Rief]], the Vastwood
*[[Oran-Rief]], the Vastwood
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*[[Tarkir#Known locations|The Sagu Jungle]]
*[[Tarkir#Known locations|The Sagu Jungle]]


=== Forests of [[Kaladesh (plane)|Kaladesh]] ===
===Forests of [[Kaladesh (plane)|Kaladesh]]===
* [[Peema]]
*[[Peema]]
* [[Ghirapur|The Cowl]]
*[[Ghirapur|The Cowl]]


=== Forests of [[Amonkhet]] ===
===Forests of [[Amonkhet (plane)|Amonkhet]]===
*None


=== Forests of [[Ixalan]] ===
===Forests of [[Ixalan (plane)|Ixalan]]===
* [[Itlimoc]]
*[[Ixalan (plane)#Ixalan (continent)|Itlimoc]], Cradle of the Sun


=== Forests of [[Eldraine]] ===
===Forests of [[Eldraine]]===
*The forest on the [[Eldraine#The Wilds|Choking Drum]]
*[[Eldraine#The Wilds|Maraleaf]]
*[[Eldraine#The Wilds|Tuindale]]
*The [[Eldraine#The Wilds|Wildwood]]


* Maraleaf
===Forests of [[Ikoria]]===
* Tuindale
*[[Ketria]]
**[[Quartzwood]]
*[[Zagoth]]


=== Forests of [[Ikoria]] ===
===Forests of [[Kaldheim (plane)|Kaldheim]]===
*[[Skemfar]]
*[[Littjara]] is a heavily forested region but not strictly a forest itself.
*Ghostly forests of [[Istfell]]
*Forests of [[Bretagard]]


* [[Ketria]]
===Forests of unknown location===
** [[Quartzwood]]
* [[Zagoth]]
 
===Unknown Forests===
These are forests hinted at in [[flavor text]], but whose location is unclear.
These are forests hinted at in [[flavor text]], but whose location is unclear.
*'''Giltwood''', the [[M12]]/[[M13|13]] flavor text of <c>Plummet</c> mentions a 'Giltwood druid'
*'''Giltwood''', the [[M12]]/[[M13|13]] flavor text of <c>Plummet</c> mentions a 'Giltwood druid'
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==Tokens==
==Tokens==
{{Forest tokens|header=y}}
;[[Test card]]s
;[[Test card]]s
{{Test tokens|type=Forest|header=y}}
{{Test tokens|type=Forest|header=y}}

Latest revision as of 15:58, 15 February 2024

Forest
Land Type
(Subtype for land cards)
Rules {T}: Add {G}.
Statistics
37 cards
{G} 16.2% {R/G} 18.9% {G/W} 18.9% {B/G} 13.5% {G/U} 13.5% {M} 18.9%
2 Forest creation cards
{G} 50% {artifact symbol} 50%
as of Murders at Karlov Manor
Scryfall Search
type:"Forest"

Forest is one of the five basic land types and provides green mana.

Description

Forests are needed to cast green spells.[1] There is also snow variant of the basic land, the Snow-Covered Forest.

Forests are traditionally defined as areas dominated by trees. In most arts and planes this is very distinct, with the only technicality that the vegetation depicted is not dense enough to be considered forests. Urbanized planes tend to depict Forests as botanical gardens or public parks rather than true forests.

Forest is the most often used basic land type since it has appeared twice outside of cycles:

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Forest
One of the five basic land types. Any land with this subtype has the ability “{T}: Add {G}.” See rule 305.6.

Storyline

Woodlands are different in every world, but they have certain commonalities — oaks and elms, for example, can be found almost anywhere that has trees, and the scent of their leaves never varies much.[3]

Forests of Alara

Bant

Forests of Dominaria

Jamuraa

Otaria

Terisiare

Sarpadia

The Domains

Caliman

Corondor

Forests of Ixalan

Forests of Kamigawa

Forests of Kephalai

Forests of Lorwyn-Shadowmoor

Forests of Mercadia

Forests of Mirrodin/New Phyrexia

Forests of Pyrulea

  • The plane of Pyrulea is a vast spherical rainforest.

Forests of Rabiah

Forests of Ravnica

Forests of Shandalar

Forests of Ulgrotha

Forests of Innistrad

Kessig

Gavony

Stensia

Forests of Zendikar

Forests of Theros

Forests of Tarkir

Forests of Kaladesh

Forests of Amonkhet

  • None

Forests of Ixalan

Forests of Eldraine

Forests of Ikoria

Forests of Kaldheim

Forests of unknown location

These are forests hinted at in flavor text, but whose location is unclear.

  • Giltwood, the M12/13 flavor text of Plummet mentions a 'Giltwood druid'
  • Deepglade, below the vast trees of which, M14's Rumbling Baloths prowl in search of prey.

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Forest Dryad Green Land Creature — Forest Dryad 1/1 (This creature is affected by summoning sickness, and it has "{T}: Add {G}.")
Test cards
Token Name Color Type Line P/T Text Box Source Printings
Forest Colorless Land — Forest ({T}: Add {G}.)

References

  1. Michael Yichao (October 6, 2015). "Evolution of the Basic Land". magicthegathering.com. Wizards of the Coast.
  2. Wizards of the Coast (January, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Wizards of the Coast.
  3. Seanan McGuire (September 03, 2021). "Tangles". magicthegathering.com. Wizards of the Coast.