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{{Expansion Nonblock |
{{SubTabs
  Expansion Name    = '''''Legends''''' |
|sub1 = Card comparisons
  Symbol  = Legends.gif|
|sub2 = Trivia
  Symbol Description = Scimitar |
  Design Team =[[Steve Conard]] (lead), [[Robin Herbert]]|
  Development Team = [[Skaff Elias]], [[Jim Lin]], [[Chris Page]], [[Dave Pettey]]|
  Release Date      = June 1994|
  Mechanics          = [[Legendary]] permanents, [[World]] Enchantments, Multicolor cards, [[Poison]] counters |
  Keywords          = [[Bands with other]], [[Rampage]] |
  Size= 310 cards |
  Previous Set      = [[Revised Edition (set)|Revised Edition]]|
  This Set          = '''''Legends''''' |
  Next Set          = '''''[[The Dark (set)|The Dark]]''''' |
}}
}}
{{Infobox set
  |image = LEG logo.jpg
  |symbol_description = Doric column capital
  |design = [[Steve Conard]] (lead)<br/>[[Robin Herbert]]
  |development = [[Skaff Elias]]<br/>[[Jim Lin]]<br/>[[Chris Page]]<br/>[[Dave Pettey]]
  |art = [[Jesper Myrfors]], [[Sandra Everingham]]
  |release = June 10, 1994
  |plane = [[Multiverse|Multiversal]]
  |mechanics = [[Legendary]] permanents, [[World]] enchantments, [[Multicolored]] cards, [[Poison]] counters
  |keywords = [[Banding|Bands with other]], [[Rampage]]
  |size = 310 cards<br/>{{curmb|75|114|121}}
  |code_expansion = LEG
  |code_expansion_ref= {{DailyRef|ask-wizards-august-2004-2004-08-02|Ask Wizards - August, 2004|[[Wizards of the Coast]]|August 02, 2004}}
  |series = Early non-[[block]] [[expansion]]s
  |first = Antiquities
  |second = Legends
  |third = The Dark
  |previous = Revised Edition
  |next = The Dark
}}
{{otheruses}}
'''''Legends''''' is the seventh ''[[Magic: The Gathering]]'' set and the third expansion set, released in June 1994. It is not part of any [[block]].
==Set details==
[[File:LegendsExchangeAB.jpeg|thumb|right|Legends Exchange]]
[[File:Legends booster.jpg|thumb|right|''Legends'' booster]]
The set's [[rarity]] breakdown is: 75 commons (29@C1, 46@C2), 114 Uncommons (107@U1, 7@U2), 121 Rares. The [[expansion symbol]] for ''Legends'' is the [[Wikipedia:Capital (architecture)|capital]] of a column, meant to evoke a time of legends.<ref>{{DailyRef|ask-wizards-october-2006-2006-10-02|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref>
Some ''Legends'' booster boxes contained only one portion of the possible uncommon cards, while others contained a different portion.<ref>{{DailyRef|making-magic/make-no-mistake-2003-11-10|Make No Mistake|[[Mark Rosewater]]|November 10, 2003}}</ref> These "A" and "B" boxes elicited widespread complaints from frustrated players and collectors; Wizards of the Coast responded with the ''Legends Exchange Program'', allowing consumers to trade in up to 100 cards from one group of uncommon cards for an equal number of cards from the other group,<ref>{{DailyRef|25-random-things-about-magic-2009-02-16|25 Random Things About Magic|[[Mark Rosewater]]|February 16, 2009}}</ref>


'''Legends''' is the third [[Magic]] expansion and was released in 1994.
The Legends lands have a unique golden-colored text box.


'''Legends''' introduced [[multicolor]], or "gold," cards, [[legendary]] [[land|lands]] and [[creature|creatures]], [[World]] [[enchantment|enchantments]], [[Poison]] counters, and the mechanics [[Rampage]] and [[Bands with other]].
===Marketing===
''Legends'' was the first expansion set to be sold in [[booster pack]]s of 15 cards (previous expansions had been sold in packs of 8). Cards were available from mid-June 1994 through late June 1994. The print run was announced by [[Wizards of the Coast]] at 35 million cards.<ref>{{WebRef|url=https://archive.org/details/the-duelist-a-special-preview-edition/|title="An Expansion Timeline"|author=[[John Tynes]]|date=April 1995|work=The Duelist: A Special Preview Edition|publisher=[[Wizards of the Coast]]|}}</ref><ref name="Encyclopedia">[[Beth Moursund]] (2002). ''[[The Complete Encyclopedia of Magic: The Gathering]]'', Thunder's Mouth Press. ISBN-10 1-56025-443-2.</ref> Each booster pack had the same simple Magic design on it; each pack included a rules card, which explained all the [[abilities]] and card [[type]]s introduced in the set, and also included a few rule clarifications. Even though it was a 310-card set, ''Legends'' did not contain [[basic land]] and was not considered a "[[Set#Standalone sets|stand-alone]]" expansion. Hence, there were no ''Legends'' [[starter deck]]s.<ref>{{DailyRef|arcana/legends-product-images-2002-03-04|''Legends'' product images|[[Magic Arcana]]|March 04, 2002}}</ref>


==Notable Cards==
''Legends'' is the oldest Magic expansion that was released in the Italian language (though the Italian ''[[The Dark]]'' was released earlier). After ''Legends'' was released, it went on to win the ''GAMA'' Award for Best Game Accessory of the Year, in 1994.<ref name="History"/>


*<c>Eureka</c> is a powerful spell that has been a favorite of many players for years.
==Design and Development==
[[File:Duelist 1 Legends advertisement.png|Right|thumb|Early advertisement in [[Duelist]] #1, hinting at a card called <c>Defy Death</c>]]
''Legends'' was designed by [[Steve Conard]] and [[Robin Herbert]] in Vancouver, after they were introduced to an early version of [[Magic]] by [[Richard Garfield]] at the [[Wikipedia:University of Pennsylvania|University of Pennsylvania]]. They quickly became addicted and started making their cards for fun on their own time, based on the epic fantasy that both of them enjoyed.<ref name="History"/>


*<c>Mana Drain</c> is the most powerful counterspell ever printed, but is not strictly better than <c>Counterspell</c> because in some situations it can result in its caster taking damage. While technically reprintable (as an uncommon, it is not on the [[Restricted List]]), many employees of [[Wizards of the Coast]] have promised that it will never be reprinted.
Many of the ideas for ''Legends'' came from notes taken by Conard on the Wizards' Christmas recreational outing to Mt. Rainier. One of those ideas was to create a more unique, heroic kind of creature that would have a sense of depth and strength. This led to the creation of [[legendary]] creatures, as well as other mythical-sounding creatures, such as <c>Hell's Caretaker</c> and <c>Evil Eye of Orms-By-Gore</c>. Many of the ideas used for legendary creatures came from the ''[[Dungeons & Dragons]]'' campaigns enjoyed by those involved.<ref name="History">{{DailyRef|history-legends-2002-03-04|The History of Legends|[[Steve Conard]]|March 4, 2002}}</ref><ref>{{DailyRef|making-magic/25-more-random-things-about-magic-2016-06-20|25 More Random Things About Magic|[[Mark Rosewater]]|June 20, 2016}}</ref>


*<c>The Abyss</c> is a powerful anti-creature [[World]] enchantment that had two effects: first, it ruined creature-based strategies; and second, it made many other World enchantments that much more popular, if only to serve to destroy The Abyss.
The idea behind the [[world]] enchantments was that they were magics so powerful, that they transported the battle to another [[plane]] altogether. Also, the set originally contained six cycles of cards based on the game of [[Wikipedia:Chess|chess]],<ref>{{DailyRef|arcana/legends-chess-2002-07-11|Legends of Chess|[[Magic Arcana]]|July 11, 2002}}</ref> with each color having a similar card for each of the six chess pieces; these cards did not make it into the set, although some of the abilities that were used in the theme were reused elsewhere.


*<c>Underworld Dreams</c> was a powerful enchantment that punished an opponent for drawing cards, something an opponent fundamentally wants to do. It is reprinted in [[Eighth Edition]] and [[Ninth Edition]] and has since proven itself not to be as powerful as it once was.
The expansion was originally named "The Legend Continues", to pay homage to the original game, but it was shortened to just "Legends" by those involved. [[Peter Adkison]] later asked to review the set they had created, and it was quickly accepted.


*<c>Moat</c> was the primary creature defense card for The Deck (one of the first ever tournament-level decks), and is a still one of the most effective attack prevention cards ever made.
Originally, Richard Garfield believed that it was all right for the larger expansions (such as ''Legends'' and ''[[Ice Age]]'') to optionally use [[common]] cards from the original ''[[Alpha]]'' set.<ref name="History"/>
The ''Ice Age'' expansion, which included ''Alpha''<nowiki>'</nowiki>s commons, was originally to be released after ''[[Antiquities]]'', but ''Alpha'' was released while it was being created and it became obvious that the fans would not be pleased with rehashed commons so soon. ''Legends'', which had all new commons, was put on the fast track to be published in ''Ice Age''<nowiki>'</nowiki>s place, which was postponed until more new cards could be created for it. Development of ''Legends'' followed, which was complicated by communication issues. As the language found on cards was not yet standardized, it was sometimes difficult for the developers, who were across the country in Philadelphia, to understand what the cards were intended to do. After a face-to-face meeting between the design and development teams, however, many cards' intentions were clarified. There was little concern over casting costs, so when an effect was too powerful or in the wrong color, instead its casting cost was increased.


*<c>The Tabernacle at Pendrell Vale</c> was once on the Restricted ListIt has now begun to find new life in a variety of control decks in the Legacy format.
==Themes and Mechanics==
''Legends'' introduced:
*[[Legend]]s {{-}} Unique creatures that represent important characters in a set's story.  The original type line "Summon Legend" was later changed to  [[Legendary]] Creature, and they were given [[Creature type|creature types]]
*[[Legendary land|Legendary lands]] {{-}} Unique lands which represent important places in a set's story.
*The "Legend rule" - Under the original "legend rule", if a legend or legendary land was on the battlefield, no player could cast the same legend or play the same land, respectivelyUnder current rules, if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners’ graveyards.
*[[Multicolored]] cards {{-}} Cards which require more than one color to play.
*Enchant World cards (now [[World]] [[Enchantment|Enchantments]]) {{-}} Enchantments which change the playing environment for all players.  When an Enchant World comes into play, all other Enchant World cards in play are destroyed.


*<c>Reset</c> has recently gained popularity as a mana-production engine in <c>High Tide</c> decks using only lands and instants.
and the mechanics:
*[[Banding|Bands with other]] {{-}} A variant on the [[banding]] mechanic.
*[[Poison]] counters {{-}} {{Card|Pit Scorpion|3=LEG}} and snake [[Token|tokens]] created with {{Card|Serpent Generator|3=LEG}} give players a poison counter in addition to dealing combat damage.  A player with 10 or more poison counters loses the game.  This unnamed mechanic was the precursor to the [[poisonous]], [[infect]] and [[toxic]] mechanics.
*[[Rampage]] {{-}} Creatures with rampage get bigger when blocked by two or more creatures.


*<c>Chain Lightning</c>, while strictly inferior to <c>Lightning Bolt</c> is still well above the curve in direct damage spells, and a is a staple inclusion in any burn decks allowed to use it.
===Creature types===
Most of the [[creature type]]s used in ''Legends'' were new, and some were unique. The following creature types are introduced in this expansion:
:[[Bat]], [[Beast]], [[Berserker]], [[Boar]], [[Drake]], [[Gnome]], [[Hag]], [[Horror]], [[Kithkin]], [[Kobold]], [[Manticore]], [[Nightstalker]], [[Ooze]], [[Phoenix]], [[Satyr]], [[Scorpion]], [[Slug]], [[Spawn]], [[Sphinx]], [[Spirit]], [[Turtle]], [[Wombat]], [[Yeti]].


*<c>Land Tax</c>, a card designed to give opponents a disincentive against destroying lands, is actually a powerful card-drawing and shuffling engine.
The following creature types are introduced in this expansion, but they were later changed:
:Abomination (later changed to Horror), Ant (later changed to [[Insect]]), Archer (later changed to [[Soldier]]), Avenger (later changed to Soldier), Bee (later changed to Insect), [[Being]] (later changed to [[Human]]), Bull (later changed to [[Ox]]), Cat Warriors (later changed to [[Cat]] [[Warrior]]), Cobra (later changed to [[Snake]]), Dervish (later changed to [[Monk]]), Devouring Deep (later changed to [[Fish]]), Dragonfly (later changed to Insect), Drill Sergeant (later changed to [[Kobold]] [[Soldier]]), Effigy (later changed to [[Elemental]]), Elder Dragon Legend (later changed to "[[Legendary]] [[Creature]] - [[Elder Dragon]]"), Entity (later changed to [[Illusion]]),  Evil Eye (later changed to [[Eye]]), Falcon (later changed to [[Bird]]), [[Ghost]] (later changed to Spirit), [[Gypsy]] (later changed to [[Human]] [[Nomad]]), Hell's Caretaker (later changed to Horror), [[Horseman]] (later changed to [[Zombie]] [[Knight]]), Keeper (later changed to [[Cleric]]), Legionnaire (later changed to [[Giant]] [[Soldier]]), Leviathan (later changed to [[Serpent]]), Lost Soul (later changed to [[Minion]]), Legend (later changed to "Legendary Creature" with an appropriate creature type), Lycanthrope (later changed to [[Human]] [[Wolf]] and later to [[Werewolf]]), Master (later changed to Human), Medusa (later changed to [[Medusa|Gorgon]]), Monster (later changed to [[Zombie]] or [[Elemental]]), Mold Demon (later shortened to [[Demon]]), [[Mummy]] (later changed to Zombie), Pixie Queen (later changed to [[Faerie]]), Priest (later changed to Cleric), Rider (later changed to [[Elf]]), Spuzzem (later changed to [[Elemental]]), Taskmaster (later changed to Kobold), Villain (later changed to Beast), Vulture (later changed to [[Bird]]), [[Walking-Dead]] (later changed to [[Zombie]]), Wolverine Pack (later changed to [[Wolverine]]), Wretched (later changed to [[Demon]]).


==Design & Development==
===Counter types===
'''Legends''' was designed by Steve Conard and Robin Herbert in Vancouver after they were introduced to an early version of [[Magic]] by [[Richard Garfield]]. They quickly became addicted and started making their own cards for fun on their own time based on the epic fantasy that both of them enjoyed. Many of the ideas for '''Legends''' came from notes taken by Conard on [[Wizards|Wizards']] Christmas recreational outing to Mt. Rainier. One of those ideas was to create a more unique, heroic kind of creature that would have a sense of depth and strength. This led to the creation of legendary creatures, as well as other mythical-sounding creatures, such as <c>Hell's Caretaker</c> and <c>Evil Eye of Orms-By-Gore</c>. Many of the ideas used for legendary creatures came from the '''Dungeons & Dragons''' campaigns enjoyed by those involved. The idea behind the World enchantments was that they were magics so powerful, they transported the battle to another [[plane]] altogether. Also, the set originally contained six cycles of cards based on the game of Chess, with each color having a similar card for each of the six Chess pieces; these cards did not make it into the set, although some of the abilities that were used in the theme were reused elsewhere. The expansion was originally named "The Legend Continues," in order to pay homage to the original game, but it was shortened to just "Legends" by those involved. [[Peter Adkison]] later asked to review the set they had created, and it was quickly accepted. Originally, Richard Garfield believed that it was alright for the larger expansions (such as '''Legends''' and '''Ice Age''') to optionally use common cards from the original [[Limited Edition Alpha (set)|Limited Edition (Alpha)]] set. The [[Ice Age (set)|Ice Age]] expansion, which included Alpha's commons, was originally to be released after [[Antiquities (set)|Antiquities]], but Alpha was released while it was being created and it became obvious that the fans would not be pleased with rehashed commons so soon. '''Legends''', which had all new commons, was put on the fast track to be published in '''Ice Age''''s place, which was postponed until more new cards could be created for it. Development of '''Legends''' followed, which was complicated by communication issues. As the language found on cards was not yet standardized, it was sometimes difficult for the developers, who were across the country in Philadelphia, to understand what the cards were intended to do. After a face-to-face meeting between the design and development teams, however, many cards' intentions were clarified. There was not much concern over casting costs, so when an effect was too powerful or in the wrong color, instead its casting cost was increased. After '''Legends''' was released, it went on to win the [[GAMA]] award for best game accessory of the year.
Legends had numerous [[Counter (marker)|counter type]]s introduced via [[errata]] including:
:[[Carrion counter]]s, [[Dream counter]]s, [[Glyph counter]]s, [[Hatchling counter]]s, [[Intervention counter]]s, [[Matrix counter]]s, [[Pin counter]]s, [[Pupa counter]]s, [[Scream counter]]s, [[Sleep counter]]s


==Cycles==
==Cycles==
'''Legends''' has eight cycles:
''Legends'' was the first expansion set to have cycles. It has eight [[cycles]]:


*Bands-with-other land cycle: <c>Cathedral of Serra</c>, <c> Seafarer's Quay</c>, <c>Unholy Citadel</c>, <c>Mountain Stronghold</c>, and <c>Adventurers' Guildhouse</c> are each [[uncommon]] lands with no [[mana ability]] and each have an ability that grants legendary creatures of a particular color the "[[Bands with other]] legendary creatures" ability.
{| class="wikitable"
! Cycle name
! {{W}}
! {{U}}
! {{B}}
! {{R}}
! {{G}}
|-
|rowspan="2"|'''Color-wash instants'''
|{{card|Heaven's Gate||LEG}}
|{{card|Sea Kings' Blessing||LEG}}
|{{card|Touch of Darkness||LEG}}
|{{card|Dwarven Song||LEG}}
|{{card|Sylvan Paradise||LEG}}
|-
|colspan="5"|Each of these uncommon instants has a casting cost of M and the effect of changing the color of any number of target creatures to a particular color until end of turn.
|-
|rowspan="2"|'''Glyphs'''
|{{card|Glyph of Life||LEG}}
|{{card|Glyph of Delusion||LEG}}
|{{card|Glyph of Doom||LEG}}
|{{card|Glyph of Destruction||LEG}}
|{{card|Glyph of Reincarnation||LEG}}
|-
|colspan="5"|Each of these [[common]] [[instant]]s has a casting cost of M and an effect that interacts with [[Wall]]s. Each of these cards was illustrated by Susan Van Camp.
|-
|rowspan="2"|'''Anti-landwalk enchantments'''
|{{card|Great Wall||LEG}}
|{{card|Undertow||LEG}}
|{{card|Quagmire||LEG}}
|{{card|Crevasse||LEG}}
|{{card|Deadfall||LEG}}
|-
|colspan="5"|Each of these uncommon [[enchantment]]s has a casting cost of {{2}}M and an effect that allows creatures with a given [[landwalk]] ability to be blocked as though they didn't have that ability.
|-
|rowspan="2"|'''Mana Batteries'''
|{{card|White Mana Battery||LEG}}
|{{card|Blue Mana Battery||LEG}}
|{{card|Black Mana Battery||LEG}}
|{{card|Red Mana Battery||LEG}}
|{{card|Green Mana Battery||LEG}}
|-
|colspan="5"|Each of these uncommon [[artifact]]s with a casting cost of {{4}} and the two activated abilities "{{2}}, {{T}}: Put a charge [[counter]] on [this]" and "{{T}}, Remove any number of charge counters from [this]: Add M, then add M for each charge counter removed this way," where M is a specific color of mana.
|-
|rowspan="2"|'''Bands-with-other lands'''
|{{card|Cathedral of Serra||LEG}}
|{{card|Seafarer's Quay||LEG}}
|{{card|Unholy Citadel||LEG}}
|{{card|Mountain Stronghold||LEG}}
|{{card|Adventurers' Guildhouse||LEG}}
|-
|colspan="5"|Each of these [[uncommon]] [[land]]s has no [[mana ability]] but has an ability that grants [[legendary]] [[creature]]s of a particular color "[[Banding#Bands with Other|Bands with other]] legendary creatures".<ref>{{DailyRef|lands-bands-2003-12-03|Lands of bands|[[Magic Arcana]]|December 03, 2003}}</ref>
|-
|rowspan="2"|'''Legendary lands'''
|{{card|Karakas||LEG}}
|{{card|Tolaria||LEG}}
|{{card|Urborg||LEG}}
|{{card|Hammerheim||LEG}}
|{{card|Pendelhaven||LEG}}
|-
|colspan="5"|Each of these uncommon legendary lands produces one color of mana, has an additional [[activated ability]] that targets creatures, and has flavor text taken from real-world poetry.
|-
! Cycle name
! {{G}}{{W}}{{U}}
! {{W}}{{U}}{{B}}
! {{U}}{{B}}{{R}}
! {{B}}{{R}}{{G}}
! {{R}}{{G}}{{W}}
|-
|rowspan="2"|'''Flavor text legendary creatures'''
|{{card|Angus MacKenzie||LEG}}
|{{card|Halfdane||LEG}}
|{{card|Gwendlyn Di Corci||LEG}}
|{{card|Bartel Runeaxe||LEG}}
|{{card|Jacques le Vert||LEG}}
|-
|colspan="5"|Each of these rare legendary creatures has a casting cost requiring three allied colors and [[flavor text]] referring to one of the legendary lands from the cycle above.
|-
|rowspan="2"|'''Elder Dragon Legends'''
|{{card|Arcades Sabboth||LEG}}
|{{card|Chromium||LEG}}
|{{card|Nicol Bolas||LEG}}
|{{card|Vaevictis Asmadi||LEG}}
|{{card|Palladia-Mors||LEG}}
|-
|colspan="5"|Each of these [[rare]] 7/7 legendary [[Dragon#Elder Dragons|Elder Dragon]] creatures has [[flying]], a [[casting cost]] of {{2}}MMNNOO, an [[upkeep]] cost of MNO, and at least one other ability. This is the first gold-colored cycle and the first creature cycle.
|}


*Elder Dragon legendary creature cycle: <c>Chromium</c>, <c>Nicol Bolas</c>, <c>Vaevictis Asmadi</c>, <c>Palladia-Mors</c>, and <c>Arcades Sabboth</c> are each [[rare]] legendary creatures with the creature types Elder and Dragon. They are 7/7, have [[flying]], a [[casting cost]] of 2CCDDEE, an [[upkeep cost]] of CDE and at least one other ability.
==Family trees==
All of the 55 legendary creatures in Legends are arranged in a system of "family trees" with one Elder Dragon at the top, followed by three rare legends that share each of the dragon's colors; then, each family tree splits into two branches for the two allied-color pairs in the dragon's cost; each lower branch includes three rare legends and four uncommon legends for said allied-color pairs.<ref>{{DailyRef|arcana/family-trees-2002-03-07|Family trees|[[Magic Arcana]]|March 7, 2002}}</ref> The family trees are laid out as follows:


*Glyph cycle: <c>Glyph of Life</c>, <c>Glyph of Delusion</c>, <c>Glyph of Doom</c>, <c>Glyph of Destruction</c>, and <c>Glyph of Reincarnation</c> are each [[common]] [[instant|instants]] with a casting cost of C and an effect that interacts with [[Wall|Walls]]. Each was illustrated by [[Susan Van Camp]].
===Top of family trees (three-color)===
{| class="wikitable"
! Cycle name
! {{mana|GWU}}
! {{mana|WUB}}
! {{mana|UBR}}
! {{mana|BRG}}
! {{mana|RGW}}
|-
|'''Elder Dragon'''
|{{card|Arcades Sabboth||LEG}}
|{{card|Chromium||LEG}}
|{{card|Nicol Bolas||LEG}}
|{{card|Vaevictis Asmadi||LEG}}
|{{card|Palladia-Mors||LEG}}
|-
|rowspan=3|'''Rare Legends'''
|{{card|Rubinia Soulsinger||LEG}}
|{{card|Dakkon Blackblade||LEG}}
|{{card|Gwendlyn Di Corci||LEG}}
|{{card|Adun Oakenshield||LEG}}
|{{card|Hazezon Tamar||LEG}}
|-
|{{card|Ragnar||LEG}}
|{{card|Halfdane||LEG}}
|{{card|Sol'kanar the Swamp King||LEG}}
|{{card|Bartel Runeaxe||LEG}}
|{{card|Jacques le Vert||LEG}}
|-
|{{card|Angus Mackenzie||LEG}}
|{{card|Lady Evangela||LEG}}
|{{card|Tetsuo Umezawa||LEG}}
|{{card|Xira Arien||LEG}}
|{{card|Johan||LEG}}
|-
|'''Lower branches'''
|{{G}}{{W}} & {{W}}{{U}}
|{{W}}{{U}} & {{U}}{{B}}
|{{U}}{{B}} & {{B}}{{R}}
|{{B}}{{R}} & {{R}}{{G}}
|{{R}}{{G}} & {{G}}{{W}}
|}


*Anti-landwalk enchantment cycle: <c>Great Wall</c>, <c>Undertow</c>, <c>Quagmire</c>, <c>Crevasse</c>, and <c>Deadfall</c> are each uncommon enchantments with a casting cost of 2C and an effect that allows creatures with [[landwalk]] abilities to be blocked as though they didn't have them.
===Lower branches of family trees (two-color)===
Each of these branches appears in two family trees.
{| class="wikitable"
! Cycle name
! {{W}}{{U}}
! {{U}}{{B}}
! {{B}}{{R}}
! {{R}}{{G}}
! {{G}}{{W}}
|-
|rowspan=3|'''Rare Legends'''
| {{card|Gosta Dirk||LEG}}
| {{card|Nebuchadnezzar||LEG}}
| {{card|Axelrod Gunnarson||LEG}}
| {{card|Livonya Silone||LEG}}
| {{card|Lady Caleria||LEG}}
|-
| {{card|Ayesha Tanaka||LEG}}
| {{card|Ramses Overdark||LEG}}
| {{card|Boris Devilboon||LEG}}
| {{card|Stangg||LEG}}
| {{card|Kei Takahashi||LEG}}
|-
| {{card|Rasputin Dreamweaver||LEG}}
| {{card|Ur-Drago||LEG}}
| {{card|Rohgahh of Kher Keep||LEG}}
| {{card|Tuknir Deathlock||LEG}}
| {{card|Gabriel Angelfire||LEG}}
|-
|rowspan=4|'''Uncommon Legends'''
| {{card|Kasimir the Lone Wolf||LEG}}
| {{card|Princess Lucrezia||LEG}}
| {{card|Barktooth Warbeard||LEG}}
| {{card|Jerrard of the Closed Fist||LEG}}
| {{card|Jasmine Boreal||LEG}}
|-
| {{card|Jedit Ojanen||LEG}}
| {{card|Ramirez DePietro||LEG}}
| {{card|Lady Orca||LEG}}
| {{card|Marhault Elsdragon||LEG}}
| {{card|Torsten von Ursus||LEG}}
|-
| {{card|Hunding Gjornersen||LEG}}
| {{card|Riven Turnbull||LEG}}
| {{card|Pavel Maliki||LEG}}
| {{card|Sunastian Falconer||LEG}}
| {{card|Sir Shandlar of Eberyn||LEG}}
|-
| {{card|Tobias Andrion||LEG}}
| {{card|Sivitri Scarzam||LEG}}
| {{card|Tor Wauki||LEG}}
| {{card|The Lady of the Mountain||LEG}}
| {{card|Lord Magnus||LEG}}
|}


*Color-wash cycle: <c>Heaven's Gate</c>, <c>Sea Kings' Blessing</c>, <c>Touch of Darkness</c>, <c>Dwarven Song</c>, and <c>Sylvan Paradise</c> are each uncommon instants with a casting cost of C and the effect of changing the color of any number of target creatures to a particular color.
==Notable cards==
 
*<c>Chain Lightning</c>, though almost always inferior to <c>Lightning Bolt</c>, is still well above the curve in direct damage spells, and is a staple inclusion in any burn decks allowed to use it.
*Legendary land cycle: <c>Karakas</c>, <c>Tolaria</c>, <c>Urborg</c>, <c>Hammerheim</c>, and <c>Pendelhaven</c> are each uncommon legendary lands that produce one color of mana and have an additional [[activated ability]] that had some interaction with creatures and required only tapping the land to activate that ability.
*<c>Chains of Mephistopheles</c> has a very unique effect in punishing players for using card draw effects.
 
*<c>Eureka</c> is a powerful spell that has been a favorite of many players for years.
*Mana Battery cycle: <c>White Mana Battery</c>, <c>Blue Mana Battery</c>, <c>Black Mana Battery</c>, <c>Red Mana Battery</c>, and <c>Green Mana Battery</c> are each uncommon artifacts with a casting cost of 4 and the two activated abilities "2, T: Put a [[charge counter]] on [this]" and "T, Remove any number of charge counters from [this]: Add C to your [[mana pool]], then add an additional C to your mana pool for each charge counter removed this way," where C is a specific color of mana.
*<c>Land Tax</c>, a card designed to give opponents a disincentive against destroying lands, is a powerful card-drawing and shuffling engine.
 
*<c>Mana Drain</c> is the most powerful hard [[counter]] ever printed without an alternative cost, and became strictly better than <c>Counterspell</c> once the [[mana burn]] was eliminated in the ''[[Magic 2010]]'' rule changes. Mana Drain was reprinted in the ''[[Iconic Masters]]'' set of November 17, 2017. This was possible because it wouldn't appear in the [[standard]] environment.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/165195073583/dont-get-me-wrong-i-am-super-excited-about-mana|title= I seem to recall you saying that it shouldn't be reprinted.|September 10, 2017}}</ref>
*Flavor text legendary creature cycle: <c>Halfdane</c>, <c>Gwendlyn Di Corci</c>, <c>Bartel Runeaxe</c>, <c>Jaques le Vert</c> and <c>Angus MacKenzie</c> are each rare legendary creatures with a casting cost requiring at least three allied colors and [[flavor text]] referring to one of the legendary lands from the cycle above.
*<c>Mirror Universe</c> was a powerful [[finisher]] until the rules changes of ''[[Sixth Edition]]''.
 
*<c>Moat</c> was the primary creature defense card for [[The Deck]] (one of the first-ever tournament-level decks) and is still one of the most effective attack prevention cards ever made.
==Creature Types==
*<c>Nether Void</c> is a powerful tool for "stalling" the game.
Most of the creature types used in '''Legends''' were new, and some are unique. Early expansions had creature types only for flavor reasons, resulting in many unusual types.
*<c>Reset</c> has recently gained popularity as a mana-production engine in <c>High Tide</c> decks using only lands and instants.
 
*<c>The Abyss</c> is a powerful anti-creature enchantment that punishes creature-based strategies.
The following creature types are introduced in this expansion: [[Abomination]], [[Ant]], Archer (later changed to [[Soldier]]), [[Avenger]], [[Bat]], [[Beast]], [[Bee]], [[Being]], [[Berserker]], [[Boar]], [[Bull]], [[Cat Warrior]], [[Cobra]], [[Dervish]] (later changed to [[Monk]]), [[Devouring Deep]], [[Dragonfly]], [[Drake]], [[Drill Sergeant]], [[Effigy]], Elder Dragon Legend (later changed to "[[Legendary]] [[Creature]] - [[Elder Dragon]]"), [[Entity]], Evil Eye (later changed to [[Eye]]), Falcon (later changed to [[Bird]]), [[Ghost]], [[Gnome]], [[Gypsy]], [[Hag]], Hell's Caretaker (later changed to [[Horror]]), [[Horror]], [[Horseman]], [[Keeper]], [[Kithkin]], [[Kobold]], [[Legionnaire]], Leviathan (later changed to [[Serpent]]), Lost Soul (later changed to [[Minion]]), Legend (later changed to "Legendary Creature" without a creature type), [[Lycanthrope]], [[Manticore]], [[Master]], [[Medusa]], [[Mold Demon]], [[Monster]], [[Mummy]], [[Nightstalker]], [[Ooze]], [[Phoenix]], [[Pixie Queen]], [[Priest]], Rider (later changed to [[Elf]]), [[Satyr]], [[Scorpion]], [[Slug]], [[Spawn]], [[Sphinx]], [[Spirit]], [[Spuzzem]], [[Taskmaster]], [[Turtle]], [[Villain]], [[Vulture]], [[Walking Dead]], [[Wolverine Pack]], [[Wombat]], [[Wretched]], and [[Yeti]].
*<c>The Tabernacle at Pendrell Vale</c> was once on the [[Restricted List]]. It has now begun to find new life in a variety of control decks in the Legacy format.
 
*<c>Underworld Dreams</c> was a powerful enchantment that punished an opponent for drawing cards, something an opponent fundamentally wants to do. It has been reprinted in several sets starting with ''[[Eighth Edition]]'', and has since proven itself not to be as powerful as it once was.
The following creature types are used in this expansion but also appear in previous sets: [[Angel]], [[Ape]], [[Druid]], [[Efreet]], [[Elemental]], [[Faerie]], [[Giant]], [[Guardian]], [[Lord]], [[Smith]], [[Wall]], and [[Wurm]].
 
==Points of Interest==
*'''Legends''' is sold only in booster packs of 15 cards, each with the same simple '''Magic''' design on it.
 
*Each pack of '''Legends''' includes a rules card, which explains all the abilities and card types introduced in the set, and also includes a few rule clarifications.
 
*Despite the set's large size, '''Legends''' contains no basic lands and thus is not considered to be a stand-alone expansion.
 
*'''Legends''' was the last black-bordered expansion to use real-world quotes in its flavor text, and the only expansion to use quotes from the Bible (modern white-bordered Core sets still use real-world quotes).
 
*The Legendary [[supertype]] replaced the "Legend" creature type when the [[Legend rule]] was updated in 2004 with the introduction of the [[Kamigawa (block)|Kamigawa block]]. This left many legendary creatures without any creature type.
 
*Originally, the [[Restricted List]] included every legendary creature for flavor reasons. They were removed with the release of the [[Ice Age (set)|Ice Age]] expansion in 1995.
 
*There are 55 legendary creatures in '''Legends'''. They are organized in a pattern that is detailed in a link below.
 
*All the multicolored cards in '''Legends''' are legendary creatures, and all the legendary creatures are gold cards.
 
*There are no white World enchantments in '''Legends'''.
 
*No creatures are printed with the Bands with other ability. However, <c>Master of the Hunt</c> can produce creatures with this ability and the lands of the bands-with-other land cycle detailed above can give legendary creatures this ability.
 
*Rampage was originally called "Berserk" but was changed because a card already used that name. An early version of Rampage allowed a creature to attack some additional number of times in a turn, with creatures only able to block the first attack. This mechanic was designed to be reused in future sets, but unfortunately, due to the "beyond the first" clause, keyworded Rampage was phased out in favor of a similar ability without the drawback.
 
*Poison was the first alternate win condition introduced (alternate from decking or damaging, that is). Only two cards, <c>Pit Scorpion</c> and <c>Serpent Generator</c>, had or could create creatures with this ability.
 
*"Range strike," or the activated ability to deal damage to an attacking or blocking creature, was first introduced in '''Legends''', as seen on <c>D'Avenant Archer</c> and <c>Crimson Manticore</c>.
 
*The Elder Dragon legendary creatures are the first true creature cycle, the first multicolored cycle, and the first creatures with multiple creature types. They inspired the creation of the multicolored legendary Dragons in the [[Invasion (set)|Invasion]] expansion.
 
*The Kobolds, <c>Crimson Kobolds</c>, <c>Crookshank Kobolds</c>, and <c>Kobolds of Kher Keep</c>, are 0/1 red creatures with a casting cost of 0 and are the only functionally identical cards ever printed in the same expansion.
 
*'''Legends''' contains eleven Walls and ten cards that reference Walls, which is more cards in each category than any other set.
 
*<c>Acid Rain</c> has been called "a bad blue card" by [[Mark Rosewater]]. It was printed to mirror <c>Tsunami</c> and is called a bad blue card because it gives blue mass destruction of lands, something it is not supposed to be able to do.
 
*<c>Active Volcano</c> and <c>Flash Flood</c> are similar to <c>Red Elemental Blast</c> and <c>Blue Elemental Blast</c>, respectively.
 
*<c>Ærathi Berserker</c> was printed with the name "rathi Berserker" because the "Æ" symbol did not exist in the card name font used.
 
*<c>Akron Legionnaire</c> has the greatest combined [[power]] and [[toughness]] among monocolored [[white]] creatures in '''Legends'''.
 
*<c>Alchor's Tomb</c> was originally designed as Alchor's Tome, but somewhere along the line it was misspelled at Tomb. The error was not discovered until after the art of a tomb was comissioned. Alchor is the name of [[Peter Adkison|Peter Adkison's]] main '''Dungeons & Dragons''' character, and this card was designed by [[Steve Conard]] to pay homage to Adkison. Also, a tome was fitting because Alchor was a powerful magician.
 
*<c>All Hallow's Eve</c> was misprinted as a [[sorcery]]. It was the first mass graveyard recursion card and has inspired many cards, including <c>Living Death</c> and <c>Twilight's Call</c>.
 
*<c>Anti-Magic Aura</c> and <c>Spectral Cloak</c> are the first cards to have some form of untargetability. In fact, Spectral Cloak is the first card to use true untargetability. Similar Auras are called "cloaks" and these inspired the creation of others, including <c>Mystic Veil</c>, <c>Robe of Mirrors</c>, <c>Diplomatic Immunity</c>, and <c>Aboshan's Desire</c>.
 
*<c>Arboria</c> is the only uncommon World enchantment in '''Legends'''. It inspired the card <c>Impatience</c> because Arboria rewards players for doing nothing, while Impatience punishes players for doing nothing.
 
*<c>Arena of the Ancients</c>, like the "expansion hosing" cards <c>City in a Bottle</c> and <c>Golgothian Sylex</c>, was created as a way to "hose" legendary creatures in case they proved to be too powerful.
 
*<c>Avoid Fate</c> was improved when [[interrupt|interrupts]] were changed to instants, giving it more potential, yet still very narrow, uses.
 
*<c>Beasts of Bogardan</c> was the only [[Beast]] until the [[Tempest (set)|Tempest]] expansion was printed.
 
*<c>Boomerang</c> is the iconic [[bounce]] spell;  a spell that returns a permanent to its owner's hand is sometimes called a "boomerang."
 
*<c>Brine Hag</c> was simply called "Hag" in playtesting and was a 3/3 with a cost of 3U and "any creature who kills the Hag is reduced to 1/1."
 
*<c>Bronze Horse</c> has the greatest combined [[power]] and [[toughness]] among artifact creatures in '''Legends'''.
 
*<c>Cat Warriors</c> has the creature type Cat Warrior, which was originally considered to be one type, not two, resulting in it being neither a Cat nor a Warrior.
 
*<c>Cleanse</c> inspired the ability of <c>Major Teroh</c>.
 
*<c>Clergy of the Holy Nimbus</c> is the first white creature printed with [[regeneration]].
 
*<c>Cocoon</c> inspired the creation of <c>Consuming Ferocity</c>.
 
*<c>Concordant Crossroads</c> is the first card with true haste (<c>Instill Energy</c> and <c>Nether Shadow</c> originally only granted or had the ability to attack, not to tap, when they came into play). It inspired the creation of <c>Fervor</c>, <c>Fires of Yavimaya</c>, and <c>Mass Hysteria</c>.
 
*<c>Cosmic Horror</c> has the greatest combined [[power]] and [[toughness]] among all monocolored creatures in '''Legends'''.
 
*<c>Craw Giant</c> has the greatest combined [[power]] and [[toughness]] among monocolored [[green]] creatures in '''Legends'''. Its name and power/toughness refer to <c>Craw Wurm</c>.
 
*<c>Cyclopean Mummy</c> wasn't reprinted in [[Fifth Edition (set)|Fifth Edition]] because a customer survey after [[Fourth Edition (set)|Fourth Edition]] showed it to be the most hated card in that set.
 
*<c>D'Avenant Archer</c> is strictly worse than <c>Crossbow Infantry</c>, first printed in the [[Mercadian Masques (set)|Mercadian Masques]] expansion.
 
*<c>Dakkon Blackblade</c> inspired the creation of <c>Molimo, Maro-Sorcerer</c> and had a comic written to tell his story by [[Armada]] in 1995.
 
*<c>Darkness</c> and <c>Holy Day</c> are the only two cards remaining of a <c>Fog</c> cycle supposed to be printed in '''Legends''', but the blue and red ones were removed in development and it was decided that the Fog itself did not need reprinting at the time.
 
*<c>Divine Intervention</c> is the only card ever printed with the sole purpose of causing the game to end in a [[draw]]. It was banned from sanctioned play for a period of years because the [[DCI]] wanted to discourage games from ending in a draw. It inspired the creation of <c>Celestial Convergence</c>.
 
*<c>Divine Offering</c> was originally to be named "Divine Sacrifice," but it was changed when the term [[sacrifice]] was given rules significance.
 
*<c>Divine Transformation</c> was designed to have a dramatic effect on the creature it enchants by giving it the largest single power and toughness boost without a drawback. It inspired the Embrace cycle of [[Aura|Auras]] in the [[Urza's Saga (set)|Urza's Saga]] expansion.
 
*<c>Elder Land Wurm</c> was designed based on a specific flavor. According to Steve Conard, "once there were multitudes of Elder Dragons in [[Dominia]]. After the [[Great War of the dragons]], many were beaten to the ground, stripped of their title, never to fly again."
 
*<c>Elder Spawn</c> has the greatest combined [[power]] and [[toughness]] among monocolored [[blue]] creatures in '''Legends'''.
 
*<c>Enchantment Alteration</c> inspired the creation of <c>Aura Graft</c>.
 
*<c>Eureka</c> is one of only a few cards to depict a real-world object, in this case Albert Einstein's famous theory of relativity equation E=MC2. This card partly inspired the creation of <c>Dream Halls</c>.
 
*<c>Falling Star</c> is one of only a few cards found on the [[Vintage]] [[banned list]] for being a "dexterity" card, or a card that requires some physical skill to use well.
 
*<c>Field of Dreams</c> was called "Reverse Gravity" in playtesting and caused players to "turn their libraries upside down and draw the card that is showing" and had a cost of 3W. It inspired the creation of <c>Think Tank</c>.
 
*<c>Firestorm Phoenix</c> inspired the creation of <c>Squee, Goblin Nabob</c>.
 
*<c>Floral Spuzzem</c> was called "Rat King" in playtesting and "if not blocked the Rat may chomp & destroy an artifact. No damage to opponent."
 
*<c>Frost Giant</c> has the greatest combined [[power]] and [[toughness]] among monocolored [[red]] creatures in '''Legends'''. It cost 6R in playtesting, was 5/5 and "creatures of 3 or less toughness will not block the giant."
 
*<c>Gauntlets of Chaos</c> and <c>Juxtapose</c> introduced the idea of exchanging permanents. They inspired the creation of <c>Donate</c>.
 
*<c>Giant Slug</c> was originally called "Slug Bug," then "Smeltonian Slug," and lastly "Slaughter Slug" before achieving its final name.
 
*<c>Glyph of Destruction</c> influenced the ability of <c>Goblin Bomb</c>, causing it to deal 20 damage instead of simply winning the game. [[Mark Rosewater]], who in part developed the [[Weatherlight (set)|Weatherlight]] expansion, argued that "'''Magic''' needs more double-digit numbers on cards."
 
*<c>Greed</c> introduced the idea that black should be able to exchange life for cards. It has inspired nearly every black life-for-cards card to follow, including <c>Necropotence</c> and <c>Phyrexian Arena</c>.
 
*<c>Hazezon Tamar</c> is notable for its ability to create Sand Warrior creature tokens, making Sand a creature type. This oddity inspired <c>Dune-Brood Nephilim</c> to also produce Sand creature tokens.
 
*<c>Hell Swarm</c> is strictly worse than <c>Marsh Gas</c>, which was printed in [[The Dark (set)|The Dark]] expansion immediately following '''Legends'''.
 
*<c>Hell's Caretaker</c> inspired the creation of <c>Shallow Grave</c>, <c>Corpse Dance</c>, <c>Recurring Nightmare</c>, <c>Victimize</c>, <c>Apprentice Necromancer</c>, <c>Body Snatcher</c>, and <c>Zombify</c>, among others.
 
*<c>Hornet Cobra</c> is strictly worse than both <c>Land Leeches</c> which was printed in [[The Dark (set)|The Dark]] expansion immediately following '''Legends''', and <c>Elvish Archers</c>, which came before it in the original [[Limited Edition Beta (set)|Limited Edition (Beta)]] set. It is also the only remaining card with the creature type Cobra yet to have its type changed to Snake.
 
*<c>Hyperion Blacksmith</c> and <c>Relic Barrier</c> inspired the creation of <c>Voltaic Key</c>.
 
*<c>In the Eye of Chaos</c> inspired the creation of <c>Ice Cave</c>.
 
*<c>Jacques le Vert</c> was inspired by the ability of the "Rook" card from the original Chess cycle that didn't make it into the set.
 
*<c>Jedit Ojanen</c> had two comics written to tell his story by [[Armada]] in 1995.
 
*<c>Kismet</c> did not inspire the creation of <c>Root Maze</c> (it evolved from a different but similar idea instead).
 
*<c>Land Equilibrium</c> inspired the creation of <c>Territorial Dispute</c>.
 
*<c>Land's Edge</c> inspired the creation of <c>Seismic Assault</c>.
 
*<c>Land Tax</c> and <c>Untamed Wilds</c> are the first cards to allow a player to search his or her library for land. This type of card, usually in green, has since appeared in almost every [[block]].
 
*<c>Living Plane</c> inspired the creation of <c>Nature's Revolt</c>.
 
*<c>Livonya Silone</c> is the first of two creatures to have legendary landwalk.
 
*<c>Marhault Elsdragon</c> was named after a '''Dungeons & Dragons''' character in a campaign belonging to designer [[Robin Herbert]].
 
*<c>Master of the Hunt</c> is the first card to allow more than one token creature to be created in a single turn with mana as the only cost.
 
*<c>Mirror Universe</c> introduced exchange of life totals. Until the [[Sixth Edition]] rules update, a player only lost the game at the end of a [[phase]], allowing a player to reach zero life during his or her [[upkeep]] (perhaps by using a <c>City of Brass</c>) and using the effect of Mirror Universe, killing the opponent. <c>Psychic Transfer</c> is the only other card to use this type of exchange (excluding [[Unglued (set)|Unglued]], of course).
 
*<c>Moat</c> was called "Chasm" in playtesting and had a cost of 4W and "only flying creatures can damage the caster." It inspired the creation of <c>Teferi's Moat</c>.
 
*<c>Nebuchadnezzar</c> is the only legendary creature to survive with a real-world name. Others, including Hiawatha, Gilgamesh, Beowulf, Lancelot, Circe, Achilles, and Jason, were renamed. It inspired the creation of <c>Cabal Therapy</c>.
 
*<c>North Star</c> inspired part of <c>Mycosynth Lattice</c>.
 
*<c>Part Water</c> and <c>Recall</c> are the first cards to have XX in the casting cost.
 
*<c>Petra Sphinx</c> is the first card to ask a player to name a card and rewarded players for having large amounts of information about the game. It inspired the creation of <c>Scrying Glass</c>.
 
*<c>Presence of the Master</c> depicts Albert Einstein and is one of only a few cards that depicts a real-world figure in its art. Modern cards purposefully avoid real-world names, symbols, events, and figures.
 
*<c>Psychic Purge</c> is the first card to punish an opponent for causing discard. It inspired the creation of a few other cards, including <c>Guerrilla Tactics</c>.
 
*<c>Puppet Master</c> inspired the creation of <c>Disappear</c>.
 
*<c>Pyrotechnics</c> inspired the creation of many cards, including <c>Rolling Thunder</c>.
 
*<c>Quarum Trench Gnomes</c> is the only non-artifact Gnome.
 
*<c>Rabid Wombat</c> inspired the creation of other creatures that gained a bonus when enchanted, including <c>Fledgling Osprey</c>, <c>Metathran Elite</c>, <c>Rayne, Academy Chancellor</c>, and <c>Thran Golem</c>. It also inspired the creation of *<c>Wordmail</c> from the [[Unhinged (set)|Unhinged]] expansion.
 
*<c>Raging Bull</c> is the only common red creature in '''Legends''' with a power greater than zero.
 
*<c>Ramirez DePietro</c> was named after a '''Dungeons & Dragons''' character belonging to designer [[Robin Herbert]].
 
*<c>Ramses Overdark</c> was named after a '''Dungeons & Dragons''' character in a campaign belonging to Robin Herbert.
 
*<c>Rebirth</c> was the first card with the number "20" in its ability.
 
*<c>Recall</c> was added to the [[Restricted List]] in September of 1994 because it allowed the recycling of other powerful cards on the [[Restricted List]]. It was later removed from this list in April of 2003 due to a lack of competitive use, thanks to better ways to perform its effect.
 
*<c>Relic Bind</c> was originally worded to allow it to enchant any artifact, creating a two-card instant-win combo with <c>Basalt Monolith</c> at the time. Relic Bind was quickly given errata to allow it to only enchant an opponent's artifact.
 
*<c>Righteous Avengers</c> is the first of only a handful of creatures with Plainswalk, the rarest of the basic landwalk abilities. Ironically, two cards, <c>Great Wall</c> and <c>Lord Magnus</c>, were also printed in '''Legends''' with the ability to negate the Plainswalk ability.
 
*<c>Rubinia Soulsinger</c> and other creatures with the ability to tap to gain control of others inspired the creation of many cards including <c>Coffin Queen</c>.
 
*<c>Rust</c> inspired the creation of <c>Interdict</c> and <c>Bind</c>.
 
*<c>Seeker</c> was originally designed to make the creature it enchanted completely unblockable, but was later changed to mirror <c>Fear</c>.
 
*<c>Stangg</c> inspired the creation of <c>Gemini Engine</c>.
 
*<c>Storm Seeker</c> inspired the creation of <c>Sudden Impact</c>.
 
*<c>Sword of the Ages</c> inspired the creation of <c>Goblin Bombardment</c>.
 
*<c>Sylvan Library</c> inspired the creation of <c>Rowen</c>, <c>Mirri's Guile</c>, and <c>Abundance</c>.
 
*<c>Syphon Soul</c> is the first card to reference multiple other players, acknowledging multiplayer play for the first time.
 
*<c>Takklemaggot</c> inspired the creation of <c>Screams from Within</c>. It also inspired the creation of <c>Curse of the Fire Penguin</c> in the [[Unhinged (set)|Unhinged]] expansion.
 
*<c>Tetsuo Umezawa</c> is the first creature card with the inability to be enchanted (although <c>Tetravus</c> was capable of creating token creatures with an inability to be enchanted as well).
 
*<c>The Lady of the Mountain</c> was inspired by one of Steve Conard's '''Dungeons & Dragons''' characters.
 
*<c>Thunder Spirit</c> likely would have been reprinted at some point if it hadn't been added to the [[Reserved List]] on the merits of being a rare card from an early expansion. It inspired the creation of <c>Sky Spirit</c> to serve as its "reprint."
 
*<c>Time Elemental</c> inspired the creation of <c>Temporal Adept</c>.
 
*<c>Tolaria</c> is reguarded as the weakest of the Legendary lands in its set, but many events in the stories of [[Magic]] take place [[Tolaria|here]].
 
*<c>Transmutation</c> inspired many cards including <c>Dwarven Thaumaturgist</c> and <c>About Face</c>.
 
*<c>Triassic Egg</c> was to be named "Jurassic Egg" until the release of the movie <i>Jurassic Park</i>. It likely inspired the creation of <c>Summoner's Egg</c>.
 
*<c>Underworld Dreams</c> was once restricted in [[Vintage]] because of its interaction with <c>Timetwister</c> and <c>Wheel of Fortune</c>, but has since been reprinted in a [[Core Set]]. It inspired the creation of <c>Malignant Growth</c>.


*<c>Venarian Gold</c> inspired the creation of <c>Sleeping Potion</c>.
==Functional reprints==
''Legends'' has four [[functional reprint]]s.


*<c>Wall of Wonder</c> follows in the footsteps of <c>Black Vise</c>, <c>The Rack</c>, and <c>Cursed Rack</c>: all of these cards are illustrated by [[Richard Thomas]] and include "Stuffy" the tortured doll in the art.
*<c>Barbary Apes</c> is a functional reprint of <c>Grizzly Bears</c> from ''[[Revised]]''.
*<c>Headless Horseman</c> is a functional reprint of <c>Scathe Zombies</c> from ''Revised''.
*<c>Raging Bull</c> is a functional reprint of <c>Gray Ogre</c> from ''Revised''.
*<c>Walking Dead</c> is a functional reprint of <c>Drudge Skeletons</c> from ''Revised''.


*<c>Whirling Dervish</c> was inspired by the ability of the "Pawn" card from the original Chess cycle that didn't make it into the set.
==Trivia==
{{Main|Legends/Trivia}}
*Despite the set's large size, ''Legends'' contains no [[basic land]]s and thus is not considered to be a stand-alone expansion.
*The [[legendary]] [[supertype]] replaced the "Legend" creature type when the "[[legend rule]]" was updated in 2004 with the introduction of the [[Kamigawa block]]. This left many legendary creatures without any creature type.
*Originally, the [[Restricted List]] included every legendary creature for flavor reasons. They were removed with the release of the ''[[Ice Age]]'' expansion in 1995.
*All the multicolored cards in ''Legends'' are legendary creatures, and all the legendary creatures are gold cards.
*There are no white [[World]] enchantments in ''Legends''.
*No creatures are printed with the "bands with other" ability. However, <c>Master of the Hunt</c> can produce creatures with this ability and the lands of the bands-with-other land cycle detailed above can give legendary creatures this ability.
*[[Rampage]] was originally called "Berserk" but was changed because a card already used that name. An early version of Rampage allowed a creature to attack some additional number of times in a turn, with creatures only able to block the first attack.<ref>{{DailyRef|card-day-august-2002-2002-08-01|Card of the Day - August, 2002|Wizards of the Coast|August 28, 2002}}</ref> This mechanic was designed to be reused in future sets, but unfortunately, due to the "beyond the first" clause, keyworded Rampage was phased out in favor of a similar ability without the drawback.
*[[Poison]] was the first [[alternate win]] condition introduced aside from decking. Only two cards in the set, <c>Pit Scorpion</c> and <c>Serpent Generator</c>, had or could create creatures with this ability.
*"Range strike", or the activated ability to deal damage to an attacking or blocking creature, was first introduced in ''Legends'', as seen on <c>D'Avenant Archer</c> and <c>Crimson Manticore</c>.
*The [[Elder Dragon]] legendary creatures are the first true creature cycle, the first multicolored cycle, and the first creatures with multiple creature types. They inspired the creation of the multicolored legendary Dragons in the ''[[Invasion]]'' expansion.
*The [[Kobold]]s, <c>Crimson Kobolds</c>, <c>Crookshank Kobolds</c>, and <c>Kobolds of Kher Keep</c>, are 0/1 [[red]] creatures with a casting cost of {{0}} and are the only functionally identical cards ever printed in the same expansion.
*''Legends'' contains eleven [[Wall]]s and ten cards that reference Walls, which is more cards in each category than any other set.
*Twenty of the legendary creatures of ''Legends'' were reimagined with a contemporary perspective in the 2022 ''[[Dominaria United]]'' [[Lost Legends]].


*<c>Willow Satyr</c> likely inspired the creation of <c>Empress Galina</c>.
==Misprints==
*{{card|Aerathi Berserker||LEG}} {{-}} The title is printed incorrectly as "rathi Berserker."  The font used for card names does not include the "Æ" character.
*{{card|Blood Lust||LEG}} {{-}} The ability text should read "Target creature gains", not "Target creatures gain". This error was corrected in ''[[Fourth Edition]]''.
*{{card|Gaseous Form||LEG}} {{-}} The word "creature" is misspelled "creaure" in the first line of the ability text.
*{{card|Infinite Authority||LEG}} {{-}} The word "creature" is misspelled "creaeture" in the fifth line of the ability text.
*{{card|Psionic Entity||LEG}} {{-}} The illustration was by Justin Hampton, not by Susan Van Camp. This error was corrected in [[4th Edition]].
*{{card|Revelation||LEG}} {{-}} The quotation in the flavor text is from Ecclesiasticus 3:19, not Ecclesiastes 3:19. This error was corrected in [[Chronicles]].
*{{card|Segovian Leviathan||LEG}} {{-}} The citation in the flavor text uses the traditional verse numbering Job 40:25. In ''[[Fifth Edition]]'', it was changed to use the later numbering of 41:1 which is more common in Protestant English translations.


*<c>Wood Elemental</c> is often cited as one of the weakest cards ever created. It inspired the creation of <c>Fungus Elemental</c>.
==References==
{{reflist}}


==External Links==
==External links==
*[http://www.wizards.com/default.asp?x=magic/expansion/legends Legends Product Page]
*{{Prodpage|legends|Legends}}
*[http://www.wizards.com/default.asp?x=mtgcom/feature/20 "The History of Legends" by Steve Conard]
*{{DailyRef|making-magic/designing-under-influence-2002-03-04|Designing Under the Influence|[[Mark Rosewater]]|March 4, 2002}}
*[http://www.wizards.com/default.asp?x=mtgcom/daily/rb10 "Legendary difficulties" by Skaff Elias]
*{{DailyRef|latest-developments/legendary-difficulties-2002-03-02|Legendary Difficulties|[[Skaff Elias]]|March 8, 2002}}
*[http://www.wizards.com/default.asp?x=mtgcom/daily/mr10 "Designing Under the Influence" by Mark Rosewater]
*[http://mtg.icequake.net/www.crystalkeep.com/magic/lists/files/list-lg.pdf ''Legends'' Card List]
*[http://www.wizards.com/default.asp?x=mtgcom/arcana/46 Magicthegathering.com's Arcana on Legend patterns]
*[http://www.wizards.com/default.asp?x=mtgcom/arcana/136 Magicthegathering.com's Arcana on the Chess theme]
*[http://www.wizards.com/default.asp?x=mtgcom/askwizards/0603 Magicthegathering.com's Ask Wizards concerning Acid Rain, June 4, 2003]
*[http://www.wizards.com/default.asp?x=mtgcom/cotd/0403 Magicthegathering.com's Card of the Day on Elder Land Wurm flavor]


{{Set-stub}}
{{Sets|classic}}
{{sets}}
[[Category:Magic sets]]
[[Category:Expansions and sets]]

Latest revision as of 14:18, 13 April 2024

Legends
 
 
 
Legends
[[File:{{#setmainimage:LEG logo.jpg}}|250px]]
Set Information
Set symbol
Symbol description Doric column capital
Design Steve Conard (lead)
Robin Herbert
Development Skaff Elias
Jim Lin
Chris Page
Dave Pettey
Art direction Jesper Myrfors, Sandra Everingham
Release date June 10, 1994
Plane Multiversal
Themes and mechanics Legendary permanents, World enchantments, Multicolored cards, Poison counters
Keywords/​ability words Bands with other, Rampage
Set size 310 cards
(75 commons, 114 uncommons, 121 rares)
Expansion code LEG[1]
Early non-block expansions
Antiquities Legends The Dark
Magic: The Gathering Chronology
Revised Edition Legends The Dark
For other uses, see Legends (disambiguation).

Legends is the seventh Magic: The Gathering set and the third expansion set, released in June 1994. It is not part of any block.

Set details

Legends Exchange
Legends booster

The set's rarity breakdown is: 75 commons (29@C1, 46@C2), 114 Uncommons (107@U1, 7@U2), 121 Rares. The expansion symbol for Legends is the capital of a column, meant to evoke a time of legends.[2]

Some Legends booster boxes contained only one portion of the possible uncommon cards, while others contained a different portion.[3] These "A" and "B" boxes elicited widespread complaints from frustrated players and collectors; Wizards of the Coast responded with the Legends Exchange Program, allowing consumers to trade in up to 100 cards from one group of uncommon cards for an equal number of cards from the other group,[4]

The Legends lands have a unique golden-colored text box.

Marketing

Legends was the first expansion set to be sold in booster packs of 15 cards (previous expansions had been sold in packs of 8). Cards were available from mid-June 1994 through late June 1994. The print run was announced by Wizards of the Coast at 35 million cards.[5][6] Each booster pack had the same simple Magic design on it; each pack included a rules card, which explained all the abilities and card types introduced in the set, and also included a few rule clarifications. Even though it was a 310-card set, Legends did not contain basic land and was not considered a "stand-alone" expansion. Hence, there were no Legends starter decks.[7]

Legends is the oldest Magic expansion that was released in the Italian language (though the Italian The Dark was released earlier). After Legends was released, it went on to win the GAMA Award for Best Game Accessory of the Year, in 1994.[8]

Design and Development

Early advertisement in Duelist #1, hinting at a card called Defy Death

Legends was designed by Steve Conard and Robin Herbert in Vancouver, after they were introduced to an early version of Magic by Richard Garfield at the University of Pennsylvania. They quickly became addicted and started making their cards for fun on their own time, based on the epic fantasy that both of them enjoyed.[8]

Many of the ideas for Legends came from notes taken by Conard on the Wizards' Christmas recreational outing to Mt. Rainier. One of those ideas was to create a more unique, heroic kind of creature that would have a sense of depth and strength. This led to the creation of legendary creatures, as well as other mythical-sounding creatures, such as Hell's Caretaker and Evil Eye of Orms-By-Gore. Many of the ideas used for legendary creatures came from the Dungeons & Dragons campaigns enjoyed by those involved.[8][9]

The idea behind the world enchantments was that they were magics so powerful, that they transported the battle to another plane altogether. Also, the set originally contained six cycles of cards based on the game of chess,[10] with each color having a similar card for each of the six chess pieces; these cards did not make it into the set, although some of the abilities that were used in the theme were reused elsewhere.

The expansion was originally named "The Legend Continues", to pay homage to the original game, but it was shortened to just "Legends" by those involved. Peter Adkison later asked to review the set they had created, and it was quickly accepted.

Originally, Richard Garfield believed that it was all right for the larger expansions (such as Legends and Ice Age) to optionally use common cards from the original Alpha set.[8] The Ice Age expansion, which included Alpha's commons, was originally to be released after Antiquities, but Alpha was released while it was being created and it became obvious that the fans would not be pleased with rehashed commons so soon. Legends, which had all new commons, was put on the fast track to be published in Ice Age's place, which was postponed until more new cards could be created for it. Development of Legends followed, which was complicated by communication issues. As the language found on cards was not yet standardized, it was sometimes difficult for the developers, who were across the country in Philadelphia, to understand what the cards were intended to do. After a face-to-face meeting between the design and development teams, however, many cards' intentions were clarified. There was little concern over casting costs, so when an effect was too powerful or in the wrong color, instead its casting cost was increased.

Themes and Mechanics

Legends introduced:

  • Legends — Unique creatures that represent important characters in a set's story. The original type line "Summon Legend" was later changed to Legendary Creature, and they were given creature types
  • Legendary lands — Unique lands which represent important places in a set's story.
  • The "Legend rule" - Under the original "legend rule", if a legend or legendary land was on the battlefield, no player could cast the same legend or play the same land, respectively. Under current rules, if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners’ graveyards.
  • Multicolored cards — Cards which require more than one color to play.
  • Enchant World cards (now World Enchantments) — Enchantments which change the playing environment for all players. When an Enchant World comes into play, all other Enchant World cards in play are destroyed.

and the mechanics:

Creature types

Most of the creature types used in Legends were new, and some were unique. The following creature types are introduced in this expansion:

Bat, Beast, Berserker, Boar, Drake, Gnome, Hag, Horror, Kithkin, Kobold, Manticore, Nightstalker, Ooze, Phoenix, Satyr, Scorpion, Slug, Spawn, Sphinx, Spirit, Turtle, Wombat, Yeti.

The following creature types are introduced in this expansion, but they were later changed:

Abomination (later changed to Horror), Ant (later changed to Insect), Archer (later changed to Soldier), Avenger (later changed to Soldier), Bee (later changed to Insect), Being (later changed to Human), Bull (later changed to Ox), Cat Warriors (later changed to Cat Warrior), Cobra (later changed to Snake), Dervish (later changed to Monk), Devouring Deep (later changed to Fish), Dragonfly (later changed to Insect), Drill Sergeant (later changed to Kobold Soldier), Effigy (later changed to Elemental), Elder Dragon Legend (later changed to "Legendary Creature - Elder Dragon"), Entity (later changed to Illusion), Evil Eye (later changed to Eye), Falcon (later changed to Bird), Ghost (later changed to Spirit), Gypsy (later changed to Human Nomad), Hell's Caretaker (later changed to Horror), Horseman (later changed to Zombie Knight), Keeper (later changed to Cleric), Legionnaire (later changed to Giant Soldier), Leviathan (later changed to Serpent), Lost Soul (later changed to Minion), Legend (later changed to "Legendary Creature" with an appropriate creature type), Lycanthrope (later changed to Human Wolf and later to Werewolf), Master (later changed to Human), Medusa (later changed to Gorgon), Monster (later changed to Zombie or Elemental), Mold Demon (later shortened to Demon), Mummy (later changed to Zombie), Pixie Queen (later changed to Faerie), Priest (later changed to Cleric), Rider (later changed to Elf), Spuzzem (later changed to Elemental), Taskmaster (later changed to Kobold), Villain (later changed to Beast), Vulture (later changed to Bird), Walking-Dead (later changed to Zombie), Wolverine Pack (later changed to Wolverine), Wretched (later changed to Demon).

Counter types

Legends had numerous counter types introduced via errata including:

Carrion counters, Dream counters, Glyph counters, Hatchling counters, Intervention counters, Matrix counters, Pin counters, Pupa counters, Scream counters, Sleep counters

Cycles

Legends was the first expansion set to have cycles. It has eight cycles:

Cycle name {W} {U} {B} {R} {G}
Color-wash instants Heaven's Gate Sea Kings' Blessing Touch of Darkness Dwarven Song Sylvan Paradise
Each of these uncommon instants has a casting cost of M and the effect of changing the color of any number of target creatures to a particular color until end of turn.
Glyphs Glyph of Life Glyph of Delusion Glyph of Doom Glyph of Destruction Glyph of Reincarnation
Each of these common instants has a casting cost of M and an effect that interacts with Walls. Each of these cards was illustrated by Susan Van Camp.
Anti-landwalk enchantments Great Wall Undertow Quagmire Crevasse Deadfall
Each of these uncommon enchantments has a casting cost of {2}M and an effect that allows creatures with a given landwalk ability to be blocked as though they didn't have that ability.
Mana Batteries White Mana Battery Blue Mana Battery Black Mana Battery Red Mana Battery Green Mana Battery
Each of these uncommon artifacts with a casting cost of {4} and the two activated abilities "{2}, {T}: Put a charge counter on [this]" and "{T}, Remove any number of charge counters from [this]: Add M, then add M for each charge counter removed this way," where M is a specific color of mana.
Bands-with-other lands Cathedral of Serra Seafarer's Quay Unholy Citadel Mountain Stronghold Adventurers' Guildhouse
Each of these uncommon lands has no mana ability but has an ability that grants legendary creatures of a particular color "Bands with other legendary creatures".[11]
Legendary lands Karakas Tolaria Urborg Hammerheim Pendelhaven
Each of these uncommon legendary lands produces one color of mana, has an additional activated ability that targets creatures, and has flavor text taken from real-world poetry.
Cycle name {G}{W}{U} {W}{U}{B} {U}{B}{R} {B}{R}{G} {R}{G}{W}
Flavor text legendary creatures Angus MacKenzie Halfdane Gwendlyn Di Corci Bartel Runeaxe Jacques le Vert
Each of these rare legendary creatures has a casting cost requiring three allied colors and flavor text referring to one of the legendary lands from the cycle above.
Elder Dragon Legends Arcades Sabboth Chromium Nicol Bolas Vaevictis Asmadi Palladia-Mors
Each of these rare 7/7 legendary Elder Dragon creatures has flying, a casting cost of {2}MMNNOO, an upkeep cost of MNO, and at least one other ability. This is the first gold-colored cycle and the first creature cycle.

Family trees

All of the 55 legendary creatures in Legends are arranged in a system of "family trees" with one Elder Dragon at the top, followed by three rare legends that share each of the dragon's colors; then, each family tree splits into two branches for the two allied-color pairs in the dragon's cost; each lower branch includes three rare legends and four uncommon legends for said allied-color pairs.[12] The family trees are laid out as follows:

Top of family trees (three-color)

Cycle name {G}{W}{U} {W}{U}{B} {U}{B}{R} {B}{R}{G} {R}{G}{W}
Elder Dragon Arcades Sabboth Chromium Nicol Bolas Vaevictis Asmadi Palladia-Mors
Rare Legends Rubinia Soulsinger Dakkon Blackblade Gwendlyn Di Corci Adun Oakenshield Hazezon Tamar
Ragnar Halfdane Sol'kanar the Swamp King Bartel Runeaxe Jacques le Vert
Angus Mackenzie Lady Evangela Tetsuo Umezawa Xira Arien Johan
Lower branches {G}{W} & {W}{U} {W}{U} & {U}{B} {U}{B} & {B}{R} {B}{R} & {R}{G} {R}{G} & {G}{W}

Lower branches of family trees (two-color)

Each of these branches appears in two family trees.

Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W}
Rare Legends Gosta Dirk Nebuchadnezzar Axelrod Gunnarson Livonya Silone Lady Caleria
Ayesha Tanaka Ramses Overdark Boris Devilboon Stangg Kei Takahashi
Rasputin Dreamweaver Ur-Drago Rohgahh of Kher Keep Tuknir Deathlock Gabriel Angelfire
Uncommon Legends Kasimir the Lone Wolf Princess Lucrezia Barktooth Warbeard Jerrard of the Closed Fist Jasmine Boreal
Jedit Ojanen Ramirez DePietro Lady Orca Marhault Elsdragon Torsten von Ursus
Hunding Gjornersen Riven Turnbull Pavel Maliki Sunastian Falconer Sir Shandlar of Eberyn
Tobias Andrion Sivitri Scarzam Tor Wauki The Lady of the Mountain Lord Magnus

Notable cards

  • Chain Lightning, though almost always inferior to Lightning Bolt, is still well above the curve in direct damage spells, and is a staple inclusion in any burn decks allowed to use it.
  • Chains of Mephistopheles has a very unique effect in punishing players for using card draw effects.
  • Eureka is a powerful spell that has been a favorite of many players for years.
  • Land Tax, a card designed to give opponents a disincentive against destroying lands, is a powerful card-drawing and shuffling engine.
  • Mana Drain is the most powerful hard counter ever printed without an alternative cost, and became strictly better than Counterspell once the mana burn was eliminated in the Magic 2010 rule changes. Mana Drain was reprinted in the Iconic Masters set of November 17, 2017. This was possible because it wouldn't appear in the standard environment.[13]
  • Mirror Universe was a powerful finisher until the rules changes of Sixth Edition.
  • Moat was the primary creature defense card for The Deck (one of the first-ever tournament-level decks) and is still one of the most effective attack prevention cards ever made.
  • Nether Void is a powerful tool for "stalling" the game.
  • Reset has recently gained popularity as a mana-production engine in High Tide decks using only lands and instants.
  • The Abyss is a powerful anti-creature enchantment that punishes creature-based strategies.
  • The Tabernacle at Pendrell Vale was once on the Restricted List. It has now begun to find new life in a variety of control decks in the Legacy format.
  • Underworld Dreams was a powerful enchantment that punished an opponent for drawing cards, something an opponent fundamentally wants to do. It has been reprinted in several sets starting with Eighth Edition, and has since proven itself not to be as powerful as it once was.

Functional reprints

Legends has four functional reprints.

Trivia

Main article: Legends/Trivia
  • Despite the set's large size, Legends contains no basic lands and thus is not considered to be a stand-alone expansion.
  • The legendary supertype replaced the "Legend" creature type when the "legend rule" was updated in 2004 with the introduction of the Kamigawa block. This left many legendary creatures without any creature type.
  • Originally, the Restricted List included every legendary creature for flavor reasons. They were removed with the release of the Ice Age expansion in 1995.
  • All the multicolored cards in Legends are legendary creatures, and all the legendary creatures are gold cards.
  • There are no white World enchantments in Legends.
  • No creatures are printed with the "bands with other" ability. However, Master of the Hunt can produce creatures with this ability and the lands of the bands-with-other land cycle detailed above can give legendary creatures this ability.
  • Rampage was originally called "Berserk" but was changed because a card already used that name. An early version of Rampage allowed a creature to attack some additional number of times in a turn, with creatures only able to block the first attack.[14] This mechanic was designed to be reused in future sets, but unfortunately, due to the "beyond the first" clause, keyworded Rampage was phased out in favor of a similar ability without the drawback.
  • Poison was the first alternate win condition introduced aside from decking. Only two cards in the set, Pit Scorpion and Serpent Generator, had or could create creatures with this ability.
  • "Range strike", or the activated ability to deal damage to an attacking or blocking creature, was first introduced in Legends, as seen on D'Avenant Archer and Crimson Manticore.
  • The Elder Dragon legendary creatures are the first true creature cycle, the first multicolored cycle, and the first creatures with multiple creature types. They inspired the creation of the multicolored legendary Dragons in the Invasion expansion.
  • The Kobolds, Crimson Kobolds, Crookshank Kobolds, and Kobolds of Kher Keep, are 0/1 red creatures with a casting cost of {0} and are the only functionally identical cards ever printed in the same expansion.
  • Legends contains eleven Walls and ten cards that reference Walls, which is more cards in each category than any other set.
  • Twenty of the legendary creatures of Legends were reimagined with a contemporary perspective in the 2022 Dominaria United Lost Legends.

Misprints

  • Aerathi Berserker — The title is printed incorrectly as "rathi Berserker." The font used for card names does not include the "Æ" character.
  • Blood Lust — The ability text should read "Target creature gains", not "Target creatures gain". This error was corrected in Fourth Edition.
  • Gaseous Form — The word "creature" is misspelled "creaure" in the first line of the ability text.
  • Infinite Authority — The word "creature" is misspelled "creaeture" in the fifth line of the ability text.
  • Psionic Entity — The illustration was by Justin Hampton, not by Susan Van Camp. This error was corrected in 4th Edition.
  • Revelation — The quotation in the flavor text is from Ecclesiasticus 3:19, not Ecclesiastes 3:19. This error was corrected in Chronicles.
  • Segovian Leviathan — The citation in the flavor text uses the traditional verse numbering Job 40:25. In Fifth Edition, it was changed to use the later numbering of 41:1 which is more common in Protestant English translations.

References

  1. Wizards of the Coast (August 02, 2004). "Ask Wizards - August, 2004". magicthegathering.com. Wizards of the Coast.
  2. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (November 10, 2003). "Make No Mistake". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (February 16, 2009). "25 Random Things About Magic". magicthegathering.com. Wizards of the Coast.
  5. John Tynes (April 1995). ""An Expansion Timeline"". The Duelist: A Special Preview Edition. Wizards of the Coast.
  6. Beth Moursund (2002). The Complete Encyclopedia of Magic: The Gathering, Thunder's Mouth Press. ISBN-10 1-56025-443-2.
  7. Magic Arcana (March 04, 2002). "Legends product images". magicthegathering.com. Wizards of the Coast.
  8. a b c d Steve Conard (March 4, 2002). "The History of Legends". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (June 20, 2016). "25 More Random Things About Magic". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (July 11, 2002). "Legends of Chess". magicthegathering.com. Wizards of the Coast.
  11. Magic Arcana (December 03, 2003). "Lands of bands". magicthegathering.com. Wizards of the Coast.
  12. Magic Arcana (March 7, 2002). "Family trees". magicthegathering.com. Wizards of the Coast.
  13. Mark Rosewater (September 10, 2017). "I seem to recall you saying that it shouldn't be reprinted.". Blogatog. Tumblr.
  14. Wizards of the Coast (August 28, 2002). "Card of the Day - August, 2002". magicthegathering.com. Wizards of the Coast.

External links