Bomat
Bomat | |
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The Port of Ghirapur | |
Information | |
Plane | Avishkar (formerly Kaladesh) |
Colors |
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Part of | Ghirapur |
Bomat is the restless heart of Ghirapur’s river trade, a dense district of docks, shipyards, and canals where fortunes are loaded and unloaded by the hour. Goods from across Kaladesh pass through Bomat’s cranes and warehouses before winding their way deeper into the city’s markets or out to distant coasts. But beneath the clatter of cargo and the hum of aether engines, Bomat is also a crossroads for smuggling, hidden workshops, and covert deals that slip past the Consulate’s watchful eyes.
Description
Ghirapur was established in a central location amid the principalities embroiled in the War of Eleven generations ago. The city is situated at the confluence of Avishkar's major rivers, where the Suramal and Vinday rivers flow together and form the great Vasavati. All three rivers are navigable for miles - in the Vasavati's case, all the way to the coast - making Ghirapur a central shipping hub. Bomat is the port district of the city, positioned at the tip of the land where the rivers meet and extending onto the other banks of all three rivers. The ever-increasing demand for aether and aether-powered devices across Kaladesh ensures that Bomat teems with activity at all hours of the day and night. The hum of invention and the wonder of aether-driven devices are present here no less than in Ghirapur's more upscale districts. Towering shipping cranes, powered by abundant aether supplies, load goods onto large river barges and small canal cruisers alike. Workers aided by aether-driven devices haul heavy crates off ships and onto mechanized walkers that will carry them to warehouses across the city. This lively trade, beneficial to the city's economy, of course, all occurs under the Consulate's watchful supervision. But Bomat also teems with less savory activity.[1]
A derelict merchant ship resting in dry dock at a shipyard in Bomat holds a facility that Consulate authorities would very much like to find. One of many illegal, off-grid facilities created by renegade theorists and inventors, the Hold can accommodate a dozen or so inventors at any given time. One deck of the old ship is divided into individual workstations, each with its connections to black-market aether tanks installed below. Another deck is devoted to stress-testing new designs, and the ship's ancient boiler room has been converted into a crude foundry. Most of the inventors here have no particular revolutionary sympathies, but simply wish to pursue their investigations without Consulate interference.[1]
The parts of Bomat located on the outside banks of the river, away from the bulk of the city, are sparsely populated and little traveled, making them ideal for the sorts of activities best performed away from watchful eyes. On the far bank of the Suramal is Gonti's Night Market, Ghirapur's only permanent night market, located inside abandoned energy plants left behind from the age before the Great Aether Boom. Poachers watch the stalls, and they are not the only agents of the Consulate keeping an eye on Gonti's commerce. A small, secret system of tunnels called the Dhund runs beneath the market and serves as the headquarters for undercover Consulate agents. These agents, who are sometimes also called the Dhund by association, keep careful tabs on events in the night market and meticulously map the ever-changing relationships and dealings of Ghirapur's criminal underworld. They rarely strike, preferring to maintain the cover of secrecy until they are confident that swift, severe action can bring down an entire criminal enterprise.[1]
In-game references
- Associated cards:
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References
- ↑ a b c James Wyatt (January 3, 2017) - The Art of Magic: The Gathering - Kaladesh, WotC.