Mirage
Mirage | |||||
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[[File:{{#setmainimage:MIR logo.png}}|250px]] | |||||
Set Information | |||||
Set symbol | |||||
Symbol description | palm tree | ||||
Design |
Bill Rose (lead) Charlie Cantina Don Felice Howard Kahlenberg Joel Mick | ||||
Development |
Bill Rose (lead) Mike Elliott William Jockusch Mark Rosewater | ||||
Art direction | Sue-Ann Harkey | ||||
Release date | October 8, 1996[1] | ||||
Plane | Dominaria (Jamuraa) | ||||
Themes and mechanics | Flanking, Phasing | ||||
Set size | 350 (110 Common 110 Uncommon 110 Rare 20 Land) | ||||
Expansion code | MIR[3] | ||||
Development codename | Sosumi | ||||
Mirage block | |||||
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Magic: The Gathering Chronology | |||||
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Mirage is the ninth Magic expansion. It was released in October 1996 as the first set in the Mirage block.
Set details
The set's rarity break down was 110 commons, 110 uncommons, 110 rares, and 20 basic lands. This expansion introduced Fifth Edition rules (5th Edition was released in March 1997). Mirage's expansion symbol is a palm tree, to symbolize the tropical aspects of Jamuraa.[4]
Mirage non-basic lands have a dull green text box, which it shares with Visions non-monocolor lands.
Design & development
The development of Mirage began with a group of playtesters, including Bill Rose, who independently created their own cards and mixed them in with the Alpha cards from 1992 through 1995. The set, which they initially called "the Menagerie", evolved over the years until it was finalized in October 1995. The African setting was devised by Sue Ann Harkey after the cards had been designed.[5][6] Mirage was one of the first sets that was developed for Sealed Deck play.[7]
Marketing
Mirage was released on November 1, 1996. The print run is estimated at 400 million cards. The cards were sold in 60-card starter decks and 15-card boosters. The boosters showcased the art from the cards Polymorph, Taniwha, Maro, Jungle Troll and Grinning Totem. Each booster box contained 36 sealed packs, each starter box contained 12 starter decks. Each booster contained 15 cards: 11 commons, 3 uncommons, and 1 rare.[8] Mirage had two significant different printings: one dark print with a rough finish, and one light print with a smooth finish. The dark Mirage was printed in US, the light one in Belgium at Carta Mundi.[9]
This expansion began the first official block set with one large expansion being followed by two smaller expansions all tied together through card mechanics and setting. This model became the standard for the concept of "block rotation". Mirage introduced some changes to make the cards easier to read (including a slightly expanded text box and border, more visible power/toughness numbers) and reminder text.
Storyline
Mirage stands apart from the rest of Magic for its tropical African-themed setting, outlining the three nations of Femeref, Zhalfir, and Suq'Ata.[10] The storyline begins with the disappearance of the planeswalker Teferi (who would later play a crucial role in the Weatherlight Saga and the Time Spiral block) and the three powerful spellcasters — Mangara, Jolrael, and Kaervek — who come looking for him, setting off the events that would lead to the Mirage War.
Magic Online
Mirage was retro-actively released on Magic Online on December 5, 2005. Release events began on December 7, 2005.[11]
Mechanics and themes
Mirage introduces the mechanics Flanking (a combat ability that gives blockers -1/-1 until end of turn) and Phasing (a confusing 'removed from play/Phased out' ability).[12] Flanking was frequently used to make 2/2 creatures for three mana worthwhile. Phasing was most often used as a drawback in this set, but it is now infamous for the complex rulings it inspired, especially when combined with enters-the-battlefield abilities that started appearing on many creatures in Visions.
Mirage included a large number of creatures with the Knight creature type, all with flanking and an activated ability, such as Cadaverous Knight and Teferi's Honor Guard. The set also included more multicolor cards than any set between Legends and Invasion, and the first enemy color cards for all pairs except black/green (which had received Dark Heart of the Wood in The Dark expansion).
Creature types
The following creature types are introduced in this expansion: Ancestor (later changed to Cleric), Archer, Brushwagg, Cyclops, Efreet, Griffin, Hyena, Mantis (later changed to Insect), Martyr (later changed to Cleric), Meerkat (later changed to Mongoose), Minion, Nature Spirit (later changed to Elemental), Pirate, Rhino, Scout, Wildcat (later changed to Cat), Viashino, Wyvern (later changed to Drake),
The following creature types are used in this expansion but also appear in previous sets: Angel, Atog,Basilisk, Centaur, Cleric, Cobra (later changed to Snake), Crocodile, Dragon, Dryad, Dwarf, Elemental, Elephant, Elf, Faerie, Ghost (later changed to Spirit), Goblin, Guardian (later changed to Gargoyle), Griffin, Imp, Knight, Lion (later changed to Cat), Manticore, Merfolk, Minotaur, Nightstalker, Rat, Roc (later changed to Bird), Salamander, Serpent, Shade, Soldier, Specter, Spirit, Swarm (later changed to Insect), Tiger (later changed to Cat), Troll, Unicorn, Vampire, Wall, Wizard, Wraith, Wurm, Zombie.
Certain Mirage cards had additional creature types in Italian, Spanish, and German. Shauku, Endbringer counted as a vampire, Sidar Jabari as a knight. For the official version, this situation got cleared up by successive Oracle announcements and Grand Creature Type Updates.[13]
Cycles
Mirage has nine cycles:
Cycle name | |||||
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Charms | Ivory Charm | Sapphire Charm | Ebony Charm | Chaos Charm | Seedling Charm |
Common instants that cost M and lets you choose one of three possible effects. | |||||
Diamonds | Marble Diamond | Sky Diamond | Charcoal Diamond | Fire Diamond | Moss Diamond |
Uncommon artifacts that cost to cast, enters the battlefield tapped, and produces one mana of the appropriate color when tapped. This cycle was later reprinted in 6th, 7th Edition and Commander 2014. | |||||
Dragons | Pearl Dragon | Mist Dragon | Catacomb Dragon | Volcanic Dragon | Canopy Dragon |
Rare 4/4 Dragon creatures that have a mana cost of 4MM. | |||||
Enemy-color hosers | Mangara's Equity | Mind Harness | Reign of Terror | Reign of Chaos | Roots of Life |
Uncommon spells that hampers both of their enemy colors. | |||||
Guildmages | Civic Guildmage | Shaper Guildmage | Shadow Guildmage | Armorer Guildmage | Granger Guildmage |
Common 1/1 Wizard creatures that cost M and has two activated abilities, each with the cost of and an allied mana. | |||||
Instantments | Ward of Lights | Soar | Grave Servitude | Lightning Reflexes | Armor of Thorns |
Common Aura enchantments that have a converted mana cost of 2 and flash, but is sacrificed at the beginning of the next cleanup step if it was casted any time a sorcery couldn't have been casted. | |||||
Cycle name | |||||
Multicolor hosers | Hazerider Drake | Haunting Apparition | Shauku's Minion | Windreaper Falcon | Radiant Essence |
Uncommon multicolored spells that gain an advantage from their mutual enemy color. | |||||
Allied-color X spells | Prismatic Boon | Sealed Fate | Kaervek's Purge | Savage Twister | Vitalizing Cascade |
Uncommon nonpermanents that cost MN, where MN are an allied pair of colors. | |||||
Fetch lands | Flood Plain | Bad River | Rocky Tar Pit | Mountain Valley | Grasslands |
Uncommon dual lands that enter the battlefield tapped and can be tapped and sacrificed to fetch a land with one of two basic land types from your library. |
Mega-mega cycle
Cycle name | ||||||||||||||||||||||||||||||||||||||||
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Atogs | Auratog (Tempest) | Chronatog (Visions) | Necratog (Weatherlight) | Atog (Antiquities) | Foratog (Mirage) | |||||||||||||||||||||||||||||||||||
Foratog (Mirage) is the second card of this mega-mega cycle of creatures that was started in Antiquities with the eponymous Atog. A new number of this cycle would be printed in each of the following three sets (Visions, Weatherlight, and Tempest). | ||||||||||||||||||||||||||||||||||||||||
Legendary lands | Kor Haven (Nemesis) | Teferi's Isle (Mirage) | Volrath's Stronghold (Stronghold) | Keldon Necropolis (Invasion) | Yavimaya Hollow (Urza's Destiny) | |||||||||||||||||||||||||||||||||||
Teferi's Isle (Mirage) is the first card of this mega-mega cycle of lands representing notable locations from the Weatherlight Saga storyline.
Mirrored pairsMirage has two mirrored pairs:
Reprinted cardsThe following cards have been reprinted from previous sets and included in Mirage.
Functional reprints
Notable cards
Theme decksThe Mirage block theme decks were designed for MTGO, as these expansion sets were printed before theme decks were first printed in the Tempest block. The preconstructed theme decks are:
References
External links |