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'''Bala Ged''' is one of the seven continents of [[Zendikar (plane)|Zendikar]].<ref>{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-bala-ged-and-elves-2009-09-30|A Planeswalker's Guide to Zendikar: Bala Ged and Elves|Magic Creative Team|September 30, 2009}}</ref>
'''Bala Ged''' is one of the seven continents of [[Zendikar (plane)|Zendikar]].<ref>{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-bala-ged-and-elves-2009-09-30|A Planeswalker's Guide to Zendikar: Bala Ged and Elves|Magic Creative Team|September 30, 2009}}</ref> A giant marsh seperates Bala Ged from [[Guul Draz]]. Bala Ged also connects to [[Akoum]] through underground rivers, meaning the three continents form more or less one giant continent.
{{TOCright}}
==History==
Bala Ged used to be known for its dense jungles and deadly marshes. Hidden beneath the bogs was a network of limestone caves and tunnels that led to catacombs, sacrificial altars, and rune-inscribed chambers. Bala Ged used to be  a treacherous environment full of primordial monstrosities and deadly flora.


==General==
===Battle for Zendikar===
Bala Ged is known for its dense jungles and deadly marshes. Hidden beneath the bogs is a network of limestone caves and tunnels that leads to catacombs, sacrificial altars, and rune-inscribed chambers. Bala Ged is a treacherous environment full of primordial monstrosities and deadly flora.  
Within two years of the release of the [[Eldrazi]], the entire continent of Bala Ged was overrun and destroyed.<ref>{{DailyRef|uncharted-realms/limits-2015-07-15|Limits|[[Ari Levitch]]|July 15, 2015}}</ref>


A giant marsh seperates Bala Ged from [[Guul Draz]]. Bala Ged also connects to [[Akoum]] through underground rivers, meaning the three continents form more or less one giant continent.
Led by visions, the Zendikari [[planeswalker]] [[Nissa Revane]] traveled into the depths of the devastated continent to find the [[Khalni Heart]], an outgrowth of the soul of Zendikar. Through it, she rekindled her connection to the plane—but she also ran afoul of the [[demon]] [[Ob Nixilis]], a former Planeswalker who hoped to use the power of the Khalni Heart to reignite his spark. Flush with the elemental power of Zendikar, Nissa bested Ob Nixilis, removed the Khalni Heart to safety, and escaped.<ref>{{DailyRef|uncharted-realms/nissas-resolve-2015-10-07|Nissa's Resolve|[[Kimberly J. Kreines]]|October 7, 2015}}</ref>


==Inhabitants and Wildlife==
===Aftermath===
Bala Ged’s corrupted land became the home of [[nightmare]]s and [[horror]]s.<ref><c>Yarok, the Desecrated</c>, <c>Yarok's Fenlurker</c></ref>
 
==Inhabitants and wildlife==
===Humanoids===
===Humanoids===
====Elves====
====Elves====
The primary race that calls Bala Ged home are the [[elves]] of the [[Joraga]] and [[Elf#Mul Daya Nation|Mul Daya]] Nations. The Joraga are a warlike nomadic tribe that hold high esteem for [[druid]]ic power and physical prowess. They are mostly found in loose clans throughout the [[#The Tangled Vale|Tangled Vale]]. The Mul Daya on the other hand call the treetops of the jungle their home. Steeped in [[shaman]]ic rituals and necromancy, these secretive elves are well practiced as [[rogue]]s, spies, and shaman.
The primary race that calleds Bala Ged home were the [[elves]] of the [[Joraga]] and [[Elf#Mul Daya Nation|Mul Daya]] Nations. The Joraga were a warlike nomadic tribe that held high esteem for [[druid]]ic power and physical prowess. They were mostly found in loose clans throughout the [[#The Tangled Vale|Tangled Vale]]. The Mul Daya on the other hand called the treetops of the jungle their home. Steeped in [[shaman]]ic rituals and necromancy, these secretive elves were well practiced as [[rogue]]s, spies, and shaman.


====Goblins====
====Goblins====
At the edge of the [[Bala Ged#Umung River|Umung River]] is a small settlement of goblins known as the [[Goblin#Zendikar Goblins|Grotag]]. A friendly sort of goblin, they will engage in trade with other species and often live amongst them. The Grotag are aspiring beastmasters, although their efforts are usually unsuccessful. The Grotag are well adapted to Bala Ged and most notably have managed to domesticate <c title="Lagac Lizards">Lagac Lizard</c>.<ref>{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-goblins-2009-12-16|A Planeswalker’s Guide to Zendikar: Goblins|Magic Creative Team|December 16, 2009}}</ref><ref>{{DailyRef|arcana/knight-or-necklace-2010-02-24|Knight or Necklace?|[[Magic Arcana]]|February 24, 2010}}</ref>
At the edge of the [[Bala Ged#Umung River|Umung River]] used to be a small settlement of goblins known as the [[Goblin#Zendikar Goblins|Grotag]]. A friendly sort of goblin, they would engage in trade with other species and often live amongst them. The Grotag were aspiring beastmasters, although their efforts were usually unsuccessful. The Grotag were well adapted to Bala Ged and most notably had managed to domesticate <c title="Lagac Lizards">Lagac Lizard</c>.<ref>{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-goblins-2009-12-16|A Planeswalker’s Guide to Zendikar: Goblins|Magic Creative Team|December 16, 2009}}</ref><ref>{{DailyRef|arcana/knight-or-necklace-2010-02-24|Knight or Necklace?|[[Magic Arcana]]|February 24, 2010}}</ref>


====Surrakar====
====Surrakar====
The only other notable "sentient" beings that call Bala Ged home are the reptilian [[Surrakar]]. They nest primarily in the [[Bala Ged#Guum Wilds|Guum Wilds]] and act so ferociously that much of their true nature is unknown. It is debated amongst much of Zendikar just how much intelligence and culture these creatures secretly possess.
The only other notable "sentient" beings that called Bala Ged home were the reptilian [[Surrakar]]. They nested primarily in the [[#Guum Wilds|Guum Wilds]] and acted so ferociously that much of their true nature was unknown. It was debated amongst much of Zendikar just how much intelligence and culture these creatures secretly possessed.


===Flora===
===Flora===
====Bloodbriar====
====Bloodbriar====
<c title="Bloodbriar patches">Marsh Casualties</c> are clusters of nettled carnivorous vines. The vines constrict around anything that moves nearby them; using its thorns to siphon blood from living victims into its root system. The Joraga elves cultivate the plants to act as a natural barrier against outside threats.
<c title="Bloodbriar patches">Marsh Casualties</c> were clusters of nettled carnivorous vines. The vines constricted around anything that moved nearby them; using its thorns to siphon blood from living victims into its root system. The Joraga elves cultivated the plants to act as a natural barrier against outside threats.


====Cut Fungus====
====Cut Fungus====
Similarly, Cut Fungus is a dangerous plant that lives in the jungles of Bala Ged. The seemingly mushroom-like fungus conceals a blade-like spine underneath its cap. Changes in temperature and motion will trigger it to unfurl and unleash a spray of its spines. The spines carry a powerful neruotoxin that leads to delirium, lethargy, and wartlike growths. Eventually the victim will die and the carcass will act as a host for a new cut fungus colony to grow.
Similarly, Cut Fungus was a dangerous plant that lived in the jungles of Bala Ged. The seemingly mushroom-like fungus concealed a blade-like spine underneath its cap. Changes in temperature and motion would trigger it to unfurl and unleash a spray of its spines. The spines carried a powerful neruotoxin that led to delirium, lethargy, and wartlike growths. Eventually the victim would die and the carcass would act as a host for a new cut fungus colony to grow.


==Locations==
==Locations==
===Guum Wilds===
===Guum Wilds===
The humid rain forest that covers most of Bala Ged is called the Guum Wilds. Bloodbriar and Cut Fungus are just some of the deadly flora that make up the vast jungle. Almost every inch of the Guum Wilds is covered in dense flora and the air is often heavy with fetid humidity.
The humid rain forest that covered most of Bala Ged was called the Guum Wilds. Bloodbriar and Cut Fungus were just some of the deadly flora that made up the vast jungle. Almost every inch of the Guum Wilds was covered in dense flora and the air often was heavy with fetid humidity.
====Surrakar caves====
====Surrakar caves====
Deep in the Guum Wilds lies a series of limestone outcroppings and hillocks that serve as the primary habitat for the vicious Surrakar. There is rumored to be a vast tunnel system underneath this portion of the Guum Wilds, but exploration is next to impossible due to the extreme territorial behavior of the Surrakar. Despite the cavernous nature, this region is primarily covered in a thick algae and marsh.
Deep in the Guum Wilds lay a series of limestone outcroppings and hillocks that served as the primary habitat for the vicious Surrakar. There was rumored to be a vast tunnel system underneath this portion of the Guum Wilds, but exploration was next to impossible due to the extreme territorial behavior of the Surrakar. Despite the cavernous nature, this region was primarily covered in a thick algae and marsh.
====Bojuka Bay====
====Bojuka Bay====
<c title="Bojuka Bay">Piranha Marsh</c> is less a bay and more a giant marsh that developed inside the Guum Wilds. Initially an inlet, the prolific flora of the Guum Wilds overtook the water creating a vast swampy region. The Bojuka Bay serves as the mouth of the Umung River and is home to fearsome marsh trolls as well as the Grotag goblins.  
<c title="Bojuka Bay">Piranha Marsh</c> was less a bay and more a giant marsh that developed inside the Guum Wilds. Initially an inlet, the prolific flora of the Guum Wilds had overtaken the water creating a vast swampy region. The Bojuka Bay served as the mouth of the Umung River and was home to fearsome marsh [[troll]]s as well as the Grotag goblins.  
====Umung River====
====Umung River====
One of the only safe ways to traverse the Guum Wilds is along the Umung River. After passing through the dangerous Bojuka Bay, there are dotted settlements of humans and elves that were created to help travelers get past areas of rapids and waterfalls. Each waterfall step takes explorers even deeper into the heart of Bala Ged.
One of the only safe ways to traverse the Guum Wilds was along the Umung River. After passing through the dangerous Bojuka Bay, there were dotted settlements of humans and elves that had been created to help travelers get past areas of rapids and waterfalls. Each waterfall step took explorers even deeper into the heart of Bala Ged.
===The Tangled Vale===
===The Tangled Vale===
The Tangled Vale is a series of interconnected jungle valleys that lie in the southern portion of Bala Ged. Joraga elves primarily call this home utilizing Bloodbriar patches to defend themselves against the beasts that call this portion home. The various hilltops that dot this region are rife with deadly fungus and well known to be <c>Gomazoa</c> feeding grounds.
The Tangled Vale was a series of interconnected jungle valleys that lay in the southern portion of Bala Ged. Joraga elves primarily called this home utilizing Bloodbriar patches to defend themselves against the beasts that roamed the vicinity. The various hilltops that dotted this region were rife with deadly [[fungus]] and well known to be <c>Gomazoa</c> feeding grounds.
 
==History==
===Battle for Zendikar===
Within two years of the release of the [[Eldrazi]], the entire continent of Bala Ged was overrun and destroyed.<ref>{{DailyRef|uncharted-realms/limits-2015-07-15|Limits|[[Ari Levitch]]|July 15, 2015}}</ref>
 
Led by visions, the Zendikari [[planeswalker]] [[Nissa Revane]] traveled into the depths of the devastated continent to find the [[Khalni Heart]], an outgrowth of the soul of Zendikar. Through it, she rekindled her connection to the plane—but she also ran afoul of the [[demon]] [[Ob Nixilis]], a former Planeswalker who hoped to use the power of the Khalni Heart to reignite his spark. Flush with the elemental power of Zendikar, Nissa bested Ob Nixilis, removed the Khalni Heart to safety, and escaped.<ref>{{DailyRef|uncharted-realms/nissas-resolve-2015-10-07|Nissa's Resolve|[[Kimberly J. Kreines]]|October 7, 2015}}</ref>
 
===Aftermath===
Bala Ged’s corrupted land became the home of [[nightmare]]s and [[horror]s.<ref><c>Yarok, the Desecrated</c>, <c>Yarok's Fenlurker</c></ref>


==In-game references==
* <c>Bale Ged Scorpion</c>
* <c>Bale Ged Thief</c>
* <c>Bane of Bale Ged</c>
* <c>Beastbreaker of Bale Ged</c>
* <c>Culling Drone</c>
===Lament for Bala Ged===
* <c>Yarok, the Desecrated</c>
* <c>Yarok's Fenlurker</c>
==References==
==References==
{{reflist}}
{{reflist}}


{{Zendikar|locations}}
{{Zendikar|locations}}

Revision as of 08:12, 21 June 2019

Bala Ged is one of the seven continents of Zendikar.[1] A giant marsh seperates Bala Ged from Guul Draz. Bala Ged also connects to Akoum through underground rivers, meaning the three continents form more or less one giant continent.

History

Bala Ged used to be known for its dense jungles and deadly marshes. Hidden beneath the bogs was a network of limestone caves and tunnels that led to catacombs, sacrificial altars, and rune-inscribed chambers. Bala Ged used to be a treacherous environment full of primordial monstrosities and deadly flora.

Battle for Zendikar

Within two years of the release of the Eldrazi, the entire continent of Bala Ged was overrun and destroyed.[2]

Led by visions, the Zendikari planeswalker Nissa Revane traveled into the depths of the devastated continent to find the Khalni Heart, an outgrowth of the soul of Zendikar. Through it, she rekindled her connection to the plane—but she also ran afoul of the demon Ob Nixilis, a former Planeswalker who hoped to use the power of the Khalni Heart to reignite his spark. Flush with the elemental power of Zendikar, Nissa bested Ob Nixilis, removed the Khalni Heart to safety, and escaped.[3]

Aftermath

Bala Ged’s corrupted land became the home of nightmares and horrors.[4]

Inhabitants and wildlife

Humanoids

Elves

The primary race that calleds Bala Ged home were the elves of the Joraga and Mul Daya Nations. The Joraga were a warlike nomadic tribe that held high esteem for druidic power and physical prowess. They were mostly found in loose clans throughout the Tangled Vale. The Mul Daya on the other hand called the treetops of the jungle their home. Steeped in shamanic rituals and necromancy, these secretive elves were well practiced as rogues, spies, and shaman.

Goblins

At the edge of the Umung River used to be a small settlement of goblins known as the Grotag. A friendly sort of goblin, they would engage in trade with other species and often live amongst them. The Grotag were aspiring beastmasters, although their efforts were usually unsuccessful. The Grotag were well adapted to Bala Ged and most notably had managed to domesticate Lagac Lizards.[5][6]

Surrakar

The only other notable "sentient" beings that called Bala Ged home were the reptilian Surrakar. They nested primarily in the Guum Wilds and acted so ferociously that much of their true nature was unknown. It was debated amongst much of Zendikar just how much intelligence and culture these creatures secretly possessed.

Flora

Bloodbriar

Bloodbriar patches were clusters of nettled carnivorous vines. The vines constricted around anything that moved nearby them; using its thorns to siphon blood from living victims into its root system. The Joraga elves cultivated the plants to act as a natural barrier against outside threats.

Cut Fungus

Similarly, Cut Fungus was a dangerous plant that lived in the jungles of Bala Ged. The seemingly mushroom-like fungus concealed a blade-like spine underneath its cap. Changes in temperature and motion would trigger it to unfurl and unleash a spray of its spines. The spines carried a powerful neruotoxin that led to delirium, lethargy, and wartlike growths. Eventually the victim would die and the carcass would act as a host for a new cut fungus colony to grow.

Locations

Guum Wilds

The humid rain forest that covered most of Bala Ged was called the Guum Wilds. Bloodbriar and Cut Fungus were just some of the deadly flora that made up the vast jungle. Almost every inch of the Guum Wilds was covered in dense flora and the air often was heavy with fetid humidity.

Surrakar caves

Deep in the Guum Wilds lay a series of limestone outcroppings and hillocks that served as the primary habitat for the vicious Surrakar. There was rumored to be a vast tunnel system underneath this portion of the Guum Wilds, but exploration was next to impossible due to the extreme territorial behavior of the Surrakar. Despite the cavernous nature, this region was primarily covered in a thick algae and marsh.

Bojuka Bay

Bojuka Bay was less a bay and more a giant marsh that developed inside the Guum Wilds. Initially an inlet, the prolific flora of the Guum Wilds had overtaken the water creating a vast swampy region. The Bojuka Bay served as the mouth of the Umung River and was home to fearsome marsh trolls as well as the Grotag goblins.

Umung River

One of the only safe ways to traverse the Guum Wilds was along the Umung River. After passing through the dangerous Bojuka Bay, there were dotted settlements of humans and elves that had been created to help travelers get past areas of rapids and waterfalls. Each waterfall step took explorers even deeper into the heart of Bala Ged.

The Tangled Vale

The Tangled Vale was a series of interconnected jungle valleys that lay in the southern portion of Bala Ged. Joraga elves primarily called this home utilizing Bloodbriar patches to defend themselves against the beasts that roamed the vicinity. The various hilltops that dotted this region were rife with deadly fungus and well known to be Gomazoa feeding grounds.

In-game references

Lament for Bala Ged

References

  1. Magic Creative Team (September 30, 2009). "A Planeswalker's Guide to Zendikar: Bala Ged and Elves". magicthegathering.com. Wizards of the Coast.
  2. Ari Levitch (July 15, 2015). "Limits". magicthegathering.com. Wizards of the Coast.
  3. Kimberly J. Kreines (October 7, 2015). "Nissa's Resolve". magicthegathering.com. Wizards of the Coast.
  4. Yarok, the Desecrated, Yarok's Fenlurker
  5. Magic Creative Team (December 16, 2009). "A Planeswalker’s Guide to Zendikar: Goblins". magicthegathering.com. Wizards of the Coast.
  6. Magic Arcana (February 24, 2010). "Knight or Necklace?". magicthegathering.com. Wizards of the Coast.