Jund: Difference between revisions

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*'''The Bloodhall''', a huge, sangrite-rich cavern sacred to Jund's human warrior-clans and frequented by hungry slimes and oozes.<ref name="Graduation"/>
*'''The Bloodhall''', a huge, sangrite-rich cavern sacred to Jund's human warrior-clans and frequented by hungry slimes and oozes.<ref name="Graduation"/>
*'''Varakna''' is the deepest tar-[[swamp]] in Jund.
*'''Varakna''' is the deepest tar-[[swamp]] in Jund.
* The '''Worldheart Chalice''', the lair of [[Nicol Bolas]].
*The '''Worldheart Chalice''', the lair of [[Nicol Bolas]].
* '''The Pit''', the deepest valley in the land, over two miles deep.
*'''The Pit''', the deepest valley in the land, over two miles deep.
* '''Hellkite's Pass''' <ref>Flavor text for <c>Sigil Captain</c></ref>
*'''Hellkite's Pass''' <ref>Flavor text for <c>Sigil Captain</c></ref>


==Planeswalker visitors==
==Planeswalker visitors==
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{{in-game
{{in-game
|cards=
|cards=
* <c>Jund</c>
*<c>Jund</c>
|associated=
|associated=
* <c>Godtracker of Jund</c>
*<c>Godtracker of Jund</c>
* <c>Jund Battlemage</c>
*<c>Jund Battlemage</c>
* <c>Jund Charm</c>
*<c>Jund Charm</c>
* <c>Jund Hackblade</c>
*<c>Jund Hackblade</c>
* <c>Jund Panorama</c>
*<c>Jund Panorama</c>
* <c>Jund Sojourners</c>
*<c>Jund Sojourners</c>
* <c>Karrthus, Tyrant of Jund</c>
*<c>Karrthus, Tyrant of Jund</c>
* <c>Obelisk of Jund</c>
*<c>Obelisk of Jund</c>
|flavor=
|flavor=
* <c>Algae Gharial</c>
*<c>Algae Gharial</c>
* <c>Bloodpyre Elemental</c>
*<c>Bloodpyre Elemental</c>
* {{card|Canyon Minotaur|Conflux}}
*{{card|Canyon Minotaur|Conflux}}
* <c>Charnelhoard Wurm</c>
*<c>Charnelhoard Wurm</c>
* <c>Corrupted Roots</c>
*<c>Corrupted Roots</c>
* <c>Drag Down</c>
*<c>Drag Down</c>
* <c>Dragonsoul Knight</c>
*<c>Dragonsoul Knight</c>
* <c>Esper Stormblade</c>
*<c>Esper Stormblade</c>
* {{card|Fiery Fall|Conflux}}
*{{card|Fiery Fall|Conflux}}
* {{card|Flameblast Dragon|Shards of Alara}}
*{{card|Flameblast Dragon|Shards of Alara}}
* <c>Gluttonous Slime</c>
*<c>Gluttonous Slime</c>
* {{card|Goblin Mountaineer|Shards of Alara}}
*{{card|Goblin Mountaineer|Shards of Alara}}
* {{card|Magma Spray|Shards of Alara}}
*{{card|Magma Spray|Shards of Alara}}
* {{card|Mycoid Shepherd|Alara Reborn}}
*{{card|Mycoid Shepherd|Alara Reborn}}
* <c>Ooze Garden</c>
*<c>Ooze Garden</c>
* <c>Rhox Brute</c>
*<c>Rhox Brute</c>
* <c>Rockslide Elemental</c>
*<c>Rockslide Elemental</c>
* <c>Savage Lands</c>
*<c>Savage Lands</c>
* <c>Scarland Thrinax</c>
*<c>Scarland Thrinax</c>
* <c>Scourge of Nel Toth</c>
*<c>Scourge of Nel Toth</c>
* <c>Spellbound Dragon</c>
*<c>Spellbound Dragon</c>
* <c>Spore Burst</c>
*<c>Spore Burst</c>
* <c>Sprouting Thrinax</c>
*<c>Sprouting Thrinax</c>
* <c>Talon Trooper</c>
*<c>Talon Trooper</c>
* <c>Toxic Iguanar</c>
*<c>Toxic Iguanar</c>
* <c>Tukatongue Thallid</c>
*<c>Tukatongue Thallid</c>
* <c>Unstable Frontier</c>
*<c>Unstable Frontier</c>
* <c>Yurlok of Scorch Thrash</c>
*<c>Yurlok of Scorch Thrash</c>
* <c>Zombie Outlander</c>
*<c>Zombie Outlander</c>
}}
}}


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{{Reflist}}
{{Reflist}}
==External links==
==External links==
* {{DailyRef|arcana/style-jund-2009-05-21|The Style of Jund|[[Magic Arcana]]|May 21, 2009}}
*{{DailyRef|arcana/style-jund-2009-05-21|The Style of Jund|[[Magic Arcana]]|May 21, 2009}}


{{Colors|state=collapsed}}
{{Colors|state=collapsed}}
{{Alara|locations}}
{{Alara|locations}}

Revision as of 16:48, 29 March 2023

Jund
[[File:{{#setmainimage:Jund.jpg}}|250px]]
General Information
First seen Shards of Alara
Last seen Conflux
Status Merged with the other Shards
Game Information
Colors {B}{R}{G}
Mechanics Devour

Jund is one of five shards of Alara. It is primarily red-aligned, with black and green as secondary colors.[1][2][3]

Description

Jund is composed of active volcanoes, sharp mountain ledges, and lush jungles. It has a pungent sulfuric atmosphere. The hot climate, bubbling tar-baths, and volcanic activity combine with the reptilian populace to create a sense of a primeval world. The land has deep-cut valleys in it that resemble huge claw marks if seen from above. These deep gashes in the land are where the jungles and swamps are found, The active volcanoes add difficulty to the lives of its human, viashino and goblin inhabitants, but are of great advantage to the dragons that dominate it.[4][5]

According to the creatures and shamans of Jund, Jund is a world of pure freedom. Every animal can do whatever they want to do. There is no authority of Jund, and therefore the world has become crazy and wild. Since Jund lacks white and blue mana, there is no peace and thought. Instinct is the choice over control and deliberation.

The food chain

Life on Jund is a never-ending struggle of survival of the fittest.[6] It is a voracious, creature-eat-creature world - almost every living thing on the plane is both predator and prey at once, constantly on the lookout for the bloody fare while trying to avoid becoming someone else's. The dragons are at the top of the food chain and feed on everything and anything below them. Fiercely territorial, they will fight over any scrap of food taken from their territory. No creature on Jund is a natural predator of dragons, although humans occasionally undertake Life Hunts against them.[4] When a dragon becomes too ancient to protect their territory, they perform a ritual called the Shriek of Flame where they plunge themselves directly into an active volcano, causing that volcano to erupt- often eradicating much of the prey left in its territory.[7] Some residents believe all volcanic eruptions are caused by the death of a dragon.[8]

Second, on the pecking order are the Crocodile-like Viashino. Stronger than the other humanoid races, Viashino can occupy the deep jungles and swamps where hunting is harder for Dragons. They are muscular brutes that form tribes called Thrashes.

Humans are next on the food chain. They form nomadic tribes that are necessary for survival. Humans live in the small jungles at the base of mountains and in the scarred volcanic flats. At the age of ten, humans undergo a dangerous rite of passage where the warriors will climb an active volcano and are forced to bring back a glass shard to become a warrior. Shamans take a dangerous drug called Dreamfire Draught which attracts elemental entities. The young shaman must bargain with the elemental for a cure to this poison to become a Shaman. With either test, failure results in death. Humans have developed reptilian features such as forked tongues and scales covering some of their skin. In battle, a human warrior will mark a victory by weaving part of their hair into a small braid and binding it with a piece of their enemy's flesh. Occasionally, clans will gather their warriors to embark on a Life Hunt, an often suicidal hunt for the shard's enormous prey, that can even end in an entire clan's disintegration. Reaching the age of fifty is nearly unheard of among Jund's humans.[9]

The rat-like Goblins are last on the food chain, and are so used to being devoured by dragons, that their culture has become one that glorifies death and recognizes itself as "divine food". Goblins inhabit the highest regions of the mountains which are easy prey for young dragons.

Conflux

When the Conflux occurred, blue and white mana flooded into Jund. The food chain became disrupted and fell apart. Creatures became less violent and more thoughtful, but this created more wildness. The angry shamans struggled to keep control as the dragons flew to new lands to destroy more. New creatures and plants emerged, and the instinct of several of Jund's creatures disappeared. As Jund's edges merge more and more with the other shards, it becomes part of the new Alara.[10]

Notable locations

  • The Bloodhall, a huge, sangrite-rich cavern sacred to Jund's human warrior-clans and frequented by hungry slimes and oozes.[8]
  • Varakna is the deepest tar-swamp in Jund.
  • The Worldheart Chalice, the lair of Nicol Bolas.
  • The Pit, the deepest valley in the land, over two miles deep.
  • Hellkite's Pass [11]

Planeswalker visitors

In-game references

Represented in:
Associated cards:
Quoted or referred to:

References

  1. Magic Arcana (August 15, 2008). "Shard Preview: Jund". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (December 01, 2008). "Following Your Heart". magicthegathering.com. Wizards of the Coast.
  3. Mike Flores (September 11, 2008). "Echinacea, Incorporated". magicthegathering.com. Wizards of the Coast.
  4. a b Doug Beyer (December 3, 2008). "Jund's One Rule". magicthegathering.com. Wizards of the Coast.
  5. Magic Arcana (December 04, 2008). "Jund Style Guide". magicthegathering.com. Wizards of the Coast.
  6. Expressed through the devour mechanic. Mark Rosewater (September 15, 2008). "Shard Candy". magicthegathering.com. Wizards of the Coast.
  7. Rei Nakazawa (December 29, 2008). "A Shards Day's Night". magicthegathering.com. Wizards of the Coast.
  8. a b Doug Beyer (June 10, 2009). "Graduation Day". magicthegathering.com. Wizards of the Coast.
  9. Savor the Flavor (January 28, 2009). "Bolas's Secret Minions". magicthegathering.com. Wizards of the Coast.
  10. Michael Yichao (November 4, 2015). "All the Cairns of Jund". magicthegathering.com. Wizards of the Coast.
  11. Flavor text for Sigil Captain

External links